///////////////////////////////////////////////////////////////////////////// // Name: samples/docview/view.h // Purpose: View classes // Author: Julian Smart // Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) 1998 Julian Smart // (c) 2008 Vadim Zeitlin // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SAMPLES_DOCVIEW_VIEW_H_ #define _WX_SAMPLES_DOCVIEW_VIEW_H_ #include "wx/docview.h" // ---------------------------------------------------------------------------- // Drawing view classes // ---------------------------------------------------------------------------- // The window showing the drawing itself class MyCanvas : public wxScrolledWindow { public: // view may be NULL if we're not associated with one yet, but parent must // be a valid pointer MyCanvas(wxView *view, wxWindow *parent); virtual ~MyCanvas(); virtual void OnDraw(wxDC& dc); // in a normal multiple document application a canvas is associated with // one view from the beginning until the end, but to support the single // document mode in which all documents reuse the same MyApp::GetCanvas() // we need to allow switching the canvas from one view to another one void SetView(wxView *view) { wxASSERT_MSG( !m_view, "shouldn't be already associated with a view" ); m_view = view; } void ResetView() { wxASSERT_MSG( m_view, "should be associated with a view" ); m_view = NULL; } private: void OnMouseEvent(wxMouseEvent& event); wxView *m_view; // the segment being currently drawn or NULL if none DoodleSegment *m_currentSegment; // the last mouse press position wxPoint m_lastMousePos; DECLARE_EVENT_TABLE() }; // The view using MyCanvas to show its contents class DrawingView : public wxView { public: DrawingView() { m_canvas = NULL; m_frame = NULL; } virtual bool OnCreate(wxDocument *doc, long flags); virtual void OnDraw(wxDC *dc); virtual void OnUpdate(wxView *sender, wxObject *hint = NULL); virtual bool OnClose(bool deleteWindow = true); DrawingDocument* GetDocument(); private: void OnCut(wxCommandEvent& event); wxFrame *m_frame; MyCanvas *m_canvas; DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(DrawingView) }; // ---------------------------------------------------------------------------- // Text view classes // ---------------------------------------------------------------------------- // The view using a standard wxTextCtrl to show its contents class TextEditView : public wxView { public: TextEditView() : wxView() { m_frame = NULL; m_text = NULL; } virtual bool OnCreate(wxDocument *doc, long flags); virtual void OnDraw(wxDC *dc); virtual bool OnClose(bool deleteWindow = true); wxTextCtrl *GetText() const { return m_text; } private: void OnCopy(wxCommandEvent& WXUNUSED(event)) { m_text->Copy(); } void OnPaste(wxCommandEvent& WXUNUSED(event)) { m_text->Paste(); } void OnSelectAll(wxCommandEvent& WXUNUSED(event)) { m_text->SelectAll(); } wxFrame *m_frame; wxTextCtrl *m_text; DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(TextEditView) }; // ---------------------------------------------------------------------------- // ImageCanvas // ---------------------------------------------------------------------------- class ImageCanvas : public wxScrolledWindow { public: ImageCanvas(wxView*, wxWindow* parent); virtual void OnDraw(wxDC& dc); // in a normal multiple document application a canvas is associated with // one view from the beginning until the end, but to support the single // document mode in which all documents reuse the same MyApp::GetCanvas() // we need to allow switching the canvas from one view to another one void SetView(wxView* view) { wxASSERT_MSG( !m_view, "shouldn't be already associated with a view" ); m_view = view; } void ResetView() { wxASSERT_MSG( m_view, "should be associated with a view" ); m_view = NULL; } private: wxView *m_view; }; // ---------------------------------------------------------------------------- // ImageView // ---------------------------------------------------------------------------- class ImageView : public wxView { public: ImageView() : wxView(), m_frame(NULL) {} virtual bool OnCreate(wxDocument*, long flags); virtual void OnDraw(wxDC*); virtual bool OnClose(bool deleteWindow = true); virtual void OnUpdate(wxView *sender, wxObject *hint = NULL); ImageDocument* GetDocument(); private: wxFrame* m_frame; ImageCanvas* m_canvas; DECLARE_DYNAMIC_CLASS(ImageView) }; #endif // _WX_SAMPLES_DOCVIEW_VIEW_H_