///////////////////////////////////////////////////////////////////////////// // Name: wx/gtk/app.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling, Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GTKAPPH__ #define __GTKAPPH__ #ifdef __GNUG__ #pragma interface #endif #include "wx/frame.h" #include "wx/icon.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxApp; class wxLog; //----------------------------------------------------------------------------- // wxApp //----------------------------------------------------------------------------- class wxApp: public wxAppBase { public: wxApp(); virtual ~wxApp(); /* override for altering the way wxGTK intializes the GUI * (palette/visual/colorcube). under wxMSW, OnInitGui() does nothing by * default. when overriding this method, the code in it is likely to be * platform dependent, otherwise use OnInit(). */ virtual bool OnInitGui(); // override base class (pure) virtuals virtual int MainLoop(); virtual void ExitMainLoop(); virtual bool Initialized(); virtual bool Pending(); virtual void Dispatch(); virtual bool Yield(bool onlyIfNeeded = FALSE); virtual wxIcon GetStdIcon(int which) const; // implementation only from now on void OnIdle( wxIdleEvent &event ); bool SendIdleEvents(); bool SendIdleEvents( wxWindow* win ); static bool Initialize(); static bool InitialzeVisual(); static void CleanUp(); bool ProcessIdle(); void DeletePendingObjects(); #ifdef __WXDEBUG__ virtual void OnAssert(const wxChar *file, int line, const wxChar *msg); bool IsInAssert() const { return m_isInAssert; } #endif // __WXDEBUG__ bool m_initialized; gint m_idleTag; #if wxUSE_THREADS gint m_wakeUpTimerTag; #endif unsigned char *m_colorCube; // used by the the wxGLApp and wxGLCanvas class for GL-based X visual // selection; this is actually an XVisualInfo* void *m_glVisualInfo; private: // true if we're inside an assert modal dialog #ifdef __WXDEBUG__ bool m_isInAssert; #endif // __WXDEBUG__ DECLARE_DYNAMIC_CLASS(wxApp) DECLARE_EVENT_TABLE() }; int WXDLLEXPORT wxEntry( int argc, char *argv[] ); #endif // __GTKAPPH__