///////////////////////////////////////////////////////////////////////////// // Name: wx/osx/setup.h // Purpose: Configuration for the library // Author: Stefan Csomor // Modified by: Stefan Csomor // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SETUP_H_ #define _WX_SETUP_H_ /* --- start common options --- */ // ---------------------------------------------------------------------------- // global settings // ---------------------------------------------------------------------------- // define this to 0 when building wxBase library - this can also be done from // makefile/project file overriding the value here #ifndef wxUSE_GUI #define wxUSE_GUI 1 #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // compatibility settings // ---------------------------------------------------------------------------- // This setting determines the compatibility with 2.6 API: set it to 0 to // flag all cases of using deprecated functions. // // Default is 1 but please try building your code with 0 as the default will // change to 0 in the next version and the deprecated functions will disappear // in the version after it completely. // // Recommended setting: 0 (please update your code) #define WXWIN_COMPATIBILITY_2_6 0 // This setting determines the compatibility with 2.8 API: set it to 0 to // flag all cases of using deprecated functions. // // Default is 1 but please try building your code with 0 as the default will // change to 0 in the next version and the deprecated functions will disappear // in the version after it completely. // // Recommended setting: 0 (please update your code) #define WXWIN_COMPATIBILITY_2_8 1 // MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when // default system font is used for wxWindow::GetCharWidth/Height() instead of // the current font. // // Default is 0 // // Recommended setting: 0 #define wxDIALOG_UNIT_COMPATIBILITY 0 // ---------------------------------------------------------------------------- // debugging settings // ---------------------------------------------------------------------------- // wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no // need to define it here. You may do it for two reasons: either completely // disable/compile out the asserts in release version (then do it inside #ifdef // NDEBUG) or, on the contrary, enable more asserts, including the usually // disabled ones, in the debug build (then do it inside #ifndef NDEBUG) // // #ifdef NDEBUG // #define wxDEBUG_LEVEL 0 // #else // #define wxDEBUG_LEVEL 2 // #endif // wxHandleFatalExceptions() may be used to catch the program faults at run // time and, instead of terminating the program with a usual GPF message box, // call the user-defined wxApp::OnFatalException() function. If you set // wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. // // This setting is for Win32 only and can only be enabled if your compiler // supports Win32 structured exception handling (currently only VC++ does) // // Default is 1 // // Recommended setting: 1 if your compiler supports it. #define wxUSE_ON_FATAL_EXCEPTION 1 // Set this to 1 to be able to generate a human-readable (unlike // machine-readable minidump created by wxCrashReport::Generate()) stack back // trace when your program crashes using wxStackWalker // // Default is 1 if supported by the compiler. // // Recommended setting: 1, set to 0 if your programs never crash #define wxUSE_STACKWALKER 1 // Set this to 1 to compile in wxDebugReport class which allows you to create // and optionally upload to your web site a debug report consisting of back // trace of the crash (if wxUSE_STACKWALKER == 1) and other information. // // Default is 1 if supported by the compiler. // // Recommended setting: 1, it is compiled into a separate library so there // is no overhead if you don't use it #define wxUSE_DEBUGREPORT 1 // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features // as wxWidgets memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // // Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG // is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) // and if __NO_VC_CRTDBG__ is not defined. // The rest of the options in this section are obsolete and not supported, // enable them at your own risk. // If 1, enables wxDebugContext, for writing error messages to file, etc. If // __WXDEBUG__ is not defined, will still use the normal memory operators. // // Default is 0 // // Recommended setting: 0 #define wxUSE_DEBUG_CONTEXT 0 // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF* // __WXDEBUG__ is also defined. // // WARNING: this code may not work with all architectures, especially if // alignment is an issue. This switch is currently ignored for mingw / cygwin // // Default is 0 // // Recommended setting: 1 if you are not using a memory debugging tool, else 0 #define wxUSE_MEMORY_TRACING 0 // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors which is a common problem // especially if you use another library which also redefines the global new // and delete), set this to 0. // This switch is currently ignored for mingw / cygwin // // Default is 0 // // Recommended setting: 0 #define wxUSE_GLOBAL_MEMORY_OPERATORS 0 // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently // ignored for MinGW/Cygwin. // // Default is 0 // // Recommended setting: 0 #define wxUSE_DEBUG_NEW_ALWAYS 0 // ---------------------------------------------------------------------------- // Unicode support // ---------------------------------------------------------------------------- // These settings are obsolete: the library is always built in Unicode mode // now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if // absolutely necessary -- updating it is strongly recommended as the ANSI mode // will disappear completely in future wxWidgets releases. #ifndef wxUSE_UNICODE #define wxUSE_UNICODE 1 #endif // wxUSE_WCHAR_T is required by wxWidgets now, don't change. #define wxUSE_WCHAR_T 1 // ---------------------------------------------------------------------------- // global features // ---------------------------------------------------------------------------- // Compile library in exception-safe mode? If set to 1, the library will try to // behave correctly in presence of exceptions (even though it still will not // use the exceptions itself) and notify the user code about any unhandled // exceptions. If set to 0, propagation of the exceptions through the library // code will lead to undefined behaviour -- but the code itself will be // slightly smaller and faster. // // Note that like wxUSE_THREADS this option is automatically set to 0 if // wxNO_EXCEPTIONS is defined. // // Default is 1 // // Recommended setting: depends on whether you intend to use C++ exceptions // in your own code (1 if you do, 0 if you don't) #define wxUSE_EXCEPTIONS 1 // Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI // // Default is 0 // // Recommended setting: 0 (this is still work in progress...) #define wxUSE_EXTENDED_RTTI 0 // Support for message/error logging. This includes wxLogXXX() functions and // wxLog and derived classes. Don't set this to 0 unless you really know what // you are doing. // // Default is 1 // // Recommended setting: 1 (always) #define wxUSE_LOG 1 // Recommended setting: 1 #define wxUSE_LOGWINDOW 1 // Recommended setting: 1 #define wxUSE_LOGGUI 1 // Recommended setting: 1 #define wxUSE_LOG_DIALOG 1 // Support for command line parsing using wxCmdLineParser class. // // Default is 1 // // Recommended setting: 1 (can be set to 0 if you don't use the cmd line) #define wxUSE_CMDLINE_PARSER 1 // Support for multithreaded applications: if 1, compile in thread classes // (thread.h) and make the library a bit more thread safe. Although thread // support is quite stable by now, you may still consider recompiling the // library without it if you have no use for it - this will result in a // somewhat smaller and faster operation. // // Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset // to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in // build/msw/config.* file this value will have no effect. // // Default is 1 // // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 // If enabled, compiles wxWidgets streams classes // // wx stream classes are used for image IO, process IO redirection, network // protocols implementation and much more and so disabling this results in a // lot of other functionality being lost. // // Default is 1 // // Recommended setting: 1 as setting it to 0 disables many other things #define wxUSE_STREAMS 1 // Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf. // Note that if the system's implementation does not support positional // parameters, setting this to 1 forces the use of the wxWidgets implementation // of wxVsnprintf. The standard vsnprintf() supports positional parameters on // many Unix systems but usually doesn't under Windows. // // Positional parameters are very useful when translating a program since using // them in formatting strings allow translators to correctly reorder the // translated sentences. // // Default is 1 // // Recommended setting: 1 if you want to support multiple languages #define wxUSE_PRINTF_POS_PARAMS 1 // Enable the use of compiler-specific thread local storage keyword, if any. // This is used for wxTLS_XXX() macros implementation and normally should use // the compiler-provided support as it's simpler and more efficient, but must // not use it if wxWidgets is used in a dynamically loaded Win32 (i.e. using // LoadLibrary()/GetProcAddress()) as this triggers a bug in compiler TLS // support that results in crashes when any TLS variables are used. So if you // are building a Win32 DLL using wxWidgets that can be loaded dynamically, set // this to 0. // // Default is 1, but set to 0 if the scenario above is applicable. #define wxUSE_COMPILER_TLS 1 // ---------------------------------------------------------------------------- // Interoperability with the standard library. // ---------------------------------------------------------------------------- // Set wxUSE_STL to 1 to enable maximal interoperability with the standard // library, even at the cost of backwards compatibility. // // Default is 0 // // Recommended setting: 0 as the options below already provide a relatively // good level of interoperability and changing this option arguably isn't worth // diverging from the official builds of the library. #define wxUSE_STL 0 // This is not a real option but is used as the default value for // wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS. // // Currently the Digital Mars and Watcom compilers come without standard C++ // library headers by default, wxUSE_STD_STRING can be set to 1 if you do have // them (e.g. from STLPort). // // VC++ 5.0 does include standard C++ library headers, however they produce // many warnings that can't be turned off when compiled at warning level 4. #if defined(__DMC__) || defined(__WATCOMC__) \ || (defined(_MSC_VER) && _MSC_VER < 1200) #define wxUSE_STD_DEFAULT 0 #else #define wxUSE_STD_DEFAULT 1 #endif // Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<> // and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but // usually more limited) implementations are used which allows to avoid the // dependency on the C++ run-time library. // // Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't // support using standard containers and that VC6 needs non-default options for // such build to avoid getting "fatal error C1076: compiler limit : internal // heap limit reached; use /Zm to specify a higher limit" in its own standard // headers, so you need to ensure you do increase the heap size before enabling // this option for this compiler. // // Default is 0 for compatibility reasons. // // Recommended setting: 1 unless compatibility with the official wxWidgets // build and/or the existing code is a concern. #define wxUSE_STD_CONTAINERS 0 // Use standard C++ streams if 1 instead of wx streams in some places. If // disabled, wx streams are used everywhere and wxWidgets doesn't depend on the // standard streams library. // // Notice that enabling this does not replace wx streams with std streams // everywhere, in a lot of places wx streams are used no matter what. // // Default is 1 if compiler supports it. // // Recommended setting: 1 if you use the standard streams anyhow and so // dependency on the standard streams library is not a // problem #define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT // Enable minimal interoperability with the standard C++ string class if 1. // "Minimal" means that wxString can be constructed from std::string or // std::wstring but can't be implicitly converted to them. You need to enable // the option below for the latter. // // Default is 1 for most compilers. // // Recommended setting: 1 unless you want to ensure your program doesn't use // the standard C++ library at all. #define wxUSE_STD_STRING wxUSE_STD_DEFAULT // Make wxString as much interchangeable with std::[w]string as possible, in // particular allow implicit conversion of wxString to either of these classes. // This comes at a price (or a benefit, depending on your point of view) of not // allowing implicit conversion to "const char *" and "const wchar_t *". // // Because a lot of existing code relies on these conversions, this option is // disabled by default but can be enabled for your build if you don't care // about compatibility. // // Default is 0 if wxUSE_STL has its default value or 1 if it is enabled. // // Recommended setting: 0 to remain compatible with the official builds of // wxWidgets. #define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL // VC++ 4.2 and above allows and but you can't mix // them. Set this option to 1 to use , 0 to use . // // Note that newer compilers (including VC++ 7.1 and later) don't support // wxUSE_IOSTREAMH == 1 and so will be used anyhow. // // Default is 0. // // Recommended setting: 0, only set to 1 if you use a really old compiler #define wxUSE_IOSTREAMH 0 // ---------------------------------------------------------------------------- // non GUI features selection // ---------------------------------------------------------------------------- // Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit // integer which is implemented in terms of native 64 bit integers if any or // uses emulation otherwise. // // This class is required by wxDateTime and so you should enable it if you want // to use wxDateTime. For most modern platforms, it will use the native 64 bit // integers in which case (almost) all of its functions are inline and it // almost does not take any space, so there should be no reason to switch it // off. // // Recommended setting: 1 #define wxUSE_LONGLONG 1 // Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for // storing binary data in wxConfig on most platforms. // // Default is 1. // // Recommended setting: 1 (but can be safely disabled if you don't use it) #define wxUSE_BASE64 1 // Set this to 1 to be able to use wxEventLoop even in console applications // (i.e. using base library only, without GUI). This is mostly useful for // processing socket events but is also necessary to use timers in console // applications // // Default is 1. // // Recommended setting: 1 (but can be safely disabled if you don't use it) #define wxUSE_CONSOLE_EVENTLOOP 1 // Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level // POSIX functions for file access, wxFFile uses ANSI C stdio.h functions. // // Default is 1 // // Recommended setting: 1 (wxFile is highly recommended as it is required by // i18n code, wxFileConfig and others) #define wxUSE_FILE 1 #define wxUSE_FFILE 1 // Use wxFSVolume class providing access to the configured/active mount points // // Default is 1 // // Recommended setting: 1 (but may be safely disabled if you don't use it) #define wxUSE_FSVOLUME 1 // Use wxStandardPaths class which allows to retrieve some standard locations // in the file system // // Default is 1 // // Recommended setting: 1 (may be disabled to save space, but not much) #define wxUSE_STDPATHS 1 // use wxTextBuffer class: required by wxTextFile #define wxUSE_TEXTBUFFER 1 // use wxTextFile class: requires wxFile and wxTextBuffer, required by // wxFileConfig #define wxUSE_TEXTFILE 1 // i18n support: _() macro, wxLocale class. Requires wxTextFile. #define wxUSE_INTL 1 // Provide wxFoo_l() functions similar to standard foo() functions but taking // an extra locale parameter. // // Notice that this is fully implemented only for the systems providing POSIX // xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary // almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will // only work for the current user locale and "C" locale. You can use // wxHAS_XLOCALE_SUPPORT to test whether the full support is available. // // Default is 1 // // Recommended setting: 1 but may be disabled if you are writing programs // running only in C locale anyhow #define wxUSE_XLOCALE 1 // Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which // allow to manipulate dates, times and time intervals. wxDateTime replaces the // old wxTime and wxDate classes which are still provided for backwards // compatibility (and implemented in terms of wxDateTime). // // Note that this class is relatively new and is still officially in alpha // stage because some features are not yet (fully) implemented. It is already // quite useful though and should only be disabled if you are aiming at // absolutely minimal version of the library. // // Requires: wxUSE_LONGLONG // // Default is 1 // // Recommended setting: 1 #define wxUSE_DATETIME 1 // Set wxUSE_TIMER to 1 to compile wxTimer class // // Default is 1 // // Recommended setting: 1 #define wxUSE_TIMER 1 // Use wxStopWatch clas. // // Default is 1 // // Recommended setting: 1 (needed by wxSocket) #define wxUSE_STOPWATCH 1 // Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher // // Default is 1 // // Recommended setting: 1 #define wxUSE_FSWATCHER 1 // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes // which allow the application to store its settings in the persistent // storage. Setting this to 1 will also enable on-demand creation of the // global config object in wxApp. // // See also wxUSE_CONFIG_NATIVE below. // // Recommended setting: 1 #define wxUSE_CONFIG 1 // If wxUSE_CONFIG is 1, you may choose to use either the native config // classes under Windows (using .INI files under Win16 and the registry under // Win32) or the portable text file format used by the config classes under // Unix. // // Default is 1 to use native classes. Note that you may still use // wxFileConfig even if you set this to 1 - just the config object created by // default for the applications needs will be a wxRegConfig or wxIniConfig and // not wxFileConfig. // // Recommended setting: 1 #define wxUSE_CONFIG_NATIVE 1 // If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows // to connect/disconnect from the network and be notified whenever the dial-up // network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER. // // Default is 1. // // Recommended setting: 1 #define wxUSE_DIALUP_MANAGER 1 // Compile in classes for run-time DLL loading and function calling. // Required by wxUSE_DIALUP_MANAGER. // // This setting is for Win32 only // // Default is 1. // // Recommended setting: 1 #define wxUSE_DYNLIB_CLASS 1 // experimental, don't use for now #define wxUSE_DYNAMIC_LOADER 1 // Set to 1 to use socket classes #define wxUSE_SOCKETS 1 // Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS) // // Notice that currently setting this option under Windows will result in // programs which can only run on recent OS versions (with ws2_32.dll // installed) which is why it is disabled by default. // // Default is 1. // // Recommended setting: 1 if you need IPv6 support #define wxUSE_IPV6 0 // Set to 1 to enable virtual file systems (required by wxHTML) #define wxUSE_FILESYSTEM 1 // Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_ZIP 1 // Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_ARCHIVE 1 // Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM) #define wxUSE_FS_INET 1 // wxArchive classes for accessing archives such as zip and tar #define wxUSE_ARCHIVE_STREAMS 1 // Set to 1 to compile wxZipInput/OutputStream classes. #define wxUSE_ZIPSTREAM 1 // Set to 1 to compile wxTarInput/OutputStream classes. #define wxUSE_TARSTREAM 1 // Set to 1 to compile wxZlibInput/OutputStream classes. Also required by // wxUSE_LIBPNG #define wxUSE_ZLIB 1 // If enabled, the code written by Apple will be used to write, in a portable // way, float on the disk. See extended.c for the license which is different // from wxWidgets one. // // Default is 1. // // Recommended setting: 1 unless you don't like the license terms (unlikely) #define wxUSE_APPLE_IEEE 1 // Joystick support class #define wxUSE_JOYSTICK 1 // wxFontEnumerator class #define wxUSE_FONTENUM 1 // wxFontMapper class #define wxUSE_FONTMAP 1 // wxMimeTypesManager class #define wxUSE_MIMETYPE 1 // wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP // or wxURL you need to set this to 1. // // Default is 1. // // Recommended setting: 1 #define wxUSE_PROTOCOL 1 // The settings for the individual URL schemes #define wxUSE_PROTOCOL_FILE 1 #define wxUSE_PROTOCOL_FTP 1 #define wxUSE_PROTOCOL_HTTP 1 // Define this to use wxURL class. #define wxUSE_URL 1 // Define this to use native platform url and protocol support. // Currently valid only for MS-Windows. // Note: if you set this to 1, you can open ftp/http/gopher sites // and obtain a valid input stream for these sites // even when you set wxUSE_PROTOCOL_FTP/HTTP to 0. // Doing so reduces the code size. // // This code is experimental and subject to change. #define wxUSE_URL_NATIVE 0 // Support for wxVariant class used in several places throughout the library, // notably in wxDataViewCtrl API. // // Default is 1. // // Recommended setting: 1 unless you want to reduce the library size as much as // possible in which case setting this to 0 can gain up to 100KB. #define wxUSE_VARIANT 1 // Support for wxAny class, the successor for wxVariant. // // Default is 1. // // Recommended setting: 1 unless you want to reduce the library size by a small amount, // or your compiler cannot for some reason cope with complexity of templates used. #define wxUSE_ANY 1 // Support for regular expression matching via wxRegEx class: enable this to // use POSIX regular expressions in your code. You need to compile regex // library from src/regex to use it under Windows. // // Default is 0 // // Recommended setting: 1 if your compiler supports it, if it doesn't please // contribute us a makefile for src/regex for it #define wxUSE_REGEX 1 // wxSystemOptions class #define wxUSE_SYSTEM_OPTIONS 1 // wxSound class #define wxUSE_SOUND 1 // Use wxMediaCtrl // // Default is 1. // // Recommended setting: 1 #define wxUSE_MEDIACTRL 1 // Use wxWidget's XRC XML-based resource system. Recommended. // // Default is 1 // // Recommended setting: 1 (requires wxUSE_XML) #define wxUSE_XRC 1 // XML parsing classes. Note that their API will change in the future, so // using wxXmlDocument and wxXmlNode in your app is not recommended. // // Default is the same as wxUSE_XRC, i.e. 1 by default. // // Recommended setting: 1 (required by XRC) #define wxUSE_XML wxUSE_XRC // Use wxWidget's AUI docking system // // Default is 1 // // Recommended setting: 1 #define wxUSE_AUI 1 // Use wxWidget's Ribbon classes for interfaces // // Default is 1 // // Recommended setting: 1 #define wxUSE_RIBBON 1 // Use wxPropertyGrid. // // Default is 1 // // Recommended setting: 1 #define wxUSE_PROPGRID 1 // Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla. // // Default is 1 // // Recommended setting: 1 #define wxUSE_STC 1 // Use wxWidget's web viewing classes // // Default is 1 // // Recommended setting: 1 #define wxUSE_WEBVIEW 1 // Use the IE wxWebView backend // // Default is 1 on MSW // // Recommended setting: 1 #ifdef __WXMSW__ #define wxUSE_WEBVIEW_IE 1 #else #define wxUSE_WEBVIEW_IE 0 #endif // Use the WebKit wxWebView backend // // Default is 1 on GTK and OSX // // Recommended setting: 1 #if defined(__WXGTK__) || defined(__WXOSX__) #define wxUSE_WEBVIEW_WEBKIT 1 #else #define wxUSE_WEBVIEW_WEBKIT 0 #endif // Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced // 2D drawing API. (Still somewhat experimental) // // Please note that on Windows gdiplus.dll is loaded dynamically which means // that nothing special needs to be done as long as you don't use // wxGraphicsContext at all or only use it on XP and later systems but you // still do need to distribute it yourself for an application using // wxGraphicsContext to be runnable on pre-XP systems. // // Default is 1 except if you're using a non-Microsoft compiler under Windows // as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g. // mingw32) you may need to install the headers (and just the headers) // yourself. If you do, change the setting below manually. // // Recommended setting: 1 if supported by the compilation environment // notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is // included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined #ifdef _MSC_VER # if _MSC_VER >= 1310 // MSVC7.1+ comes with new enough Platform SDK, enable // wxGraphicsContext support for it # define wxUSE_GRAPHICS_CONTEXT 1 # else // MSVC 6 didn't include GDI+ headers so disable by default, enable it // here if you use MSVC 6 with a newer SDK # define wxUSE_GRAPHICS_CONTEXT 0 # endif #else // Disable support for other Windows compilers, enable it if your compiler // comes with new enough SDK or you installed the headers manually. // // Notice that this will be set by configure under non-Windows platforms // anyhow so the value there is not important. # define wxUSE_GRAPHICS_CONTEXT 0 #endif // Enable wxGraphicsContext implementation using Cairo library. // // This is not needed under Windows and detected automatically by configure // under other systems, however you may set this to 1 manually if you installed // Cairo under Windows yourself and prefer to use it instead the native GDI+ // implementation. // // Default is 0 // // Recommended setting: 0 #define wxUSE_CAIRO 0 // ---------------------------------------------------------------------------- // Individual GUI controls // ---------------------------------------------------------------------------- // You must set wxUSE_CONTROLS to 1 if you are using any controls at all // (without it, wxControl class is not compiled) // // Default is 1 // // Recommended setting: 1 (don't change except for very special programs) #define wxUSE_CONTROLS 1 // Support markup in control labels, i.e. provide wxControl::SetLabelMarkup(). // Currently markup is supported only by a few controls and only some ports but // their number will increase with time. // // Default is 1 // // Recommended setting: 1 (may be set to 0 if you want to save on code size) #define wxUSE_MARKUP 1 // wxPopupWindow class is a top level transient window. It is currently used // to implement wxTipWindow // // Default is 1 // // Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW) #define wxUSE_POPUPWIN 1 // wxTipWindow allows to implement the custom tooltips, it is used by the // context help classes. Requires wxUSE_POPUPWIN. // // Default is 1 // // Recommended setting: 1 (may be set to 0) #define wxUSE_TIPWINDOW 1 // Each of the settings below corresponds to one wxWidgets control. They are // all switched on by default but may be disabled if you are sure that your // program (including any standard dialogs it can show!) doesn't need them and // if you desperately want to save some space. If you use any of these you must // set wxUSE_CONTROLS as well. // // Default is 1 // // Recommended setting: 1 #define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl #define wxUSE_BANNERWINDOW 1 // wxBannerWindow #define wxUSE_BUTTON 1 // wxButton #define wxUSE_BMPBUTTON 1 // wxBitmapButton #define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl #define wxUSE_CHECKBOX 1 // wxCheckBox #define wxUSE_CHECKLISTBOX 1 // wxCheckListBox (requires wxUSE_OWNER_DRAWN) #define wxUSE_CHOICE 1 // wxChoice #define wxUSE_COLLPANE 1 // wxCollapsiblePane #define wxUSE_COLOURPICKERCTRL 1 // wxColourPickerCtrl #define wxUSE_COMBOBOX 1 // wxComboBox #define wxUSE_COMMANDLINKBUTTON 1 // wxCommandLinkButton #define wxUSE_DATAVIEWCTRL 1 // wxDataViewCtrl #define wxUSE_DATEPICKCTRL 1 // wxDatePickerCtrl #define wxUSE_DIRPICKERCTRL 1 // wxDirPickerCtrl #define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox #define wxUSE_FILECTRL 1 // wxFileCtrl #define wxUSE_FILEPICKERCTRL 1 // wxFilePickerCtrl #define wxUSE_FONTPICKERCTRL 1 // wxFontPickerCtrl #define wxUSE_GAUGE 1 // wxGauge #define wxUSE_HEADERCTRL 1 // wxHeaderCtrl #define wxUSE_HYPERLINKCTRL 1 // wxHyperlinkCtrl #define wxUSE_LISTBOX 1 // wxListBox #define wxUSE_LISTCTRL 1 // wxListCtrl #define wxUSE_RADIOBOX 1 // wxRadioBox #define wxUSE_RADIOBTN 1 // wxRadioButton #define wxUSE_RICHMSGDLG 1 // wxRichMessageDialog #define wxUSE_SCROLLBAR 1 // wxScrollBar #define wxUSE_SEARCHCTRL 1 // wxSearchCtrl #define wxUSE_SLIDER 1 // wxSlider #define wxUSE_SPINBTN 1 // wxSpinButton #define wxUSE_SPINCTRL 1 // wxSpinCtrl #define wxUSE_STATBOX 1 // wxStaticBox #define wxUSE_STATLINE 1 // wxStaticLine #define wxUSE_STATTEXT 1 // wxStaticText #define wxUSE_STATBMP 1 // wxStaticBitmap #define wxUSE_TEXTCTRL 1 // wxTextCtrl #define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl #define wxUSE_TOGGLEBTN 1 // requires wxButton #define wxUSE_TREECTRL 1 // wxTreeCtrl #define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR // below either wxStatusBar95 or a generic wxStatusBar will be used. // // Default is 1 // // Recommended setting: 1 #define wxUSE_STATUSBAR 1 // Two status bar implementations are available under Win32: the generic one // or the wrapper around native control. For native look and feel the native // version should be used. // // Default is 1 for the platforms where native status bar is supported. // // Recommended setting: 1 (there is no advantage in using the generic one) #define wxUSE_NATIVE_STATUSBAR 1 // wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar // classes at all. Otherwise, use the native toolbar class unless // wxUSE_TOOLBAR_NATIVE is 0. // // Default is 1 for all settings. // // Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE. #define wxUSE_TOOLBAR 1 #define wxUSE_TOOLBAR_NATIVE 1 // wxNotebook is a control with several "tabs" located on one of its sides. It // may be used to logically organise the data presented to the user instead of // putting everything in one huge dialog. It replaces wxTabControl and related // classes of wxWin 1.6x. // // Default is 1. // // Recommended setting: 1 #define wxUSE_NOTEBOOK 1 // wxListbook control is similar to wxNotebook but uses wxListCtrl instead of // the tabs // // Default is 1. // // Recommended setting: 1 #define wxUSE_LISTBOOK 1 // wxChoicebook control is similar to wxNotebook but uses wxChoice instead of // the tabs // // Default is 1. // // Recommended setting: 1 #define wxUSE_CHOICEBOOK 1 // wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of // the tabs // // Default is 1. // // Recommended setting: 1 #define wxUSE_TREEBOOK 1 // wxToolbook control is similar to wxNotebook but uses wxToolBar instead of // tabs // // Default is 1. // // Recommended setting: 1 #define wxUSE_TOOLBOOK 1 // wxTaskBarIcon is a small notification icon shown in the system toolbar or // dock. // // Default is 1. // // Recommended setting: 1 (but can be set to 0 if you don't need it) #define wxUSE_TASKBARICON 1 // wxGrid class // // Default is 1, set to 0 to cut down compilation time and binaries size if you // don't use it. // // Recommended setting: 1 // #define wxUSE_GRID 1 // wxMiniFrame class: a frame with narrow title bar // // Default is 1. // // Recommended setting: 1 (it doesn't cost almost anything) #define wxUSE_MINIFRAME 1 // wxComboCtrl and related classes: combobox with custom popup window and // not necessarily a listbox. // // Default is 1. // // Recommended setting: 1 but can be safely set to 0 except for wxUniv where it // it used by wxComboBox #define wxUSE_COMBOCTRL 1 // wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox // items. // // Default is 1. // // Recommended setting: 1 but can be safely set to 0, except where it is // needed as a base class for generic wxBitmapComboBox. #define wxUSE_ODCOMBOBOX 1 // wxBitmapComboBox is a combobox that can have images in front of text items. // // Default is 1. // // Recommended setting: 1 but can be safely set to 0 #define wxUSE_BITMAPCOMBOBOX 1 // wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items // up and down in it. It is also used as part of wxRearrangeDialog. // // Default is 1. // // Recommended setting: 1 but can be safely set to 0 (currently used only by // wxHeaderCtrl) #define wxUSE_REARRANGECTRL 1 // ---------------------------------------------------------------------------- // Miscellaneous GUI stuff // ---------------------------------------------------------------------------- // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) #define wxUSE_ACCEL 1 // Use the standard art provider. The icons returned by this provider are // embedded into the library as XPMs so disabling it reduces the library size // somewhat but this should only be done if you use your own custom art // provider returning the icons or never use any icons not provided by the // native art provider (which might not be implemented at all for some // platforms) or by the Tango icons provider (if it's not itself disabled // below). // // Default is 1. // // Recommended setting: 1 unless you use your own custom art provider. #define wxUSE_ARTPROVIDER_STD 1 // Use art provider providing Tango icons: this art provider has higher quality // icons than the default ones using smaller size XPM icons without // transparency but the embedded PNG icons add to the library size. // // Default is 1 under non-GTK ports. Under wxGTK the native art provider using // the GTK+ stock icons replaces it so it is normally not necessary. // // Recommended setting: 1 but can be turned off to reduce the library size. #define wxUSE_ARTPROVIDER_TANGO 1 // Hotkey support (currently Windows only) #define wxUSE_HOTKEY 1 // Use wxCaret: a class implementing a "cursor" in a text control (called caret // under Windows). // // Default is 1. // // Recommended setting: 1 (can be safely set to 0, not used by the library) #define wxUSE_CARET 1 // Use wxDisplay class: it allows enumerating all displays on a system and // their geometries as well as finding the display on which the given point or // window lies. // // Default is 1. // // Recommended setting: 1 if you need it, can be safely set to 0 otherwise #define wxUSE_DISPLAY 1 // Miscellaneous geometry code: needed for Canvas library #define wxUSE_GEOMETRY 1 // Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and // wxListCtrl. // // Default is 1. // // Recommended setting: 1 (set it to 0 if you don't use any of the controls // enumerated above, then this class is mostly useless too) #define wxUSE_IMAGLIST 1 // Use wxInfoBar class. // // Default is 1. // // Recommended setting: 1 (but can be disabled without problems as nothing // depends on it) #define wxUSE_INFOBAR 1 // Use wxMenu, wxMenuBar, wxMenuItem. // // Default is 1. // // Recommended setting: 1 (can't be disabled under MSW) #define wxUSE_MENUS 1 // Use wxNotificationMessage. // // wxNotificationMessage allows to show non-intrusive messages to the user // using balloons, banners, popups or whatever is the appropriate method for // the current platform. // // Default is 1. // // Recommended setting: 1 #define wxUSE_NOTIFICATION_MESSAGE 1 // wxRichToolTip is a customizable tooltip class which has more functionality // than the stock (but native, unlike this class) wxToolTip. // // Default is 1. // // Recommended setting: 1 (but can be safely set to 0 if you don't need it) #define wxUSE_RICHTOOLTIP 1 // Use wxSashWindow class. // // Default is 1. // // Recommended setting: 1 #define wxUSE_SASH 1 // Use wxSplitterWindow class. // // Default is 1. // // Recommended setting: 1 #define wxUSE_SPLITTER 1 // Use wxToolTip and wxWindow::Set/GetToolTip() methods. // // Default is 1. // // Recommended setting: 1 #define wxUSE_TOOLTIPS 1 // wxValidator class and related methods #define wxUSE_VALIDATORS 1 // Use reference counted ID management: this means that wxWidgets will track // the automatically allocated ids (those used when you use wxID_ANY when // creating a window, menu or toolbar item &c) instead of just supposing that // the program never runs out of them. This is mostly useful only under wxMSW // where the total ids range is limited to SHRT_MIN..SHRT_MAX and where // long-running programs can run into problems with ids reuse without this. On // the other platforms, where the ids have the full int range, this shouldn't // be necessary. #ifdef __WXMSW__ #define wxUSE_AUTOID_MANAGEMENT 1 #else #define wxUSE_AUTOID_MANAGEMENT 0 #endif // ---------------------------------------------------------------------------- // common dialogs // ---------------------------------------------------------------------------- // On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g. // file selector, printer dialog). Switching this off also switches off the // printing architecture and interactive wxPrinterDC. // // Default is 1 // // Recommended setting: 1 (unless it really doesn't work) #define wxUSE_COMMON_DIALOGS 1 // wxBusyInfo displays window with message when app is busy. Works in same way // as wxBusyCursor #define wxUSE_BUSYINFO 1 // Use single/multiple choice dialogs. // // Default is 1 // // Recommended setting: 1 (used in the library itself) #define wxUSE_CHOICEDLG 1 // Use colour picker dialog // // Default is 1 // // Recommended setting: 1 #define wxUSE_COLOURDLG 1 // wxDirDlg class for getting a directory name from user #define wxUSE_DIRDLG 1 // TODO: setting to choose the generic or native one // Use file open/save dialogs. // // Default is 1 // // Recommended setting: 1 (used in many places in the library itself) #define wxUSE_FILEDLG 1 // Use find/replace dialogs. // // Default is 1 // // Recommended setting: 1 (but may be safely set to 0) #define wxUSE_FINDREPLDLG 1 // Use font picker dialog // // Default is 1 // // Recommended setting: 1 (used in the library itself) #define wxUSE_FONTDLG 1 // Use wxMessageDialog and wxMessageBox. // // Default is 1 // // Recommended setting: 1 (used in the library itself) #define wxUSE_MSGDLG 1 // progress dialog class for lengthy operations #define wxUSE_PROGRESSDLG 1 // support for startup tips (wxShowTip &c) #define wxUSE_STARTUP_TIPS 1 // text entry dialog and wxGetTextFromUser function #define wxUSE_TEXTDLG 1 // number entry dialog #define wxUSE_NUMBERDLG 1 // splash screen class #define wxUSE_SPLASH 1 // wizards #define wxUSE_WIZARDDLG 1 // Compile in wxAboutBox() function showing the standard "About" dialog. // // Default is 1 // // Recommended setting: 1 but can be set to 0 to save some space if you don't // use this function #define wxUSE_ABOUTDLG 1 // wxFileHistory class // // Default is 1 // // Recommended setting: 1 #define wxUSE_FILE_HISTORY 1 // ---------------------------------------------------------------------------- // Metafiles support // ---------------------------------------------------------------------------- // Windows supports the graphics format known as metafile which is, though not // portable, is widely used under Windows and so is supported by wxWin (under // Windows only, of course). Win16 (Win3.1) used the so-called "Window // MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in // Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by // default, WMFs will be used under Win16 and EMFs under Win32. This may be // changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting // wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile // in any metafile related classes at all. // // Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS. // // Recommended setting: default or 0 for everything for portable programs. #define wxUSE_METAFILE 1 #define wxUSE_ENH_METAFILE 1 #define wxUSE_WIN_METAFILES_ALWAYS 0 // ---------------------------------------------------------------------------- // Big GUI components // ---------------------------------------------------------------------------- // Set to 0 to disable MDI support. // // Requires wxUSE_NOTEBOOK under platforms other than MSW. // // Default is 1. // // Recommended setting: 1, can be safely set to 0. #define wxUSE_MDI 1 // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture // // Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code #define wxUSE_PRINTING_ARCHITECTURE 1 // wxHTML sublibrary allows to display HTML in wxWindow programs and much, // much more. // // Default is 1. // // Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a // smaller library. #define wxUSE_HTML 1 // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL // headers and libraries to be able to compile the library with wxUSE_GLCANVAS // set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the // list of libraries used to link your application (although this is done // implicitly for Microsoft Visual C++ users). // // Default is 1 unless the compiler is known to ship without the necessary // headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE). // // Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0 // otherwise. #define wxUSE_GLCANVAS 1 // wxRichTextCtrl allows editing of styled text. // // Default is 1. // // Recommended setting: 1, set to 0 if you want compile a // smaller library. #define wxUSE_RICHTEXT 1 // ---------------------------------------------------------------------------- // Data transfer // ---------------------------------------------------------------------------- // Use wxClipboard class for clipboard copy/paste. // // Default is 1. // // Recommended setting: 1 #define wxUSE_CLIPBOARD 1 // Use wxDataObject and related classes. Needed for clipboard and OLE drag and // drop // // Default is 1. // // Recommended setting: 1 #define wxUSE_DATAOBJ 1 // Use wxDropTarget and wxDropSource classes for drag and drop (this is // different from "built in" drag and drop in wxTreeCtrl which is always // available). Requires wxUSE_DATAOBJ. // // Default is 1. // // Recommended setting: 1 #define wxUSE_DRAG_AND_DROP 1 // Use wxAccessible for enhanced and customisable accessibility. // Depends on wxUSE_OLE. // // Default is 0. // // Recommended setting (at present): 0 #define wxUSE_ACCESSIBILITY 0 // ---------------------------------------------------------------------------- // miscellaneous settings // ---------------------------------------------------------------------------- // wxSingleInstanceChecker class allows to verify at startup if another program // instance is running. // // Default is 1 // // Recommended setting: 1 (the class is tiny, disabling it won't save much // space) #define wxUSE_SNGLINST_CHECKER 1 #define wxUSE_DRAGIMAGE 1 #define wxUSE_IPC 1 // 0 for no interprocess comms #define wxUSE_HELP 1 // 0 for no help facility // Should we use MS HTML help for wxHelpController? If disabled, neither // wxCHMHelpController nor wxBestHelpController are available. // // Default is 1 under MSW, 0 is always used for the other platforms. // // Recommended setting: 1, only set to 0 if you have trouble compiling // wxCHMHelpController (could be a problem with really ancient compilers) #define wxUSE_MS_HTML_HELP 1 // Use wxHTML-based help controller? #define wxUSE_WXHTML_HELP 1 #define wxUSE_CONSTRAINTS 1 // 0 for no window layout constraint system #define wxUSE_SPLINES 1 // 0 for no splines #define wxUSE_MOUSEWHEEL 1 // Include mouse wheel support // Compile wxUIActionSimulator class? #define wxUSE_UIACTIONSIMULATOR 1 // ---------------------------------------------------------------------------- // wxDC classes for various output formats // ---------------------------------------------------------------------------- // Set to 1 for PostScript device context. #define wxUSE_POSTSCRIPT 0 // Set to 1 to use font metric files in GetTextExtent #define wxUSE_AFM_FOR_POSTSCRIPT 1 // Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows // to create files in SVG (Scalable Vector Graphics) format. #define wxUSE_SVG 1 // Should wxDC provide SetTransformMatrix() and related methods? // // Default is 1 but can be set to 0 if this functionality is not used. Notice // that currently only wxMSW supports this so setting this to 0 doesn't change // much for non-MSW platforms (although it will still save a few bytes // probably). // // Recommended setting: 1. #define wxUSE_DC_TRANSFORM_MATRIX 1 // ---------------------------------------------------------------------------- // image format support // ---------------------------------------------------------------------------- // wxImage supports many different image formats which can be configured at // compile-time. BMP is always supported, others are optional and can be safely // disabled if you don't plan to use images in such format sometimes saving // substantial amount of code in the final library. // // Some formats require an extra library which is included in wxWin sources // which is mentioned if it is the case. // Set to 1 for wxImage support (recommended). #define wxUSE_IMAGE 1 // Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB. #define wxUSE_LIBPNG 1 // Set to 1 for JPEG format support (requires libjpeg) #define wxUSE_LIBJPEG 1 // Set to 1 for TIFF format support (requires libtiff) #define wxUSE_LIBTIFF 1 // Set to 1 for TGA format support (loading only) #define wxUSE_TGA 1 // Set to 1 for GIF format support #define wxUSE_GIF 1 // Set to 1 for PNM format support #define wxUSE_PNM 1 // Set to 1 for PCX format support #define wxUSE_PCX 1 // Set to 1 for IFF format support (Amiga format) #define wxUSE_IFF 0 // Set to 1 for XPM format support #define wxUSE_XPM 1 // Set to 1 for MS Icons and Cursors format support #define wxUSE_ICO_CUR 1 // Set to 1 to compile in wxPalette class #define wxUSE_PALETTE 1 // ---------------------------------------------------------------------------- // wxUniversal-only options // ---------------------------------------------------------------------------- // Set to 1 to enable compilation of all themes, this is the default #define wxUSE_ALL_THEMES 1 // Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES // is unset, if it is set these options are not used; notice that metal theme // uses Win32 one #define wxUSE_THEME_GTK 0 #define wxUSE_THEME_METAL 0 #define wxUSE_THEME_MONO 0 #define wxUSE_THEME_WIN32 0 /* --- end common options --- */ // ---------------------------------------------------------------------------- // Unix-specific options settings // ---------------------------------------------------------------------------- // use wxSelectDispatcher class #define wxUSE_SELECT_DISPATCHER 1 // use wxEpollDispatcher class (Linux only) #define wxUSE_EPOLL_DISPATCHER 0 /* Use GStreamer for Unix. Default is 0 as this requires a lot of dependencies which might not be available. Recommended setting: 1 (wxMediaCtrl won't work by default without it). */ #define wxUSE_GSTREAMER 0 // ---------------------------------------------------------------------------- // Mac-specific settings // ---------------------------------------------------------------------------- #undef wxUSE_GRAPHICS_CONTEXT #define wxUSE_GRAPHICS_CONTEXT 1 // things not implemented under Mac #undef wxUSE_STACKWALKER #define wxUSE_STACKWALKER 0 // wxWebKit is a wrapper for Apple's WebKit framework, use it if you want to // embed the Safari browser control // 0 by default because of Jaguar compatibility problems #define wxUSE_WEBKIT 1 // Set to 0 for no libmspack #define wxUSE_LIBMSPACK 0 // native toolbar does support embedding controls, but not complex panels, please test #define wxOSX_USE_NATIVE_TOOLBAR 1 // make sure we have the proper dispatcher for the console event loop #define wxUSE_SELECT_DISPATCHER 1 #define wxUSE_EPOLL_DISPATCHER 0 #endif // _WX_SETUP_H_