///////////////////////////////////////////////////////////////////////////// // Name: font.h // Purpose: interface of wxFont // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxFont @wxheader{font.h} A font is an object which determines the appearance of text. Fonts are used for drawing text to a device context, and setting the appearance of a window's text. This class uses @ref overview_trefcount "reference counting and copy-on-write" internally so that assignments between two instances of this class are very cheap. You can therefore use actual objects instead of pointers without efficiency problems. If an instance of this class is changed it will create its own data internally so that other instances, which previously shared the data using the reference counting, are not affected. You can retrieve the current system font settings with wxSystemSettings. wxSystemSettings @library{wxcore} @category{gdi} @stdobjects ::wxNullFont, ::wxNORMAL_FONT, ::wxSMALL_FONT, ::wxITALIC_FONT, ::wxSWISS_FONT @see @ref overview_wxfontoverview, wxDC::SetFont, wxDC::DrawText, wxDC::GetTextExtent, wxFontDialog, wxSystemSettings */ class wxFont : public wxGDIObject { public: //@{ /** Creates a font object with the specified attributes. @param pointSize Size in points. @param pixelSize Size in pixels: this is directly supported only under MSW currently where this constructor can be used directly, under other platforms a font with the closest size to the given one is found using binary search and the static New method must be used. @param family Font family, a generic way of referring to fonts without specifying actual facename. One of: wxFONTFAMILY_DEFAULT Chooses a default font. wxFONTFAMILY_DECORATIVE A decorative font. wxFONTFAMILY_ROMAN A formal, serif font. wxFONTFAMILY_SCRIPT A handwriting font. wxFONTFAMILY_SWISS A sans-serif font. wxFONTFAMILY_MODERN A fixed pitch font. wxFONTFAMILY_TELETYPE A teletype font. @param style One of wxFONTSTYLE_NORMAL, wxFONTSTYLE_SLANT and wxFONTSTYLE_ITALIC. @param weight Font weight, sometimes also referred to as font boldness. One of: wxFONTWEIGHT_NORMAL Normal font. wxFONTWEIGHT_LIGHT Light font. wxFONTWEIGHT_BOLD Bold font. @param underline The value can be @true or @false. At present this has an effect on Windows and Motif 2.x only. @param faceName An optional string specifying the actual typeface to be used. If it is an empty string, a default typeface will be chosen based on the family. @param encoding An encoding which may be one of wxFONTENCODING_SYSTEM Default system encoding. wxFONTENCODING_DEFAULT Default application encoding: this is the encoding set by calls to SetDefaultEncoding and which may be set to, say, KOI8 to create all fonts by default with KOI8 encoding. Initially, the default application encoding is the same as default system encoding. wxFONTENCODING_ISO8859_1...15 ISO8859 encodings. wxFONTENCODING_KOI8 The standard Russian encoding for Internet. wxFONTENCODING_CP1250...1252 Windows encodings similar to ISO8859 (but not identical). If the specified encoding isn't available, no font is created (see also font encoding overview). @remarks If the desired font does not exist, the closest match will be chosen. Under Windows, only scalable TrueType fonts are used. */ wxFont(); wxFont(const wxFont& font); wxFont(int pointSize, wxFontFamily family, int style, wxFontWeight weight, const bool underline = false, const wxString& faceName = "", wxFontEncoding encoding = wxFONTENCODING_DEFAULT); wxFont(const wxSize& pixelSize, wxFontFamily family, int style, wxFontWeight weight, const bool underline = false, const wxString& faceName = "", wxFontEncoding encoding = wxFONTENCODING_DEFAULT); //@} /** Destructor. See @ref overview_refcountdestruct "reference-counted object destruction" for more info. @remarks Although all remaining fonts are deleted when the application exits, the application should try to clean up all fonts itself. This is because wxWidgets cannot know if a pointer to the font object is stored in an application data structure, and there is a risk of double deletion. */ ~wxFont(); /** Returns the current application's default encoding. @see @ref overview_wxfontencodingoverview, SetDefaultEncoding() */ static wxFontEncoding GetDefaultEncoding(); /** Returns the typeface name associated with the font, or the empty string if there is no typeface information. @see SetFaceName() */ wxString GetFaceName() const; /** Gets the font family. See SetFamily() for a list of valid family identifiers. @see SetFamily() */ wxFontFamily GetFamily() const; /** Returns the platform-dependent string completely describing this font. Returned string is always non-empty. Note that the returned string is not meant to be shown or edited by the user: a typical use of this function is for serializing in string-form a wxFont object. @see SetNativeFontInfo(),GetNativeFontInfoUserDesc() */ wxString GetNativeFontInfoDesc() const; /** Returns a user-friendly string for this font object. Returned string is always non-empty. Some examples of the formats of returned strings (which are platform-dependent) are in SetNativeFontInfoUserDesc(). @see GetNativeFontInfoDesc() */ wxString GetNativeFontInfoUserDesc(); /** Gets the point size. @see SetPointSize() */ int GetPointSize() const; /** Gets the font style. See wxFont() for a list of valid styles. @see SetStyle() */ int GetStyle() const; /** Returns @true if the font is underlined, @false otherwise. @see SetUnderlined() */ bool GetUnderlined() const; /** Gets the font weight. See wxFont() for a list of valid weight identifiers. @see SetWeight() */ wxFontWeight GetWeight() const; /** Returns @true if the font is a fixed width (or monospaced) font, @false if it is a proportional one or font is invalid. */ bool IsFixedWidth() const; /** Returns @true if this object is a valid font, @false otherwise. */ bool IsOk() const; //@{ /** These functions take the same parameters as @ref ctor() wxFont constructor and return a new font object allocated on the heap. Using @c New() is currently the only way to directly create a font with the given size in pixels on platforms other than wxMSW. */ static wxFont* New(int pointSize, wxFontFamily family, int style, wxFontWeight weight, const bool underline = false, const wxString& faceName = "", wxFontEncoding encoding = wxFONTENCODING_DEFAULT); static wxFont* New(int pointSize, wxFontFamily family, int flags = wxFONTFLAG_DEFAULT, const wxString& faceName = "", wxFontEncoding encoding = wxFONTENCODING_DEFAULT); static wxFont* New(const wxSize& pixelSize, wxFontFamily family, int style, wxFontWeight weight, const bool underline = false, const wxString& faceName = "", wxFontEncoding encoding = wxFONTENCODING_DEFAULT); static wxFont* New(const wxSize& pixelSize, wxFontFamily family, int flags = wxFONTFLAG_DEFAULT, const wxString& faceName = "", wxFontEncoding encoding = wxFONTENCODING_DEFAULT); //@} /** Sets the default font encoding. @see @ref overview_wxfontencodingoverview, GetDefaultEncoding() */ static void SetDefaultEncoding(wxFontEncoding encoding); /** Sets the facename for the font. Returns @true if the given face name exists; @false otherwise. @param faceName A valid facename, which should be on the end-user's system. @remarks To avoid portability problems, don't rely on a specific face, but specify the font family instead or as well. A suitable font will be found on the end-user's system. If both the family and the facename are specified, wxWidgets will first search for the specific face, and then for a font belonging to the same family. @see GetFaceName(), SetFamily() */ bool SetFaceName(const wxString& faceName); /** Sets the font family. @param family One of: wxFONTFAMILY_DEFAULT Chooses a default font. wxFONTFAMILY_DECORATIVE A decorative font. wxFONTFAMILY_ROMAN A formal, serif font. wxFONTFAMILY_SCRIPT A handwriting font. wxFONTFAMILY_SWISS A sans-serif font. wxFONTFAMILY_MODERN A fixed pitch font. wxFONTFAMILY_TELETYPE A teletype font. @see GetFamily(), SetFaceName() */ void SetFamily(wxFontFamily family); /** Creates the font corresponding to the given native font description string and returns @true if the creation was successful. which must have been previously returned by GetNativeFontInfoDesc(). If the string is invalid, font is unchanged. This function is typically used for de-serializing a wxFont object previously saved in a string-form. @see SetNativeFontInfoUserDesc() */ bool SetNativeFontInfo(const wxString& info); /** Creates the font corresponding to the given native font description string and returns @true if the creation was successful. Unlike SetNativeFontInfo(), this function accepts strings which are user-friendly. Examples of accepted string formats are: Generic syntax Example on @b wxGTK2: @c [FACE-NAME] [bold] [oblique|italic] [POINTSIZE] Monospace bold 10 on @b wxMSW: @c [light|bold] [italic] [FACE-NAME] [POINTSIZE] [ENCODING] Tahoma 10 WINDOWS-1252 on @b wxMac: FIXME FIXME For more detailed information about the allowed syntaxes you can look at the documentation of the native API used for font-rendering (e.g. pango_font_description_from_string). @see SetNativeFontInfo() */ bool SetNativeFontInfoUserDesc(const wxString& info); /** Sets the point size. @param pointSize Size in points. @see GetPointSize() */ void SetPointSize(int pointSize); /** Sets the font style. @param style One of wxFONTSTYLE_NORMAL, wxFONTSTYLE_SLANT and wxFONTSTYLE_ITALIC. @see GetStyle() */ void SetStyle(int style); /** Sets underlining. @param underlining @true to underline, @false otherwise. @see GetUnderlined() */ void SetUnderlined(const bool underlined); /** Sets the font weight. @param weight One of: wxFONTWEIGHT_NORMAL Normal font. wxFONTWEIGHT_LIGHT Light font. wxFONTWEIGHT_BOLD Bold font. @see GetWeight() */ void SetWeight(wxFontWeight weight); /** Inequality operator. See @ref overview_refcountequality "reference-counted object comparison" for more info. */ bool operator !=(const wxFont& font); /** Assignment operator, using @ref overview_trefcount "reference counting". */ wxFont operator =(const wxFont& font); /** Equality operator. See @ref overview_refcountequality "reference-counted object comparison" for more info. */ bool operator ==(const wxFont& font); }; /** An empty wxFont. */ wxFont wxNullFont; /** FIXME */ wxFont wxNORMAL_FONT; /** FIXME */ wxFont wxSMALL_FONT; /** FIXME */ wxFont wxITALIC_FONT; /** FIXME */ wxFont wxSWISS_FONT; /** @class wxFontList @wxheader{gdicmn.h} A font list is a list containing all fonts which have been created. There is only one instance of this class: @b wxTheFontList. Use this object to search for a previously created font of the desired type and create it if not already found. In some windowing systems, the font may be a scarce resource, so it is best to reuse old resources if possible. When an application finishes, all fonts will be deleted and their resources freed, eliminating the possibility of 'memory leaks'. @library{wxcore} @category{gdi} @see wxFont */ class wxFontList : public wxList { public: /** Constructor. The application should not construct its own font list: use the object pointer @b wxTheFontList. */ wxFontList(); /** Finds a font of the given specification, or creates one and adds it to the list. See the @ref wxFont::ctor "wxFont constructor" for details of the arguments. */ wxFont* FindOrCreateFont(int point_size, int family, int style, int weight, bool underline = false, const wxString& facename = NULL, wxFontEncoding encoding = wxFONTENCODING_DEFAULT); }; // ============================================================================ // Global functions/macros // ============================================================================ /** @ingroup group_funcmacro_misc */ //@{ /** Converts string to a wxFont best represented by the given string. Returns @true on success. @see wxToString(const wxFont&) @header{wx/font.h} */ bool wxFromString(const wxString& string, wxFont* font); /** Converts the given wxFont into a string. @see wxFromString(const wxString&, wxFont*) @header{wx/font.h} */ wxString wxToString(const wxFont& font); //@}