///////////////////////////////////////////////////////////////////////////// // Name: window.h // Purpose: wxWindowMac class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WINDOW_H_ #define _WX_WINDOW_H_ #ifdef __GNUG__ #pragma interface "window.h" #endif #include // --------------------------------------------------------------------------- // forward declarations // --------------------------------------------------------------------------- class WXDLLEXPORT wxButton; class WXDLLEXPORT wxScrollBar; class WXDLLEXPORT wxTopLevelWindowMac; // --------------------------------------------------------------------------- // constants // --------------------------------------------------------------------------- // FIXME does anybody use those? they're unused by wxWindows... enum { wxKEY_SHIFT = 1, wxKEY_CTRL = 2 }; class WXDLLEXPORT wxWindowMac: public wxWindowBase { DECLARE_DYNAMIC_CLASS(wxWindowMac); friend class wxDC; friend class wxPaintDC; public: wxWindowMac() { Init(); } wxWindowMac(wxWindowMac *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr) { Init(); Create(parent, id, pos, size, style, name); } virtual ~wxWindowMac(); bool Create(wxWindowMac *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); // implement base class pure virtuals virtual void SetTitle( const wxString& title); virtual wxString GetTitle() const; virtual void Raise(); virtual void Lower(); virtual bool Show( bool show = TRUE ); virtual bool Enable( bool enable = TRUE ); virtual void SetFocus(); virtual void WarpPointer(int x, int y); virtual void CaptureMouse(); virtual void ReleaseMouse(); virtual void Refresh( bool eraseBackground = TRUE, const wxRect *rect = (const wxRect *) NULL ); virtual void Clear(); virtual bool SetCursor( const wxCursor &cursor ); virtual bool SetFont(const wxFont& font) { return wxWindowBase::SetFont(font); } virtual int GetCharHeight() const; virtual int GetCharWidth() const; virtual void GetTextExtent(const wxString& string, int *x, int *y, int *descent = (int *) NULL, int *externalLeading = (int *) NULL, const wxFont *theFont = (const wxFont *) NULL) const; virtual bool DoPopupMenu( wxMenu *menu, int x, int y ); virtual void SetScrollbar( int orient, int pos, int thumbVisible, int range, bool refresh = TRUE ); virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE ); virtual int GetScrollPos( int orient ) const; virtual int GetScrollThumb( int orient ) const; virtual int GetScrollRange( int orient ) const; virtual void ScrollWindow( int dx, int dy, const wxRect* rect = (wxRect *) NULL ); #if wxUSE_DRAG_AND_DROP virtual void SetDropTarget( wxDropTarget *dropTarget ); #endif // wxUSE_DRAG_AND_DROP // Accept files for dragging virtual void DragAcceptFiles(bool accept); #if WXWIN_COMPATIBILITY // Set/get scroll attributes virtual void SetScrollRange(int orient, int range, bool refresh = TRUE); virtual void SetScrollPage(int orient, int page, bool refresh = TRUE); virtual int OldGetScrollRange(int orient) const; virtual int GetScrollPage(int orient) const; // event handlers // Handle a control command virtual void OnCommand(wxWindowMac& win, wxCommandEvent& event); // Override to define new behaviour for default action (e.g. double // clicking on a listbox) virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { } #endif // WXWIN_COMPATIBILITY #if wxUSE_CARET && WXWIN_COMPATIBILITY // caret manipulation (old MSW only functions, see wxCaret class for the // new API) void CreateCaret(int w, int h); void CreateCaret(const wxBitmap *bitmap); void DestroyCaret(); void ShowCaret(bool show); void SetCaretPos(int x, int y); void GetCaretPos(int *x, int *y) const; #endif // wxUSE_CARET // Native resource loading (implemented in src/msw/nativdlg.cpp) // FIXME: should they really be all virtual? wxWindowMac* GetWindowChild1(wxWindowID id); wxWindowMac* GetWindowChild(wxWindowID id); // implementation from now on // -------------------------- void MacClientToRootWindow( int *x , int *y ) const ; void MacRootWindowToClient( int *x , int *y ) const ; void MacWindowToRootWindow( int *x , int *y ) const ; void MacRootWindowToWindow( int *x , int *y ) const ; virtual wxString MacGetToolTipString( wxPoint &where ) ; // simple accessors // ---------------- // WXHWND GetHWND() const { return m_hWnd; } // void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; } virtual WXWidget GetHandle() const { return (WXWidget) NULL ; } bool GetUseCtl3D() const { return m_useCtl3D; } bool GetTransparentBackground() const { return m_backgroundTransparent; } void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; } // event handlers // -------------- void OnSetFocus(wxFocusEvent& event) ; void OnNcPaint(wxNcPaintEvent& event); void OnEraseBackground(wxEraseEvent& event); void OnIdle(wxIdleEvent& event); void MacOnScroll(wxScrollEvent&event ) ; bool AcceptsFocus() const ; public: // For implementation purposes - sometimes decorations make the client area // smaller virtual wxPoint GetClientAreaOrigin() const; wxWindowMac *FindItem(long id) const; wxWindowMac *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const; // Make a Windows extended style from the given wxWindows window style static WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE); // Determine whether 3D effects are wanted WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const; // MSW only: TRUE if this control is part of the main control virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; }; #if WXWIN_COMPATIBILITY wxObject *GetChild(int number) const; virtual void MSWDeviceToLogical(float *x, float *y) const; #endif // WXWIN_COMPATIBILITY // Setup background and foreground colours correctly virtual void SetupColours(); #if WXWIN_COMPATIBILITY void SetShowing(bool show) { (void)Show(show); } bool IsUserEnabled() const { return IsEnabled(); } #endif // WXWIN_COMPATIBILITY public : static bool MacGetWindowFromPoint( const wxPoint &point , wxWindowMac** outWin ) ; virtual bool MacGetWindowFromPointSub( const wxPoint &point , wxWindowMac** outWin ) ; virtual void MacRedraw( WXHRGN updatergn , long time , bool erase) ; virtual bool MacCanFocus() const { return true ; } virtual bool MacDispatchMouseEvent(wxMouseEvent& event ) ; virtual void MacPaintBorders( int left , int top ) ; WXWindow MacGetRootWindow() const ; wxTopLevelWindowMac* MacGetTopLevelWindow() const ; virtual WXWidget MacGetContainerForEmbedding() ; virtual long MacGetLeftBorderSize() const ; virtual long MacGetRightBorderSize() const ; virtual long MacGetTopBorderSize() const ; virtual long MacGetBottomBorderSize() const ; static long MacRemoveBordersFromStyle( long style ) ; virtual void MacSuperChangedPosition() ; virtual void MacTopLevelWindowChangedPosition() ; virtual void MacSuperShown( bool show ) ; virtual void MacSuperEnabled( bool enable ) ; bool MacIsReallyShown() const ; virtual void Update() ; // for compatibility void MacUpdateImmediately() { Update() ; } // virtual bool MacSetPortDrawingParams( const Point & localOrigin, const Rect & clipRect, WindowRef window , wxWindowMac* rootwin ) ; // virtual void MacGetPortParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindowMac** rootwin ) ; // virtual void MacGetPortClientParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindowMac** rootwin) ; const wxBrush& MacGetBackgroundBrush() ; const wxRegion& MacGetVisibleRegion() ; bool MacIsWindowScrollbar( const wxScrollBar* sb ) { return (m_hScrollBar == sb || m_vScrollBar == sb) ; } static wxWindowMac* s_lastMouseWindow ; private: protected: // RgnHandle m_macUpdateRgn ; // bool m_macEraseOnRedraw ; wxBrush m_macBackgroundBrush ; wxRegion m_macVisibleRegion ; int m_x ; int m_y ; int m_width ; int m_height ; wxScrollBar* m_hScrollBar ; wxScrollBar* m_vScrollBar ; wxString m_label ; void MacCreateScrollBars( long style ) ; void MacRepositionScrollBars() ; // additional (MSW specific) flags bool m_useCtl3D:1; // Using CTL3D for this control bool m_backgroundTransparent:1; bool m_mouseInWindow:1; bool m_doubleClickAllowed:1; bool m_winCaptured:1; // the size of one page for scrolling int m_xThumbSize; int m_yThumbSize; // WXHMENU m_hMenu; // Menu, if any // implement the base class pure virtuals virtual void DoClientToScreen( int *x, int *y ) const; virtual void DoScreenToClient( int *x, int *y ) const; virtual void DoGetPosition( int *x, int *y ) const; virtual void DoGetSize( int *width, int *height ) const; virtual void DoGetClientSize( int *width, int *height ) const; virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoSetClientSize(int width, int height); // move the window to the specified location and resize it: this is called // from both DoSetSize() and DoSetClientSize() and would usually just call // ::MoveWindow() except for composite controls which will want to arrange // themselves inside the given rectangle virtual void DoMoveWindow(int x, int y, int width, int height); #if wxUSE_TOOLTIPS virtual void DoSetToolTip( wxToolTip *tip ); #endif // wxUSE_TOOLTIPS private: // common part of all ctors void Init(); DECLARE_NO_COPY_CLASS(wxWindowMac) DECLARE_EVENT_TABLE() }; #endif // _WX_WINDOW_H_