///////////////////////////////////////////////////////////////////////////// // Name: propform.h // Purpose: Property form classes // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_PROPFORM_H_ #define _WX_PROPFORM_H_ #ifdef __GNUG__ #pragma interface "propform.h" #endif #include "wx/prop.h" //// //// Property form classes: for using an existing dialog or panel //// #define wxID_PROP_REVERT 3100 #define wxID_PROP_UPDATE 3101 // Mediates between a physical panel and the property sheet class WXDLLEXPORT wxPropertyFormView: public wxPropertyView { DECLARE_DYNAMIC_CLASS(wxPropertyFormView) public: wxPropertyFormView(wxWindow *propPanel = NULL, long flags = 0); ~wxPropertyFormView(void); // Associates and shows the view virtual void ShowView(wxPropertySheet *propertySheet, wxWindow *panel); // Update this view of the viewed object, called e.g. by // the object itself. virtual bool OnUpdateView(void); // Transfer values from property sheet to dialog virtual bool TransferToDialog(void); // Transfer values from dialog to property sheet virtual bool TransferToPropertySheet(void); // Check that all the values are valid virtual bool Check(void); // Give each property in the sheet a panel item, by matching // the name of the property to the name of the panel item. // The user doesn't always want to call this; sometimes, it // will have been done explicitly (e.g., no matching names). virtual bool AssociateNames(void); void OnOk(wxCommandEvent& event); void OnCancel(wxCommandEvent& event); void OnHelp(wxCommandEvent& event); void OnUpdate(wxCommandEvent& event); void OnRevert(wxCommandEvent& event); virtual bool OnClose(); virtual void OnDoubleClick(wxControl *item); // TODO: does OnCommand still get called...??? No, // make ProcessEvent do it. virtual void OnCommand(wxWindow& win, wxCommandEvent& event); // Extend event processing to process OnCommand virtual bool ProcessEvent(wxEvent& event); inline virtual void AssociatePanel(wxWindow *win) { m_propertyWindow = win; } inline virtual wxWindow *GetPanel(void) const { return m_propertyWindow; } inline virtual void SetManagedWindow(wxWindow *win) { m_managedWindow = win; } inline virtual wxWindow *GetManagedWindow(void) const { return m_managedWindow; } inline virtual wxButton *GetWindowCloseButton() const { return m_windowCloseButton; } inline virtual wxButton *GetWindowCancelButton() const { return m_windowCancelButton; } inline virtual wxButton *GetHelpButton() const { return m_windowHelpButton; } public: static bool sm_dialogCancelled; protected: bool m_detailedEditing; // E.g. using listbox for choices wxWindow* m_propertyWindow; // Panel that the controls will appear on wxWindow* m_managedWindow; // Frame or dialog wxButton* m_windowCloseButton; // Or OK wxButton* m_windowCancelButton; wxButton* m_windowHelpButton; DECLARE_EVENT_TABLE() }; /* * The type of validator used for forms (wxForm style but using an existing panel * or dialog box). * Classes derived from this know how to map from whatever widget they * find themselves paired with, to the wxProperty and vice versa. * Should the widget pointer be stored with the validator, or * the wxProperty? If with the property, we don't have to supply * a validator for every property. Otherwise, there ALWAYS needs * to be a validator. On the other hand, not storing a wxWindow pointer * in the wxProperty is more elegant. Perhaps. * I think on balance, should put wxWindow pointer into wxProperty. * After all, wxProperty will often be used to represent the data * assocated with a window. It's that kinda thing. */ class WXDLLEXPORT wxPropertyFormValidator: public wxPropertyValidator { DECLARE_DYNAMIC_CLASS(wxPropertyFormValidator) protected: public: wxPropertyFormValidator(long flags = 0): wxPropertyValidator(flags) { } ~wxPropertyFormValidator(void) {} // Called to check value is OK (e.g. when OK is pressed) // Return FALSE if value didn't check out; signal to restore old value. virtual bool OnCheckValue( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view), wxWindow *WXUNUSED(parentWindow) ) { return TRUE; } // Does the transferance from the property editing area to the property itself. // Called by the view, e.g. when closing the window. virtual bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow) = 0; // Called by the view to transfer the property to the window. virtual bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow) = 0; virtual void OnDoubleClick( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view), wxWindow *WXUNUSED(parentWindow) ) { } virtual void OnSetFocus( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view), wxWindow *WXUNUSED(parentWindow) ) { } virtual void OnKillFocus( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view), wxWindow *WXUNUSED(parentWindow) ) { } virtual void OnCommand( wxProperty *WXUNUSED(property), wxPropertyFormView *WXUNUSED(view), wxWindow *WXUNUSED(parentWindow), wxCommandEvent& WXUNUSED(event) ) {} }; /* * Some default validators */ class WXDLLEXPORT wxRealFormValidator: public wxPropertyFormValidator { DECLARE_DYNAMIC_CLASS(wxRealFormValidator) public: // 0.0, 0.0 means no range wxRealFormValidator(float min = 0.0, float max = 0.0, long flags = 0):wxPropertyFormValidator(flags) { m_realMin = min; m_realMax = max; } ~wxRealFormValidator(void) {} bool OnCheckValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); // Called by the view to transfer the property to the window. bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); protected: float m_realMin; float m_realMax; }; class WXDLLEXPORT wxIntegerFormValidator: public wxPropertyFormValidator { DECLARE_DYNAMIC_CLASS(wxIntegerFormValidator) public: // 0, 0 means no range wxIntegerFormValidator(long min = 0, long max = 0, long flags = 0):wxPropertyFormValidator(flags) { m_integerMin = min; m_integerMax = max; } ~wxIntegerFormValidator(void) {} bool OnCheckValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); protected: long m_integerMin; long m_integerMax; }; class WXDLLEXPORT wxBoolFormValidator: public wxPropertyFormValidator { DECLARE_DYNAMIC_CLASS(wxBoolFormValidator) protected: public: wxBoolFormValidator(long flags = 0):wxPropertyFormValidator(flags) { } ~wxBoolFormValidator(void) {} bool OnCheckValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); }; class WXDLLEXPORT wxStringFormValidator: public wxPropertyFormValidator { DECLARE_DYNAMIC_CLASS(wxStringFormValidator) public: wxStringFormValidator(wxStringList *list = NULL, long flags = 0); ~wxStringFormValidator(void) { if (m_strings) delete m_strings; } bool OnCheckValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); bool OnRetrieveValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); bool OnDisplayValue(wxProperty *property, wxPropertyFormView *view, wxWindow *parentWindow); protected: wxStringList* m_strings; }; /* * A default dialog box class to use. */ class WXDLLEXPORT wxPropertyFormDialog: public wxDialog { DECLARE_CLASS(wxPropertyFormDialog) public: wxPropertyFormDialog(wxPropertyFormView *v, wxWindow *parent, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = "dialogBox"); void OnCloseWindow(wxCloseEvent& event); void OnDefaultAction(wxControl *item); void OnCommand(wxWindow& win, wxCommandEvent& event); // Extend event processing to search the view's event table virtual bool ProcessEvent(wxEvent& event); private: wxPropertyFormView* m_view; DECLARE_EVENT_TABLE() }; /* * A default panel class to use. */ class WXDLLEXPORT wxPropertyFormPanel: public wxPanel { DECLARE_CLASS(wxPropertyFormPanel) public: wxPropertyFormPanel(wxPropertyFormView *v, wxWindow *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "panel"): wxPanel(parent, -1, pos, size, style, name) { m_view = v; } void OnDefaultAction(wxControl *item); void OnCommand(wxWindow& win, wxCommandEvent& event); // Extend event processing to search the view's event table virtual bool ProcessEvent(wxEvent& event); private: wxPropertyFormView* m_view; }; /* * A default frame class to use. */ class WXDLLEXPORT wxPropertyFormFrame: public wxFrame { DECLARE_CLASS(wxPropertyFormFrame) public: wxPropertyFormFrame(wxPropertyFormView *v, wxFrame *parent, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE, const wxString& name = "frame"): wxFrame(parent, -1, title, pos, size, style, name) { m_view = v; m_propertyPanel = NULL; } void OnCloseWindow(wxCloseEvent& event); // Must call this to create panel and associate view virtual bool Initialize(void); virtual wxPanel *OnCreatePanel(wxFrame *parent, wxPropertyFormView *v); inline virtual wxPanel *GetPropertyPanel(void) const { return m_propertyPanel; } private: wxPropertyFormView* m_view; wxPanel* m_propertyPanel; DECLARE_EVENT_TABLE() }; #endif // _WX_PROPFORM_H_