/////////////////////////////////////////////////////////////////////////////// // Name: wx/stdpaths.h // Purpose: declaration of wxStandardPaths class // Author: Vadim Zeitlin // Modified by: // Created: 2004-10-17 // RCS-ID: $Id$ // Copyright: (c) 2004 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_STDPATHS_H_ #define _WX_STDPATHS_H_ #include "wx/defs.h" #include "wx/string.h" #include "wx/filefn.h" class WXDLLIMPEXP_FWD_BASE wxStandardPaths; // ---------------------------------------------------------------------------- // wxStandardPaths returns the standard locations in the file system // ---------------------------------------------------------------------------- // NB: This is always compiled in, wxUSE_STDPATHS=0 only disables native // wxStandardPaths class, but a minimal version is always available class WXDLLIMPEXP_BASE wxStandardPathsBase { public: // possible resources categories enum ResourceCat { // no special category ResourceCat_None, // message catalog resources ResourceCat_Messages, // end of enum marker ResourceCat_Max }; // what should we use to construct paths unique to this application: // (AppInfo_AppName and AppInfo_VendorName can be combined together) enum { AppInfo_None = 0, // nothing AppInfo_AppName = 1, // the application name AppInfo_VendorName = 2 // the vendor name }; // return the global standard paths object static wxStandardPaths& Get(); // return the path (directory+filename) of the running executable or // wxEmptyString if it couldn't be determined. // The path is returned as an absolute path whenever possible. // Default implementation only try to use wxApp->argv[0]. virtual wxString GetExecutablePath() const; // return the directory with system config files: // /etc under Unix, c:\Documents and Settings\All Users\Application Data // under Windows, /Library/Preferences for Mac virtual wxString GetConfigDir() const = 0; // return the directory for the user config files: // $HOME under Unix, c:\Documents and Settings\username under Windows, // ~/Library/Preferences under Mac // // only use this if you have a single file to put there, otherwise // GetUserDataDir() is more appropriate virtual wxString GetUserConfigDir() const = 0; // return the location of the applications global, i.e. not user-specific, // data files // // prefix/share/appname under Unix, c:\Program Files\appname under Windows, // appname.app/Contents/SharedSupport app bundle directory under Mac virtual wxString GetDataDir() const = 0; // return the location for application data files which are host-specific // // same as GetDataDir() except under Unix where it is /etc/appname virtual wxString GetLocalDataDir() const; // return the directory for the user-dependent application data files // // $HOME/.appname under Unix, // c:\Documents and Settings\username\Application Data\appname under Windows // and ~/Library/Application Support/appname under Mac virtual wxString GetUserDataDir() const = 0; // return the directory for user data files which shouldn't be shared with // the other machines // // same as GetUserDataDir() for all platforms except Windows where it is // the "Local Settings\Application Data\appname" directory virtual wxString GetUserLocalDataDir() const; // return the directory where the loadable modules (plugins) live // // prefix/lib/appname under Unix, program directory under Windows and // Contents/Plugins app bundle subdirectory under Mac virtual wxString GetPluginsDir() const = 0; // get resources directory: resources are auxiliary files used by the // application and include things like image and sound files // // same as GetDataDir() for all platforms except Mac where it returns // Contents/Resources subdirectory of the app bundle virtual wxString GetResourcesDir() const { return GetDataDir(); } // get localized resources directory containing the resource files of the // specified category for the given language // // in general this is just GetResourcesDir()/lang under Windows and Unix // and GetResourcesDir()/lang.lproj under Mac but is something quite // different under Unix for message catalog category (namely the standard // prefix/share/locale/lang/LC_MESSAGES) virtual wxString GetLocalizedResourcesDir(const wxString& lang, ResourceCat WXUNUSED(category) = ResourceCat_None) const { return GetResourcesDir() + wxFILE_SEP_PATH + lang; } // return the "Documents" directory for the current user // // C:\Documents and Settings\username\My Documents under Windows, // $HOME under Unix and ~/Documents under Mac virtual wxString GetDocumentsDir() const; // return the directory for the documents files used by this application: // it's a subdirectory of GetDocumentsDir() constructed using the // application name/vendor if it exists or just GetDocumentsDir() otherwise virtual wxString GetAppDocumentsDir() const; // return the temporary directory for the current user virtual wxString GetTempDir() const; // ctor for the base class wxStandardPathsBase(); // virtual dtor for the base class virtual ~wxStandardPathsBase(); // Information used by AppendAppInfo void UseAppInfo(int info) { m_usedAppInfo = info; } bool UsesAppInfo(int info) const { return (m_usedAppInfo & info) != 0; } protected: // append the path component, with a leading path separator if a // path separator or dot (.) is not already at the end of dir static wxString AppendPathComponent(const wxString& dir, const wxString& component); // append application information determined by m_usedAppInfo to dir wxString AppendAppInfo(const wxString& dir) const; // combination of AppInfo_XXX flags used by AppendAppInfo() int m_usedAppInfo; }; #if wxUSE_STDPATHS #if defined(__WINDOWS__) #include "wx/msw/stdpaths.h" #define wxHAS_NATIVE_STDPATHS // We want CoreFoundation paths on both CarbonLib and Darwin (for all ports) #elif defined(__WXMAC__) || defined(__DARWIN__) #include "wx/osx/core/stdpaths.h" #define wxHAS_NATIVE_STDPATHS #elif defined(__OS2__) #include "wx/os2/stdpaths.h" #define wxHAS_NATIVE_STDPATHS #elif defined(__UNIX__) #include "wx/unix/stdpaths.h" #define wxHAS_NATIVE_STDPATHS #endif #endif // ---------------------------------------------------------------------------- // Minimal generic implementation // ---------------------------------------------------------------------------- // NB: Note that this minimal implementation is compiled in even if // wxUSE_STDPATHS=0, so that our code can still use wxStandardPaths. #ifndef wxHAS_NATIVE_STDPATHS class WXDLLIMPEXP_BASE wxStandardPaths : public wxStandardPathsBase { public: void SetInstallPrefix(const wxString& prefix) { m_prefix = prefix; } wxString GetInstallPrefix() const { return m_prefix; } virtual wxString GetExecutablePath() const { return m_prefix; } virtual wxString GetConfigDir() const { return m_prefix; } virtual wxString GetUserConfigDir() const { return m_prefix; } virtual wxString GetDataDir() const { return m_prefix; } virtual wxString GetLocalDataDir() const { return m_prefix; } virtual wxString GetUserDataDir() const { return m_prefix; } virtual wxString GetPluginsDir() const { return m_prefix; } virtual wxString GetDocumentsDir() const { return m_prefix; } private: wxString m_prefix; }; #endif // !wxHAS_NATIVE_STDPATHS #endif // _WX_STDPATHS_H_