///////////////////////////////////////////////////////////////////////////// // Name: wx/valnum.h // Purpose: Numeric validator classes. // Author: Vadim Zeitlin based on the submission of Fulvio Senore // Created: 2010-11-06 // Copyright: (c) 2010 wxWidgets team // (c) 2011 Vadim Zeitlin // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_VALNUM_H_ #define _WX_VALNUM_H_ #include "wx/defs.h" #if wxUSE_VALIDATORS #include "wx/textentry.h" #include "wx/validate.h" // This header uses std::numeric_limits<>::min/max, but these symbols are, // unfortunately, often defined as macros and the code here wouldn't compile in // this case, so preventively undefine them to avoid this problem. #undef min #undef max #include // Bit masks used for numeric validator styles. enum wxNumValidatorStyle { wxNUM_VAL_DEFAULT = 0x0, wxNUM_VAL_THOUSANDS_SEPARATOR = 0x1, wxNUM_VAL_ZERO_AS_BLANK = 0x2, wxNUM_VAL_NO_TRAILING_ZEROES = 0x4 }; // ---------------------------------------------------------------------------- // Base class for all numeric validators. // ---------------------------------------------------------------------------- class WXDLLIMPEXP_CORE wxNumValidatorBase : public wxValidator { public: // Change the validator style. Usually it's specified during construction. void SetStyle(int style) { m_style = style; } // Override base class method to not do anything but always return success: // we don't need this as we do our validation on the fly here. virtual bool Validate(wxWindow * WXUNUSED(parent)) wxOVERRIDE { return true; } // Override base class method to check that the window is a text control or // combobox. virtual void SetWindow(wxWindow *win) wxOVERRIDE; protected: wxNumValidatorBase(int style) { m_style = style; } wxNumValidatorBase(const wxNumValidatorBase& other) : wxValidator(other) { m_style = other.m_style; } bool HasFlag(wxNumValidatorStyle style) const { return (m_style & style) != 0; } // Get the text entry of the associated control. Normally shouldn't ever // return NULL (and will assert if it does return it) but the caller should // still test the return value for safety. wxTextEntry *GetTextEntry() const; // Convert wxNUM_VAL_THOUSANDS_SEPARATOR and wxNUM_VAL_NO_TRAILING_ZEROES // bits of our style to the corresponding wxNumberFormatter::Style values. int GetFormatFlags() const; // Return true if pressing a '-' key is acceptable for the current control // contents and insertion point. This is meant to be called from the // derived class IsCharOk() implementation. bool IsMinusOk(const wxString& val, int pos) const; // Return the string which would result from inserting the given character // at the specified position. wxString GetValueAfterInsertingChar(wxString val, int pos, wxChar ch) const { val.insert(pos, ch); return val; } private: // Check whether the specified character can be inserted in the control at // the given position in the string representing the current controls // contents. // // Notice that the base class checks for '-' itself so it's never passed to // this function. virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const = 0; // NormalizeString the contents of the string if it's a valid number, return // empty string otherwise. virtual wxString NormalizeString(const wxString& s) const = 0; // Event handlers. void OnChar(wxKeyEvent& event); void OnKillFocus(wxFocusEvent& event); // Determine the current insertion point and text in the associated control. void GetCurrentValueAndInsertionPoint(wxString& val, int& pos) const; // Combination of wxVAL_NUM_XXX values. int m_style; wxDECLARE_EVENT_TABLE(); wxDECLARE_NO_ASSIGN_CLASS(wxNumValidatorBase); }; namespace wxPrivate { // This is a helper class used by wxIntegerValidator and wxFloatingPointValidator // below that implements Transfer{To,From}Window() adapted to the type of the // variable. // // The template argument B is the name of the base class which must derive from // wxNumValidatorBase and define LongestValueType type and {To,As}String() // methods i.e. basically be one of wx{Integer,Number}ValidatorBase classes. // // The template argument T is just the type handled by the validator that will // inherit from this one. template class wxNumValidator : public B { public: typedef B BaseValidator; typedef T ValueType; typedef typename BaseValidator::LongestValueType LongestValueType; wxCOMPILE_TIME_ASSERT ( sizeof(ValueType) <= sizeof(LongestValueType), UnsupportedType ); void SetMin(ValueType min) { this->DoSetMin(static_cast(min)); } ValueType GetMin() const { return static_cast(this->DoGetMin()); } void SetMax(ValueType max) { this->DoSetMax(static_cast(max)); } ValueType GetMax() const { return static_cast(this->DoGetMax()); } void SetRange(ValueType min, ValueType max) { SetMin(min); SetMax(max); } void GetRange(ValueType& min, ValueType& max) const { min = GetMin(); max = GetMax(); } virtual bool TransferToWindow() wxOVERRIDE { if ( m_value ) { wxTextEntry * const control = BaseValidator::GetTextEntry(); if ( !control ) return false; control->SetValue(NormalizeValue(static_cast(*m_value))); } return true; } virtual bool TransferFromWindow() wxOVERRIDE { if ( m_value ) { wxTextEntry * const control = BaseValidator::GetTextEntry(); if ( !control ) return false; const wxString s(control->GetValue()); LongestValueType value; if ( s.empty() && BaseValidator::HasFlag(wxNUM_VAL_ZERO_AS_BLANK) ) value = 0; else if ( !BaseValidator::FromString(s, &value) ) return false; if ( !this->IsInRange(value) ) return false; *m_value = static_cast(value); } return true; } protected: wxNumValidator(ValueType *value, int style) : BaseValidator(style), m_value(value) { } // Implement wxNumValidatorBase virtual method which is the same for // both integer and floating point numbers. virtual wxString NormalizeString(const wxString& s) const wxOVERRIDE { LongestValueType value; return BaseValidator::FromString(s, &value) ? NormalizeValue(value) : wxString(); } private: // Just a helper which is a common part of TransferToWindow() and // NormalizeString(): returns string representation of a number honouring // wxNUM_VAL_ZERO_AS_BLANK flag. wxString NormalizeValue(LongestValueType value) const { // We really want to compare with the exact 0 here, so disable gcc // warning about doing this. wxGCC_WARNING_SUPPRESS(float-equal) wxString s; if ( value != 0 || !BaseValidator::HasFlag(wxNUM_VAL_ZERO_AS_BLANK) ) s = this->ToString(value); wxGCC_WARNING_RESTORE(float-equal) return s; } ValueType * const m_value; wxDECLARE_NO_ASSIGN_CLASS(wxNumValidator); }; } // namespace wxPrivate // ---------------------------------------------------------------------------- // Validators for integer numbers. // ---------------------------------------------------------------------------- // Base class for integer numbers validator. This class contains all non // type-dependent code of wxIntegerValidator<> and always works with values of // type LongestValueType. It is not meant to be used directly, please use // wxIntegerValidator<> only instead. class WXDLLIMPEXP_CORE wxIntegerValidatorBase : public wxNumValidatorBase { protected: // Define the type we use here, it should be the maximal-sized integer type // we support to make it possible to base wxIntegerValidator<> for any type // on it. #ifdef wxLongLong_t typedef wxLongLong_t LongestValueType; #else typedef long LongestValueType; #endif wxIntegerValidatorBase(int style) : wxNumValidatorBase(style) { wxASSERT_MSG( !(style & wxNUM_VAL_NO_TRAILING_ZEROES), "This style doesn't make sense for integers." ); } wxIntegerValidatorBase(const wxIntegerValidatorBase& other) : wxNumValidatorBase(other) { m_min = other.m_min; m_max = other.m_max; } // Provide methods for wxNumValidator use. wxString ToString(LongestValueType value) const; static bool FromString(const wxString& s, LongestValueType *value); void DoSetMin(LongestValueType min) { m_min = min; } LongestValueType DoGetMin() const { return m_min; } void DoSetMax(LongestValueType max) { m_max = max; } LongestValueType DoGetMax() const { return m_max; } bool IsInRange(LongestValueType value) const { return m_min <= value && value <= m_max; } // Implement wxNumValidatorBase pure virtual method. virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const wxOVERRIDE; private: // Minimal and maximal values accepted (inclusive). LongestValueType m_min, m_max; wxDECLARE_NO_ASSIGN_CLASS(wxIntegerValidatorBase); }; // Validator for integer numbers. It can actually work with any integer type // (short, int or long and long long if supported) and their unsigned versions // as well. template class wxIntegerValidator : public wxPrivate::wxNumValidator { public: typedef T ValueType; typedef wxPrivate::wxNumValidator Base; // Ctor for an integer validator. // // Sets the range appropriately for the type, including setting 0 as the // minimal value for the unsigned types. wxIntegerValidator(ValueType *value = NULL, int style = wxNUM_VAL_DEFAULT) : Base(value, style) { this->DoSetMin(std::numeric_limits::min()); this->DoSetMax(std::numeric_limits::max()); } virtual wxObject *Clone() const wxOVERRIDE { return new wxIntegerValidator(*this); } private: wxDECLARE_NO_ASSIGN_CLASS(wxIntegerValidator); }; // Helper function for creating integer validators which allows to avoid // explicitly specifying the type as it deduces it from its parameter. template inline wxIntegerValidator wxMakeIntegerValidator(T *value, int style = wxNUM_VAL_DEFAULT) { return wxIntegerValidator(value, style); } // ---------------------------------------------------------------------------- // Validators for floating point numbers. // ---------------------------------------------------------------------------- // Similar to wxIntegerValidatorBase, this class is not meant to be used // directly, only wxFloatingPointValidator<> should be used in the user code. class WXDLLIMPEXP_CORE wxFloatingPointValidatorBase : public wxNumValidatorBase { public: // Set precision i.e. the number of digits shown (and accepted on input) // after the decimal point. By default this is set to the maximal precision // supported by the type handled by the validator. void SetPrecision(unsigned precision) { m_precision = precision; } // Set multiplier applied for displaying the value, e.g. 100 if the value // should be displayed in percents, so that the variable containing 0.5 // would be displayed as 50. void SetFactor(double factor) { m_factor = factor; } protected: // Notice that we can't use "long double" here because it's not supported // by wxNumberFormatter yet, so restrict ourselves to just double (and // float). typedef double LongestValueType; wxFloatingPointValidatorBase(int style) : wxNumValidatorBase(style) { m_factor = 1.0; } wxFloatingPointValidatorBase(const wxFloatingPointValidatorBase& other) : wxNumValidatorBase(other) { m_precision = other.m_precision; m_factor = other.m_factor; m_min = other.m_min; m_max = other.m_max; } // Provide methods for wxNumValidator use. wxString ToString(LongestValueType value) const; bool FromString(const wxString& s, LongestValueType *value) const; void DoSetMin(LongestValueType min) { m_min = min; } LongestValueType DoGetMin() const { return m_min; } void DoSetMax(LongestValueType max) { m_max = max; } LongestValueType DoGetMax() const { return m_max; } bool IsInRange(LongestValueType value) const { return m_min <= value && value <= m_max; } // Implement wxNumValidatorBase pure virtual method. virtual bool IsCharOk(const wxString& val, int pos, wxChar ch) const wxOVERRIDE; private: // Maximum number of decimals digits after the decimal separator. unsigned m_precision; // Factor applied for the displayed the value. double m_factor; // Minimal and maximal values accepted (inclusive). LongestValueType m_min, m_max; wxDECLARE_NO_ASSIGN_CLASS(wxFloatingPointValidatorBase); }; // Validator for floating point numbers. It can be used with float, double or // long double values. template class wxFloatingPointValidator : public wxPrivate::wxNumValidator { public: typedef T ValueType; typedef wxPrivate::wxNumValidator Base; // Ctor using implicit (maximal) precision for this type. wxFloatingPointValidator(ValueType *value = NULL, int style = wxNUM_VAL_DEFAULT) : Base(value, style) { DoSetMinMax(); this->SetPrecision(std::numeric_limits::digits10); } // Ctor specifying an explicit precision. wxFloatingPointValidator(int precision, ValueType *value = NULL, int style = wxNUM_VAL_DEFAULT) : Base(value, style) { DoSetMinMax(); this->SetPrecision(precision); } virtual wxObject *Clone() const wxOVERRIDE { return new wxFloatingPointValidator(*this); } private: typedef typename Base::LongestValueType LongestValueType; void DoSetMinMax() { // NB: Do not use min(), it's not the smallest representable value for // the floating point types but rather the smallest representable // positive value. this->DoSetMin(static_cast(-std::numeric_limits::max())); this->DoSetMax(static_cast( std::numeric_limits::max())); } }; // Helper similar to wxMakeIntValidator(). // // NB: Unfortunately we can't just have a wxMakeNumericValidator() which would // return either wxIntegerValidator<> or wxFloatingPointValidator<> so we // do need two different functions. template inline wxFloatingPointValidator wxMakeFloatingPointValidator(T *value, int style = wxNUM_VAL_DEFAULT) { return wxFloatingPointValidator(value, style); } template inline wxFloatingPointValidator wxMakeFloatingPointValidator(int precision, T *value, int style = wxNUM_VAL_DEFAULT) { return wxFloatingPointValidator(precision, value, style); } #endif // wxUSE_VALIDATORS #endif // _WX_VALNUM_H_