///////////////////////////////////////////////////////////////////////////// // Name: setup.h // Purpose: Configuration for the library // Author: Stefan Csomor // Modified by: Stefan Csomor // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SETUP_H_ #define _WX_SETUP_H_ /* --- start common options --- */ // ---------------------------------------------------------------------------- // global settings // ---------------------------------------------------------------------------- // define this to 0 when building wxBase library - this can also be done from // makefile/project file overriding the value here #ifndef wxUSE_GUI #define wxUSE_GUI 1 #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // compatibility settings // ---------------------------------------------------------------------------- // This setting determines the compatibility with 2.2 API: set it to 1 to // enable it but please consider updating your code instead. // // Default is 0 // // Recommended setting: 0 (please update your code) #define WXWIN_COMPATIBILITY_2_2 0 // This setting determines the compatibility with 2.4 API: set it to 0 to // flag all cases of using deprecated functions. // // Default is 1 but please try building your code with 0 as the default will // change to 0 in the next version and the deprecated functions will disappear // in the version after it completely. // // Recommended setting: 0 (please update your code) #define WXWIN_COMPATIBILITY_2_4 1 // MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when // default system font is used for wxWindow::GetCharWidth/Height() instead of // the current font. // // Default is 0 // // Recommended setting: 0 #define wxDIALOG_UNIT_COMPATIBILITY 0 // ---------------------------------------------------------------------------- // debugging settings // ---------------------------------------------------------------------------- // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features // as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // // Using VC++ CRT memory debugging is enabled by default in debug mode // (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) // and if __NO_VC_CRTDBG__ is not defined. // If 1, enables wxDebugContext, for writing error messages to file, etc. If // __WXDEBUG__ is not defined, will still use the normal memory operators. // // Default is 0 // // Recommended setting: 0 #define wxUSE_DEBUG_CONTEXT 0 // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF* // __WXDEBUG__ is also defined. // // WARNING: this code may not work with all architectures, especially if // alignment is an issue. This switch is currently ignored for mingw / cygwin // // Default is 0 // // Recommended setting: 1 if you are not using a memory debugging tool, else 0 #define wxUSE_MEMORY_TRACING 0 // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors which is a common problem // especially if you use another library which also redefines the global new // and delete), set this to 0. // This switch is currently ignored for mingw / cygwin // // Default is 0 // // Recommended setting: 0 #define wxUSE_GLOBAL_MEMORY_OPERATORS 0 // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently // ignored for mingw / cygwin / CodeWarrior // // Default is 0 // // Recommended setting: 0 #define wxUSE_DEBUG_NEW_ALWAYS 0 // wxHandleFatalExceptions() may be used to catch the program faults at run // time and, instead of terminating the program with a usual GPF message box, // call the user-defined wxApp::OnFatalException() function. If you set // wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. // // This setting is for Win32 only and can only be enabled if your compiler // supports Win32 structured exception handling (currently only VC++ does) // // Default is 1 // // Recommended setting: 1 if your compiler supports it. #define wxUSE_ON_FATAL_EXCEPTION 1 // Set this to 1 to be able to generate a human-readable (unlike // machine-readable minidump created by wxCrashReport::Generate()) stack back // trace when your program crashes using wxStackWalker // // Default is 1 if supported by the compiler. // // Recommended setting: 1, set to 0 if your programs never crash #define wxUSE_STACKWALKER 1 // Set this to 1 to compile in wxDebugReport class which allows you to create // and optionally upload to your web site a debug report consisting of back // trace of the crash (if wxUSE_STACKWALKER == 1) and other information. // // Default is 1 if supported by the compiler. // // Recommended setting: 1, it is compiled into a separate library so there // is no overhead if you don't use it #define wxUSE_DEBUGREPORT 1 // ---------------------------------------------------------------------------- // Unicode support // ---------------------------------------------------------------------------- // Set wxUSE_UNICODE to 1 to compile wxWidgets in Unicode mode: wxChar will be // defined as wchar_t, wxString will use Unicode internally. If you set this // to 1, you must use wxT() macro for all literal strings in the program. // // Unicode is currently only fully supported under Windows NT/2000/XP // (Windows 9x doesn't support it and the programs compiled in Unicode mode // will not run under 9x -- but see wxUSE_UNICODE_MSLU below). // // Default is 0 // // Recommended setting: 0 (unless you only plan to use Windows NT/2000/XP) #ifndef wxUSE_UNICODE #define wxUSE_UNICODE 0 #endif // Set wxUSE_UNICODE_MSLU to 1 if you want to compile wxWidgets in Unicode mode // and be able to run compiled apps under Windows 9x as well as NT/2000/XP. // This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see // http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note // that you will have to modify the makefiles to include unicows.lib import // library as the first library (see installation instructions in install.txt // to learn how to do it when building the library or samples). // // If your compiler doesn't have unicows.lib, you can get a version of it at // http://libunicows.sourceforge.net // // Default is 0 // // Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems) #define wxUSE_UNICODE_MSLU 0 // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without // compiling the program in Unicode mode. More precisely, it will be possible // to construct wxString from a wide (Unicode) string and convert any wxString // to Unicode. // // Default is 1 // // Recommended setting: 1 #define wxUSE_WCHAR_T 1 // ---------------------------------------------------------------------------- // global features // ---------------------------------------------------------------------------- // Compile library in exception-safe mode? If set to 1, the library will try to // behave correctly in presence of exceptions (even though it still will not // use the exceptions itself) and notify the user code about any unhandled // exceptions. If set to 0, propagation of the exceptions through the library // code will lead to undefined behaviour -- but the code itself will be // slightly smaller and faster. // // Note that like wxUSE_THREADS this option is automatically set to 0 if // wxNO_EXCEPTIONS is defined. // // Default is 1 // // Recommended setting: depends on whether you intend to use C++ exceptions // in your own code (1 if you do, 0 if you don't) #define wxUSE_EXCEPTIONS 1 // Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI // // Default is 0 // // Recommended setting: 0 (this is still work in progress...) #define wxUSE_EXTENDED_RTTI 0 // Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from // std::list and std::vector, with a compatibility interface, // and for wxHashMap to be implemented with templates. // // Default is 0 // // Recommended setting: YMMV #define wxUSE_STL 0 // Support for message/error logging. This includes wxLogXXX() functions and // wxLog and derived classes. Don't set this to 0 unless you really know what // you are doing. // // Default is 1 // // Recommended setting: 1 (always) #define wxUSE_LOG 1 // Recommended setting: 1 #define wxUSE_LOGWINDOW 1 // Recommended setting: 1 #define wxUSE_LOGGUI 1 // Recommended setting: 1 #define wxUSE_LOG_DIALOG 1 // Support for command line parsing using wxCmdLineParser class. // // Default is 1 // // Recommended setting: 1 (can be set to 0 if you don't use the cmd line) #define wxUSE_CMDLINE_PARSER 1 // Support for multithreaded applications: if 1, compile in thread classes // (thread.h) and make the library a bit more thread safe. Although thread // support is quite stable by now, you may still consider recompiling the // library without it if you have no use for it - this will result in a // somewhat smaller and faster operation. // // Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset // to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in // build/msw/config.* file this value will have no effect. // // Default is 1 // // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 // If enabled (1), compiles wxWidgets streams classes #define wxUSE_STREAMS 1 // Use standard C++ streams if 1. If 0, use wxWin streams implementation only. #define wxUSE_STD_IOSTREAM 0 // Enable converion to standard C++ string if 1. #define wxUSE_STD_STRING 0 // ---------------------------------------------------------------------------- // non GUI features selection // ---------------------------------------------------------------------------- // Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit // integer which is implemented in terms of native 64 bit integers if any or // uses emulation otherwise. // // This class is required by wxDateTime and so you should enable it if you want // to use wxDateTime. For most modern platforms, it will use the native 64 bit // integers in which case (almost) all of its functions are inline and it // almost does not take any space, so there should be no reason to switch it // off. // // Recommended setting: 1 #define wxUSE_LONGLONG 1 // Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level // POSIX functions for file access, wxFFile uses ANSI C stdio.h functions. // // Default is 1 // // Recommended setting: 1 (wxFile is highly recommended as it is required by // i18n code, wxFileConfig and others) #define wxUSE_FILE 1 #define wxUSE_FFILE 1 // Use wxFSVolume class providing access to the configured/active mount points // // Default is 1 // // Recommended setting: 1 (but may be safely disabled if you don't use it) #define wxUSE_FSVOLUME 1 // Use wxStandardPaths class which allows to retrieve some standard locations // in the file system // // Default is 1 // // Recommended setting: 1 (may be disabled to save space, but not much) #define wxUSE_STDPATHS 1 // use wxTextBuffer class: required by wxTextFile #define wxUSE_TEXTBUFFER 1 // use wxTextFile class: requires wxFile and wxTextBuffer, required by // wxFileConfig #define wxUSE_TEXTFILE 1 // i18n support: _() macro, wxLocale class. Requires wxTextFile. #define wxUSE_INTL 1 // Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which // allow to manipulate dates, times and time intervals. wxDateTime replaces the // old wxTime and wxDate classes which are still provided for backwards // compatibility (and implemented in terms of wxDateTime). // // Note that this class is relatively new and is still officially in alpha // stage because some features are not yet (fully) implemented. It is already // quite useful though and should only be disabled if you are aiming at // absolutely minimal version of the library. // // Requires: wxUSE_LONGLONG // // Default is 1 // // Recommended setting: 1 #define wxUSE_DATETIME 1 // Set wxUSE_TIMER to 1 to compile wxTimer class // // Default is 1 // // Recommended setting: 1 #define wxUSE_TIMER 1 // Use wxStopWatch clas. // // Default is 1 // // Recommended setting: 1 (needed by wxSocket) #define wxUSE_STOPWATCH 1 // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes // which allow the application to store its settings in the persistent // storage. Setting this to 1 will also enable on-demand creation of the // global config object in wxApp. // // See also wxUSE_CONFIG_NATIVE below. // // Recommended setting: 1 #define wxUSE_CONFIG 1 // If wxUSE_CONFIG is 1, you may choose to use either the native config // classes under Windows (using .INI files under Win16 and the registry under // Win32) or the portable text file format used by the config classes under // Unix. // // Default is 1 to use native classes. Note that you may still use // wxFileConfig even if you set this to 1 - just the config object created by // default for the applications needs will be a wxRegConfig or wxIniConfig and // not wxFileConfig. // // Recommended setting: 1 #define wxUSE_CONFIG_NATIVE 1 // If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows // to connect/disconnect from the network and be notified whenever the dial-up // network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER. // // Default is 1. // // Recommended setting: 1 #define wxUSE_DIALUP_MANAGER 1 // Compile in classes for run-time DLL loading and function calling. // Required by wxUSE_DIALUP_MANAGER. // // This setting is for Win32 only // // Default is 1. // // Recommended setting: 1 #define wxUSE_DYNLIB_CLASS 1 // experimental, don't use for now #define wxUSE_DYNAMIC_LOADER 1 // Set to 1 to use socket classes #define wxUSE_SOCKETS 1 // Set to 1 to enable virtual file systems (required by wxHTML) #define wxUSE_FILESYSTEM 1 // Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_ZIP 1 // Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_INET 1 // wxArchive classes for accessing archives such as zip and tar #define wxUSE_ARCHIVE_STREAMS 1 // Set to 1 to compile wxZipInput/OutputStream classes. #define wxUSE_ZIPSTREAM 1 // Set to 1 to compile wxZlibInput/OutputStream classes. Also required by // wxUSE_LIBPNG #define wxUSE_ZLIB 1 // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different // from wxWidgets one. // // Default is 1. // // Recommended setting: 1 unless you don't like the license terms (unlikely) #define wxUSE_APPLE_IEEE 1 // Joystick support class #define wxUSE_JOYSTICK 1 // wxFontMapper class #define wxUSE_FONTMAP 1 // wxMimeTypesManager class #define wxUSE_MIMETYPE 1 // wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP // or wxURL you need to set this to 1. // // Default is 1. // // Recommended setting: 1 #define wxUSE_PROTOCOL 1 // The settings for the individual URL schemes #define wxUSE_PROTOCOL_FILE 1 #define wxUSE_PROTOCOL_FTP 1 #define wxUSE_PROTOCOL_HTTP 1 // Define this to use wxURL class. #define wxUSE_URL 1 // Define this to use native platform url and protocol support. // Currently valid only for MS-Windows. // Note: if you set this to 1, you can open ftp/http/gopher sites // and obtain a valid input stream for these sites // even when you set wxUSE_PROTOCOL_FTP/HTTP to 0. // Doing so reduces the code size. // // This code is experimental and subject to change. #define wxUSE_URL_NATIVE 0 // Support for regular expression matching via wxRegEx class: enable this to // use POSIX regular expressions in your code. You need to compile regex // library from src/regex to use it under Windows. // // Default is 0 // // Recommended setting: 1 if your compiler supports it, if it doesn't please // contribute us a makefile for src/regex for it #define wxUSE_REGEX 1 // wxSystemOptions class #define wxUSE_SYSTEM_OPTIONS 1 // wxSound class #define wxUSE_SOUND 1 // Use wxMediaCtrl // // Default is 1. // // Recommended setting: 1 #define wxUSE_MEDIACTRL 1 // Use QuickTime // // Default is 0 // // Recommended setting: 1 if you have the QT SDK installed and you need it, else 0 #define wxUSE_QUICKTIME 0 // Use DirectShow (requires linkage to strmiids.lib) // // Default is 0 // // Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0 #define wxUSE_DIRECTSHOW 0 // Use GStreamer for Unix (req a lot of dependancies) // // Default is 0 // // Recommended setting: 1 (wxMediaCtrl won't work by default without it) #define wxUSE_GSTREAMER 0 // Use wxWidget's XRC XML-based resource system. Recommended. // // Default is 1 // // Recommended setting: 1 (requires wxUSE_XML) #define wxUSE_XRC 1 // XML parsing classes. Note that their API will change in the future, so // using wxXmlDocument and wxXmlNode in your app is not recommended. // // Default is 1 // // Recommended setting: 1 (required by XRC) #if wxUSE_XRC # define wxUSE_XML 1 #else # define wxUSE_XML 0 #endif // ---------------------------------------------------------------------------- // Individual GUI controls // ---------------------------------------------------------------------------- // You must set wxUSE_CONTROLS to 1 if you are using any controls at all // (without it, wxControl class is not compiled) // // Default is 1 // // Recommended setting: 1 (don't change except for very special programs) #define wxUSE_CONTROLS 1 // wxPopupWindow class is a top level transient window. It is currently used // to implement wxTipWindow // // Default is 1 // // Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW) #define wxUSE_POPUPWIN 1 // wxTipWindow allows to implement the custom tooltips, it is used by the // context help classes. Requires wxUSE_POPUPWIN. // // Default is 1 // // Recommended setting: 1 (may be set to 0) #define wxUSE_TIPWINDOW 1 // Each of the settings below corresponds to one wxWidgets control. They are // all switched on by default but may be disabled if you are sure that your // program (including any standard dialogs it can show!) doesn't need them and // if you desperately want to save some space. If you use any of these you must // set wxUSE_CONTROLS as well. // // Default is 1 // // Recommended setting: 1 #define wxUSE_BUTTON 1 // wxButton #define wxUSE_BMPBUTTON 1 // wxBitmapButton #define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl #define wxUSE_CHECKBOX 1 // wxCheckBox #define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN) #define wxUSE_CHOICE 1 // wxChoice #define wxUSE_COMBOBOX 1 // wxComboBox #define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl #define wxUSE_GAUGE 1 // wxGauge #define wxUSE_LISTBOX 1 // wxListBox #define wxUSE_LISTCTRL 1 // wxListCtrl #define wxUSE_RADIOBOX 1 // wxRadioBox #define wxUSE_RADIOBTN 1 // wxRadioButton #define wxUSE_SCROLLBAR 1 // wxScrollBar #define wxUSE_SLIDER 1 // wxSlider #define wxUSE_SPINBTN 1 // wxSpinButton #define wxUSE_SPINCTRL 1 // wxSpinCtrl #define wxUSE_STATBOX 1 // wxStaticBox #define wxUSE_STATLINE 1 // wxStaticLine #define wxUSE_STATTEXT 1 // wxStaticText #define wxUSE_STATBMP 1 // wxStaticBitmap #define wxUSE_TEXTCTRL 1 // wxTextCtrl #define wxUSE_TOGGLEBTN 1 // requires wxButton #define wxUSE_TREECTRL 1 // wxTreeCtrl // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR // below either wxStatusBar95 or a generic wxStatusBar will be used. // // Default is 1 // // Recommended setting: 1 #define wxUSE_STATUSBAR 1 // Two status bar implementations are available under Win32: the generic one // or the wrapper around native control. For native look and feel the native // version should be used. // // Default is 1 for the platforms where native status bar is supported. // // Recommended setting: 1 (there is no advantage in using the generic one) #define wxUSE_NATIVE_STATUSBAR 1 // wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar // classes at all. Otherwise, use the native toolbar class unless // wxUSE_TOOLBAR_NATIVE is 0. // // Default is 1 for all settings. // // Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE. #define wxUSE_TOOLBAR 1 #define wxUSE_TOOLBAR_NATIVE 1 // wxNotebook is a control with several "tabs" located on one of its sides. It // may be used to logically organise the data presented to the user instead of // putting everything in one huge dialog. It replaces wxTabControl and related // classes of wxWin 1.6x. // // Default is 1. // // Recommended setting: 1 #define wxUSE_NOTEBOOK 1 // wxListbook control is similar to wxNotebook but uses wxListCtrl instead of // the tabs // // Default is 1. // // Recommended setting: 1 #define wxUSE_LISTBOOK 1 // wxChoicebook control is similar to wxNotebook but uses wxChoice instead of // the tabs // // Default is 1. // // Recommended setting: 1 #define wxUSE_CHOICEBOOK 1 // wxTabDialog is a generic version of wxNotebook but it is incompatible with // the new class. It shouldn't be used in new code. // // Default is 0. // // Recommended setting: 0 (use wxNotebook) #define wxUSE_TAB_DIALOG 0 // wxGrid class // // Default is 1, set to 0 to cut down compilation time and binaries size if you // don't use it. // // Recommended setting: 1 // #define wxUSE_GRID 1 // wxMiniFrame class: a frame with narrow title bar // // Default is 1. // // Recommended setting: 1 (it doesn't cost almost anything) #define wxUSE_MINIFRAME 1 // ---------------------------------------------------------------------------- // Miscellaneous GUI stuff // ---------------------------------------------------------------------------- // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) #define wxUSE_ACCEL 1 // Hotkey support (currently Windows only) #define wxUSE_HOTKEY 1 // Use wxCaret: a class implementing a "cursor" in a text control (called caret // under Windows). // // Default is 1. // // Recommended setting: 1 (can be safely set to 0, not used by the library) #define wxUSE_CARET 1 // Use wxDisplay class: it allows enumerating all displays on a system and // working with them. // // Default is 0 because it isn't yet implemented on all platforms // // Recommended setting: 1 if you need it, can be safely set to 0 otherwise #define wxUSE_DISPLAY 0 // Miscellaneous geometry code: needed for Canvas library #define wxUSE_GEOMETRY 1 // Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and // wxListCtrl. // // Default is 1. // // Recommended setting: 1 (set it to 0 if you don't use any of the controls // enumerated above, then this class is mostly useless too) #define wxUSE_IMAGLIST 1 // Use wxMenu, wxMenuBar, wxMenuItem. // // Default is 1. // // Recommended setting: 1 (can't be disabled under MSW) #define wxUSE_MENUS 1 // Use wxSashWindow class. // // Default is 1. // // Recommended setting: 1 #define wxUSE_SASH 1 // Use wxSplitterWindow class. // // Default is 1. // // Recommended setting: 1 #define wxUSE_SPLITTER 1 // Use wxToolTip and wxWindow::Set/GetToolTip() methods. // // Default is 1. // // Recommended setting: 1 #define wxUSE_TOOLTIPS 1 // wxValidator class and related methods #define wxUSE_VALIDATORS 1 // ---------------------------------------------------------------------------- // common dialogs // ---------------------------------------------------------------------------- // On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g. // file selector, printer dialog). Switching this off also switches off the // printing architecture and interactive wxPrinterDC. // // Default is 1 // // Recommended setting: 1 (unless it really doesn't work) #define wxUSE_COMMON_DIALOGS 1 // wxBusyInfo displays window with message when app is busy. Works in same way // as wxBusyCursor #define wxUSE_BUSYINFO 1 // Use single/multiple choice dialogs. // // Default is 1 // // Recommended setting: 1 (used in the library itself) #define wxUSE_CHOICEDLG 1 // Use colour picker dialog // // Default is 1 // // Recommended setting: 1 #define wxUSE_COLOURDLG 1 // wxDirDlg class for getting a directory name from user #define wxUSE_DIRDLG 1 // TODO: setting to choose the generic or native one // Use file open/save dialogs. // // Default is 1 // // Recommended setting: 1 (used in many places in the library itself) #define wxUSE_FILEDLG 1 // Use find/replace dialogs. // // Default is 1 // // Recommended setting: 1 (but may be safely set to 0) #define wxUSE_FINDREPLDLG 1 // Use font picker dialog // // Default is 1 // // Recommended setting: 1 (used in the library itself) #define wxUSE_FONTDLG 1 // Use wxMessageDialog and wxMessageBox. // // Default is 1 // // Recommended setting: 1 (used in the library itself) #define wxUSE_MSGDLG 1 // progress dialog class for lengthy operations #define wxUSE_PROGRESSDLG 1 // support for startup tips (wxShowTip &c) #define wxUSE_STARTUP_TIPS 1 // text entry dialog and wxGetTextFromUser function #define wxUSE_TEXTDLG 1 // number entry dialog #define wxUSE_NUMBERDLG 1 // splash screen class #define wxUSE_SPLASH 1 // wizards #define wxUSE_WIZARDDLG 1 // ---------------------------------------------------------------------------- // Metafiles support // ---------------------------------------------------------------------------- // Windows supports the graphics format known as metafile which is, though not // portable, is widely used under Windows and so is supported by wxWin (under // Windows only, of course). Win16 (Win3.1) used the so-called "Window // MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in // Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by // default, WMFs will be used under Win16 and EMFs under Win32. This may be // changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting // wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile // in any metafile related classes at all. // // Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS. // // Recommended setting: default or 0 for everything for portable programs. #define wxUSE_METAFILE 1 #define wxUSE_ENH_METAFILE 1 #define wxUSE_WIN_METAFILES_ALWAYS 0 // ---------------------------------------------------------------------------- // Big GUI components // ---------------------------------------------------------------------------- // Set to 0 to disable MDI support. // // Requires wxUSE_NOTEBOOK under platforms other than MSW. // // Default is 1. // // Recommended setting: 1, can be safely set to 0. #define wxUSE_MDI 1 // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture // // Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code #define wxUSE_PRINTING_ARCHITECTURE 1 // wxHTML sublibrary allows to display HTML in wxWindow programs and much, // much more. // // Default is 1. // // Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a // smaller library. #define wxUSE_HTML 1 // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL // headers and libraries to be able to compile the library with wxUSE_GLCANVAS // set to 1. Note that for some compilers (notably Microsoft Visual C++) you // will need to manually add opengl32.lib and glu32.lib to the list of // libraries linked with your program if you use OpenGL. // // Default is 0. // // Recommended setting: 1 if you intend to use OpenGL, 0 otherwise #define wxUSE_GLCANVAS 0 // ---------------------------------------------------------------------------- // Data transfer // ---------------------------------------------------------------------------- // Use wxClipboard class for clipboard copy/paste. // // Default is 1. // // Recommended setting: 1 #define wxUSE_CLIPBOARD 1 // Use wxDataObject and related classes. Needed for clipboard and OLE drag and // drop // // Default is 1. // // Recommended setting: 1 #define wxUSE_DATAOBJ 1 // Use wxDropTarget and wxDropSource classes for drag and drop (this is // different from "built in" drag and drop in wxTreeCtrl which is always // available). Requires wxUSE_DATAOBJ. // // Default is 1. // // Recommended setting: 1 #define wxUSE_DRAG_AND_DROP 1 // Use wxAccessible for enhanced and customisable accessibility. // Depends on wxUSE_OLE. // // Default is 0. // // Recommended setting (at present): 0 #define wxUSE_ACCESSIBILITY 0 // ---------------------------------------------------------------------------- // miscellaneous settings // ---------------------------------------------------------------------------- // wxSingleInstanceChecker class allows to verify at startup if another program // instance is running (it is only available under Win32) // // Default is 1 // // Recommended setting: 1 (the class is tiny, disabling it won't save much // space) #define wxUSE_SNGLINST_CHECKER 1 #define wxUSE_DRAGIMAGE 1 #define wxUSE_IPC 1 // 0 for no interprocess comms #define wxUSE_HELP 1 // 0 for no help facility #define wxUSE_MS_HTML_HELP 1 // 0 for no MS HTML Help // Use wxHTML-based help controller? #define wxUSE_WXHTML_HELP 1 #define wxUSE_RESOURCES 0 // 0 for no wxGetResource/wxWriteResource #define wxUSE_CONSTRAINTS 1 // 0 for no window layout constraint system #define wxUSE_SPLINES 1 // 0 for no splines #define wxUSE_MOUSEWHEEL 1 // Include mouse wheel support // ---------------------------------------------------------------------------- // postscript support settings // ---------------------------------------------------------------------------- // Set to 1 for PostScript device context. #define wxUSE_POSTSCRIPT 0 // Set to 1 to use font metric files in GetTextExtent #define wxUSE_AFM_FOR_POSTSCRIPT 1 // ---------------------------------------------------------------------------- // database classes // ---------------------------------------------------------------------------- // Define 1 to use ODBC classes #define wxUSE_ODBC 0 // For backward compatibility reasons, this parameter now only controls the // default scrolling method used by cursors. This default behavior can be // overriden by setting the second param of wxDB::wxDbGetConnection() or // wxDb() constructor to indicate whether the connection (and any wxDbTable()s // that use the connection) should support forward only scrolling of cursors, // or both forward and backward support for backward scrolling cursors is // dependent on the data source as well as the ODBC driver being used. #define wxODBC_FWD_ONLY_CURSORS 1 // Default is 0. Set to 1 to use the deprecated classes, enum types, function, // member variables. With a setting of 1, full backward compatability with the // 2.0.x release is possible. It is STRONGLY recommended that this be set to 0, // as future development will be done only on the non-deprecated // functions/classes/member variables/etc. #define wxODBC_BACKWARD_COMPATABILITY 0 // ---------------------------------------------------------------------------- // other compiler (mis)features // ---------------------------------------------------------------------------- // Set this to 0 if your compiler can't cope with omission of prototype // parameters. // // Default is 1. // // Recommended setting: 1 (should never need to set this to 0) #define REMOVE_UNUSED_ARG 1 // VC++ 4.2 and above allows and but you can't mix // them. Set to 1 for , 0 for . Note that VC++ 7.1 // and later doesn't support wxUSE_IOSTREAMH == 1 and so will be // used anyhow. // // Default is 1. // // Recommended setting: whatever your compiler likes more #define wxUSE_IOSTREAMH 1 // ---------------------------------------------------------------------------- // image format support // ---------------------------------------------------------------------------- // wxImage supports many different image formats which can be configured at // compile-time. BMP is always supported, others are optional and can be safely // disabled if you don't plan to use images in such format sometimes saving // substantial amount of code in the final library. // // Some formats require an extra library which is included in wxWin sources // which is mentioned if it is the case. // Set to 1 for wxImage support (recommended). #define wxUSE_IMAGE 1 // Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB. #define wxUSE_LIBPNG 1 // Set to 1 for JPEG format support (requires libjpeg) #define wxUSE_LIBJPEG 1 // Set to 1 for TIFF format support (requires libtiff) #define wxUSE_LIBTIFF 1 // Set to 1 for GIF format support #define wxUSE_GIF 1 // Set to 1 for PNM format support #define wxUSE_PNM 1 // Set to 1 for PCX format support #define wxUSE_PCX 1 // Set to 1 for IFF format support (Amiga format) #define wxUSE_IFF 0 // Set to 1 for XPM format support #define wxUSE_XPM 1 // Set to 1 for MS Icons and Cursors format support #define wxUSE_ICO_CUR 1 // Set to 1 to compile in wxPalette class #define wxUSE_PALETTE 1 /* --- end common options --- */ // ---------------------------------------------------------------------------- // Mac-specific settings // ---------------------------------------------------------------------------- // override some settings for Metrowerks // // VZ: isn't this file only used when building with Metrowerks anyhow? #ifdef __MWERKS__ #undef wxUSE_DEBUG_CONTEXT #define wxUSE_DEBUG_CONTEXT 1 #undef wxUSE_STD_IOSTREAM #define wxUSE_STD_IOSTREAM 1 #undef wxUSE_STACKWALKER #define wxUSE_STACKWALKER 0 #endif // things not implemented under Mac #undef wxUSE_POPUPWIN #define wxUSE_POPUPWIN 0 #undef wxUSE_TIPWINDOW #define wxUSE_TIPWINDOW 0 #undef wxUSE_TOGGLEBTN #define wxUSE_TOGGLEBTN 0 // wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to // embed the Safari browser control // 0 by default because of Jaguar compatibility problems #define wxUSE_WEBKIT 0 // Set to 0 for no libmspack #define wxUSE_LIBMSPACK 0 #endif // _WX_SETUP_H_