///////////////////////////////////////////////////////////////////////////// // Name: imagpng.h // Purpose: interface of wxPNGHandler // Author: Samuel Dunn // Licence: wxWindows licence //////////////////////////////////////////////////////////////////////////// #define wxIMAGE_OPTION_PNG_FORMAT wxT("PngFormat") #define wxIMAGE_OPTION_PNG_BITDEPTH wxT("PngBitDepth") #define wxIMAGE_OPTION_PNG_FILTER wxT("PngF") #define wxIMAGE_OPTION_PNG_COMPRESSION_LEVEL wxT("PngZL") #define wxIMAGE_OPTION_PNG_COMPRESSION_MEM_LEVEL wxT("PngZM") #define wxIMAGE_OPTION_PNG_COMPRESSION_STRATEGY wxT("PngZS") #define wxIMAGE_OPTION_PNG_COMPRESSION_BUFFER_SIZE wxT("PngZB") /* These are already in interface/wx/image.h They were likely put there as a stopgap, but they've been there long enough that that location trumps moving them here. enum { wxPNG_TYPE_COLOUR = 0, wxPNG_TYPE_GREY = 2, wxPNG_TYPE_GREY_RED = 3, wxPNG_TYPE_PALETTE = 4 }; */ /** @class wxPNGHandler This is the image handler for the PNG format. @library{core} @category{gdi} @see wxImage, wxImageHandler, wxInitAllImageHandlers() */ class wxPNGHandler : public wxImageHandler { public: /** Default constructor for wxPNGHandler */ wxPNGHandler(); // let parent class's documentation through. virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=true, int index=-1 ); virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=true ); protected: virtual bool DoCanRead( wxInputStream& stream ); };