///////////////////////////////////////////////////////////////////////////// // Name: socket.h // Purpose: Socket handling classes // Author: Guilhem Lavaux // Modified by: // Created: April 1997 // RCS-ID: $Id$ // Copyright: (c) Guilhem Lavaux // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_NETWORK_SOCKET_H #define _WX_NETWORK_SOCKET_H #ifdef __GNUG__ #pragma interface "socket.h" #endif // --------------------------------------------------------------------------- // Windows(tm) specific // --------------------------------------------------------------------------- #if defined(__WINDOWS__) && defined(WXSOCK_INTERNAL) #include #include struct wxSockInternal { UINT my_msg; }; struct wxSockHandlerInternal { HWND sockWin; UINT firstAvailableMsg; }; #endif // defined(__WINDOWS__) && defined(WXSOCK_INTERNAL) // --------------------------------------------------------------------------- // Unix specific // --------------------------------------------------------------------------- #if defined(__UNIX__) && defined(WXSOCK_INTERNAL) #include #include #include // --------------------------------------------------------------------------- // Athena specific // --------------------------------------------------------------------------- #if defined(__WXXT__) || defined(__WXMOTIF__) #include struct wxSockInternal { XtInputId sock_inputid, sock_outputid, sock_exceptid; }; #endif // --------------------------------------------------------------------------- // GTK specific // --------------------------------------------------------------------------- #if defined(__WXGTK__) #include struct wxSockInternal { gint sock_inputid, sock_outputid, sock_exceptid; }; #endif #endif // defined(__UNIX__) && defined(WXSOCK_INTERNAL) // --------------------------------------------------------------------------- // wxSocket headers (generic) // --------------------------------------------------------------------------- #ifdef WXPREC #include #else #include #endif #include "wx/sckaddr.h" class WXDLLEXPORT wxSocketEvent; class WXDLLEXPORT wxSocketHandler; class WXDLLEXPORT wxSocketBase : public wxEvtHandler { DECLARE_CLASS(wxSocketBase) public: enum wxSockFlags { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 }; // Type of request enum { REQ_READ=0x1, REQ_PEEK=0x2, REQ_WRITE=0x4, REQ_LOST=0x8, REQ_ACCEPT=0x10, REQ_CONNECT=0x20}; enum { EVT_READ=0, EVT_PEEK=1, EVT_WRITE=2, EVT_LOST=3, EVT_ACCEPT=4, EVT_CONNECT=5 }; typedef int wxRequestNotify; typedef int wxRequestEvent; typedef void (*wxSockCbk)(wxSocketBase& sock,wxRequestEvent evt,char *cdata); protected: wxList req_list[EVT_WRITE+1]; // Internal use for SaveState() and RestoreState() class wxSockState : public wxObject { public: bool cbk_on; wxSockCbk cbk; char *cdata; bool notif; wxRequestNotify cbk_set; wxSockFlags flags; }; typedef struct { char sig[4]; char len[4]; } SockMsg; enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT }; wxSockFlags m_flags; wxSockType m_type; // wxSocket type bool m_connected, m_connecting; // State of the socket int m_fd; // Socket file descriptors int m_waitflags; // Wait flags wxList m_states; // States list wxSockCbk m_cbk; // C callback char *m_cdata; // C callback data int m_id; // Socket id (for event handler) wxSocketHandler *m_handler; // the current socket handler wxRequestNotify m_neededreq; // Specify which requet signals we need bool m_cbkon; char *m_unread; // The unread buf size_t m_unrd_size; // The size of the unread buf bool m_processing; // To prevent some endless loop unsigned long m_timeout; int m_wantbuf; size_t m_lcount; // Last IO request size int m_error; // Last IO error bool m_notifyme; struct wxSockInternal *m_internal; // System specific variables public: wxSocketBase(); virtual ~wxSocketBase(); virtual bool Close(); // Base IO wxSocketBase& Peek(char* buffer, size_t nbytes); wxSocketBase& Read(char* buffer, size_t nbytes); wxSocketBase& Write(const char *buffer, size_t nbytes); wxSocketBase& WriteMsg(const char *buffer, size_t nbytes); wxSocketBase& ReadMsg(char* buffer, size_t nbytes); wxSocketBase& Unread(const char *buffer, size_t nbytes); void Discard(); // Try not to use this two methods (they sould be protected) void CreatePushbackAfter(const char *buffer, size_t size); void CreatePushbackBefore(const char *buffer, size_t size); // Status inline bool Ok() const { return (m_fd < 0 ? 0 : 1); }; inline bool Error() const { return (m_error != 0); }; inline bool IsConnected() const { return m_connected; }; inline bool IsDisconnected() const { return !IsConnected(); }; inline bool IsNoWait() const { return m_flags & NOWAIT; }; bool IsData() const; inline size_t LastCount() const { return m_lcount; } inline int LastError() const { return m_error; } inline void SetFlags(wxSockFlags _flags); inline void SetTimeout(unsigned long sec) { m_timeout = sec; } // seconds = -1 means infinite wait // seconds = 0 means no wait // seconds > 0 means specified wait bool Wait(long seconds = -1, long microseconds = 0); bool WaitForRead(long seconds = -1, long microseconds = 0); bool WaitForWrite(long seconds = -1, long microseconds = 0); bool WaitForLost(long seconds = -1, long microseconds = 0); // Save the current state of Socket void SaveState(); void RestoreState(); // Setup external callback wxSockCbk Callback(wxSockCbk cbk_); char *CallbackData(char *data); // Setup event handler void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1); // Method called when it happens something on the socket void SetNotify(wxRequestNotify flags); virtual void OnRequest(wxRequestEvent req_evt); // Public internal callback virtual void OldOnNotify(wxRequestEvent WXUNUSED(evt)); // Some info on the socket... virtual bool GetPeer(wxSockAddress& addr_man) const; virtual bool GetLocal(wxSockAddress& addr_man) const; // Install or uninstall callbacks void Notify(bool notify); // So you can know what the socket driver is looking for ... inline wxRequestNotify NeededReq() const { return m_neededreq; } static wxRequestNotify EventToNotify(wxRequestEvent evt); protected: friend class wxSocketServer; friend class wxSocketHandler; wxSocketBase(wxSockFlags flags, wxSockType type); bool _Wait(long seconds, long microseconds, int type); // Set "my" handler inline virtual void SetHandler(wxSocketHandler *handler) { m_handler = handler; } // Activate or disactivate callback void SetupCallbacks(); void DestroyCallbacks(); // Pushback library size_t GetPushback(char *buffer, size_t size, bool peek); // To prevent many read or write on the same socket at the same time // ==> cause strange things :-) void WantSpeedBuffer(char *buffer, size_t size, wxRequestEvent req); void WantBuffer(char *buffer, size_t size, wxRequestEvent req); virtual bool DoRequests(wxRequestEvent req); }; //////////////////////////////////////////////////////////////////////// class WXDLLEXPORT wxSocketServer : public wxSocketBase { DECLARE_CLASS(wxSocketServer) public: // 'service' can be a name or a port-number wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE); wxSocketBase* Accept(); bool AcceptWith(wxSocketBase& sock); virtual void OnRequest(wxRequestEvent flags); }; //////////////////////////////////////////////////////////////////////// class WXDLLEXPORT wxSocketClient : public wxSocketBase { DECLARE_CLASS(wxSocketClient) public: wxSocketClient(wxSockFlags flags = wxSocketBase::NONE); virtual ~wxSocketClient(); virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE); bool WaitOnConnect(long seconds = -1); virtual void OnRequest(wxRequestEvent flags); }; //////////////////////////////////////////////////////////////////////// class WXDLLEXPORT wxSocketHandler : public wxObject { DECLARE_CLASS(wxSocketHandler) protected: static wxSocketHandler *master; #if defined(__WINDOWS__) wxList *smsg_list; struct wxSockHandlerInternal *internal; #endif wxList *socks; public: enum SockStatus { SOCK_NONE, SOCK_DATA, SOCK_CONNECT, SOCK_DISCONNECT, SOCK_ERROR }; wxSocketHandler(); virtual ~wxSocketHandler(); void Register(wxSocketBase* sock); void UnRegister(wxSocketBase* sock); unsigned long Count() const; // seconds = -1 means indefinite wait // seconds = 0 means no wait // seconds > 0 means specified wait int Wait(long seconds = -1, long microseconds = 0); void YieldSock(); wxSocketServer *CreateServer (wxSockAddress& addr, wxSocketBase::wxSockFlags flags = wxSocketBase::NONE); wxSocketClient *CreateClient (wxSocketBase::wxSockFlags flags = wxSocketBase::NONE); // Create or reuse a socket handler static wxSocketHandler& Master() { return *((master) ? (master) : (master = new wxSocketHandler())); } #if defined(WXSOCK_INTERNAL) && defined(__WINDOWS__) friend LRESULT APIENTRY _EXPORT wxSocketHandlerWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); UINT NewMessage(wxSocketBase *sock); void DestroyMessage(UINT msg); HWND GetHWND() const; #endif }; class WXDLLEXPORT wxSocketEvent : public wxEvent { DECLARE_DYNAMIC_CLASS(wxSocketEvent) public: wxSocketEvent(int id = 0); wxSocketBase::wxRequestEvent SocketEvent() const { return m_skevt; } public: wxSocketBase::wxRequestEvent m_skevt; }; typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&); #define wxEVT_SOCKET wxEVT_FIRST+301 #define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, 0, (wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func }, #endif