///////////////////////////////////////////////////////////////////////////// // Name: wx/frame.h // Purpose: wxFrame class interface // Author: Vadim Zeitlin // Modified by: // Created: 15.11.99 // RCS-ID: $Id$ // Copyright: (c) wxWindows team // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FRAME_H_BASE_ #define _WX_FRAME_H_BASE_ // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "framebase.h" #endif #include "wx/toplevel.h" // the base class // the default names for various classs WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr; WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr; WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr; class WXDLLEXPORT wxFrame; class WXDLLEXPORT wxMenuBar; class WXDLLEXPORT wxStatusBar; class WXDLLEXPORT wxToolBar; // ---------------------------------------------------------------------------- // wxFrame is a top-level window with optional menubar, statusbar and toolbar // // For each of *bars, a frame may have several of them, but only one is // managed by the frame, i.e. resized/moved when the frame is and whose size // is accounted for in client size calculations - all others should be taken // care of manually. The CreateXXXBar() functions create this, main, XXXBar, // but the actual creation is done in OnCreateXXXBar() functions which may be // overridden to create custom objects instead of standard ones when // CreateXXXBar() is called. // ---------------------------------------------------------------------------- // FIXME - temporary hack in absence of wxTLW !! #ifndef wxTopLevelWindowNative class WXDLLEXPORT wxFrameBase : public wxTopLevelWindowBase #else class WXDLLEXPORT wxFrameBase : public wxTopLevelWindow #endif { public: // construction wxFrameBase(); virtual ~wxFrameBase(); wxFrame *New(wxWindow *parent, wxWindowID id, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = wxFrameNameStr); // frame state // ----------- // get the origin of the client area (which may be different from (0, 0) // if the frame has a toolbar) in client coordinates virtual wxPoint GetClientAreaOrigin() const; // sends a size event to the window using its current size -- this has an // effect of refreshing the window layout // // currently it is only implemented under MSW but is declared here to make // it possible to call it in portable code without using #ifdef's virtual void SendSizeEvent() { } // menu bar functions // ------------------ #if wxUSE_MENUS virtual void SetMenuBar(wxMenuBar *menubar); virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; } #endif // wxUSE_MENUS // call this to simulate a menu command bool Command(int id) { return ProcessCommand(id); } // process menu command: returns TRUE if processed bool ProcessCommand(int id); // status bar functions // -------------------- #if wxUSE_STATUSBAR // create the main status bar by calling OnCreateStatusBar() virtual wxStatusBar* CreateStatusBar(int number = 1, long style = wxST_SIZEGRIP, wxWindowID id = 0, const wxString& name = wxStatusLineNameStr); // return a new status bar virtual wxStatusBar *OnCreateStatusBar(int number, long style, wxWindowID id, const wxString& name); // get the main status bar virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; } // sets the main status bar void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; } // forward these to status bar virtual void SetStatusText(const wxString &text, int number = 0); virtual void SetStatusWidths(int n, const int widths_field[]); void PushStatusText(const wxString &text, int number = 0); void PopStatusText(int number = 0); // set the status bar pane the help will be shown in void SetStatusBarPane(int n) { m_statusBarPane = n; } int GetStatusBarPane() const { return m_statusBarPane; } #endif // wxUSE_STATUSBAR // toolbar functions // ----------------- #if wxUSE_TOOLBAR // create main toolbar bycalling OnCreateToolBar() virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER|wxTB_HORIZONTAL, wxWindowID id = -1, const wxString& name = wxToolBarNameStr); // return a new toolbar virtual wxToolBar *OnCreateToolBar(long style, wxWindowID id, const wxString& name ); // get/set the main toolbar virtual wxToolBar *GetToolBar() const { return m_frameToolBar; } virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; } #endif // wxUSE_TOOLBAR // implementation only from now on // ------------------------------- // event handlers void OnIdle(wxIdleEvent& event); void OnMenuHighlight(wxMenuEvent& event); #if wxUSE_MENUS // send wxUpdateUIEvents for all menu items (called from OnIdle()) void DoMenuUpdates(); void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin); #endif // wxUSE_MENUS // if there is no real wxTopLevelWindow on this platform we have to define // some wxTopLevelWindowBase pure virtual functions here to avoid breaking // old ports (wxMotif) which don't define them in wxFrame #ifndef wxTopLevelWindowNative virtual bool ShowFullScreen(bool WXUNUSED(show), long WXUNUSED(style) = wxFULLSCREEN_ALL) { return FALSE; } virtual bool IsFullScreen() const { return FALSE; } #endif // no wxTopLevelWindowNative // show help text (typically in the statusbar); show is FALSE // if you are hiding the help, TRUE otherwise virtual void DoGiveHelp(const wxString& text, bool show); protected: // the frame main menu/status/tool bars // ------------------------------------ // this (non virtual!) function should be called from dtor to delete the // main menubar, statusbar and toolbar (if any) void DeleteAllBars(); // test whether this window makes part of the frame virtual bool IsOneOfBars(const wxWindow *win) const; #if wxUSE_MENUS // override to update menu bar position when the frame size changes virtual void PositionMenuBar() { } // override to do something special when the menu bar is being removed // from the frame virtual void DetachMenuBar(); // override to do something special when the menu bar is attached to the // frame virtual void AttachMenuBar(wxMenuBar *menubar); wxMenuBar *m_frameMenuBar; #endif // wxUSE_MENUS #if wxUSE_STATUSBAR // override to update status bar position (or anything else) when // something changes virtual void PositionStatusBar() { } // show the help string for this menu item in the given status bar: the // status bar pointer can be NULL; return TRUE if help was shown bool ShowMenuHelp(wxStatusBar *statbar, int id); wxStatusBar *m_frameStatusBar; #endif // wxUSE_STATUSBAR int m_statusBarPane; #if wxUSE_TOOLBAR // override to update status bar position (or anything else) when // something changes virtual void PositionToolBar() { } wxToolBar *m_frameToolBar; #endif // wxUSE_TOOLBAR DECLARE_EVENT_TABLE() }; // include the real class declaration #if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__) #include "wx/univ/frame.h" #else // !__WXUNIVERSAL__ #if defined(__WXMSW__) #include "wx/msw/frame.h" #elif defined(__WXGTK__) #include "wx/gtk/frame.h" #elif defined(__WXMOTIF__) #include "wx/motif/frame.h" #elif defined(__WXMAC__) #include "wx/mac/frame.h" #elif defined(__WXPM__) #include "wx/os2/frame.h" #endif #endif #endif // _WX_FRAME_H_BASE_