///////////////////////////////////////////////////////////////////////////// // Name: valgen.h // Purpose: wxGenericValidator class // Author: Kevin Smith // Modified by: // Created: Jan 22 1999 // RCS-ID: // Copyright: (c) 1999 Kevin Smith // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_VALGENH__ #define _WX_VALGENH__ #ifdef __GNUG__ #pragma interface "valgen.h" #endif #include "wx/validate.h" #if wxUSE_VALIDATORS class WXDLLEXPORT wxGenericValidator: public wxValidator { DECLARE_CLASS(wxGenericValidator) public: wxGenericValidator(bool* val); wxGenericValidator(int* val); wxGenericValidator(wxString* val); wxGenericValidator(wxArrayInt* val); wxGenericValidator(const wxGenericValidator& copyFrom); ~wxGenericValidator(); // Make a clone of this validator (or return NULL) - currently necessary // if you're passing a reference to a validator. // Another possibility is to always pass a pointer to a new validator // (so the calling code can use a copy constructor of the relevant class). virtual wxObject *Clone() const { return new wxGenericValidator(*this); } bool Copy(const wxGenericValidator& val); // Called when the value in the window must be validated. // This function can pop up an error message. virtual bool Validate(wxWindow * WXUNUSED(parent)) { return TRUE; } // Called to transfer data to the window virtual bool TransferToWindow(); // Called to transfer data to the window virtual bool TransferFromWindow(); protected: void Initialize(); bool* m_pBool; int* m_pInt; wxString* m_pString; wxArrayInt* m_pArrayInt; }; #endif // wxUSE_VALIDATORS #endif // _WX_VALGENH__