///////////////////////////////////////////////////////////////////////////// // Name: doc.h // Purpose: Document classes // Author: Julian Smart // Modified by: // Created: 12/07/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _STUDIO_DOC_H_ #define _STUDIO_DOC_H_ #include #include #include #include // base header of OGL, includes and adjusts wx/deprecated/setup.h #include "shapes.h" /* * A diagram document, which contains a diagram. */ class csDiagramDocument: public wxDocument { DECLARE_DYNAMIC_CLASS(csDiagramDocument) public: csDiagramDocument(); ~csDiagramDocument(); #if wxUSE_PROLOGIO bool OnSaveDocument(const wxString& file); bool OnOpenDocument(const wxString& file); #endif // wxUSE_PROLOGIO inline wxDiagram *GetDiagram() { return &m_diagram; } bool OnCloseDocument(); protected: csDiagram m_diagram; }; /* Do/Undo 30/7/98 1) We have a csCommandState, and in csDiagramCommand you have a list of these. This allows undo to work with several shapes at once. 2) Instead of storing info about each operation, e.g. separate pens, colours, etc., we simply use a copy of the shape. In csCommandState, we have a pointer to the actual shape in the canvas, m_currentShape. We also have wxShape* m_shapeState which stores the requested or previous state (depending on whether it's before the Do or after the Do. - In Do: save a temp copy of the old m_currentShape (i.e. the state just before it's changed). Change the data pointed to by m_currentShape to the new attributes stored in m_shapeState. Now assign the temp copy to m_shapeState, for use in Undo. wxShape* temp = m_currentShape->Copy(); // Take a copy of the current state m_currentShape->Set(m_shapeState); // Apply the new state (e.g. moving, changing colour etc.) delete m_shapeState; // Delete the previous 'old state'. m_shapeState = temp; // Remember the new 'old state'. */ class csCommandState; class csDiagramCommand: public wxCommand { friend class csCommandState; public: // Multi-purpose constructor for creating, deleting shapes csDiagramCommand(const wxString& name, csDiagramDocument *doc, csCommandState* onlyState = NULL); // Allow for the common case of just one state to change ~csDiagramCommand(); bool Do(); bool Undo(); // Add a state to the end of the list void AddState(csCommandState* state); // Insert a state at the beginning of the list void InsertState(csCommandState* state); // Schedule all lines connected to the states to be cut. void RemoveLines(); // Find the state that refers to this shape csCommandState* FindStateByShape(wxShape* shape); wxList& GetStates() const { return (wxList&) m_states; } protected: csDiagramDocument* m_doc; wxList m_states; }; class csCommandState: public wxObject { friend class csDiagramCommand; public: csCommandState(int cmd, wxShape* savedState, wxShape* shapeOnCanvas); ~csCommandState(); bool Do(); bool Undo(); inline void SetSavedState(wxShape *s) { m_savedState = s; } inline wxShape *GetSavedState() const { return m_savedState; } inline void SetShapeOnCanvas(wxShape *s) { m_shapeOnCanvas = s; } inline wxShape *GetShapeOnCanvas() const { return m_shapeOnCanvas; } protected: wxShape* m_savedState; // Previous state, for restoring on Undo wxShape* m_shapeOnCanvas; // The actual shape on the canvas csDiagramDocument* m_doc; int m_cmd; // These store the line ordering for the shapes at either end, // so an un-cut line can restore the ordering properly. Otherwise // it just adds the line at an arbitrary position. int m_linePositionFrom; int m_linePositionTo; }; #endif // _STUDIO_DOC_H_