///////////////////////////////////////////////////////////////////////////// // Name: bitmap.h // Purpose: wxBitmap class // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BITMAP_H_ #define _WX_BITMAP_H_ #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) #pragma interface "bitmap.h" #endif #include "wx/palette.h" // Bitmap class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBitmapHandler; class WXDLLEXPORT wxControl; class WXDLLEXPORT wxCursor; class WXDLLEXPORT wxDC; class WXDLLEXPORT wxIcon; class WXDLLEXPORT wxImage; class WXDLLEXPORT wxPixelDataBase; // A mask is a bitmap used for drawing bitmaps // it can be a monochrome bitmap or a multi-bit bitmap which transfers to alpha channels // transparently. class WXDLLEXPORT wxMask: public wxObject { DECLARE_DYNAMIC_CLASS(wxMask) DECLARE_NO_COPY_CLASS(wxMask) public: wxMask(); // Construct a mask from a bitmap and a colour indicating // the transparent area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating // the transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); // Implementation bool PointMasked(int x, int y); inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; } inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; } int GetDepth() const { return m_depth ; } void SetDepth( int depth ) { m_depth = depth ; } protected: WXHBITMAP m_maskBitmap; int m_depth ; }; enum { kMacBitmapTypeUnknownType , kMacBitmapTypeGrafWorld, kMacBitmapTypePict , kMacBitmapTypeIcon } ; class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData { DECLARE_NO_COPY_CLASS(wxBitmapRefData) friend class WXDLLEXPORT wxBitmap; friend class WXDLLEXPORT wxIcon; friend class WXDLLEXPORT wxCursor; public: wxBitmapRefData(); ~wxBitmapRefData(); public: int m_width; int m_height; int m_depth; bool m_ok; int m_numColors; #if wxUSE_PALETTE wxPalette m_bitmapPalette; #endif // wxUSE_PALETTE int m_quality; int m_bitmapType ; WXHMETAFILE m_hPict ; WXHBITMAP m_hBitmap; WXHICON m_hIcon ; wxMask * m_bitmapMask; // Optional mask bool m_hasAlpha; }; #define M_BITMAPDATA ((wxBitmapRefData *)m_refData) class WXDLLEXPORT wxBitmapHandler: public wxBitmapHandlerBase { public: wxBitmapHandler() { } virtual ~wxBitmapHandler(); virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); private: DECLARE_DYNAMIC_CLASS(wxBitmapHandler) }; #define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData()) class WXDLLEXPORT wxBitmap: public wxBitmapBase { DECLARE_DYNAMIC_CLASS(wxBitmap) friend class WXDLLEXPORT wxBitmapHandler; public: wxBitmap(); // Platform-specific // Copy constructors wxBitmap(const wxBitmap& bitmap) : wxBitmapBase() { Ref(bitmap); } // Initialize with raw data. wxBitmap(const char bits[], int width, int height, int depth = 1); // Initialize with XPM data bool CreateFromXpm(const char **bits); wxBitmap(const char **bits); wxBitmap(char **bits); // Load a file or resource wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE); // Constructor for generalised creation from data wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1); // If depth is omitted, will create a bitmap compatible with the display wxBitmap(int width, int height, int depth = -1); // Convert from wxImage: wxBitmap(const wxImage& image, int depth = -1); ~wxBitmap(); wxImage ConvertToImage() const; // get the given part of bitmap wxBitmap GetSubBitmap( const wxRect& rect ) const; virtual bool Create(int width, int height, int depth = -1); virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const; // copies the contents and mask of the given (colour) icon to the bitmap virtual bool CopyFromIcon(const wxIcon& icon); bool Ok() const; int GetWidth() const; int GetHeight() const; int GetDepth() const; int GetQuality() const; void SetWidth(int w); void SetHeight(int h); void SetDepth(int d); void SetQuality(int q); void SetOk(bool isOk); #if wxUSE_PALETTE wxPalette* GetPalette() const; void SetPalette(const wxPalette& palette); #endif // wxUSE_PALETTE wxMask *GetMask() const; void SetMask(wxMask *mask) ; int GetBitmapType() const; inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; } inline bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; } inline bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; } static void InitStandardHandlers(); // raw bitmap access support functions, for internal use only void *GetRawData(wxPixelDataBase& data, int bpp); void UngetRawData(wxPixelDataBase& data); void UseAlpha(); public: WXHBITMAP GetHBITMAP() const; inline WXHICON GetHICON() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hIcon : 0); } WXHMETAFILE GetPict(bool *created = NULL ) const; void SetHBITMAP(WXHBITMAP bmp); void SetHICON(WXHICON ico); void SetPict( WXHMETAFILE pict ) ; bool FreeResource(bool force = FALSE); }; #endif // _WX_BITMAP_H_