///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/setup.h // Purpose: Configuration for the library // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_SETUP_H_ #define _WX_SETUP_H_ // ---------------------------------------------------------------------------- // global settings // ---------------------------------------------------------------------------- // define this to 0 when building wxBase library - this can also be done from // makefile/project file overriding the value here #ifndef wxUSE_GUI #define wxUSE_GUI 1 #endif // wxUSE_GUI // ---------------------------------------------------------------------------- // compatibility settings // ---------------------------------------------------------------------------- // This setting determines the compatibility with 1.68 API: // Level 0: no backward compatibility, all new features // Level 1: some extra methods are defined for compatibility. // // Default is 0. // // Recommended setting: 0 (in fact the compatibility code is now very minimal // so there is little advantage to setting it to 1. #define WXWIN_COMPATIBILITY 0 // in wxMSW version 2.1.11 and earlier, wxIcon always derives from wxBitmap, // but this is very dangerous because you can mistakenly pass an icon instead // of a bitmap to a function taking "const wxBitmap&" - which will *not* work // because an icon is not a valid bitmap // // Starting from 2.1.12, you have the choice under this backwards compatible // behaviour (your code will still compile, but probably won't behave as // expected!) and not deriving wxIcon class from wxBitmap, but providing a // conversion ctor wxBitmap(const wxIcon&) instead. // // Recommended setting: 0 #define wxICON_IS_BITMAP 0 // ---------------------------------------------------------------------------- // debugging settings // ---------------------------------------------------------------------------- // Generic comment about debugging settings: they are very useful if you don't // use any other memory leak detection tools such as Purify/BoundsChecker, but // are probably redundant otherwise. Also, Visual C++ CRT has the same features // as wxWindows memory debugging subsystem built in since version 5.0 and you // may prefer to use it instead of built in memory debugging code because it is // faster and more fool proof. // // Using VC++ CRT memory debugging is enabled by default in debug mode // (__WXDEBUG__) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0) // and if __NO_VC_CRTDBG__ is not defined. // If 1, enables wxDebugContext, for writing error messages to file, etc. If // __WXDEBUG__ is not defined, will still use normal memory operators. It's // recommended to set this to 1, since you may well need to output an error log // in a production version (or non-debugging beta). // // Default is 1. // // Recommended setting: 1 but see comment above #define wxUSE_DEBUG_CONTEXT 1 // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF* // __WXDEBUG__ is also defined. // // WARNING: this code may not work with all architectures, especially if // alignment is an issue. This switch is currently ignored for mingw / cygwin // // Default is 1 // // Recommended setting: 1 but see comment in the beginning of this section #define wxUSE_MEMORY_TRACING 1 // In debug mode, cause new and delete to be redefined globally. // If this causes problems (e.g. link errors), set this to 0. // This switch is currently ignored for mingw / cygwin // // Default is 1 // // Recommended setting: 1 but see comment in the beginning of this section #define wxUSE_GLOBAL_MEMORY_OPERATORS 1 // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If // this causes problems (e.g. link errors), set this to 0. You may need to set // this to 0 if using templates (at least for VC++). This switch is currently // ignored for mingw / cygwin // // Default is 1 // // Recommended setting: 1 but see comment in the beginning of this section #define wxUSE_DEBUG_NEW_ALWAYS 1 // wxHandleFatalExceptions() may be used to catch the program faults at run // time and, instead of terminating the program with a usual GPF message box, // call the user-defined wxApp::OnFatalException() function. If you set // wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work. // // This setting is for Win32 only and can only be enabled if your compiler // supports Win32 structured exception handling (currently only VC++ does) // // Default is 1 // // Recommended setting: 1 if your compiler supports it. #ifdef _MSC_VER #define wxUSE_ON_FATAL_EXCEPTION 1 #else #define wxUSE_ON_FATAL_EXCEPTION 0 #endif // ---------------------------------------------------------------------------- // Unicode support // ---------------------------------------------------------------------------- // Set wxUSE_UNICODE to 1 to compile wxWindows in Unicode mode: wxChar will be // defined as wchar_t, wxString will use Unicode internally. If you set this // to 1, you must use wxT() macro for all literal strings in the program. // // Unicode is currently only fully supported under Windows NT/2000 (Windows 9x // doesn't support it and the programs compiled in Unicode mode will not run // under 9x). // // Default is 0 // // Recommended setting: 0 (unless you only plan to use Windows NT/2000) #define wxUSE_UNICODE 0 // Setting wxUSE_WCHAR_T to 1 gives you some degree of Unicode support without // compiling the program in Unicode mode. More precisely, it will be possible // to construct wxString from a wide (Unicode) string and convert any wxString // to Unicode. // // Default is 1 // // Recommended setting: 1 #define wxUSE_WCHAR_T 1 // ---------------------------------------------------------------------------- // global features // ---------------------------------------------------------------------------- // Support for message/error logging. This includes wxLogXXX() functions and // wxLog and derived classes. Don't set this to 0 unless you really know what // you are doing. // // Default is 1 // // Recommended setting: 1 (always) #define wxUSE_LOG 1 // Support for multithreaded applications: if 1, compile in thread classes // (thread.h) and make the library a bit more thread safe. Although thread // support is quite stable by now, you may still consider recompiling the // library without it if you have no use for it - this will result in a // somewhat smaller and faster operation. // // This is ignored under Win16, threads are only supported under Win32. // // Default is 1 // // Recommended setting: 0 unless you do plan to develop MT applications #define wxUSE_THREADS 1 // If enabled (1), compiles wxWindows streams classes #define wxUSE_STREAMS 1 // Use standard C++ streams if 1. If 0, use wxWin streams implementation. #define wxUSE_STD_IOSTREAM 0 // Use serialization (requires utils/serialize) #define wxUSE_SERIAL 0 // ---------------------------------------------------------------------------- // non GUI features selection // ---------------------------------------------------------------------------- // Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit // integer which is implemented in terms of native 64 bit integers if any or // uses emulation otherwise. // // This class is required by wxDateTime and so you should enable it if you want // to use wxDateTime. For most modern platforms, it will use the native 64 bit // integers in which case (almost) all of its functions are inline and it // almost does not take any space, so there should be no reason to switch it // off. // // Recommended setting: 1 #define wxUSE_LONGLONG 1 // Set wxUSE_TIMEDATE to 1 to compile the wxDateTime and related classes which // allow to manipulate dates, times and time intervals. wxDateTime replaces the // old wxTime and wxDate classes which are still provided for backwards // compatibility (and implemented in terms of wxDateTime). // // Note that this class is relatively new and is still officially in alpha // stage because some features are not yet (fully) implemented. It is already // quite useful though and should only be disabled if you are aiming at // absolutely minimal version of the library. // // Requires: wxUSE_LONGLONG // // Recommended setting: 1 #define wxUSE_TIMEDATE 1 // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes // which allow the application to store its settings in the persistent // storage. Setting this to 1 will also enable on-demand creation of the // global config object in wxApp. // // See also wxUSE_CONFIG_NATIVE below. // // Recommended setting: 1 #define wxUSE_CONFIG 1 // If wxUSE_CONFIG is 1, you may choose to use either the native config // classes under Windows (using .INI files under Win16 and the registry under // Win32) or the portable text file format used by the config classes under // Unix. // // Default is 1 to use native classes. Note that you may still use // wxFileConfig even if you set this to 1 - just the config object created by // default for the applications needs will be a wxRegConfig or wxIniConfig and // not wxFileConfig. // // Recommended setting: 1 #define wxUSE_CONFIG_NATIVE 1 // If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows // to connect/disconnect from the network and be notified whenever the dial-up // network connection is established/terminated. // // Default is 1. // // Recommended setting: 1 #define wxUSE_DIALUP_MANAGER 1 // Compile in wxLibrary class for run-time DLL loading and function calling // // This setting is for Win32 only // // Default is 1. // // Recommended setting: 1 #define wxUSE_DYNLIB_CLASS 1 // Set to 1 to use socket classes #define wxUSE_SOCKETS 1 // Set to 1 to enable virtual file systems // (needed by wxHTML) #define wxUSE_FILESYSTEM 1 #define wxUSE_FS_ZIP 1 #define wxUSE_FS_INET 1 // input stream for reading from zip archives #define wxUSE_ZIPSTREAM 1 #define wxUSE_APPLE_IEEE 1 // if enabled, the float codec written by Apple // will be used to write, in a portable way, // float on the disk // use wxFile class - required by i18n code, wxConfig and others - recommended #define wxUSE_FILE 1 // use wxTextFile class: requires wxFile, required by wxConfig #define wxUSE_TEXTFILE 1 // i18n support: _() macro, wxLocale class. Requires wxFile #define wxUSE_INTL 1 #define wxUSE_DYNAMIC_CLASSES 1 // If 1, enables provision of run-time type information. // NOW MANDATORY: don't change. // ---------------------------------------------------------------------------- // Optional controls // ---------------------------------------------------------------------------- // wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar // classes at all. Otherwise, use the native toolbar class unless // wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which // supports some features which might not be supported by the native wxToolBar // class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1. // // Default is 1 for all settings. // // Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for // wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility). #define wxUSE_TOOLBAR 1 #define wxUSE_TOOLBAR_NATIVE 1 #define wxUSE_TOOLBAR_SIMPLE 1 // wxNotebook is a control with several "tabs" located on one of its sides. It // may be used ot logically organise the data presented to the user instead of // putting everything in one huge dialog. It replaces wxTabControl and related // classes of wxWin 1.6x. // // Default is 1. // // Recommended setting: 1 #define wxUSE_NOTEBOOK 1 // The corresponding controls will be compiled in if wxUSE_ is set to // 1 and not compiled into the library otherwise. // // Default is 1 for everything. // // Recommended setting: 1 (library might fail to compile for some combinations // of disabled controls) #define wxUSE_CARET 1 #define wxUSE_CHECKBOX 1 #define wxUSE_CHECKLISTBOX 1 #define wxUSE_CHOICE 1 #define wxUSE_COMBOBOX 1 #define wxUSE_GAUGE 1 #define wxUSE_LISTBOX 1 #define wxUSE_RADIOBOX 1 #define wxUSE_RADIOBTN 1 #define wxUSE_SASH 1 // wxSashWindow #define wxUSE_SCROLLBAR 1 #define wxUSE_SLIDER 1 #define wxUSE_SPINBTN 1 #define wxUSE_SPINCTRL 1 #define wxUSE_STATLINE 1 #define wxUSE_STATUSBAR 1 #define wxUSE_TOOLTIPS 1 // wxToolTip and wxWindow::SetToolTip() // Two status bar implementations are available under Win32: the generic one // or the wrapper around native control. For native look and feel the native // version should be used. // // Default is 1. // // Recommended setting: 1 #define wxUSE_NATIVE_STATUSBAR 1 // this setting is obsolete, value is ignored #define wxUSE_BUTTONBAR 1 // wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and // the new, much imporved and enhanced version. The new version is backwards // compatible with the old one and should be used whenever possible, i.e. if // you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too. // // Default is 1 for both options. // // Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using // wxGrid and 100% backwards compatible (with all old wxGrid quirks) is // essential. // // WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit. #define wxUSE_GRID 1 #define wxUSE_NEW_GRID 1 // wxValidator class and related methods #define wxUSE_VALIDATORS 1 // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar) #define wxUSE_ACCEL 1 // ---------------------------------------------------------------------------- // common dialogs // ---------------------------------------------------------------------------- // Define 1 to use generic dialogs in Windows, even though they duplicate // native common dialog (e.g. wxColourDialog). This is mainly useful for // testing. // // Default is 0 // // Recommended setting: 0 #define wxUSE_GENERIC_DIALOGS_IN_MSW 0 // On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g. // file selector, printer dialog). Switching this off also switches off the // printing architecture and interactive wxPrinterDC. // // Default is 1 // // Recommended setting: 1 (unless it really doesn't work) #define wxUSE_COMMON_DIALOGS 1 // text entry dialog and wxGetTextFromUser function #define wxUSE_TEXTDLG 1 // progress dialog class for lengthy operations #define wxUSE_PROGRESSDLG 1 // wxBusyInfo displays window with message when app is busy. Works in same way // as wxBusyCursor #define wxUSE_BUSYINFO 1 // wxDirDlg class for getting a directory name from user #define wxUSE_DIRDLG 1 // support for startup tips (wxShowTip &c) #define wxUSE_STARTUP_TIPS 1 // ---------------------------------------------------------------------------- // Metafiles support // ---------------------------------------------------------------------------- // Windows supports the graphics format known as metafile which is, though not // portable, is widely used under Windows and so is supported by wxWin (under // Windows only, of course). Win16 (Win3.1) used the so-called "Window // MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in // Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by // default, WMFs will be used under Win16 and EMFs under Win32. This may be // changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting // wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile // in any metafile related classes at all. // // Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS. // // Recommended setting: default or 0 for everything for portable programs. #define wxUSE_METAFILE 1 #define wxUSE_ENH_METAFILE 1 #define wxUSE_WIN_METAFILES_ALWAYS 0 // ---------------------------------------------------------------------------- // Big GUI components // ---------------------------------------------------------------------------- // Set to 0 to disable document/view architecture #define wxUSE_DOC_VIEW_ARCHITECTURE 1 // Set to 0 to disable MDI document/view architecture #define wxUSE_MDI_ARCHITECTURE 1 // Set to 0 to disable print/preview architecture code #define wxUSE_PRINTING_ARCHITECTURE 1 // wxHTML sublibrary allows to display HTML in wxWindow programs and much, // much more. // // Default is 1. // // Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a // smaller library. #define wxUSE_HTML 1 // wxPlot is a class to display functions plots in wxWindow. // // Default is 1. // // Recommended setting: 1 #define wxUSE_PLOT 1 // OpenGL canvas #define wxUSE_GLCANVAS 0 // wxTreeLayout class #define wxUSE_TREELAYOUT 1 // ---------------------------------------------------------------------------- // miscellaneous settings // ---------------------------------------------------------------------------- #define wxUSE_IPC 1 // 0 for no interprocess comms #define wxUSE_HELP 1 // 0 for no help facility #define wxUSE_MS_HTML_HELP 0 // 0 for no MS HTML Help #define wxUSE_RESOURCES 1 // 0 for no wxGetResource/wxWriteResource #define wxUSE_CONSTRAINTS 1 // 0 for no window layout constraint system #define wxUSE_CLIPBOARD 1 // 0 for no clipboard functions #define wxUSE_SPLINES 1 // 0 for no splines #define wxUSE_DRAG_AND_DROP 1 // 0 for no drag and drop #define wxUSE_XPM_IN_MSW 1 // 0 for no XPM support in wxBitmap. // Default is 1, as XPM is now fully // supported this makes easier the issue // of portable icons and bitmaps. #define wxUSE_IMAGE_LOADING_IN_MSW 1 // Use dynamic DIB loading/saving code in utils/dib under MSW. #define wxUSE_RESOURCE_LOADING_IN_MSW 1 // Use dynamic icon/cursor loading/saving code // under MSW. #define wxUSE_WX_RESOURCES 1 // Use .wxr resource mechanism (requires PrologIO library) // ---------------------------------------------------------------------------- // Postscript support settings // ---------------------------------------------------------------------------- #define wxUSE_POSTSCRIPT 0 // 0 for no PostScript device context #define wxUSE_AFM_FOR_POSTSCRIPT 0 // 1 to use font metric files in GetTextExtent #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1 // Set to 0 to disable PostScript print/preview architecture code // under Windows (just use Windows printing). // ---------------------------------------------------------------------------- // database classes // ---------------------------------------------------------------------------- #define wxUSE_ODBC 0 // Define 1 to use ODBC classes #define wxODBC_FWD_ONLY_CURSORS 1 // For backward compatibility reasons, this parameter now only // controls the default scrolling method used by cursors. This // default behavior can be overriden by setting the second param // of wxDB::GetDbConnection() to indicate whether the connection // (and any wxTable()s that use the connection) should support // forward only scrolling of cursors, or both forward and backward // Support for backward scrolling cursors is dependent on the // data source as well as the ODBC driver being used. #define wxODBC_BACKWARD_COMPATABILITY 0 // Default is 0. Set to 1 to use the deprecated classes, enum // types, function, member variables. With a setting of 1, full // backward compatability with the 2.0.x release is possible. // It is STRONGLY recommended that this be set to 0, as // future development will be done only on the non-deprecated // functions/classes/member variables/etc. // ---------------------------------------------------------------------------- // other compiler (mis)features // ---------------------------------------------------------------------------- // Set this to 0 if your compiler can't cope with omission of prototype // parameters. // // Default is 1. // // Recommended setting: 1 (should never need to set this to 0) #define REMOVE_UNUSED_ARG 1 // VC++ 4.2 and above allows and but you can't mix // them. Set to 1 for , 0 for // // Default is 1. // // Recommended setting: whatever your compiler likes more #define wxUSE_IOSTREAMH 1 // ---------------------------------------------------------------------------- // image format support // ---------------------------------------------------------------------------- #define wxUSE_ZLIB 1 // Use zlib for compression in streams and PNG code #define wxUSE_LIBPNG 1 // Use PNG bitmap/image code #define wxUSE_LIBJPEG 1 // Use JPEG bitmap/image code #define wxUSE_LIBTIFF 1 // Use TIFF bitmap/image code #define wxUSE_GIF 1 // Use GIF bitmap/image code #define wxUSE_PNM 1 // Use PNM bitmap/image code #define wxUSE_PCX 1 // Use PCX bitmap/image code // ---------------------------------------------------------------------------- // Windows-only settings // ---------------------------------------------------------------------------- // Make settings compatible with MFC #define wxUSE_MFC 0 // required for drag-and-drop, clipboard, OLE Automation #define wxUSE_OLE 1 #if defined(__WIN95__) #define wxUSE_CTL3D 0 #else // Define 1 to use Microsoft CTL3D library. #define wxUSE_CTL3D 1 #endif // can we use RICHEDIT control? #if defined(__WIN95__) && !defined(__TWIN32__) && !defined(__GNUWIN32_OLD__) #define wxUSE_RICHEDIT 1 #else #define wxUSE_RICHEDIT 0 #endif #define wxUSE_ITSY_BITSY 1 // Define 1 to use Microsoft's ItsyBitsy // small title bar library, for wxMiniFrame. // This setting is only used for Win3.1; // Win9x and NT use native miniframes // support instead. #define wxUSE_BITMAP_MESSAGE 1 // Define 1 to use bitmap messages. #define wxFONT_SIZE_COMPATIBILITY 0 // Define 1 for font size to be backward compatible // to 1.63 and earlier. 1.64 and later define point // sizes to be compatible with Windows. #define wxDIALOG_UNIT_COMPATIBILITY 0 // Set to 0 for accurate dialog units, else // 1 to be as per 2.1.16 and before. If migrating // between versions, your dialogs may seem to shrink. #define wxUSE_PENWINDOWS 0 // Set to 1 to use PenWindows #define wxUSE_OWNER_DRAWN 1 // Owner-drawn menus and listboxes #if defined(__MINGW32__) && ((__GNUC__>2) ||((__GNUC__==2) && (__GNUC_MINOR__>=95))) #ifndef wxUSE_NORLANDER_HEADERS # define wxUSE_NORLANDER_HEADERS 1 #endif #endif // ---------------------------------------------------------------------------- // disable the settings which don't work for some compilers // ---------------------------------------------------------------------------- #if defined(__GNUWIN32__) // These don't work as expected for mingw32 and cygwin32 #undef wxUSE_MEMORY_TRACING #define wxUSE_MEMORY_TRACING 0 #undef wxUSE_GLOBAL_MEMORY_OPERATORS #define wxUSE_GLOBAL_MEMORY_OPERATORS 0 #undef wxUSE_DEBUG_NEW_ALWAYS #define wxUSE_DEBUG_NEW_ALWAYS 0 #undef wxUSE_MS_HTML_HELP #define wxUSE_MS_HTML_HELP 0 #endif // __GNUWIN32__ // Cygwin b20 doesn't have wcslen #if defined(__GNUWIN32__) && !defined(__MINGW32__) #undef wxUSE_WCHAR_T #define wxUSE_WCHAR_T 0 #endif // MFC duplicates these operators #if wxUSE_MFC #undef wxUSE_GLOBAL_MEMORY_OPERATORS #define wxUSE_GLOBAL_MEMORY_OPERATORS 0 #undef wxUSE_DEBUG_NEW_ALWAYS #define wxUSE_DEBUG_NEW_ALWAYS 0 #endif // wxUSE_MFC // ODBC classes aren't Unicode-compatible yet #if wxUSE_UNICODE #undef wxUSE_ODBC #define wxUSE_ODBC 0 #endif #if (!defined(WIN32) && !defined(__WIN32__)) || (defined(__GNUWIN32__) && !wxUSE_NORLANDER_HEADERS) // Can't use OLE drag and drop in Windows 3.1 because we don't know how // to implement UUIDs // GnuWin32 doesn't have appropriate headers for e.g. IUnknown. #undef wxUSE_DRAG_AND_DROP #define wxUSE_DRAG_AND_DROP 0 #endif // Only WIN32 supports wxStatusBar95 #if !defined(__WIN32__) && wxUSE_NATIVE_STATUSBAR #undef wxUSE_NATIVE_STATUSBAR #define wxUSE_NATIVE_STATUSBAR 0 #endif #if !wxUSE_OWNER_DRAWN #undef wxUSE_CHECKLISTBOX #define wxUSE_CHECKLISTBOX 0 #endif // Salford C++ doesn't like some of the memory operator definitions #ifdef __SALFORDC__ #undef wxUSE_MEMORY_TRACING #define wxUSE_MEMORY_TRACING 0 #undef wxUSE_GLOBAL_MEMORY_OPERATORS #define wxUSE_GLOBAL_MEMORY_OPERATORS 0 #undef wxUSE_DEBUG_NEW_ALWAYS #define wxUSE_DEBUG_NEW_ALWAYS 0 #undef wxUSE_THREADS #define wxUSE_THREADS 0 #undef wxUSE_OWNER_DRAWN #define wxUSE_OWNER_DRAWN 0 #endif // __SALFORDC__ #ifdef __TWIN32__ #undef wxUSE_THREADS #define wxUSE_THREADS 0 #undef wxUSE_ODBC #define wxUSE_ODBC 0 #endif // __TWIN32__ // BC++/Win16 can't cope with the amount of data in resource.cpp #if defined(__WIN16__) && defined(__BORLANDC__) #undef wxUSE_WX_RESOURCES #define wxUSE_WX_RESOURCES 0 #undef wxUSE_ODBC #define wxUSE_ODBC 0 #undef wxUSE_NEW_GRID #define wxUSE_NEW_GRID 0 #endif #if defined(__BORLANDC__) && (__BORLANDC__ < 0x500) // BC++ 4.0 can't compile JPEG library #undef wxUSE_LIBJPEG #define wxUSE_LIBJPEG 0 #endif #if defined(__BORLANDC__) // Need a BC++-specific htmlhelp.lib before we can enable this #undef wxUSE_MS_HTML_HELP #define wxUSE_MS_HTML_HELP 0 #endif // wxUSE_DBEUG_NEW_ALWAYS = 1 not compatible with BC++ in DLL mode #if defined(__BORLANDC__) && (defined(WXMAKINGDLL) || defined(WXUSINGDLL)) #undef wxUSE_DEBUG_NEW_ALWAYS #define wxUSE_DEBUG_NEW_ALWAYS 0 #endif #if defined(__WXMSW__) && defined(__WATCOMC__) /* #undef wxUSE_GLCANVAS #define wxUSE_GLCANVAS 0 */ #undef wxUSE_MS_HTML_HELP #define wxUSE_MS_HTML_HELP 0 #undef wxUSE_WCHAR_T #define wxUSE_WCHAR_T 0 #endif #if defined(__WXMSW__) && !defined(__WIN32__) #undef wxUSE_SOCKETS #define wxUSE_SOCKETS 0 #undef wxUSE_THREADS #define wxUSE_THREADS 0 #undef wxUSE_TOOLTIPS #define wxUSE_TOOLTIPS 0 #undef wxUSE_SPINCTRL #define wxUSE_SPINCTRL 0 #undef wxUSE_SPINBTN #define wxUSE_SPINBTN 0 #undef wxUSE_LIBPNG #define wxUSE_LIBPNG 0 #undef wxUSE_LIBJPEG #define wxUSE_LIBJPEG 0 #undef wxUSE_LIBTIFF #define wxUSE_LIBTIFF 0 #undef wxUSE_GIF #define wxUSE_GIF 0 #undef wxUSE_PNM #define wxUSE_PNM 0 #undef wxUSE_PCX #define wxUSE_PCX 0 #undef wxUSE_GLCANVAS #define wxUSE_GLCANVAS 0 #undef wxUSE_MS_HTML_HELP #define wxUSE_MS_HTML_HELP 0 #undef wxUSE_WCHAR_T #define wxUSE_WCHAR_T 0 #endif // Win16 // ---------------------------------------------------------------------------- // check the settings consistency: do it here to abort compilation immediately // and not almost in the very end when the relevant file fails to compile and // you need to modify setup.h and rebuild everything // ---------------------------------------------------------------------------- #if wxUSE_TIMEDATE && !wxUSE_LONGLONG #error wxDateTime requires wxLongLong #endif #if wxUSE_TEXTFILE && !wxUSE_FILE #error You cannot compile wxTextFile without wxFile #endif #if wxUSE_FILESYSTEM && !wxUSE_STREAMS #error You cannot compile virtual file systems without wxUSE_STREAMS #endif #if wxUSE_HTML && !wxUSE_FILESYSTEM #error You cannot compile wxHTML without virtual file systems #endif // add more tests here... #endif // _WX_SETUP_H_