///////////////////////////////////////////////////////////////////////////// // Name: validate.cpp // Purpose: wxWindows validator sample // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // See online help for an overview of validators. In general, a // validator transfers data between a control and a variable. // It may also test for validity of a string transferred to or // from a text control. All validators transfer data, but not // all test validity, so don't be confused by the name. #ifdef __GNUG__ # pragma implementation #endif // __GNUG__ // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ # pragma hdrstop #endif // __BORLANDC__ #ifndef WX_PRECOMP # include "wx/wx.h" #endif // WX_PRECOMP #include "validate.h" #include "wx/sizer.h" #include "wx/valgen.h" #include "wx/valtext.h" // ---------------------------------------------------------------------------- // Global data // ---------------------------------------------------------------------------- MyData g_data; wxString g_listbox_choices[] = {"one", "two", "three"}; wxString g_combobox_choices[] = {"yes", "no", "maybe"}; wxString g_radiobox_choices[] = {"green", "yellow", "red"}; // ---------------------------------------------------------------------------- // MyData // ---------------------------------------------------------------------------- MyData::MyData() { // This string will be passed to an alpha-only validator, which // will complain because spaces aren't alpha. Note that validation // is performed only when 'OK' is pressed. It would be nice to // enhance this so that validation would occur when the text // control loses focus. m_string = "Spaces are invalid here"; m_listbox_choices.Add(0); } // ---------------------------------------------------------------------------- // MyApp // ---------------------------------------------------------------------------- IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { // Create and display the main frame window. MyFrame *frame = new MyFrame((wxFrame *) NULL, "Validator Test", 50, 50, 300, 250); frame->Show(true); SetTopWindow(frame); return true; } // ---------------------------------------------------------------------------- // MyFrame // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(wxID_EXIT, MyFrame::OnQuit) EVT_MENU(VALIDATE_TEST_DIALOG, MyFrame::OnTestDialog) EVT_MENU(VALIDATE_TOGGLE_BELL, MyFrame::OnToggleBell) END_EVENT_TABLE() MyFrame::MyFrame(wxFrame *frame, const char *title, int x, int y, int w, int h) : wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h)), m_silent(true) { #ifdef __WXMSW__ SetIcon(wxIcon(_T("mondrian"))); #endif // __WXMSW__ // Create a listbox to display the validated data. m_listbox = new wxListBox(this, -1); m_listbox->Append(wxString(_T("Try 'File|Test' to see how validators work."))); wxMenu *file_menu = new wxMenu; file_menu->Append(VALIDATE_TEST_DIALOG, "&Test", "Demonstrate validators"); file_menu->Append(VALIDATE_TOGGLE_BELL, "&Bell on error", "Toggle bell on error", true); file_menu->AppendSeparator(); file_menu->Append(wxID_EXIT, "E&xit"); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, "File"); SetMenuBar(menu_bar); // All validators share a common (static) flag that controls // whether they beep on error. Here we turn it off: wxValidator::SetBellOnError(m_silent); file_menu->Check(VALIDATE_TOGGLE_BELL, !wxValidator::IsSilent()); CreateStatusBar(1); } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(true); } void MyFrame::OnTestDialog(wxCommandEvent& WXUNUSED(event)) { // The validators defined in the dialog implementation bind controls // and variables together. Values are transferred between them behind // the scenes, so here we don't have to query the controls for their // values. MyDialog dialog(this, "Validator demonstration"); // When the dialog is displayed, validators automatically transfer // data from variables to their corresponding controls. if ( dialog.ShowModal() == wxID_OK ) { // 'OK' was pressed, so controls that have validators are // automatically transferred to the variables we specified // when we created the validators. m_listbox->Clear(); m_listbox->Append(wxString(_T("string: ")) + g_data.m_string); for(unsigned int i = 0; i < g_data.m_listbox_choices.GetCount(); ++i) { int j = g_data.m_listbox_choices[i]; m_listbox->Append(wxString(_T("listbox choice(s): ")) + g_listbox_choices[j]); } wxString checkbox_state(g_data.m_checkbox_state ? _T("checked") : _T("unchecked")); m_listbox->Append(wxString(_T("checkbox: ")) + checkbox_state); m_listbox->Append(wxString(_T("combobox: ")) + g_data.m_combobox_choice); m_listbox->Append(wxString(_T("radiobox: ")) + g_radiobox_choices[g_data.m_radiobox_choice]); } } void MyFrame::OnToggleBell(wxCommandEvent& event) { m_silent = !m_silent; wxValidator::SetBellOnError(m_silent); event.Skip(); } // ---------------------------------------------------------------------------- // MyDialog // ---------------------------------------------------------------------------- MyDialog::MyDialog( wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size, const long WXUNUSED(style) ) : wxDialog(parent, VALIDATE_DIALOG_ID, title, pos, size, wxDEFAULT_DIALOG_STYLE|wxDIALOG_MODAL|wxRESIZE_BORDER) { // Sizers automatically ensure a workable layout. wxBoxSizer *mainsizer = new wxBoxSizer( wxVERTICAL ); wxFlexGridSizer *flexgridsizer = new wxFlexGridSizer(2, 2, 5, 5); // Create and add controls to sizers. Note that a member variable // of g_data is bound to each control upon construction. There is // currently no easy way to substitute a different validator or a // different transfer variable after a control has been constructed. // Pointers to some of these controls are saved in member variables // so that we can use them elsewhere, like this one. text = new wxTextCtrl(this, VALIDATE_TEXT, "", wxPoint(10, 10), wxSize(120, -1), 0, wxTextValidator(wxFILTER_ALPHA, &g_data.m_string)); flexgridsizer->Add(text); // This wxCheckBox* doesn't need to be assigned to any pointer // because we don't use it elsewhere--it can be anonymous. // We don't need any such pointer to query its state, which // can be gotten directly from g_data. flexgridsizer->Add(new wxCheckBox(this, VALIDATE_CHECK, "Sample checkbox", wxPoint(130, 10), wxSize(120, -1), 0, wxGenericValidator(&g_data.m_checkbox_state))); flexgridsizer->Add(new wxListBox((wxWindow*)this, VALIDATE_LIST, wxPoint(10, 30), wxSize(120, -1), 3, g_listbox_choices, wxLB_MULTIPLE, wxGenericValidator(&g_data.m_listbox_choices))); combobox = new wxComboBox((wxWindow*)this, VALIDATE_COMBO, "", wxPoint(130, 30), wxSize(120, -1), 3, g_combobox_choices, 0L, wxGenericValidator(&g_data.m_combobox_choice)); flexgridsizer->Add(combobox); mainsizer->Add(flexgridsizer, 1, wxGROW | wxALL, 10); mainsizer->Add(new wxRadioBox((wxWindow*)this, VALIDATE_RADIO, "Pick a color", wxPoint(10, 100), wxSize(-1, -1), 3, g_radiobox_choices, 1, wxRA_SPECIFY_ROWS, wxGenericValidator(&g_data.m_radiobox_choice)), 0, wxGROW | wxALL, 10); wxGridSizer *gridsizer = new wxGridSizer(2, 2, 5, 5); wxButton *ok_button = new wxButton(this, wxID_OK, "OK", wxPoint(250, 70), wxSize(80, 30)); ok_button->SetDefault(); gridsizer->Add(ok_button); gridsizer->Add(new wxButton(this, wxID_CANCEL, "Cancel", wxPoint(250, 100), wxSize(80, 30))); mainsizer->Add(gridsizer, 0, wxGROW | wxALL, 10); SetSizer(mainsizer); mainsizer->SetSizeHints(this); } bool MyDialog::TransferDataToWindow() { bool r = wxDialog::TransferDataToWindow(); // These function calls have to be made here, after the // dialog has been created. text->SetFocus(); combobox->SetSelection(0); return r; }