///////////////////////////////////////////////////////////////////////////// // Name: garbagec.h // Purpose: GarbageCollector class. // Author: Aleksandras Gluchovas (@Lithuania) // Modified by: // Created: ??/10/98 // RCS-ID: $Id$ // Copyright: (c) Aleksandras Gluchovas // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GARBAGEC_G__ #define __GARBAGEC_G__ #include "wx/list.h" #include "wx/fl/fldefs.h" struct GCItem { void* mpObj; wxList mRefs; // references to other nodes }; inline void* gc_node_to_obj( wxObjectList::compatibility_iterator pGCNode ) { return ( (GCItem*) (pGCNode->GetData()) )->mpObj; } /* This class implements an extremely slow but simple garbage collection algorithm. */ class WXDLLIMPEXP_FL GarbageCollector { protected: wxList mAllNodes; wxList mRegularLst; wxList mCycledLst; // Internal method for finding a node. wxNode* FindItemNode( void* pForObj ); // Internal method for resolving references. void ResolveReferences(); // Internal method for findind and freeing a node. wxNode* FindReferenceFreeItemNode(); // Remove references to this node. void RemoveReferencesToNode( wxNode* pItemNode ); // Destroys a list of items. void DestroyItemList( wxList& lst ); public: // Default constructor. GarbageCollector() {} // Destructor. virtual ~GarbageCollector(); // Prepare data for garbage collection. virtual void AddObject( void* pObj, int refCnt = 1 ); // Prepare data for garbage collection. virtual void AddDependency( void* pObj, void* pDependsOnObj ); // Executes garbage collection algorithm. virtual void ArrangeCollection(); // Accesses the results of the algorithm. wxList& GetRegularObjects(); // Get cycled objects. wxList& GetCycledObjects(); // Removes all data from the garbage collector. void Reset(); }; #endif /* __GARBAGEC_G__ */