///////////////////////////////////////////////////////////////////////////// // Name: app.h // Purpose: wxApp inclusion // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart and Markus Holzem // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __APPH_BASE__ #define __APPH_BASE__ #ifndef __WXGTK__ class WXDLLEXPORT wxApp; typedef wxApp* (*wxAppInitializerFunction) (void); #endif #include "wx/object.h" #ifdef __WXGTK__ typedef wxObject* (*wxAppInitializerFunction) (void); // returning wxApp* won't work with gcc #endif #if defined(__WXMSW__) #include "wx/msw/app.h" #elif defined(__WXMOTIF__) #include "wx/xt/app.h" #elif defined(__WXGTK__) #include "wx/gtk/app.h" #endif // Having a global instance of this class allows // wxApp to be aware of the app creator function. // wxApp can then call this function to create a new // app object. Convoluted, but necessary. class WXDLLEXPORT wxAppInitializer { public: wxAppInitializer(wxAppInitializerFunction fn) { wxApp::SetInitializerFunction(fn); } }; // Here's a macro you can use if your compiler // really, really wants main() to be in your main program // (e.g. hello.cpp). // Now IMPLEMENT_APP should add this code if required. #if defined(__AIX__) || defined(__HPUX__) #define IMPLEMENT_WXWIN_MAIN \ extern int wxEntry( int argc, char *argv[] ); \ int main(int argc, char *argv[]) { return wxEntry(argc, argv); } #else #define IMPLEMENT_WXWIN_MAIN #endif #define IMPLEMENT_APP(appname) \ wxApp *wxCreateApp(void) { return new appname; } \ wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \ appname& wxGetApp(void) { return *(appname *)wxTheApp; } \ IMPLEMENT_WXWIN_MAIN #define DECLARE_APP(appname) \ extern appname& wxGetApp(void) ; #endif // __APPH_BASE__