///////////////////////////////////////////////////////////////////////////// // Name: colour.h // Purpose: wxColour class // Author: AUTHOR // Modified by: // Created: ??/??/98 // RCS-ID: $Id$ // Copyright: (c) AUTHOR // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COLOUR_H_ #define _WX_COLOUR_H_ #ifdef __GNUG__ #pragma interface "colour.h" #endif #include "wx/object.h" #include "wx/string.h" // Colour class WXDLLEXPORT wxColour: public wxObject { public: // ctors // default wxColour(); // from RGB wxColour( unsigned char red, unsigned char green, unsigned char blue ); wxColour( unsigned long colRGB ) { Set(colRGB); } // implicit conversion from the colour name wxColour( const wxString &colourName ) { InitFromName(colourName); } wxColour( const char *colourName ) { InitFromName(colourName); } // copy ctors and assignment operators wxColour( const wxColour& col ); wxColour( const wxColour* col ); wxColour& operator = ( const wxColour& col ); // dtor ~wxColour(); // Set() functions void Set( unsigned char red, unsigned char green, unsigned char blue ); void Set( unsigned long colRGB ) { // we don't need to know sizeof(long) here because we assume that the three // least significant bytes contain the R, G and B values Set((unsigned char)colRGB, (unsigned char)(colRGB >> 8), (unsigned char)(colRGB >> 16)); } // accessors bool Ok() const {return m_isInit; } // Let's remove this inelegant function #if WXWIN_COMPATIBILITY void Get(unsigned char *r, unsigned char *g, unsigned char *b) const; #endif unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } // comparison bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); } bool operator != (const wxColour& colour) { return !(*this == colour); } void InitFromName(const wxString& col); const WXCOLORREF GetPixel() const { return m_pixel; }; private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green; public: WXCOLORREF m_pixel ; void Set( WXCOLORREF color ) { m_pixel = color ; m_red = m_pixel.red>>8 ;m_blue = m_pixel.blue>>8 ;m_green = m_pixel.green>>8 ;} private: DECLARE_DYNAMIC_CLASS(wxColour) }; #endif // _WX_COLOUR_H_