#!/usr/bin/env python #--------------------------------------------------------------------------- """ This demo attempts to override the C++ MainLoop and implement it in Python. This is not part of the demo framework. THIS FEATURE IS STILL EXPERIMENTAL... """ from wxPython.wx import * import time #--------------------------------------------------------------------------- class MyFrame(wxFrame): def __init__(self, parent, id, title): wxFrame.__init__(self, parent, id, title, wxPoint(100, 100), wxSize(160, 150)) EVT_SIZE(self, self.OnSize) EVT_MOVE(self, self.OnMove) EVT_CLOSE(self, self.OnCloseWindow) EVT_IDLE(self, self.OnIdle) self.count = 0 panel = wxPanel(self, -1) wxStaticText(panel, -1, "Size:", wxDLG_PNT(panel, wxPoint(4, 4)), wxDefaultSize) wxStaticText(panel, -1, "Pos:", wxDLG_PNT(panel, wxPoint(4, 16)), wxDefaultSize) wxStaticText(panel, -1, "Idle:", wxDLG_PNT(panel, wxPoint(4, 28)), wxDefaultSize) self.sizeCtrl = wxTextCtrl(panel, -1, "", wxDLG_PNT(panel, wxPoint(24, 4)), wxDLG_SZE(panel, wxSize(36, -1)), wxTE_READONLY) self.posCtrl = wxTextCtrl(panel, -1, "", wxDLG_PNT(panel, wxPoint(24, 16)), wxDLG_SZE(panel, wxSize(36, -1)), wxTE_READONLY) self.idleCtrl = wxTextCtrl(panel, -1, "", wxDLG_PNT(panel, wxPoint(24, 28)), wxDLG_SZE(panel, wxSize(36, -1)), wxTE_READONLY) def OnCloseWindow(self, event): app.keepGoing = false self.Destroy() def OnIdle(self, event): self.idleCtrl.SetValue(str(self.count)) self.count = self.count + 1 def OnSize(self, event): size = event.GetSize() self.sizeCtrl.SetValue("%s, %s" % (size.width, size.height)) event.Skip() def OnMove(self, event): pos = event.GetPosition() self.posCtrl.SetValue("%s, %s" % (pos.x, pos.y)) #--------------------------------------------------------------------------- class MyApp(wxApp): def MainLoop(self): # This outer loop determines when to exit the application, for # this example we let the main frame reset this flag when it # closes. while self.keepGoing: # At this point in the outer loop you could do whatever you # implemented your own MainLoop for. It should be quick and # non-blocking, otherwise your GUI will freeze. For example, # call Fnorb's reactor.do_one_event(0), etc. # call_your_code_here() # This inner loop will process any GUI events until there # are no more waiting. while self.Pending(): self.Dispatch() # Send idle events to idle handlers. You may want to throtle # this back a bit so there is not too much CPU time spent in # the idle handlers. For this example, I'll just snooze a # little... time.sleep(0.25) self.ProcessIdle() def OnInit(self): frame = MyFrame(NULL, -1, "This is a test") frame.Show(true) self.SetTopWindow(frame) self.keepGoing = true return true app = MyApp(0) app.MainLoop()