///////////////////////////////////////////////////////////////////////////// // Name: wx/mac/carbon/glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ #include "wx/defs.h" #if wxUSE_GLCANVAS #include "wx/palette.h" #include "wx/scrolwin.h" #include "wx/app.h" #ifdef __DARWIN__ # include # include #else # include # include #endif class WXDLLEXPORT wxGLCanvas; /* forward reference */ class WXDLLEXPORT wxGLContext: public wxObject { public: wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); virtual ~wxGLContext(); void SetCurrent(); void Update(); // must be called after window drag/grows/zoom or clut change void SetColour(const wxChar *colour); void SwapBuffers(); inline wxWindow* GetWindow() const { return m_window; } inline AGLDrawable GetDrawable() const { return m_drawable; } public: AGLContext m_glContext; AGLDrawable m_drawable; wxWindow* m_window; }; class WXDLLEXPORT wxGLCanvas: public wxWindow { DECLARE_CLASS(wxGLCanvas) public: wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas") , int *attribList = 0, const wxPalette& palette = wxNullPalette); wxGLCanvas( wxWindow *parent, const wxGLContext *shared, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"), int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"), int *attribList = 0, const wxPalette& palette = wxNullPalette ); virtual ~wxGLCanvas(); bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette); void SetCurrent(); void SetColour(const wxChar *colour); void SwapBuffers(); void UpdateContext(); void SetViewport(); virtual bool Show(bool show = true) ; // Unlike some other platforms, this must get called if you override it. // It sets the viewport correctly and update the context. // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.) void OnSize(wxSizeEvent& event); virtual void MacSuperChangedPosition() ; virtual void MacTopLevelWindowChangedPosition() ; virtual void MacVisibilityChanged() ; void MacUpdateView() ; inline wxGLContext* GetContext() const { return m_glContext; } protected: wxGLContext* m_glContext; bool m_macCanvasIsShown ; DECLARE_EVENT_TABLE() }; #endif // wxUSE_GLCANVAS #endif // _WX_GLCANVAS_H_