///////////////////////////////////////////////////////////////////////////// // Name: xmlres.h // Purpose: XML resources // Author: Vaclav Slavik // Created: 2000/03/05 // RCS-ID: $Id$ // Copyright: (c) 2000 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_XMLRES_H_ #define _WX_XMLRES_H_ #ifdef __GNUG__ #pragma interface "xmlres.h" #endif #include "wx/defs.h" #include "wx/string.h" #include "wx/dynarray.h" #include "wx/datetime.h" #include "wx/list.h" #include "wx/gdicmn.h" #include "wx/filesys.h" #include "wx/bitmap.h" #include "wx/icon.h" #include "wx/xrc/xml.h" class WXDLLEXPORT wxMenu; class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxDialog; class WXDLLEXPORT wxPanel; class WXDLLEXPORT wxWindow; class WXDLLEXPORT wxFrame; class WXDLLEXPORT wxToolBar; class WXXMLDLLEXPORT wxXmlResourceHandler; // These macros indicate current version of XML resources (this information is // encoded in root node of XRC file as "version" property). // // Rules for increasing version number: // - change it only if you made incompatible change to the format. Addition of new // attribute to control handler is _not_ incompatible change, because older // versions of the library may ignore it. // - if you change version number, follow these steps: // - set major, minor and release numbers to respective version numbers of // the wxWindows library (see wx/version.h) // - reset revision to 0 unless the first three are same as before, in which // case you should increase revision by one #define WX_XMLRES_CURRENT_VERSION_MAJOR 2 #define WX_XMLRES_CURRENT_VERSION_MINOR 3 #define WX_XMLRES_CURRENT_VERSION_RELEASE 0 #define WX_XMLRES_CURRENT_VERSION_REVISION 1 #define WX_XMLRES_CURRENT_VERSION_STRING "2.3.0.1" #define WX_XMLRES_CURRENT_VERSION \ (WX_XMLRES_CURRENT_VERSION_MAJOR * 256*256*256 + \ WX_XMLRES_CURRENT_VERSION_MINOR * 256*256 + \ WX_XMLRES_CURRENT_VERSION_RELEASE * 256 + \ WX_XMLRES_CURRENT_VERSION_REVISION) class WXXMLDLLEXPORT wxXmlResourceDataRecord { public: wxXmlResourceDataRecord() : Doc(NULL), Time(wxDateTime::Now()) {} ~wxXmlResourceDataRecord() {delete Doc;} wxString File; wxXmlDocument *Doc; wxDateTime Time; }; #ifdef WXXMLISDLL WX_DECLARE_EXPORTED_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords); #else WX_DECLARE_OBJARRAY(wxXmlResourceDataRecord, wxXmlResourceDataRecords); #endif // This class holds XML resources from one or more .xml files // (or derived forms, either binary or zipped -- see manual for // details). class WXXMLDLLEXPORT wxXmlResource : public wxObject { public: // Ctor. If use_locale is TRUE, translatable strings are // translated via _(). You can disable it by passing use_locale=FALSE // (for example if you provide resource file for each locale) wxXmlResource(bool use_locale = TRUE); wxXmlResource(const wxString& filemask, bool use_locale = TRUE); ~wxXmlResource(); // Loads resources from XML files that match given filemask. // This method understands VFS (see filesys.h). bool Load(const wxString& filemask); // Initialize handlers for all supported controls/windows. This will // make the executable quite big because it forces linking against // most of wxWin library void InitAllHandlers(); // Initialize only specific handler (or custom handler). Convention says // that handler name is equal to control's name plus 'XmlHandler', e.g. // wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. XML resource compiler // (xmlres) can create include file that contains initialization code for // all controls used within the resource. void AddHandler(wxXmlResourceHandler *handler); // Removes all handlers void ClearHandlers(); // Loads menu from resource. Returns NULL on failure. wxMenu *LoadMenu(const wxString& name); // Loads menubar from resource. Returns NULL on failure. wxMenuBar *LoadMenuBar(const wxString& name); #if wxUSE_TOOLBAR // Loads toolbar wxToolBar *LoadToolBar(wxWindow *parent, const wxString& name); #endif // Loads dialog. dlg points to parent window (if any). Second form // is used to finish creation of already existing instance (main reason // for this is that you may want to use derived class with new event table) // Example (typical usage): // MyDialog dlg; // wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog"); // dlg->ShowModal(); wxDialog *LoadDialog(wxWindow *parent, const wxString& name); bool LoadDialog(wxDialog *dlg, wxWindow *parent, const wxString& name); // Loads panel. panel points to parent window (if any). Second form // is used to finish creation of already existing instance. wxPanel *LoadPanel(wxWindow *parent, const wxString& name); bool LoadPanel(wxPanel *panel, wxWindow *parent, const wxString& name); bool LoadFrame(wxFrame* frame, wxWindow *parent, const wxString& name); // Loads bitmap or icon resource from file: wxBitmap LoadBitmap(const wxString& name); wxIcon LoadIcon(const wxString& name); // Attaches unknown control into given panel/window/dialog: // (unknown controls are used in conjunction with ) bool AttachUnknownControl(const wxString& name, wxWindow *control, wxWindow *parent = NULL); // Returns numeric ID that is equivalent to string id used in XML // resource. To be used in event tables // Macro XMLID is provided for convenience static int GetXMLID(const wxChar *str_id); // Returns version info (a.b.c.d = d+ 256*c + 256^2*b + 256^3*a) long GetVersion() const { return m_version; } // Compares resources version to argument. Returns -1 if resources version // is less than the argument, +1 if greater and 0 if they equal. int CompareVersion(int major, int minor, int release, int revision) const { return GetVersion() - (major*256*256*256 + minor*256*256 + release*256 + revision); } protected: // Scans resources list for unloaded files and loads them. Also reloads // files that have been modified since last loading. void UpdateResources(); // Finds resource (calls UpdateResources) and returns node containing it wxXmlNode *FindResource(const wxString& name, const wxString& classname); // Creates resource from info in given node: wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent, wxObject *instance = NULL); // Remove nodes with property "platform" that does not // match current platform void ProcessPlatformProperty(wxXmlNode *node); bool GetUseLocale() { return m_useLocale; } private: long m_version; bool m_useLocale; wxList m_handlers; wxXmlResourceDataRecords m_data; #if wxUSE_FILESYSTEM wxFileSystem m_curFileSystem; wxFileSystem& GetCurFileSystem() { return m_curFileSystem; } #endif friend class wxXmlResourceHandler; }; // Global instance of resource class. For your convenience. extern WXXMLDLLEXPORT wxXmlResource *wxTheXmlResource; // This macro translates string identifier (as used in XML resource, // e.g. ...) to integer id that is needed by // wxWindows event tables. // Example: // BEGIN_EVENT_TABLE(MyFrame, wxFrame) // EVT_MENU(XMLID("quit"), MyFrame::OnQuit) // EVT_MENU(XMLID("about"), MyFrame::OnAbout) // EVT_MENU(XMLID("new"), MyFrame::OnNew) // EVT_MENU(XMLID("open"), MyFrame::OnOpen) // END_EVENT_TABLE() #define XMLID(str_id) \ wxXmlResource::GetXMLID(wxT(str_id)) // This macro returns pointer to particular control in dialog // created using XML resources. You can use it to set/get values from // controls. // Example: // wxDialog dlg; // wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog"); // XMLCTRL(dlg, "my_textctrl", wxTextCtrl)->SetValue(wxT("default value")); #ifdef __WXDEBUG__ #define XMLCTRL(window, id, type) \ (wxDynamicCast((window).FindWindow(XMLID(id)), type)) #else #define XMLCTRL(window, id, type) \ ((type*)((window).FindWindow(XMLID(id)))) #endif class WXXMLDLLEXPORT wxXmlResourceHandler : public wxObject { public: wxXmlResourceHandler(); virtual ~wxXmlResourceHandler() {} // Creates object (menu, dialog, control, ...) from XML node. // Should check for validity. // parent is higher-level object (usually window, dialog or panel) // that is often neccessary to create resource // if instance != NULL it should not create new instance via 'new' but // rather use this one and call its Create method wxObject *CreateResource(wxXmlNode *node, wxObject *parent, wxObject *instance); // This one is called from CreateResource after variables // were filled virtual wxObject *DoCreateResource() = 0; // Returns TRUE if it understands this node and can create // resource from it, FALSE otherwise. virtual bool CanHandle(wxXmlNode *node) = 0; void SetParentResource(wxXmlResource *res) { m_resource = res; } protected: wxXmlResource *m_resource; wxArrayString m_styleNames; wxArrayInt m_styleValues; // Variables (filled by CreateResource) wxXmlNode *m_node; wxString m_class; wxObject *m_parent, *m_instance; wxWindow *m_parentAsWindow, *m_instanceAsWindow; // --- Handy methods: // Returns true if the node has property class equal to classname, // e.g. bool IsOfClass(wxXmlNode *node, const wxString& classname) { return node->GetPropVal(wxT("class"), wxEmptyString) == classname; } // Gets node content from wxXML_ENTITY_NODE // (the problem is, content is represented as // wxXML_ENTITY_NODE name="tag", content="" // |-- wxXML_TEXT_NODE or // wxXML_CDATA_SECTION_NODE name="" content="content" wxString GetNodeContent(wxXmlNode *node); // Check to see if a param exists bool HasParam(const wxString& param); // Finds the node or returns NULL wxXmlNode *GetParamNode(const wxString& param); wxString GetParamValue(const wxString& param); // Add style flag (e.g. wxMB_DOCKABLE) to list of flags // understood by this handler void AddStyle(const wxString& name, int value); // Add styles common to all wxWindow-derived classes void AddWindowStyles(); // Gets style flags from text in form "flag | flag2| flag3 |..." // Only understads flags added with AddStyle int GetStyle(const wxString& param = wxT("style"), int defaults = 0); // Gets text from param and does some convertions: // - replaces \n, \r, \t by respective chars (according to C syntax) // - replaces $ by & and $$ by $ (needed for $File => &File because of XML) // - calls wxGetTranslations (unless disabled in wxXmlResource) wxString GetText(const wxString& param); // Return XMLID int GetID(); wxString GetName(); // Get bool flag (1,t,yes,on,true are TRUE, everything else is FALSE) bool GetBool(const wxString& param, bool defaultv = FALSE); // Get integer value from param long GetLong( const wxString& param, long defaultv = 0 ); // Get colour in HTML syntax (#RRGGBB) wxColour GetColour(const wxString& param); // Get size/position (may be in dlg units): wxSize GetSize(const wxString& param = wxT("size")); wxPoint GetPosition(const wxString& param = wxT("pos")); // Get dimension (may be in dlg units): wxCoord GetDimension(const wxString& param, wxCoord defaultv = 0); // Get bitmap: wxBitmap GetBitmap(const wxString& param = wxT("bitmap"), wxSize size = wxDefaultSize); wxIcon GetIcon(const wxString& param = wxT("icon"), wxSize size = wxDefaultSize); // Get font: wxFont GetFont(const wxString& param = wxT("font")); // Sets common window options: void SetupWindow(wxWindow *wnd); void CreateChildren(wxObject *parent, bool this_hnd_only = FALSE); void CreateChildrenPrivately(wxObject *parent, wxXmlNode *rootnode = NULL); wxObject *CreateResFromNode(wxXmlNode *node, wxObject *parent, wxObject *instance = NULL) { return m_resource->CreateResFromNode(node, parent, instance); } // helper wxFileSystem& GetCurFileSystem() { return m_resource->GetCurFileSystem(); } }; #define ADD_STYLE(style) AddStyle(wxT(#style), style) void wxXmlInitResourceModule(); #endif // _WX_XMLRES_H_