# -*- coding: iso-8859-1 -*- #---------------------------------------------------------------------------- # Name: basic.py # Purpose: The basic OGL shapes # # Author: Pierre Hjälm (from C++ original by Julian Smart) # # Created: 2004-05-08 # RCS-ID: $Id$ # Copyright: (c) 2004 Pierre Hjälm - 1998 Julian Smart # Licence: wxWindows license #---------------------------------------------------------------------------- import wx import math from _oglmisc import * DragOffsetX = 0.0 DragOffsetY = 0.0 def OGLInitialize(): global WhiteBackgroundPen, WhiteBackgroundBrush, TransparentPen global BlackForegroundPen, NormalFont WhiteBackgroundPen = wx.Pen(wx.WHITE, 1, wx.SOLID) WhiteBackgroundBrush = wx.Brush(wx.WHITE, wx.SOLID) TransparentPen = wx.Pen(wx.WHITE, 1, wx.TRANSPARENT) BlackForegroundPen = wx.Pen(wx.BLACK, 1, wx.SOLID) NormalFont = wx.Font(10, wx.SWISS, wx.NORMAL, wx.NORMAL) def OGLCleanUp(): pass class ShapeTextLine(object): def __init__(self, the_x, the_y, the_line): self._x = the_x self._y = the_y self._line = the_line def GetX(self): return self._x def GetY(self): return self._y def SetX(self, x): self._x = x def SetY(self, y): self._y = y def SetText(self, text): self._line = text def GetText(self): return self._line class ShapeEvtHandler(object): def __init__(self, prev = None, shape = None): self._previousHandler = prev self._handlerShape = shape def __del__(self): pass def SetShape(self, sh): self._handlerShape = sh def GetShape(self): return self._handlerShape def SetPreviousHandler(self, handler): self._previousHandler = handler def GetPreviousHandler(self): return self._previousHandler def OnDelete(self): if self!=self.GetShape(): del self def OnDraw(self, dc): if self._previousHandler: self._previousHandler.OnDraw(dc) def OnMoveLinks(self, dc): if self._previousHandler: self._previousHandler.OnMoveLinks(dc) def OnMoveLink(self, dc, moveControlPoints = True): if self._previousHandler: self._previousHandler.OnMoveLink(dc, moveControlPoints) def OnDrawContents(self, dc): if self._previousHandler: self._previousHandler.OnDrawContents(dc) def OnDrawBranches(self, dc, erase = False): if self._previousHandler: self._previousHandler.OnDrawBranches(dc, erase = erase) def OnSize(self, x, y): if self._previousHandler: self._previousHandler.OnSize(x, y) def OnMovePre(self, dc, x, y, old_x, old_y, display = True): if self._previousHandler: return self._previousHandler.OnMovePre(dc, x, y, old_x, old_y, display) else: return True def OnMovePost(self, dc, x, y, old_x, old_y, display = True): if self._previousHandler: return self._previousHandler.OnMovePost(dc, x, y, old_x, old_y, display) else: return True def OnErase(self, dc): if self._previousHandler: self._previousHandler.OnErase(dc) def OnEraseContents(self, dc): if self._previousHandler: self._previousHandler.OnEraseContents(dc) def OnHighlight(self, dc): if self._previousHandler: self._previousHandler.OnHighlight(dc) def OnLeftClick(self, x, y, keys, attachment): if self._previousHandler: self._previousHandler.OnLeftClick(x, y, keys, attachment) def OnLeftDoubleClick(self, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnLeftDoubleClick(x, y, keys, attachment) def OnRightClick(self, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnRightClick(x, y, keys, attachment) def OnDragLeft(self, draw, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnDragLeft(draw, x, y, keys, attachment) def OnBeginDragLeft(self, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnBeginDragLeft(x, y, keys, attachment) def OnEndDragLeft(self, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnEndDragLeft(x, y, keys, attachment) def OnDragRight(self, draw, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnDragRight(draw, x, y, keys, attachment) def OnBeginDragRight(self, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnBeginDragRight(x, y, keys, attachment) def OnEndDragRight(self, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnEndDragRight(x, y, keys, attachment) # Control points ('handles') redirect control to the actual shape, # to make it easier to override sizing behaviour. def OnSizingDragLeft(self, pt, draw, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnSizingDragLeft(pt, draw, x, y, keys, attachment) def OnSizingBeginDragLeft(self, pt, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnSizingBeginDragLeft(pt, x, y, keys, attachment) def OnSizingEndDragLeft(self, pt, x, y, keys = 0, attachment = 0): if self._previousHandler: self._previousHandler.OnSizingEndDragLeft(pt, x, y, keys, attachment) def OnBeginSize(self, w, h): pass def OnEndSize(self, w, h): pass def OnDrawOutline(self, dc, x, y, w, h): if self._previousHandler: self._previousHandler.OnDrawOutline(dc, x, y, w, h) def OnDrawControlPoints(self, dc): if self._previousHandler: self._previousHandler.OnDrawControlPoints(dc) def OnEraseControlPoints(self, dc): if self._previousHandler: self._previousHandler.OnEraseControlPoints(dc) # Can override this to prevent or intercept line reordering. def OnChangeAttachment(self, attachment, line, ordering): if self._previousHandler: self._previousHandler.OnChangeAttachment(attachment, line, ordering) class Shape(ShapeEvtHandler): """OGL base class Shape(canvas = None) The wxShape is the top-level, abstract object that all other objects are derived from. All common functionality is represented by wxShape's members, and overriden members that appear in derived classes and have behaviour as documented for wxShape, are not documented separately. """ GraphicsInSizeToContents = False def __init__(self, canvas = None): ShapeEvtHandler.__init__(self) self._eventHandler = self self.SetShape(self) self._id = 0 self._formatted = False self._canvas = canvas self._xpos = 0.0 self._ypos = 0.0 self._pen = BlackForegroundPen self._brush = wx.WHITE_BRUSH self._font = NormalFont self._textColour = wx.BLACK self._textColourName = wx.BLACK self._visible = False self._selected = False self._attachmentMode = ATTACHMENT_MODE_NONE self._spaceAttachments = True self._disableLabel = False self._fixedWidth = False self._fixedHeight = False self._drawHandles = True self._sensitivity = OP_ALL self._draggable = True self._parent = None self._formatMode = FORMAT_CENTRE_HORIZ | FORMAT_CENTRE_VERT self._shadowMode = SHADOW_NONE self._shadowOffsetX = 6 self._shadowOffsetY = 6 self._shadowBrush = wx.BLACK_BRUSH self._textMarginX = 5 self._textMarginY = 5 self._regionName = "0" self._centreResize = True self._maintainAspectRatio = False self._highlighted = False self._rotation = 0.0 self._branchNeckLength = 10 self._branchStemLength = 10 self._branchSpacing = 10 self._branchStyle = BRANCHING_ATTACHMENT_NORMAL self._regions = [] self._lines = [] self._controlPoints = [] self._attachmentPoints = [] self._text = [] self._children = [] # Set up a default region. Much of the above will be put into # the region eventually (the duplication is for compatibility) region = ShapeRegion() region.SetName("0") region.SetFont(NormalFont) region.SetFormatMode(FORMAT_CENTRE_HORIZ | FORMAT_CENTRE_VERT) region.SetColour("BLACK") self._regions.append(region) def __str__(self): return "<%s.%s>" % (self.__class__.__module__, self.__class__.__name__) def GetClassName(self): return str(self.__class__).split(".")[-1][:-2] def Delete(self): """ Fully disconnect this shape from parents, children, the canvas, etc. """ if self._parent: self._parent.GetChildren().remove(self) for child in self.GetChildren(): child.Delete() self.ClearText() self.ClearRegions() self.ClearAttachments() self._handlerShape = None if self._canvas: self.RemoveFromCanvas(self._canvas) if self.GetEventHandler(): self.GetEventHandler().OnDelete() self._eventHandler = None def __del__(self): ShapeEvtHandler.__del__(self) def Draggable(self): """TRUE if the shape may be dragged by the user.""" return True def SetShape(self, sh): self._handlerShape = sh def GetCanvas(self): """Get the internal canvas.""" return self._canvas def GetBranchStyle(self): return self._branchStyle def GetRotation(self): """Return the angle of rotation in radians.""" return self._rotation def SetRotation(self, rotation): self._rotation = rotation def SetHighlight(self, hi, recurse = False): """Set the highlight for a shape. Shape highlighting is unimplemented.""" self._highlighted = hi if recurse: for shape in self._children: shape.SetHighlight(hi, recurse) def SetSensitivityFilter(self, sens = OP_ALL, recursive = False): """Set the shape to be sensitive or insensitive to specific mouse operations. sens is a bitlist of the following: * OP_CLICK_LEFT * OP_CLICK_RIGHT * OP_DRAG_LEFT * OP_DRAG_RIGHT * OP_ALL (equivalent to a combination of all the above). """ self._draggable = sens & OP_DRAG_LEFT self._sensitivity = sens if recursive: for shape in self._children: shape.SetSensitivityFilter(sens, True) def SetDraggable(self, drag, recursive = False): """Set the shape to be draggable or not draggable.""" self._draggable = drag if drag: self._sensitivity |= OP_DRAG_LEFT elif self._sensitivity & OP_DRAG_LEFT: self._sensitivity -= OP_DRAG_LEFT if recursive: for shape in self._children: shape.SetDraggable(drag, True) def SetDrawHandles(self, drawH): """Set the drawHandles flag for this shape and all descendants. If drawH is TRUE (the default), any handles (control points) will be drawn. Otherwise, the handles will not be drawn. """ self._drawHandles = drawH for shape in self._children: shape.SetDrawHandles(drawH) def SetShadowMode(self, mode, redraw = False): """Set the shadow mode (whether a shadow is drawn or not). mode can be one of the following: SHADOW_NONE No shadow (the default). SHADOW_LEFT Shadow on the left side. SHADOW_RIGHT Shadow on the right side. """ if redraw and self.GetCanvas(): dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) self.Erase(dc) self._shadowMode = mode self.Draw(dc) else: self._shadowMode = mode def GetShadowMode(self): """Return the current shadow mode setting""" return self._shadowMode def SetCanvas(self, theCanvas): """Identical to Shape.Attach.""" self._canvas = theCanvas for shape in self._children: shape.SetCanvas(theCanvas) def AddToCanvas(self, theCanvas, addAfter = None): """Add the shape to the canvas's shape list. If addAfter is non-NULL, will add the shape after this one. """ theCanvas.AddShape(self, addAfter) lastImage = self for object in self._children: object.AddToCanvas(theCanvas, lastImage) lastImage = object def InsertInCanvas(self, theCanvas): """Insert the shape at the front of the shape list of canvas.""" theCanvas.InsertShape(self) lastImage = self for object in self._children: object.AddToCanvas(theCanvas, lastImage) lastImage = object def RemoveFromCanvas(self, theCanvas): """Remove the shape from the canvas.""" if self.Selected(): self.Select(False) self._canvas = None theCanvas.RemoveShape(self) for object in self._children: object.RemoveFromCanvas(theCanvas) def ClearAttachments(self): """Clear internal custom attachment point shapes (of class wxAttachmentPoint). """ self._attachmentPoints = [] def ClearText(self, regionId = 0): """Clear the text from the specified text region.""" if regionId == 0: self._text = "" if regionId < len(self._regions): self._regions[regionId].ClearText() def ClearRegions(self): """Clear the ShapeRegions from the shape.""" self._regions = [] def AddRegion(self, region): """Add a region to the shape.""" self._regions.append(region) def SetDefaultRegionSize(self): """Set the default region to be consistent with the shape size.""" if not self._regions: return w, h = self.GetBoundingBoxMax() self._regions[0].SetSize(w, h) def HitTest(self, x, y): """Given a point on a canvas, returns TRUE if the point was on the shape, and returns the nearest attachment point and distance from the given point and target. """ width, height = self.GetBoundingBoxMax() if abs(width) < 4: width = 4.0 if abs(height) < 4: height = 4.0 width += 4 # Allowance for inaccurate mousing height += 4 left = self._xpos - width / 2.0 top = self._ypos - height / 2.0 right = self._xpos + width / 2.0 bottom = self._ypos + height / 2.0 nearest_attachment = 0 # If within the bounding box, check the attachment points # within the object. if x >= left and x <= right and y >= top and y <= bottom: n = self.GetNumberOfAttachments() nearest = 999999 # GetAttachmentPosition[Edge] takes a logical attachment position, # i.e. if it's rotated through 90%, position 0 is East-facing. for i in range(n): e = self.GetAttachmentPositionEdge(i) if e: xp, yp = e l = math.sqrt(((xp - x) * (xp - x)) + (yp - y) * (yp - y)) if l < nearest: nearest = l nearest_attachment = i return nearest_attachment, nearest return False # Format a text string according to the region size, adding # strings with positions to region text list def FormatText(self, dc, s, i = 0): """Reformat the given text region; defaults to formatting the default region. """ self.ClearText(i) if not self._regions: return if i > len(self._regions): return region = self._regions[i] region._regionText = s dc.SetFont(region.GetFont()) w, h = region.GetSize() stringList = FormatText(dc, s, (w - 2 * self._textMarginX), (h - 2 * self._textMarginY), region.GetFormatMode()) for s in stringList: line = ShapeTextLine(0.0, 0.0, s) region.GetFormattedText().append(line) actualW = w actualH = h # Don't try to resize an object with more than one image (this # case should be dealt with by overriden handlers) if (region.GetFormatMode() & FORMAT_SIZE_TO_CONTENTS) and \ len(region.GetFormattedText()) and \ len(self._regions) == 1 and \ not Shape.GraphicsInSizeToContents: actualW, actualH = GetCentredTextExtent(dc, region.GetFormattedText()) if actualW + 2 * self._textMarginX != w or actualH + 2 * self._textMarginY != h: # If we are a descendant of a composite, must make sure # the composite gets resized properly topAncestor = self.GetTopAncestor() if topAncestor != self: Shape.GraphicsInSizeToContents = True composite = topAncestor composite.Erase(dc) self.SetSize(actualW + 2 * self._textMarginX, actualH + 2 * self._textMarginY) self.Move(dc, self._xpos, self._ypos) composite.CalculateSize() if composite.Selected(): composite.DeleteControlPoints(dc) composite.MakeControlPoints() composite.MakeMandatoryControlPoints() # Where infinite recursion might happen if we didn't stop it composite.Draw(dc) Shape.GraphicsInSizeToContents = False else: self.Erase(dc) self.SetSize(actualW + 2 * self._textMarginX, actualH + 2 * self._textMarginY) self.Move(dc, self._xpos, self._ypos) self.EraseContents(dc) CentreText(dc, region.GetFormattedText(), self._xpos, self._ypos, actualW - 2 * self._textMarginX, actualH - 2 * self._textMarginY, region.GetFormatMode()) self._formatted = True def Recentre(self, dc): """Do recentring (or other formatting) for all the text regions for this shape. """ w, h = self.GetBoundingBoxMin() for region in self._regions: CentreText(dc, region.GetFormattedText(), self._xpos, self._ypos, w - 2 * self._textMarginX, h - 2 * self._textMarginY, region.GetFormatMode()) def GetPerimeterPoint(self, x1, y1, x2, y2): """Get the point at which the line from (x1, y1) to (x2, y2) hits the shape. Returns False if the line doesn't hit the perimeter. """ return False def SetPen(self, the_pen): """Set the pen for drawing the shape's outline.""" self._pen = the_pen def SetBrush(self, the_brush): """Set the brush for filling the shape's shape.""" self._brush = the_brush # Get the top - most (non-division) ancestor, or self def GetTopAncestor(self): """Return the top-most ancestor of this shape (the root of the composite). """ if not self.GetParent(): return self if isinstance(self.GetParent(), DivisionShape): return self return self.GetParent().GetTopAncestor() # Region functions def SetFont(self, the_font, regionId = 0): """Set the font for the specified text region.""" self._font = the_font if regionId < len(self._regions): self._regions[regionId].SetFont(the_font) def GetFont(self, regionId = 0): """Get the font for the specified text region.""" if regionId >= len(self._regions): return None return self._regions[regionId].GetFont() def SetFormatMode(self, mode, regionId = 0): """Set the format mode of the default text region. The argument can be a bit list of the following: FORMAT_NONE No formatting. FORMAT_CENTRE_HORIZ Horizontal centring. FORMAT_CENTRE_VERT Vertical centring. """ if regionId < len(self._regions): self._regions[regionId].SetFormatMode(mode) def GetFormatMode(self, regionId = 0): if regionId >= len(self._regions): return 0 return self._regions[regionId].GetFormatMode() def SetTextColour(self, the_colour, regionId = 0): """Set the colour for the specified text region.""" self._textColour = wx.TheColourDatabase.Find(the_colour) self._textColourName = the_colour if regionId < len(self._regions): self._regions[regionId].SetColour(the_colour) def GetTextColour(self, regionId = 0): """Get the colour for the specified text region.""" if regionId >= len(self._regions): return "" return self._regions[regionId].GetColour() def SetRegionName(self, name, regionId = 0): """Set the name for this region. The name for a region is unique within the scope of the whole composite, whereas a region id is unique only for a single image. """ if regionId < len(self._regions): self._regions[regionId].SetName(name) def GetRegionName(self, regionId = 0): """Get the region's name. A region's name can be used to uniquely determine a region within an entire composite image hierarchy. See also Shape.SetRegionName. """ if regionId >= len(self._regions): return "" return self._regions[regionId].GetName() def GetRegionId(self, name): """Get the region's identifier by name. This is not unique for within an entire composite, but is unique for the image. """ for i, r in enumerate(self._regions): if r.GetName() == name: return i return -1 # Name all _regions in all subimages recursively def NameRegions(self, parentName=""): """Make unique names for all the regions in a shape or composite shape.""" n = self.GetNumberOfTextRegions() for i in range(n): if parentName: buff = parentName+"."+str(i) else: buff = str(i) self.SetRegionName(buff, i) for j, child in enumerate(self._children): if parentName: buff = parentName+"."+str(j) else: buff = str(j) child.NameRegions(buff) # Get a region by name, possibly looking recursively into composites def FindRegion(self, name): """Find the actual image ('this' if non-composite) and region id for the given region name. """ id = self.GetRegionId(name) if id > -1: return self, id for child in self._children: actualImage, regionId = child.FindRegion(name) if actualImage: return actualImage, regionId return None, -1 # Finds all region names for this image (composite or simple). def FindRegionNames(self): """Get a list of all region names for this image (composite or simple).""" list = [] n = self.GetNumberOfTextRegions() for i in range(n): list.append(self.GetRegionName(i)) for child in self._children: list += child.FindRegionNames() return list def AssignNewIds(self): """Assign new ids to this image and its children.""" self._id = wx.NewId() for child in self._children: child.AssignNewIds() def OnDraw(self, dc): pass def OnMoveLinks(self, dc): # Want to set the ends of all attached links # to point to / from this object for line in self._lines: line.GetEventHandler().OnMoveLink(dc) def OnDrawContents(self, dc): if not self._regions: return bound_x, bound_y = self.GetBoundingBoxMin() if self._pen: dc.SetPen(self._pen) for region in self._regions: if region.GetFont(): dc.SetFont(region.GetFont()) dc.SetTextForeground(region.GetActualColourObject()) dc.SetBackgroundMode(wx.TRANSPARENT) if not self._formatted: CentreText(dc, region.GetFormattedText(), self._xpos, self._ypos, bound_x - 2 * self._textMarginX, bound_y - 2 * self._textMarginY, region.GetFormatMode()) self._formatted = True if not self.GetDisableLabel(): DrawFormattedText(dc, region.GetFormattedText(), self._xpos, self._ypos, bound_x - 2 * self._textMarginX, bound_y - 2 * self._textMarginY, region.GetFormatMode()) def DrawContents(self, dc): """Draw the internal graphic of the shape (such as text). Do not override this function: override OnDrawContents, which is called by this function. """ self.GetEventHandler().OnDrawContents(dc) def OnSize(self, x, y): pass def OnMovePre(self, dc, x, y, old_x, old_y, display = True): return True def OnErase(self, dc): if not self._visible: return # Erase links for line in self._lines: line.GetEventHandler().OnErase(dc) self.GetEventHandler().OnEraseContents(dc) def OnEraseContents(self, dc): if not self._visible: return xp, yp = self.GetX(), self.GetY() minX, minY = self.GetBoundingBoxMin() maxX, maxY = self.GetBoundingBoxMax() topLeftX = xp - maxX / 2.0 - 2 topLeftY = yp - maxY / 2.0 - 2 penWidth = 0 if self._pen: penWidth = self._pen.GetWidth() dc.SetPen(self.GetBackgroundPen()) dc.SetBrush(self.GetBackgroundBrush()) dc.DrawRectangle(topLeftX - penWidth, topLeftY - penWidth, maxX + penWidth * 2 + 4, maxY + penWidth * 2 + 4) def EraseLinks(self, dc, attachment = -1, recurse = False): """Erase links attached to this shape, but do not repair damage caused to other shapes. """ if not self._visible: return for line in self._lines: if attachment == -1 or (line.GetTo() == self and line.GetAttachmentTo() == attachment or line.GetFrom() == self and line.GetAttachmentFrom() == attachment): line.GetEventHandler().OnErase(dc) if recurse: for child in self._children: child.EraseLinks(dc, attachment, recurse) def DrawLinks(self, dc, attachment = -1, recurse = False): """Draws any lines linked to this shape.""" if not self._visible: return for line in self._lines: if attachment == -1 or (line.GetTo() == self and line.GetAttachmentTo() == attachment or line.GetFrom() == self and line.GetAttachmentFrom() == attachment): line.Draw(dc) if recurse: for child in self._children: child.DrawLinks(dc, attachment, recurse) # Returns TRUE if pt1 <= pt2 in the sense that one point comes before # another on an edge of the shape. # attachmentPoint is the attachment point (= side) in question. # This is the default, rectangular implementation. def AttachmentSortTest(self, attachmentPoint, pt1, pt2): """Return TRUE if pt1 is less than or equal to pt2, in the sense that one point comes before another on an edge of the shape. attachment is the attachment point (side) in question. This function is used in Shape.MoveLineToNewAttachment to determine the new line ordering. """ physicalAttachment = self.LogicalToPhysicalAttachment(attachmentPoint) if physicalAttachment in [0, 2]: return pt1[0] <= pt2[0] elif physicalAttachment in [1, 3]: return pt1[1] <= pt2[1] return False def MoveLineToNewAttachment(self, dc, to_move, x, y): """Move the given line (which must already be attached to the shape) to a different attachment point on the shape, or a different order on the same attachment. Calls Shape.AttachmentSortTest and then ShapeEvtHandler.OnChangeAttachment. """ if self.GetAttachmentMode() == ATTACHMENT_MODE_NONE: return False # Is (x, y) on this object? If so, find the new attachment point # the user has moved the point to hit = self.HitTest(x, y) if not hit: return False newAttachment, distance = hit self.EraseLinks(dc) if to_move.GetTo() == self: oldAttachment = to_move.GetAttachmentTo() else: oldAttachment = to_move.GetAttachmentFrom() # The links in a new ordering # First, add all links to the new list newOrdering = self._lines[:] # Delete the line object from the list of links; we're going to move # it to another position in the list del newOrdering[newOrdering.index(to_move)] old_x = -99999.9 old_y = -99999.9 found = False for line in newOrdering: if line.GetTo() == self and oldAttachment == line.GetAttachmentTo() or \ line.GetFrom() == self and oldAttachment == line.GetAttachmentFrom(): startX, startY, endX, endY = line.GetEnds() if line.GetTo() == self: xp = endX yp = endY else: xp = startX yp = startY thisPoint = wx.RealPoint(xp, yp) lastPoint = wx.RealPoint(old_x, old_y) newPoint = wx.RealPoint(x, y) if self.AttachmentSortTest(newAttachment, newPoint, thisPoint) and self.AttachmentSortTest(newAttachment, lastPoint, newPoint): found = True newOrdering.insert(newOrdering.index(line), to_move) old_x = xp old_y = yp if found: break if not found: newOrdering.append(to_move) self.GetEventHandler().OnChangeAttachment(newAttachment, to_move, newOrdering) return True def OnChangeAttachment(self, attachment, line, ordering): if line.GetTo() == self: line.SetAttachmentTo(attachment) else: line.SetAttachmentFrom(attachment) self.ApplyAttachmentOrdering(ordering) dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) self.MoveLinks(dc) if not self.GetCanvas().GetQuickEditMode(): self.GetCanvas().Redraw(dc) # Reorders the lines according to the given list def ApplyAttachmentOrdering(self, linesToSort): """Apply the line ordering in linesToSort to the shape, to reorder the way lines are attached. """ linesStore = self._lines[:] self._lines = [] for line in linesToSort: if line in linesStore: del linesStore[linesStore.index(line)] self._lines.append(line) # Now add any lines that haven't been listed in linesToSort self._lines += linesStore def SortLines(self, attachment, linesToSort): """ Reorder the lines coming into the node image at this attachment position, in the order in which they appear in linesToSort. Any remaining lines not in the list will be added to the end. """ # This is a temporary store of all the lines at this attachment # point. We'll tick them off as we've processed them. linesAtThisAttachment = [] for line in self._lines[:]: if line.GetTo() == self and line.GetAttachmentTo() == attachment or \ line.GetFrom() == self and line.GetAttachmentFrom() == attachment: linesAtThisAttachment.append(line) del self._lines[self._lines.index(line)] for line in linesToSort: if line in linesAtThisAttachment: # Done this one del linesAtThisAttachment[linesAtThisAttachment.index(line)] self._lines.append(line) # Now add any lines that haven't been listed in linesToSort self._lines += linesAtThisAttachment def OnHighlight(self, dc): pass def OnLeftClick(self, x, y, keys = 0, attachment = 0): if self._sensitivity & OP_CLICK_LEFT != OP_CLICK_LEFT: if self._parent: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnLeftClick(x, y, keys, attachment) def OnRightClick(self, x, y, keys = 0, attachment = 0): if self._sensitivity & OP_CLICK_RIGHT != OP_CLICK_RIGHT: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnRightClick(x, y, keys, attachment) def OnDragLeft(self, draw, x, y, keys = 0, attachment = 0): if self._sensitivity & OP_DRAG_LEFT != OP_DRAG_LEFT: if self._parent: hit = self._parent.HitTest(x, y) if hit: attachment, dist = hit self._parent.GetEventHandler().OnDragLeft(draw, x, y, keys, attachment) return dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) dc.SetLogicalFunction(OGLRBLF) dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) xx = x + DragOffsetX yy = y + DragOffsetY xx, yy = self._canvas.Snap(xx, yy) w, h = self.GetBoundingBoxMax() self.GetEventHandler().OnDrawOutline(dc, xx, yy, w, h) def OnBeginDragLeft(self, x, y, keys = 0, attachment = 0): global DragOffsetX, DragOffsetY if self._sensitivity & OP_DRAG_LEFT != OP_DRAG_LEFT: if self._parent: hit = self._parent.HitTest(x, y) if hit: attachment, dist = hit self._parent.GetEventHandler().OnBeginDragLeft(x, y, keys, attachment) return DragOffsetX = self._xpos - x DragOffsetY = self._ypos - y dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) # New policy: don't erase shape until end of drag. # self.Erase(dc) xx = x + DragOffsetX yy = y + DragOffsetY xx, yy = self._canvas.Snap(xx, yy) dc.SetLogicalFunction(OGLRBLF) dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) w, h = self.GetBoundingBoxMax() self.GetEventHandler().OnDrawOutline(dc, xx, yy, w, h) self._canvas.CaptureMouse() def OnEndDragLeft(self, x, y, keys = 0, attachment = 0): if self._canvas.HasCapture(): self._canvas.ReleaseMouse() if self._sensitivity & OP_DRAG_LEFT != OP_DRAG_LEFT: if self._parent: hit = self._parent.HitTest(x, y) if hit: attachment, dist = hit self._parent.GetEventHandler().OnEndDragLeft(x, y, keys, attachment) return dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) dc.SetLogicalFunction(wx.COPY) xx = x + DragOffsetX yy = y + DragOffsetY xx, yy = self._canvas.Snap(xx, yy) # New policy: erase shape at end of drag. self.Erase(dc) self.Move(dc, xx, yy) if self._canvas and not self._canvas.GetQuickEditMode(): self._canvas.Redraw(dc) def OnDragRight(self, draw, x, y, keys = 0, attachment = 0): if self._sensitivity & OP_DRAG_RIGHT != OP_DRAG_RIGHT: if self._parent: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnDragRight(draw, x, y, keys, attachment) return def OnBeginDragRight(self, x, y, keys = 0, attachment = 0): if self._sensitivity & OP_DRAG_RIGHT != OP_DRAG_RIGHT: if self._parent: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnBeginDragRight(x, y, keys, attachment) return def OnEndDragRight(self, x, y, keys = 0, attachment = 0): if self._sensitivity & OP_DRAG_RIGHT != OP_DRAG_RIGHT: if self._parent: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnEndDragRight(x, y, keys, attachment) return def OnDrawOutline(self, dc, x, y, w, h): points = [[x - w / 2.0, y - h / 2.0], [x + w / 2.0, y - h / 2.0], [x + w / 2.0, y + h / 2.0], [x - w / 2.0, y + h / 2.0], [x - w / 2.0, y - h / 2.0], ] dc.DrawLines(points) def Attach(self, can): """Set the shape's internal canvas pointer to point to the given canvas.""" self._canvas = can def Detach(self): """Disassociates the shape from its canvas.""" self._canvas = None def Move(self, dc, x, y, display = True): """Move the shape to the given position. Redraw if display is TRUE. """ old_x = self._xpos old_y = self._ypos if not self.GetEventHandler().OnMovePre(dc, x, y, old_x, old_y, display): return self._xpos, self._ypos = x, y self.ResetControlPoints() if display: self.Draw(dc) self.MoveLinks(dc) self.GetEventHandler().OnMovePost(dc, x, y, old_x, old_y, display) def MoveLinks(self, dc): """Redraw all the lines attached to the shape.""" self.GetEventHandler().OnMoveLinks(dc) def Draw(self, dc): """Draw the whole shape and any lines attached to it. Do not override this function: override OnDraw, which is called by this function. """ if self._visible: self.GetEventHandler().OnDraw(dc) self.GetEventHandler().OnDrawContents(dc) self.GetEventHandler().OnDrawControlPoints(dc) self.GetEventHandler().OnDrawBranches(dc) def Flash(self): """Flash the shape.""" if self.GetCanvas(): dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) dc.SetLogicalFunction(OGLRBLF) self.Draw(dc) dc.SetLogicalFunction(wx.COPY) self.Draw(dc) def Show(self, show): """Set a flag indicating whether the shape should be drawn.""" self._visible = show for child in self._children: child.Show(show) def Erase(self, dc): """Erase the shape. Does not repair damage caused to other shapes. """ self.GetEventHandler().OnErase(dc) self.GetEventHandler().OnEraseControlPoints(dc) self.GetEventHandler().OnDrawBranches(dc, erase = True) def EraseContents(self, dc): """Erase the shape contents, that is, the area within the shape's minimum bounding box. """ self.GetEventHandler().OnEraseContents(dc) def AddText(self, string): """Add a line of text to the shape's default text region.""" if not self._regions: return region = self._regions[0] #region.ClearText() new_line = ShapeTextLine(0, 0, string) text = region.GetFormattedText() text.append(new_line) self._formatted = False def SetSize(self, x, y, recursive = True): """Set the shape's size.""" self.SetAttachmentSize(x, y) self.SetDefaultRegionSize() def SetAttachmentSize(self, w, h): width, height = self.GetBoundingBoxMin() if width == 0: scaleX = 1.0 else: scaleX = float(w) / width if height == 0: scaleY = 1.0 else: scaleY = float(h) / height for point in self._attachmentPoints: point._x = point._x * scaleX point._y = point._y * scaleY # Add line FROM this object def AddLine(self, line, other, attachFrom = 0, attachTo = 0, positionFrom = -1, positionTo = -1): """Add a line between this shape and the given other shape, at the specified attachment points. The position in the list of lines at each end can also be specified, so that the line will be drawn at a particular point on its attachment point. """ if positionFrom == -1: if not line in self._lines: self._lines.append(line) else: # Don't preserve old ordering if we have new ordering instructions try: self._lines.remove(line) except ValueError: pass if positionFrom < len(self._lines): self._lines.insert(positionFrom, line) else: self._lines.append(line) if positionTo == -1: if not other in other._lines: other._lines.append(line) else: # Don't preserve old ordering if we have new ordering instructions try: other._lines.remove(line) except ValueError: pass if positionTo < len(other._lines): other._lines.insert(positionTo, line) else: other._lines.append(line) line.SetFrom(self) line.SetTo(other) line.SetAttachments(attachFrom, attachTo) dc = wx.ClientDC(self._canvas) self._canvas.PrepareDC(dc) self.MoveLinks(dc) def RemoveLine(self, line): """Remove the given line from the shape's list of attached lines.""" if line.GetFrom() == self: line.GetTo()._lines.remove(line) else: line.GetFrom()._lines.remove(line) self._lines.remove(line) # Default - make 6 control points def MakeControlPoints(self): """Make a list of control points (draggable handles) appropriate to the shape. """ maxX, maxY = self.GetBoundingBoxMax() minX, minY = self.GetBoundingBoxMin() widthMin = minX + CONTROL_POINT_SIZE + 2 heightMin = minY + CONTROL_POINT_SIZE + 2 # Offsets from main object top = -heightMin / 2.0 bottom = heightMin / 2.0 + (maxY - minY) left = -widthMin / 2.0 right = widthMin / 2.0 + (maxX - minX) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, left, top, CONTROL_POINT_DIAGONAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, 0, top, CONTROL_POINT_VERTICAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, right, top, CONTROL_POINT_DIAGONAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, right, 0, CONTROL_POINT_HORIZONTAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, right, bottom, CONTROL_POINT_DIAGONAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, 0, bottom, CONTROL_POINT_VERTICAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, left, bottom, CONTROL_POINT_DIAGONAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, left, 0, CONTROL_POINT_HORIZONTAL) self._canvas.AddShape(control) self._controlPoints.append(control) def MakeMandatoryControlPoints(self): """Make the mandatory control points. For example, the control point on a dividing line should appear even if the divided rectangle shape's handles should not appear (because it is the child of a composite, and children are not resizable). """ for child in self._children: child.MakeMandatoryControlPoints() def ResetMandatoryControlPoints(self): """Reset the mandatory control points.""" for child in self._children: child.ResetMandatoryControlPoints() def ResetControlPoints(self): """Reset the positions of the control points (for instance when the shape's shape has changed). """ self.ResetMandatoryControlPoints() if len(self._controlPoints) == 0: return maxX, maxY = self.GetBoundingBoxMax() minX, minY = self.GetBoundingBoxMin() widthMin = minX + CONTROL_POINT_SIZE + 2 heightMin = minY + CONTROL_POINT_SIZE + 2 # Offsets from main object top = -heightMin / 2.0 bottom = heightMin / 2.0 + (maxY - minY) left = -widthMin / 2.0 right = widthMin / 2.0 + (maxX - minX) self._controlPoints[0]._xoffset = left self._controlPoints[0]._yoffset = top self._controlPoints[1]._xoffset = 0 self._controlPoints[1]._yoffset = top self._controlPoints[2]._xoffset = right self._controlPoints[2]._yoffset = top self._controlPoints[3]._xoffset = right self._controlPoints[3]._yoffset = 0 self._controlPoints[4]._xoffset = right self._controlPoints[4]._yoffset = bottom self._controlPoints[5]._xoffset = 0 self._controlPoints[5]._yoffset = bottom self._controlPoints[6]._xoffset = left self._controlPoints[6]._yoffset = bottom self._controlPoints[7]._xoffset = left self._controlPoints[7]._yoffset = 0 def DeleteControlPoints(self, dc = None): """Delete the control points (or handles) for the shape. Does not redraw the shape. """ for control in self._controlPoints[:]: if dc: control.GetEventHandler().OnErase(dc) control.Delete() self._controlPoints.remove(control) self._controlPoints = [] # Children of divisions are contained objects, # so stop here if not isinstance(self, DivisionShape): for child in self._children: child.DeleteControlPoints(dc) def OnDrawControlPoints(self, dc): if not self._drawHandles: return dc.SetBrush(wx.BLACK_BRUSH) dc.SetPen(wx.BLACK_PEN) for control in self._controlPoints: control.Draw(dc) # Children of divisions are contained objects, # so stop here. # This test bypasses the type facility for speed # (critical when drawing) if not isinstance(self, DivisionShape): for child in self._children: child.GetEventHandler().OnDrawControlPoints(dc) def OnEraseControlPoints(self, dc): for control in self._controlPoints: control.Erase(dc) if not isinstance(self, DivisionShape): for child in self._children: child.GetEventHandler().OnEraseControlPoints(dc) def Select(self, select, dc = None): """Select or deselect the given shape, drawing or erasing control points (handles) as necessary. """ self._selected = select if select: self.MakeControlPoints() # Children of divisions are contained objects, # so stop here if not isinstance(self, DivisionShape): for child in self._children: child.MakeMandatoryControlPoints() if dc: self.GetEventHandler().OnDrawControlPoints(dc) else: self.DeleteControlPoints(dc) if not isinstance(self, DivisionShape): for child in self._children: child.DeleteControlPoints(dc) def Selected(self): """TRUE if the shape is currently selected.""" return self._selected def AncestorSelected(self): """TRUE if the shape's ancestor is currently selected.""" if self._selected: return True if not self.GetParent(): return False return self.GetParent().AncestorSelected() def GetNumberOfAttachments(self): """Get the number of attachment points for this shape.""" # Should return the MAXIMUM attachment point id here, # so higher-level functions can iterate through all attachments, # even if they're not contiguous. if len(self._attachmentPoints) == 0: return 4 else: maxN = 3 for point in self._attachmentPoints: if point._id > maxN: maxN = point._id return maxN + 1 def AttachmentIsValid(self, attachment): """TRUE if attachment is a valid attachment point.""" if len(self._attachmentPoints) == 0: return attachment in range(4) for point in self._attachmentPoints: if point._id == attachment: return True return False def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None): """Get the position at which the given attachment point should be drawn. If attachment isn't found among the attachment points of the shape, returns None. """ if self._attachmentMode == ATTACHMENT_MODE_NONE: return self._xpos, self._ypos elif self._attachmentMode == ATTACHMENT_MODE_BRANCHING: pt, stemPt = self.GetBranchingAttachmentPoint(attachment, nth) return pt[0], pt[1] elif self._attachmentMode == ATTACHMENT_MODE_EDGE: if len(self._attachmentPoints): for point in self._attachmentPoints: if point._id == attachment: return self._xpos + point._x, self._ypos + point._y return None else: # Assume is rectangular w, h = self.GetBoundingBoxMax() top = self._ypos + h / 2.0 bottom = self._ypos - h / 2.0 left = self._xpos - w / 2.0 right = self._xpos + w / 2.0 # wtf? line and line.IsEnd(self) physicalAttachment = self.LogicalToPhysicalAttachment(attachment) # Simplified code if physicalAttachment == 0: pt = self.CalcSimpleAttachment((left, bottom), (right, bottom), nth, no_arcs, line) elif physicalAttachment == 1: pt = self.CalcSimpleAttachment((right, bottom), (right, top), nth, no_arcs, line) elif physicalAttachment == 2: pt = self.CalcSimpleAttachment((left, top), (right, top), nth, no_arcs, line) elif physicalAttachment == 3: pt = self.CalcSimpleAttachment((left, bottom), (left, top), nth, no_arcs, line) else: return None return pt[0], pt[1] return None def GetBoundingBoxMax(self): """Get the maximum bounding box for the shape, taking into account external features such as shadows. """ ww, hh = self.GetBoundingBoxMin() if self._shadowMode != SHADOW_NONE: ww += self._shadowOffsetX hh += self._shadowOffsetY return ww, hh def GetBoundingBoxMin(self): """Get the minimum bounding box for the shape, that defines the area available for drawing the contents (such as text). Must be overridden. """ return 0, 0 def HasDescendant(self, image): """TRUE if image is a descendant of this composite.""" if image == self: return True for child in self._children: if child.HasDescendant(image): return True return False # Assuming the attachment lies along a vertical or horizontal line, # calculate the position on that point. def CalcSimpleAttachment(self, pt1, pt2, nth, noArcs, line): """Assuming the attachment lies along a vertical or horizontal line, calculate the position on that point. Parameters: pt1 The first point of the line repesenting the edge of the shape. pt2 The second point of the line representing the edge of the shape. nth The position on the edge (for example there may be 6 lines at this attachment point, and this may be the 2nd line. noArcs The number of lines at this edge. line The line shape. Remarks This function expects the line to be either vertical or horizontal, and determines which. """ isEnd = line and line.IsEnd(self) # Are we horizontal or vertical? isHorizontal = RoughlyEqual(pt1[1], pt2[1]) if isHorizontal: if pt1[0] > pt2[0]: firstPoint = pt2 secondPoint = pt1 else: firstPoint = pt1 secondPoint = pt2 if self._spaceAttachments: if line and line.GetAlignmentType(isEnd) == LINE_ALIGNMENT_TO_NEXT_HANDLE: # Align line according to the next handle along point = line.GetNextControlPoint(self) if point[0] < firstPoint[0]: x = firstPoint[0] elif point[0] > secondPoint[0]: x = secondPoint[0] else: x = point[0] else: x = firstPoint[0] + (nth + 1) * (secondPoint[0] - firstPoint[0]) / (noArcs + 1.0) else: x = (secondPoint[0] - firstPoint[0]) / 2.0 # Midpoint y = pt1[1] else: assert RoughlyEqual(pt1[0], pt2[0]) if pt1[1] > pt2[1]: firstPoint = pt2 secondPoint = pt1 else: firstPoint = pt1 secondPoint = pt2 if self._spaceAttachments: if line and line.GetAlignmentType(isEnd) == LINE_ALIGNMENT_TO_NEXT_HANDLE: # Align line according to the next handle along point = line.GetNextControlPoint(self) if point[1] < firstPoint[1]: y = firstPoint[1] elif point[1] > secondPoint[1]: y = secondPoint[1] else: y = point[1] else: y = firstPoint[1] + (nth + 1) * (secondPoint[1] - firstPoint[1]) / (noArcs + 1.0) else: y = (secondPoint[1] - firstPoint[1]) / 2.0 # Midpoint x = pt1[0] return x, y # Return the zero-based position in m_lines of line def GetLinePosition(self, line): """Get the zero-based position of line in the list of lines for this shape. """ try: return self._lines.index(line) except: return 0 # |________| # | <- root # | <- neck # shoulder1 ->---------<- shoulder2 # | | | | | # <- branching attachment point N-1 def GetBranchingAttachmentInfo(self, attachment): """Get information about where branching connections go. Returns FALSE if there are no lines at this attachment. """ physicalAttachment = self.LogicalToPhysicalAttachment(attachment) # Number of lines at this attachment lineCount = self.GetAttachmentLineCount(attachment) if not lineCount: return False totalBranchLength = self._branchSpacing * (lineCount - 1) root = self.GetBranchingAttachmentRoot(attachment) neck = wx.RealPoint() shoulder1 = wx.RealPoint() shoulder2 = wx.RealPoint() # Assume that we have attachment points 0 to 3: top, right, bottom, left if physicalAttachment == 0: neck[0] = self.GetX() neck[1] = root[1] - self._branchNeckLength shoulder1[0] = root[0] - totalBranchLength / 2.0 shoulder2[0] = root[0] + totalBranchLength / 2.0 shoulder1[1] = neck[1] shoulder2[1] = neck[1] elif physicalAttachment == 1: neck[0] = root[0] + self._branchNeckLength neck[1] = root[1] shoulder1[0] = neck[0] shoulder2[0] = neck[0] shoulder1[1] = neck[1] - totalBranchLength / 2.0 shoulder1[1] = neck[1] + totalBranchLength / 2.0 elif physicalAttachment == 2: neck[0] = self.GetX() neck[1] = root[1] + self._branchNeckLength shoulder1[0] = root[0] - totalBranchLength / 2.0 shoulder2[0] = root[0] + totalBranchLength / 2.0 shoulder1[1] = neck[1] shoulder2[1] = neck[1] elif physicalAttachment == 3: neck[0] = root[0] - self._branchNeckLength neck[1] = root[1] shoulder1[0] = neck[0] shoulder2[0] = neck[0] shoulder1[1] = neck[1] - totalBranchLength / 2.0 shoulder2[1] = neck[1] + totalBranchLength / 2.0 else: raise "Unrecognised attachment point in GetBranchingAttachmentInfo" return root, neck, shoulder1, shoulder2 def GetBranchingAttachmentPoint(self, attachment, n): physicalAttachment = self.LogicalToPhysicalAttachment(attachment) root, neck, shoulder1, shoulder2 = self.GetBranchingAttachmentInfo(attachment) pt = wx.RealPoint() stemPt = wx.RealPoint() if physicalAttachment == 0: pt[1] = neck[1] - self._branchStemLength pt[0] = shoulder1[0] + n * self._branchSpacing stemPt[0] = pt[0] stemPt[1] = neck[1] elif physicalAttachment == 2: pt[1] = neck[1] + self._branchStemLength pt[0] = shoulder1[0] + n * self._branchStemLength stemPt[0] = pt[0] stemPt[1] = neck[1] elif physicalAttachment == 1: pt[0] = neck[0] + self._branchStemLength pt[1] = shoulder1[1] + n * self._branchSpacing stemPt[0] = neck[0] stemPt[1] = pt[1] elif physicalAttachment == 3: pt[0] = neck[0] - self._branchStemLength pt[1] = shoulder1[1] + n * self._branchSpacing stemPt[0] = neck[0] stemPt[1] = pt[1] else: raise "Unrecognised attachment point in GetBranchingAttachmentPoint" return pt, stemPt def GetAttachmentLineCount(self, attachment): """Get the number of lines at this attachment position.""" count = 0 for lineShape in self._lines: if lineShape.GetFrom() == self and lineShape.GetAttachmentFrom() == attachment: count += 1 elif lineShape.GetTo() == self and lineShape.GetAttachmentTo() == attachment: count += 1 return count def GetBranchingAttachmentRoot(self, attachment): """Get the root point at the given attachment.""" physicalAttachment = self.LogicalToPhysicalAttachment(attachment) root = wx.RealPoint() width, height = self.GetBoundingBoxMax() # Assume that we have attachment points 0 to 3: top, right, bottom, left if physicalAttachment == 0: root[0] = self.GetX() root[1] = self.GetY() - height / 2.0 elif physicalAttachment == 1: root[0] = self.GetX() + width / 2.0 root[1] = self.GetY() elif physicalAttachment == 2: root[0] = self.GetX() root[1] = self.GetY() + height / 2.0 elif physicalAttachment == 3: root[0] = self.GetX() - width / 2.0 root[1] = self.GetY() else: raise "Unrecognised attachment point in GetBranchingAttachmentRoot" return root # Draw or erase the branches (not the actual arcs though) def OnDrawBranchesAttachment(self, dc, attachment, erase = False): count = self.GetAttachmentLineCount(attachment) if count == 0: return root, neck, shoulder1, shoulder2 = self.GetBranchingAttachmentInfo(attachment) if erase: dc.SetPen(wx.WHITE_PEN) dc.SetBrush(wx.WHITE_BRUSH) else: dc.SetPen(wx.BLACK_PEN) dc.SetBrush(wx.BLACK_BRUSH) # Draw neck dc.DrawLine(root[0], root[1], neck[0], neck[1]) if count > 1: # Draw shoulder-to-shoulder line dc.DrawLine(shoulder1[0], shoulder1[1], shoulder2[0], shoulder2[1]) # Draw all the little branches for i in range(count): pt, stemPt = self.GetBranchingAttachmentPoint(attachment, i) dc.DrawLine(stemPt[0], stemPt[1], pt[0], pt[1]) if self.GetBranchStyle() & BRANCHING_ATTACHMENT_BLOB and count > 1: blobSize = 6.0 dc.DrawEllipse(stemPt[0] - blobSize / 2.0, stemPt[1] - blobSize / 2.0, blobSize, blobSize) def OnDrawBranches(self, dc, erase = False): if self._attachmentMode != ATTACHMENT_MODE_BRANCHING: return for i in range(self.GetNumberOfAttachments()): self.OnDrawBranchesAttachment(dc, i, erase) def GetAttachmentPositionEdge(self, attachment, nth = 0, no_arcs = 1, line = None): """ Only get the attachment position at the _edge_ of the shape, ignoring branching mode. This is used e.g. to indicate the edge of interest, not the point on the attachment branch. """ oldMode = self._attachmentMode # Calculate as if to edge, not branch if self._attachmentMode == ATTACHMENT_MODE_BRANCHING: self._attachmentMode = ATTACHMENT_MODE_EDGE res = self.GetAttachmentPosition(attachment, nth, no_arcs, line) self._attachmentMode = oldMode return res def PhysicalToLogicalAttachment(self, physicalAttachment): """ Rotate the standard attachment point from physical (0 is always North) to logical (0 -> 1 if rotated by 90 degrees) """ if RoughlyEqual(self.GetRotation(), 0): i = physicalAttachment elif RoughlyEqual(self.GetRotation(), math.pi / 2.0): i = physicalAttachment - 1 elif RoughlyEqual(self.GetRotation(), math.pi): i = physicalAttachment - 2 elif RoughlyEqual(self.GetRotation(), 3 * math.pi / 2.0): i = physicalAttachment - 3 else: # Can't handle -- assume the same return physicalAttachment if i < 0: i += 4 return i def LogicalToPhysicalAttachment(self, logicalAttachment): """Rotate the standard attachment point from logical to physical (0 is always North). """ if RoughlyEqual(self.GetRotation(), 0): i = logicalAttachment elif RoughlyEqual(self.GetRotation(), math.pi / 2.0): i = logicalAttachment + 1 elif RoughlyEqual(self.GetRotation(), math.pi): i = logicalAttachment + 2 elif RoughlyEqual(self.GetRotation(), 3 * math.pi / 2.0): i = logicalAttachment + 3 else: return logicalAttachment if i > 3: i -= 4 return i def Rotate(self, x, y, theta): """Rotate about the given axis by the given amount in radians.""" self._rotation = theta if self._rotation < 0: self._rotation += 2 * math.pi elif self._rotation > 2 * math.pi: self._rotation -= 2 * math.pi def GetBackgroundPen(self): """Return pen of the right colour for the background.""" if self.GetCanvas(): return wx.Pen(self.GetCanvas().GetBackgroundColour(), 1, wx.SOLID) return WhiteBackgroundPen def GetBackgroundBrush(self): """Return brush of the right colour for the background.""" if self.GetCanvas(): return wx.Brush(self.GetCanvas().GetBackgroundColour(), wx.SOLID) return WhiteBackgroundBrush def GetX(self): """Get the x position of the centre of the shape.""" return self._xpos def GetY(self): """Get the y position of the centre of the shape.""" return self._ypos def SetX(self, x): """Set the x position of the shape.""" self._xpos = x def SetY(self, y): """Set the y position of the shape.""" self._ypos = y def GetParent(self): """Return the parent of this shape, if it is part of a composite.""" return self._parent def SetParent(self, p): self._parent = p def GetChildren(self): """Return the list of children for this shape.""" return self._children def GetDrawHandles(self): """Return the list of drawhandles.""" return self._drawHandles def GetEventHandler(self): """Return the event handler for this shape.""" return self._eventHandler def SetEventHandler(self, handler): """Set the event handler for this shape.""" self._eventHandler = handler def Recompute(self): """Recomputes any constraints associated with the shape. Normally applicable to CompositeShapes only, but harmless for other classes of Shape. """ return True def IsHighlighted(self): """TRUE if the shape is highlighted. Shape highlighting is unimplemented.""" return self._highlighted def GetSensitivityFilter(self): """Return the sensitivity filter, a bitlist of values. See Shape.SetSensitivityFilter. """ return self._sensitivity def SetFixedSize(self, x, y): """Set the shape to be fixed size.""" self._fixedWidth = x self._fixedHeight = y def GetFixedSize(self): """Return flags indicating whether the shape is of fixed size in either direction. """ return self._fixedWidth, self._fixedHeight def GetFixedWidth(self): """TRUE if the shape cannot be resized in the horizontal plane.""" return self._fixedWidth def GetFixedHeight(self): """TRUE if the shape cannot be resized in the vertical plane.""" return self._fixedHeight def SetSpaceAttachments(self, sp): """Indicate whether lines should be spaced out evenly at the point they touch the node (sp = True), or whether they should join at a single point (sp = False). """ self._spaceAttachments = sp def GetSpaceAttachments(self): """Return whether lines should be spaced out evenly at the point they touch the node (True), or whether they should join at a single point (False). """ return self._spaceAttachments def SetCentreResize(self, cr): """Specify whether the shape is to be resized from the centre (the centre stands still) or from the corner or side being dragged (the other corner or side stands still). """ self._centreResize = cr def GetCentreResize(self): """TRUE if the shape is to be resized from the centre (the centre stands still), or FALSE if from the corner or side being dragged (the other corner or side stands still) """ return self._centreResize def SetMaintainAspectRatio(self, ar): """Set whether a shape that resizes should not change the aspect ratio (width and height should be in the original proportion). """ self._maintainAspectRatio = ar def GetMaintainAspectRatio(self): """TRUE if shape keeps aspect ratio during resize.""" return self._maintainAspectRatio def GetLines(self): """Return the list of lines connected to this shape.""" return self._lines def SetDisableLabel(self, flag): """Set flag to TRUE to stop the default region being shown.""" self._disableLabel = flag def GetDisableLabel(self): """TRUE if the default region will not be shown, FALSE otherwise.""" return self._disableLabel def SetAttachmentMode(self, mode): """Set the attachment mode. If TRUE, attachment points will be significant when drawing lines to and from this shape. If FALSE, lines will be drawn as if to the centre of the shape. """ self._attachmentMode = mode def GetAttachmentMode(self): """Return the attachment mode. See Shape.SetAttachmentMode. """ return self._attachmentMode def SetId(self, i): """Set the integer identifier for this shape.""" self._id = i def GetId(self): """Return the integer identifier for this shape.""" return self._id def IsShown(self): """TRUE if the shape is in a visible state, FALSE otherwise. Note that this has nothing to do with whether the window is hidden or the shape has scrolled off the canvas; it refers to the internal visibility flag. """ return self._visible def GetPen(self): """Return the pen used for drawing the shape's outline.""" return self._pen def GetBrush(self): """Return the brush used for filling the shape.""" return self._brush def GetNumberOfTextRegions(self): """Return the number of text regions for this shape.""" return len(self._regions) def GetRegions(self): """Return the list of ShapeRegions.""" return self._regions # Control points ('handles') redirect control to the actual shape, to # make it easier to override sizing behaviour. def OnSizingDragLeft(self, pt, draw, x, y, keys = 0, attachment = 0): bound_x, bound_y = self.GetBoundingBoxMin() dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) dc.SetLogicalFunction(OGLRBLF) dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) if self.GetCentreResize(): # Maintain the same centre point new_width = 2.0 * abs(x - self.GetX()) new_height = 2.0 * abs(y - self.GetY()) # Constrain sizing according to what control point you're dragging if pt._type == CONTROL_POINT_HORIZONTAL: if self.GetMaintainAspectRatio(): new_height = bound_y * (new_width / bound_x) else: new_height = bound_y elif pt._type == CONTROL_POINT_VERTICAL: if self.GetMaintainAspectRatio(): new_width = bound_x * (new_height / bound_y) else: new_width = bound_x elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT): new_height = bound_y * (new_width / bound_x) if self.GetFixedWidth(): new_width = bound_x if self.GetFixedHeight(): new_height = bound_y pt._controlPointDragEndWidth = new_width pt._controlPointDragEndHeight = new_height self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), new_width, new_height) else: # Don't maintain the same centre point newX1 = min(pt._controlPointDragStartX, x) newY1 = min(pt._controlPointDragStartY, y) newX2 = max(pt._controlPointDragStartX, x) newY2 = max(pt._controlPointDragStartY, y) if pt._type == CONTROL_POINT_HORIZONTAL: newY1 = pt._controlPointDragStartY newY2 = newY1 + pt._controlPointDragStartHeight elif pt._type == CONTROL_POINT_VERTICAL: newX1 = pt._controlPointDragStartX newX2 = newX1 + pt._controlPointDragStartWidth elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT or self.GetMaintainAspectRatio()): newH = (newX2 - newX1) * (float(pt._controlPointDragStartHeight) / pt._controlPointDragStartWidth) if self.GetY() > pt._controlPointDragStartY: newY2 = newY1 + newH else: newY1 = newY2 - newH newWidth = float(newX2 - newX1) newHeight = float(newY2 - newY1) if pt._type == CONTROL_POINT_VERTICAL and self.GetMaintainAspectRatio(): newWidth = bound_x * (newHeight / bound_y) if pt._type == CONTROL_POINT_HORIZONTAL and self.GetMaintainAspectRatio(): newHeight = bound_y * (newWidth / bound_x) pt._controlPointDragPosX = newX1 + newWidth / 2.0 pt._controlPointDragPosY = newY1 + newHeight / 2.0 if self.GetFixedWidth(): newWidth = bound_x if self.GetFixedHeight(): newHeight = bound_y pt._controlPointDragEndWidth = newWidth pt._controlPointDragEndHeight = newHeight self.GetEventHandler().OnDrawOutline(dc, pt._controlPointDragPosX, pt._controlPointDragPosY, newWidth, newHeight) def OnSizingBeginDragLeft(self, pt, x, y, keys = 0, attachment = 0): self._canvas.CaptureMouse() dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) dc.SetLogicalFunction(OGLRBLF) bound_x, bound_y = self.GetBoundingBoxMin() self.GetEventHandler().OnBeginSize(bound_x, bound_y) # Choose the 'opposite corner' of the object as the stationary # point in case this is non-centring resizing. if pt.GetX() < self.GetX(): pt._controlPointDragStartX = self.GetX() + bound_x / 2.0 else: pt._controlPointDragStartX = self.GetX() - bound_x / 2.0 if pt.GetY() < self.GetY(): pt._controlPointDragStartY = self.GetY() + bound_y / 2.0 else: pt._controlPointDragStartY = self.GetY() - bound_y / 2.0 if pt._type == CONTROL_POINT_HORIZONTAL: pt._controlPointDragStartY = self.GetY() - bound_y / 2.0 elif pt._type == CONTROL_POINT_VERTICAL: pt._controlPointDragStartX = self.GetX() - bound_x / 2.0 # We may require the old width and height pt._controlPointDragStartWidth = bound_x pt._controlPointDragStartHeight = bound_y dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) if self.GetCentreResize(): new_width = 2.0 * abs(x - self.GetX()) new_height = 2.0 * abs(y - self.GetY()) # Constrain sizing according to what control point you're dragging if pt._type == CONTROL_POINT_HORIZONTAL: if self.GetMaintainAspectRatio(): new_height = bound_y * (new_width / bound_x) else: new_height = bound_y elif pt._type == CONTROL_POINT_VERTICAL: if self.GetMaintainAspectRatio(): new_width = bound_x * (new_height / bound_y) else: new_width = bound_x elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT): new_height = bound_y * (new_width / bound_x) if self.GetFixedWidth(): new_width = bound_x if self.GetFixedHeight(): new_height = bound_y pt._controlPointDragEndWidth = new_width pt._controlPointDragEndHeight = new_height self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), new_width, new_height) else: # Don't maintain the same centre point newX1 = min(pt._controlPointDragStartX, x) newY1 = min(pt._controlPointDragStartY, y) newX2 = max(pt._controlPointDragStartX, x) newY2 = max(pt._controlPointDragStartY, y) if pt._type == CONTROL_POINT_HORIZONTAL: newY1 = pt._controlPointDragStartY newY2 = newY1 + pt._controlPointDragStartHeight elif pt._type == CONTROL_POINT_VERTICAL: newX1 = pt._controlPointDragStartX newX2 = newX1 + pt._controlPointDragStartWidth elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT or self.GetMaintainAspectRatio()): newH = (newX2 - newX1) * (float(pt._controlPointDragStartHeight) / pt._controlPointDragStartWidth) if pt.GetY() > pt._controlPointDragStartY: newY2 = newY1 + newH else: newY1 = newY2 - newH newWidth = float(newX2 - newX1) newHeight = float(newY2 - newY1) if pt._type == CONTROL_POINT_VERTICAL and self.GetMaintainAspectRatio(): newWidth = bound_x * (newHeight / bound_y) if pt._type == CONTROL_POINT_HORIZONTAL and self.GetMaintainAspectRatio(): newHeight = bound_y * (newWidth / bound_x) pt._controlPointDragPosX = newX1 + newWidth / 2.0 pt._controlPointDragPosY = newY1 + newHeight / 2.0 if self.GetFixedWidth(): newWidth = bound_x if self.GetFixedHeight(): newHeight = bound_y pt._controlPointDragEndWidth = newWidth pt._controlPointDragEndHeight = newHeight self.GetEventHandler().OnDrawOutline(dc, pt._controlPointDragPosX, pt._controlPointDragPosY, newWidth, newHeight) def OnSizingEndDragLeft(self, pt, x, y, keys = 0, attachment = 0): dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) if self._canvas.HasCapture(): self._canvas.ReleaseMouse() dc.SetLogicalFunction(wx.COPY) self.Recompute() self.ResetControlPoints() self.Erase(dc) self.SetSize(pt._controlPointDragEndWidth, pt._controlPointDragEndHeight) # The next operation could destroy this control point (it does for # label objects, via formatting the text), so save all values we're # going to use, or we'll be accessing garbage. #return if self.GetCentreResize(): self.Move(dc, self.GetX(), self.GetY()) else: self.Move(dc, pt._controlPointDragPosX, pt._controlPointDragPosY) # Recursively redraw links if we have a composite if len(self.GetChildren()): self.DrawLinks(dc, -1, True) width, height = self.GetBoundingBoxMax() self.GetEventHandler().OnEndSize(width, height) if not self._canvas.GetQuickEditMode() and pt._eraseObject: self._canvas.Redraw(dc) class RectangleShape(Shape): """ The wxRectangleShape has rounded or square corners. Derived from: Shape """ def __init__(self, w = 0.0, h = 0.0): Shape.__init__(self) self._width = w self._height = h self._cornerRadius = 0.0 self.SetDefaultRegionSize() def OnDraw(self, dc): x1 = self._xpos - self._width / 2.0 y1 = self._ypos - self._height / 2.0 if self._shadowMode != SHADOW_NONE: if self._shadowBrush: dc.SetBrush(self._shadowBrush) dc.SetPen(TransparentPen) if self._cornerRadius: dc.DrawRoundedRectangle(x1 + self._shadowOffsetX, y1 + self._shadowOffsetY, self._width, self._height, self._cornerRadius) else: dc.DrawRectangle(x1 + self._shadowOffsetX, y1 + self._shadowOffsetY, self._width, self._height) if self._pen: if self._pen.GetWidth() == 0: dc.SetPen(TransparentPen) else: dc.SetPen(self._pen) if self._brush: dc.SetBrush(self._brush) if self._cornerRadius: dc.DrawRoundedRectangle(x1, y1, self._width, self._height, self._cornerRadius) else: dc.DrawRectangle(x1, y1, self._width, self._height) def GetBoundingBoxMin(self): return self._width, self._height def SetSize(self, x, y, recursive = False): self.SetAttachmentSize(x, y) self._width = max(x, 1) self._height = max(y, 1) self.SetDefaultRegionSize() def GetCornerRadius(self): """Get the radius of the rectangle's rounded corners.""" return self._cornerRadius def SetCornerRadius(self, rad): """Set the radius of the rectangle's rounded corners. If the radius is zero, a non-rounded rectangle will be drawn. If the radius is negative, the value is the proportion of the smaller dimension of the rectangle. """ self._cornerRadius = rad # Assume (x1, y1) is centre of box (most generally, line end at box) def GetPerimeterPoint(self, x1, y1, x2, y2): bound_x, bound_y = self.GetBoundingBoxMax() return FindEndForBox(bound_x, bound_y, self._xpos, self._ypos, x2, y2) def GetWidth(self): return self._width def GetHeight(self): return self._height def SetWidth(self, w): self._width = w def SetHeight(self, h): self._height = h class PolygonShape(Shape): """A PolygonShape's shape is defined by a number of points passed to the object's constructor. It can be used to create new shapes such as diamonds and triangles. """ def __init__(self): Shape.__init__(self) self._points = None self._originalPoints = None def Create(self, the_points = None): """Takes a list of wx.RealPoints or tuples; each point is an offset from the centre. """ self.ClearPoints() if not the_points: self._originalPoints = [] self._points = [] else: self._originalPoints = the_points # Duplicate the list of points self._points = [] for point in the_points: new_point = wx.Point(point[0], point[1]) self._points.append(new_point) self.CalculateBoundingBox() self._originalWidth = self._boundWidth self._originalHeight = self._boundHeight self.SetDefaultRegionSize() def ClearPoints(self): self._points = [] self._originalPoints = [] # Width and height. Centre of object is centre of box def GetBoundingBoxMin(self): return self._boundWidth, self._boundHeight def GetPoints(self): """Return the internal list of polygon vertices.""" return self._points def GetOriginalPoints(self): return self._originalPoints def GetOriginalWidth(self): return self._originalWidth def GetOriginalHeight(self): return self._originalHeight def SetOriginalWidth(self, w): self._originalWidth = w def SetOriginalHeight(self, h): self._originalHeight = h def CalculateBoundingBox(self): # Calculate bounding box at construction (and presumably resize) time left = 10000 right = -10000 top = 10000 bottom = -10000 for point in self._points: if point[0] < left: left = point[0] if point[0] > right: right = point[0] if point[1] < top: top = point[1] if point[1] > bottom: bottom = point[1] self._boundWidth = right - left self._boundHeight = bottom - top def CalculatePolygonCentre(self): """Recalculates the centre of the polygon, and readjusts the point offsets accordingly. Necessary since the centre of the polygon is expected to be the real centre of the bounding box. """ left = 10000 right = -10000 top = 10000 bottom = -10000 for point in self._points: if point[0] < left: left = point[0] if point[0] > right: right = point[0] if point[1] < top: top = point[1] if point[1] > bottom: bottom = point[1] bwidth = right - left bheight = bottom - top newCentreX = left + bwidth / 2.0 newCentreY = top + bheight / 2.0 for i in range(len(self._points)): self._points[i] = self._points[i][0] - newCentreX, self._points[i][1] - newCentreY self._xpos += newCentreX self._ypos += newCentreY def HitTest(self, x, y): # Imagine four lines radiating from this point. If all of these lines # hit the polygon, we're inside it, otherwise we're not. Obviously # we'd need more radiating lines to be sure of correct results for # very strange (concave) shapes. endPointsX = [x, x + 1000, x, x - 1000] endPointsY = [y - 1000, y, y + 1000, y] xpoints = [] ypoints = [] for point in self._points: xpoints.append(point[0] + self._xpos) ypoints.append(point[1] + self._ypos) # We assume it's inside the polygon UNLESS one or more # lines don't hit the outline. isContained = True for i in range(4): if not PolylineHitTest(xpoints, ypoints, x, y, endPointsX[i], endPointsY[i]): isContained = False if not isContained: return False nearest_attachment = 0 # If a hit, check the attachment points within the object nearest = 999999 for i in range(self.GetNumberOfAttachments()): e = self.GetAttachmentPositionEdge(i) if e: xp, yp = e l = math.sqrt((xp - x) * (xp - x) + (yp - y) * (yp - y)) if l < nearest: nearest = l nearest_attachment = i return nearest_attachment, nearest # Really need to be able to reset the shape! Otherwise, if the # points ever go to zero, we've lost it, and can't resize. def SetSize(self, new_width, new_height, recursive = True): self.SetAttachmentSize(new_width, new_height) # Multiply all points by proportion of new size to old size x_proportion = abs(float(new_width) / self._originalWidth) y_proportion = abs(float(new_height) / self._originalHeight) for i in range(max(len(self._points), len(self._originalPoints))): self._points[i] = wx.Point(self._originalPoints[i][0] * x_proportion, self._originalPoints[i][1] * y_proportion) self._boundWidth = abs(new_width) self._boundHeight = abs(new_height) self.SetDefaultRegionSize() # Make the original points the same as the working points def UpdateOriginalPoints(self): """If we've changed the shape, must make the original points match the working points with this function. """ self._originalPoints = [] for point in self._points: original_point = wx.RealPoint(point[0], point[1]) self._originalPoints.append(original_point) self.CalculateBoundingBox() self._originalWidth = self._boundWidth self._originalHeight = self._boundHeight def AddPolygonPoint(self, pos): """Add a control point after the given point.""" try: firstPoint = self._points[pos] except ValueError: firstPoint = self._points[0] try: secondPoint = self._points[pos + 1] except ValueError: secondPoint = self._points[0] x = (secondPoint[0] - firstPoint[0]) / 2.0 + firstPoint[0] y = (secondPoint[1] - firstPoint[1]) / 2.0 + firstPoint[1] point = wx.RealPoint(x, y) if pos >= len(self._points) - 1: self._points.append(point) else: self._points.insert(pos + 1, point) self.UpdateOriginalPoints() if self._selected: self.DeleteControlPoints() self.MakeControlPoints() def DeletePolygonPoint(self, pos): """Delete the given control point.""" if pos < len(self._points): del self._points[pos] self.UpdateOriginalPoints() if self._selected: self.DeleteControlPoints() self.MakeControlPoints() # Assume (x1, y1) is centre of box (most generally, line end at box) def GetPerimeterPoint(self, x1, y1, x2, y2): # First check for situation where the line is vertical, # and we would want to connect to a point on that vertical -- # oglFindEndForPolyline can't cope with this (the arrow # gets drawn to the wrong place). if self._attachmentMode == ATTACHMENT_MODE_NONE and x1 == x2: # Look for the point we'd be connecting to. This is # a heuristic... for point in self._points: if point[0] == 0: if y2 > y1 and point[1] > 0: return point[0] + self._xpos, point[1] + self._ypos elif y2 < y1 and point[1] < 0: return point[0] + self._xpos, point[1] + self._ypos xpoints = [] ypoints = [] for point in self._points: xpoints.append(point[0] + self._xpos) ypoints.append(point[1] + self._ypos) return FindEndForPolyline(xpoints, ypoints, x1, y1, x2, y2) def OnDraw(self, dc): if self._shadowMode != SHADOW_NONE: if self._shadowBrush: dc.SetBrush(self._shadowBrush) dc.SetPen(TransparentPen) dc.DrawPolygon(self._points, self._xpos + self._shadowOffsetX, self._ypos, self._shadowOffsetY) if self._pen: if self._pen.GetWidth() == 0: dc.SetPen(TransparentPen) else: dc.SetPen(self._pen) if self._brush: dc.SetBrush(self._brush) dc.DrawPolygon(self._points, self._xpos, self._ypos) def OnDrawOutline(self, dc, x, y, w, h): dc.SetBrush(wx.TRANSPARENT_BRUSH) # Multiply all points by proportion of new size to old size x_proportion = abs(float(w) / self._originalWidth) y_proportion = abs(float(h) / self._originalHeight) intPoints = [] for point in self._originalPoints: intPoints.append(wx.Point(x_proportion * point[0], y_proportion * point[1])) dc.DrawPolygon(intPoints, x, y) # Make as many control points as there are vertices def MakeControlPoints(self): for point in self._points: control = PolygonControlPoint(self._canvas, self, CONTROL_POINT_SIZE, point, point[0], point[1]) self._canvas.AddShape(control) self._controlPoints.append(control) def ResetControlPoints(self): for i in range(min(len(self._points), len(self._controlPoints))): point = self._points[i] self._controlPoints[i]._xoffset = point[0] self._controlPoints[i]._yoffset = point[1] self._controlPoints[i].polygonVertex = point def GetNumberOfAttachments(self): maxN = max(len(self._points) - 1, 0) for point in self._attachmentPoints: if point._id > maxN: maxN = point._id return maxN + 1 def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None): if self._attachmentMode == ATTACHMENT_MODE_EDGE and self._points and attachment < len(self._points): point = self._points[0] return point[0] + self._xpos, point[1] + self._ypos return Shape.GetAttachmentPosition(self, attachment, nth, no_arcs, line) def AttachmentIsValid(self, attachment): if not self._points: return False if attachment >= 0 and attachment < len(self._points): return True for point in self._attachmentPoints: if point._id == attachment: return True return False # Rotate about the given axis by the given amount in radians def Rotate(self, x, y, theta): actualTheta = theta - self._rotation # Rotate attachment points sinTheta = math.sin(actualTheta) cosTheta = math.cos(actualTheta) for point in self._attachmentPoints: x1 = point._x y1 = point._y point._x = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta point._y = x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta for i in range(len(self._points)): x1, y1 = self._points[i] self._points[i] = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta, x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta for i in range(len(self._originalPoints)): x1, y1 = self._originalPoints[i] self._originalPoints[i] = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta, x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta # Added by Pierre Hjälm. If we don't do this the outline will be # the wrong size. Hopefully it won't have any ill effects. self.UpdateOriginalPoints() self._rotation = theta self.CalculatePolygonCentre() self.CalculateBoundingBox() self.ResetControlPoints() # Control points ('handles') redirect control to the actual shape, to # make it easier to override sizing behaviour. def OnSizingDragLeft(self, pt, draw, x, y, keys = 0, attachment = 0): dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) dc.SetLogicalFunction(OGLRBLF) dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) # Code for CTRL-drag in C++ version commented out pt.CalculateNewSize(x, y) self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), pt.GetNewSize()[0], pt.GetNewSize()[1]) def OnSizingBeginDragLeft(self, pt, x, y, keys = 0, attachment = 0): dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) self.Erase(dc) dc.SetLogicalFunction(OGLRBLF) bound_x, bound_y = self.GetBoundingBoxMin() dist = math.sqrt((x - self.GetX()) * (x - self.GetX()) + (y - self.GetY()) * (y - self.GetY())) pt._originalDistance = dist pt._originalSize[0] = bound_x pt._originalSize[1] = bound_y if pt._originalDistance == 0: pt._originalDistance = 0.0001 dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) # Code for CTRL-drag in C++ version commented out pt.CalculateNewSize(x, y) self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), pt.GetNewSize()[0], pt.GetNewSize()[1]) self._canvas.CaptureMouse() def OnSizingEndDragLeft(self, pt, x, y, keys = 0, attachment = 0): dc = wx.ClientDC(self.GetCanvas()) self.GetCanvas().PrepareDC(dc) if self._canvas.HasCapture(): self._canvas.ReleaseMouse() dc.SetLogicalFunction(wx.COPY) # If we're changing shape, must reset the original points if keys & KEY_CTRL: self.CalculateBoundingBox() self.CalculatePolygonCentre() else: self.SetSize(pt.GetNewSize()[0], pt.GetNewSize()[1]) self.Recompute() self.ResetControlPoints() self.Move(dc, self.GetX(), self.GetY()) if not self._canvas.GetQuickEditMode(): self._canvas.Redraw(dc) class EllipseShape(Shape): """The EllipseShape behaves similarly to the RectangleShape but is elliptical. Derived from: wxShape """ def __init__(self, w, h): Shape.__init__(self) self._width = w self._height = h self.SetDefaultRegionSize() def GetBoundingBoxMin(self): return self._width, self._height def GetPerimeterPoint(self, x1, y1, x2, y2): bound_x, bound_y = self.GetBoundingBoxMax() return DrawArcToEllipse(self._xpos, self._ypos, bound_x, bound_y, x2, y2, x1, y1) def GetWidth(self): return self._width def GetHeight(self): return self._height def SetWidth(self, w): self._width = w def SetHeight(self, h): self._height = h def OnDraw(self, dc): if self._shadowMode != SHADOW_NONE: if self._shadowBrush: dc.SetBrush(self._shadowBrush) dc.SetPen(TransparentPen) dc.DrawEllipse(self._xpos - self.GetWidth() / 2.0 + self._shadowOffsetX, self._ypos - self.GetHeight() / 2.0 + self._shadowOffsetY, self.GetWidth(), self.GetHeight()) if self._pen: if self._pen.GetWidth() == 0: dc.SetPen(TransparentPen) else: dc.SetPen(self._pen) if self._brush: dc.SetBrush(self._brush) dc.DrawEllipse(self._xpos - self.GetWidth() / 2.0, self._ypos - self.GetHeight() / 2.0, self.GetWidth(), self.GetHeight()) def SetSize(self, x, y, recursive = True): self.SetAttachmentSize(x, y) self._width = x self._height = y self.SetDefaultRegionSize() def GetNumberOfAttachments(self): return Shape.GetNumberOfAttachments(self) # There are 4 attachment points on an ellipse - 0 = top, 1 = right, # 2 = bottom, 3 = left. def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None): if self._attachmentMode == ATTACHMENT_MODE_BRANCHING: return Shape.GetAttachmentPosition(self, attachment, nth, no_arcs, line) if self._attachmentMode != ATTACHMENT_MODE_NONE: top = self._ypos + self._height / 2.0 bottom = self._ypos - self._height / 2.0 left = self._xpos - self._width / 2.0 right = self._xpos + self._width / 2.0 physicalAttachment = self.LogicalToPhysicalAttachment(attachment) if physicalAttachment == 0: if self._spaceAttachments: x = left + (nth + 1) * self._width / (no_arcs + 1.0) else: x = self._xpos y = top # We now have the point on the bounding box: but get the point # on the ellipse by imagining a vertical line from # (x, self._ypos - self._height - 500) to (x, self._ypos) intersecting # the ellipse. return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, x, self._ypos - self._height - 500, x, self._ypos) elif physicalAttachment == 1: x = right if self._spaceAttachments: y = bottom + (nth + 1) * self._height / (no_arcs + 1.0) else: y = self._ypos return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, self._xpos + self._width + 500, y, self._xpos, y) elif physicalAttachment == 2: if self._spaceAttachments: x = left + (nth + 1) * self._width / (no_arcs + 1.0) else: x = self._xpos y = bottom return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, x, self._ypos + self._height + 500, x, self._ypos) elif physicalAttachment == 3: x = left if self._spaceAttachments: y = bottom + (nth + 1) * self._height / (no_arcs + 1.0) else: y = self._ypos return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, self._xpos - self._width - 500, y, self._xpos, y) else: return Shape.GetAttachmentPosition(self, attachment, x, y, nth, no_arcs, line) else: return self._xpos, self._ypos class CircleShape(EllipseShape): """An EllipseShape whose width and height are the same.""" def __init__(self, diameter): EllipseShape.__init__(self, diameter, diameter) self.SetMaintainAspectRatio(True) def GetPerimeterPoint(self, x1, y1, x2, y2): return FindEndForCircle(self._width / 2.0, self._xpos, self._ypos, x2, y2) class TextShape(RectangleShape): """As wxRectangleShape, but only the text is displayed.""" def __init__(self, width, height): RectangleShape.__init__(self, width, height) def OnDraw(self, dc): pass class ShapeRegion(object): """Object region.""" def __init__(self, region = None): if region: self._regionText = region._regionText self._regionName = region._regionName self._textColour = region._textColour self._font = region._font self._minHeight = region._minHeight self._minWidth = region._minWidth self._width = region._width self._height = region._height self._x = region._x self._y = region._y self._regionProportionX = region._regionProportionX self._regionProportionY = region._regionProportionY self._formatMode = region._formatMode self._actualColourObject = region._actualColourObject self._actualPenObject = None self._penStyle = region._penStyle self._penColour = region._penColour self.ClearText() for line in region._formattedText: new_line = ShapeTextLine(line.GetX(), line.GetY(), line.GetText()) self._formattedText.append(new_line) else: self._regionText = "" self._font = NormalFont self._minHeight = 5.0 self._minWidth = 5.0 self._width = 0.0 self._height = 0.0 self._x = 0.0 self._y = 0.0 self._regionProportionX = -1.0 self._regionProportionY = -1.0 self._formatMode = FORMAT_CENTRE_HORIZ | FORMAT_CENTRE_VERT self._regionName = "" self._textColour = "BLACK" self._penColour = "BLACK" self._penStyle = wx.SOLID self._actualColourObject = wx.TheColourDatabase.Find("BLACK") self._actualPenObject = None self._formattedText = [] def ClearText(self): self._formattedText = [] def SetFont(self, f): self._font = f def SetMinSize(self, w, h): self._minWidth = w self._minHeight = h def SetSize(self, w, h): self._width = w self._height = h def SetPosition(self, xp, yp): self._x = xp self._y = yp def SetProportions(self, xp, yp): self._regionProportionX = xp self._regionProportionY = yp def SetFormatMode(self, mode): self._formatMode = mode def SetColour(self, col): self._textColour = col self._actualColourObject = col def GetActualColourObject(self): self._actualColourObject = wx.TheColourDatabase.Find(self.GetColour()) return self._actualColourObject def SetPenColour(self, col): self._penColour = col self._actualPenObject = None # Returns NULL if the pen is invisible # (different to pen being transparent; indicates that # region boundary should not be drawn.) def GetActualPen(self): if self._actualPenObject: return self._actualPenObject if not self._penColour: return None if self._penColour=="Invisible": return None self._actualPenObject = wx.Pen(self._penColour, 1, self._penStyle) return self._actualPenObject def SetText(self, s): self._regionText = s def SetName(self, s): self._regionName = s def GetText(self): return self._regionText def GetFont(self): return self._font def GetMinSize(self): return self._minWidth, self._minHeight def GetProportion(self): return self._regionProportionX, self._regionProportionY def GetSize(self): return self._width, self._height def GetPosition(self): return self._x, self._y def GetFormatMode(self): return self._formatMode def GetName(self): return self._regionName def GetColour(self): return self._textColour def GetFormattedText(self): return self._formattedText def GetPenColour(self): return self._penColour def GetPenStyle(self): return self._penStyle def SetPenStyle(self, style): self._penStyle = style self._actualPenObject = None def GetWidth(self): return self._width def GetHeight(self): return self._height class ControlPoint(RectangleShape): def __init__(self, theCanvas, object, size, the_xoffset, the_yoffset, the_type): RectangleShape.__init__(self, size, size) self._canvas = theCanvas self._shape = object self._xoffset = the_xoffset self._yoffset = the_yoffset self._type = the_type self.SetPen(BlackForegroundPen) self.SetBrush(wx.BLACK_BRUSH) self._oldCursor = None self._visible = True self._eraseObject = True # Don't even attempt to draw any text - waste of time def OnDrawContents(self, dc): pass def OnDraw(self, dc): self._xpos = self._shape.GetX() + self._xoffset self._ypos = self._shape.GetY() + self._yoffset RectangleShape.OnDraw(self, dc) def OnErase(self, dc): RectangleShape.OnErase(self, dc) # Implement resizing of canvas object def OnDragLeft(self, draw, x, y, keys = 0, attachment = 0): self._shape.GetEventHandler().OnSizingDragLeft(self, draw, x, y, keys, attachment) def OnBeginDragLeft(self, x, y, keys = 0, attachment = 0): self._shape.GetEventHandler().OnSizingBeginDragLeft(self, x, y, keys, attachment) def OnEndDragLeft(self, x, y, keys = 0, attachment = 0): self._shape.GetEventHandler().OnSizingEndDragLeft(self, x, y, keys, attachment) def GetNumberOfAttachments(self): return 1 def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None): return self._xpos, self._ypos def SetEraseObject(self, er): self._eraseObject = er class PolygonControlPoint(ControlPoint): def __init__(self, theCanvas, object, size, vertex, the_xoffset, the_yoffset): ControlPoint.__init__(self, theCanvas, object, size, the_xoffset, the_yoffset, 0) self._polygonVertex = vertex self._originalDistance = 0.0 self._newSize = wx.RealPoint() self._originalSize = wx.RealPoint() def GetNewSize(self): return self._newSize # Calculate what new size would be, at end of resize def CalculateNewSize(self, x, y): bound_x, bound_y = self.GetShape().GetBoundingBoxMax() dist = math.sqrt((x - self._shape.GetX()) * (x - self._shape.GetX()) + (y - self._shape.GetY()) * (y - self._shape.GetY())) self._newSize[0] = dist / self._originalDistance * self._originalSize[0] self._newSize[1] = dist / self._originalDistance * self._originalSize[1] # Implement resizing polygon or moving the vertex def OnDragLeft(self, draw, x, y, keys = 0, attachment = 0): self._shape.GetEventHandler().OnSizingDragLeft(self, draw, x, y, keys, attachment) def OnBeginDragLeft(self, x, y, keys = 0, attachment = 0): self._shape.GetEventHandler().OnSizingBeginDragLeft(self, x, y, keys, attachment) def OnEndDragLeft(self, x, y, keys = 0, attachment = 0): self._shape.GetEventHandler().OnSizingEndDragLeft(self, x, y, keys, attachment) from _canvas import * from _lines import * from _composit import *