///////////////////////////////////////////////////////////////////////////// // Name: bmpbuttn.h // Purpose: wxBitmapButton class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_BMPBUTTN_H_ #define _WX_BMPBUTTN_H_ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "bmpbuttn.h" #endif #include "wx/button.h" WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr; #define wxDEFAULT_BUTTON_MARGIN 4 class WXDLLEXPORT wxBitmapButton: public wxBitmapButtonBase { DECLARE_DYNAMIC_CLASS(wxBitmapButton) public: wxBitmapButton() { SetMargins(wxDEFAULT_BUTTON_MARGIN, wxDEFAULT_BUTTON_MARGIN); } wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr) { Create(parent, id, bitmap, pos, size, style, validator, name); } bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); virtual void SetBitmapLabel(const wxBitmap& bitmap); /* // TODO: Implementation virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item); virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel ); virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel ); virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg ); */ }; #endif // _WX_BMPBUTTN_H_