///////////////////////////////////////////////////////////////////////////// // Name: xmldemo.cpp // Purpose: XML resources sample // Author: Vaclav Slavik // RCS-ID: $Id$ // Copyright: (c) Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ============================================================================ // declarations // ============================================================================ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "xrcdemo.cpp" #pragma interface "xrcdemo.cpp" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif // for all others, include the necessary headers (this file is usually all you // need because it includes almost all "standard" wxWindows headers) #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/image.h" #include "wx/xrc/xmlres.h" // ---------------------------------------------------------------------------- // resources // ---------------------------------------------------------------------------- // the application icon #if defined(__WXGTK__) || defined(__WXMOTIF__) #include "rc/appicon.xpm" #endif // ---------------------------------------------------------------------------- // private classes // ---------------------------------------------------------------------------- // Define a new application type, each program should derive a class from wxApp class MyApp : public wxApp { public: // override base class virtuals // ---------------------------- // this one is called on application startup and is a good place for the app // initialization (doing it here and not in the ctor allows to have an error // return: if OnInit() returns false, the application terminates) virtual bool OnInit(); }; // Define a new frame type: this is going to be our main frame class MyFrame : public wxFrame { public: // ctor(s) MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size); // event handlers (these functions should _not_ be virtual) void OnQuit(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnDlg1(wxCommandEvent& event); void OnDlg2(wxCommandEvent& event); private: // any class wishing to process wxWindows events must use this macro DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // event tables and other macros for wxWindows // ---------------------------------------------------------------------------- // the event tables connect the wxWindows events with the functions (event // handlers) which process them. It can be also done at run-time, but for the // simple menu events like this the static method is much simpler. BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(XMLID("menu_quit"), MyFrame::OnQuit) EVT_MENU(XMLID("menu_about"), MyFrame::OnAbout) EVT_MENU(XMLID("menu_dlg1"), MyFrame::OnDlg1) EVT_MENU(XMLID("menu_dlg2"), MyFrame::OnDlg2) END_EVENT_TABLE() // Create a new application object: this macro will allow wxWindows to create // the application object during program execution (it's better than using a // static object for many reasons) and also declares the accessor function // wxGetApp() which will return the reference of the right type (i.e. MyApp and // not wxApp) IMPLEMENT_APP(MyApp) // ============================================================================ // implementation // ============================================================================ // ---------------------------------------------------------------------------- // the application class // ---------------------------------------------------------------------------- // 'Main program' equivalent: the program execution "starts" here bool MyApp::OnInit() { wxImage::AddHandler(new wxGIFHandler); wxTheXmlResource->InitAllHandlers(); wxTheXmlResource->Load("rc/resource.xrc"); MyFrame *frame = new MyFrame("XML resources demo", wxPoint(50, 50), wxSize(450, 340)); frame->Show(TRUE); return TRUE; } // ---------------------------------------------------------------------------- // main frame // ---------------------------------------------------------------------------- // frame constructor MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) : wxFrame((wxFrame *)NULL, -1, title, pos, size) { SetIcon(wxICON(appicon)); SetMenuBar(wxTheXmlResource->LoadMenuBar("mainmenu")); SetToolBar(wxTheXmlResource->LoadToolBar(this, "toolbar")); } // event handlers void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { // TRUE is to force the frame to close Close(TRUE); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString msg; msg.Printf( _T("This is the about dialog of XML resources demo.\n") _T("Welcome to %s"), wxVERSION_STRING); wxMessageBox(msg, "About XML resources demo", wxOK | wxICON_INFORMATION, this); } void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxTheXmlResource->LoadDialog(&dlg, this, "dlg1"); dlg.ShowModal(); } void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event)) { wxDialog dlg; wxTheXmlResource->LoadDialog(&dlg, this, "dlg2"); dlg.ShowModal(); }