///////////////////////////////////////////////////////////////////////////// // Name: base64.h // Purpose: interface of global functions // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // Global functions/macros // ============================================================================ /** @ingroup group_funcmacro_misc */ //@{ /** This function encodes the given data using base64. To allocate the buffer of the correct size, use wxBase64EncodedSize() or call this function with @a dst set to @NULL -- it will then return the necessary buffer size. This raw encoding function overload writes the output string into the provided buffer; the other overloads return it as a wxString. @param dst The output buffer, may be @NULL to retrieve the needed buffer size. @param dstLen The output buffer size, ignored if dst is @NULL. @param src The input buffer, must not be @NULL. @param srcLen The length of the input data. @return @c wxCONV_FAILED if the output buffer is too small. @header{wx/base64.h} */ size_t wxBase64Encode(char* dst, size_t dstLen, const void* src, size_t srcLen); /** This function encodes the given data using base64 and returns the output as a wxString. There is no error return. To allocate the buffer of the correct size, use wxBase64EncodedSize() or call this function with @a dst set to @NULL -- it will then return the necessary buffer size. @param src The input buffer, must not be @NULL. @param srcLen The length of the input data. @header{wx/base64.h} */ wxString wxBase64Encode(const void* src, size_t srcLen); /** This function encodes the given data using base64 and returns the output as a wxString. There is no error return. @header{wx/base64.h} */ wxString wxBase64Encode(const wxMemoryBuffer& buf); /** Returns the size of the buffer necessary to contain the data encoded in a base64 string of length @e srcLen. This can be useful for allocating a buffer to be passed to wxBase64Decode(). @header{wx/base64.h} */ size_t wxBase64DecodedSize(size_t srcLen); /** Returns the length of the string with base64 representation of a buffer of specified size @e len. This can be useful for allocating the buffer passed to wxBase64Encode(). @header{wx/base64.h} */ size_t wxBase64EncodedSize(size_t len); /** This function decodes a Base64-encoded string. This overload is a raw decoding function and decodes the data into the provided buffer @a dst of the given size @e dstLen. An error is returned if the buffer is not large enough -- that is not at least wxBase64DecodedSize(srcLen) bytes. This overload returns the number of bytes written to the buffer or the necessary buffer size if @a dst was @NULL or @c wxCONV_FAILED on error, e.g. if the output buffer is too small or invalid characters were encountered in the input string. @param dst Pointer to output buffer, may be @NULL to just compute the necessary buffer size. @param dstLen The size of the output buffer, ignored if dst is @NULL. @param src The input string, must not be @NULL. For the version using wxString, the input string should contain only ASCII characters. @param srcLen The length of the input string or special value wxNO_LEN if the string is @NULL-terminated and the length should be computed by this function itself. @param mode This parameter specifies the function behaviour when invalid characters are encountered in input. By default, any such character stops the decoding with error. If the mode is wxBase64DecodeMode_SkipWS, then the white space characters are silently skipped instead. And if it is wxBase64DecodeMode_Relaxed, then all invalid characters are skipped. @param posErr If this pointer is non-@NULL and an error occurs during decoding, it is filled with the index of the invalid character. @header{wx/base64.h} */ size_t wxBase64Decode(void* dst, size_t dstLen, const char* src, size_t srcLen = wxNO_LEN, wxBase64DecodeMode mode = wxBase64DecodeMode_Strict, size_t posErr = NULL); /** See the wxBase64Decode(void*,size_t,const char*,size_t,wxBase64DecodeMode,size_t) overload for more info about the parameters of this function. This overload allocates memory internally and returns it as wxMemoryBuffer and is recommended for normal use. This overload returns a buffer with the base64 decoded binary equivalent of the input string. In neither case is the buffer @NULL-terminated. @header{wx/base64.h} */ wxMemoryBuffer wxBase64Decode(const char* src, size_t srcLen = wxNO_LEN, wxBase64DecodeMode mode = wxBase64DecodeMode_Strict, size_t posErr = NULL); /** See the wxBase64Decode(void*,size_t,const char*,size_t,wxBase64DecodeMode,size_t) overload for more info about the parameters of this function. This overload takes as input a wxString and returns the internally-allocated memory as a wxMemoryBuffer, containing the base64 decoded data. @header{wx/base64.h} */ wxMemoryBuffer wxBase64Decode(const wxString& src, wxBase64DecodeMode mode = wxBase64DecodeMode_Strict, size_t posErr = NULL); //@}