///////////////////////////////////////////////////////////////////////////// // Name: wx/xtistrm.h // Purpose: streaming runtime metadata information (extended class info) // Author: Stefan Csomor // Modified by: // Created: 27/07/03 // RCS-ID: $Id$ // Copyright: (c) 2003 Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_XTISTRMH__ #define _WX_XTISTRMH__ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface "xtistrm.h" #endif #include "wx/wx.h" #if wxUSE_EXTENDED_RTTI const int wxInvalidObjectID = -2 ; const int wxNullObjectID = -1 ; // Filer contains the interfaces for streaming objects in and out of XML, // rendering them either to objects in memory, or to code. Note: We // consider the process of generating code to be one of *depersisting* the // object from xml, *not* of persisting the object to code from an object // in memory. This distincation can be confusing, and should be kept // in mind when looking at the property streamers and callback interfaces // listed below. /* Main interfaces for streaming out objects. */ class wxPersister { public : // will be called before a toplevel object is written, may veto even that (eg for objects that cannot be supported) by returning false virtual bool BeforeWriteObject( const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , const wxString &WXUNUSED(name)) { return true ; } // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( -1 , -1 ) or veto // writing that property at all by returning false virtual bool BeforeWriteProperty( const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; } // will be called before a property with an object value gets written, may change the value , eg replace the instance, void it or veto // writing that property at all by returning false virtual bool BeforeWritePropertyAsObject( const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; } // will be called before a delegate property gets written, you may change all informations about the event sink virtual bool BeforeWriteDelegate( const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; } } ; class wxWriter : public wxObject { public : wxWriter() ; ~wxWriter() ; // with this call you start writing out a new top-level object void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name ) ; int GetObjectID(const wxObject *obj) ; bool IsObjectKnown( const wxObject *obj ) ; // // streaming callbacks // // these callbacks really write out the values in the stream format // // start of writing an toplevel object name param is used for unique identification within the container virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , const wxString &name ) = 0 ; // end of writing an toplevel object name param is used for unique identification within the container virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , const wxString &name ) = 0 ; // start of writing an object used as param virtual void DoBeginWriteParamAsObject(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject, const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) = 0 ; // end of writing an object used as param virtual void DoEndWriteParamAsObject(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject, const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) = 0 ; // insert an object reference to an already written object virtual void DoWriteObjectReference(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject, const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) = 0 ; // writes a property in the stream format virtual void DoWriteProperty( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , wxxVariant &value ) = 0 ; // writes a delegate in the stream format virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0; private : struct wxWriterInternal ; wxWriterInternal* m_data ; struct wxWriterInternalPropertiesData ; void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ; } ; class wxXmlWriter : public wxWriter { public : wxXmlWriter( wxXmlNode * parent ) ; ~wxXmlWriter() ; // // streaming callbacks // // these callbacks really write out the values in the stream format // // start of writing an toplevel object name param is used for unique identification within the container virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , const wxString &name ) ; // end of writing an toplevel object name param is used for unique identification within the container virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , const wxString &name ) ; // start of writing an object used as param virtual void DoBeginWriteParamAsObject(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject, const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) ; // end of writing an object used as param virtual void DoEndWriteParamAsObject(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject, const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) ; // insert an object reference to an already written object or to a null object virtual void DoWriteObjectReference(const wxObject *parentObject, const wxClassInfo *parentClassInfo, const wxObject *valueObject, const wxClassInfo *valueObjectClassInfo, int valueObjectID , const wxPropertyInfo *propInfo ) ; // writes a property in the stream format virtual void DoWriteProperty( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , wxxVariant &value ) ; // writes a delegate in the stream format virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , const wxObject *eventSink, int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerInfo ) ; private : struct wxXmlWriterInternal ; wxXmlWriterInternal* m_data ; } ; /* Streaming callbacks for depersisting XML to code, or running objects */ class wxDepersister ; /* wxReader handles streaming in a class from a arbitrary format. While walking through it issues calls out to interfaces to depersist the guts from the underlying storage format. */ class wxReader : public wxObject { public : wxReader() ; ~wxReader() ; // the only thing wxReader knows about is the class info by object ID wxClassInfo *GetObjectClassInfo(int objectID) ; bool HasObjectClassInfo( int objectID ) ; void SetObjectClassInfo(int objectID, wxClassInfo* classInfo); // Reads the component the reader is pointed at from the underlying format. // The return value is the root object ID, which can // then be used to ask the depersister about that object virtual int ReadObject( wxDepersister *depersist ) = 0 ; private : struct wxReaderInternal; wxReaderInternal *m_data; } ; /* wxXmlReader handles streaming in a class from XML */ class wxXmlReader : public wxReader { public: wxXmlReader(wxXmlNode *parent) { m_parent = parent ; } ~wxXmlReader() {} // Reads a component from XML. The return value is the root object ID, which can // then be used to ask the depersister about that object int ReadObject(wxDepersister *callbacks); private : int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks); // accessor is only used as a temporary measure wxxVariant ReadValue(wxXmlNode *Node, wxPropertyAccessor *accessor ); wxXmlNode * m_parent ; }; // This abstract class matches the allocate-init/create model of creation of objects. // At runtime, these will create actual instances, and manipulate them. // When generating code, these will just create statements of C++ // code to create the objects. class wxDepersister { public : // allocate the new object on the heap, that object will have the passed in ID virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0; // initialize the already allocated object having the ID ObjectID with the Create method // creation parameters which are objects are having their Ids passed in objectIDValues // having objectId <> wxInvalidObjectID virtual void CreateObject(int ObjectID, const wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues , int *objectIDValues , const wxClassInfo **objectClassInfos ) = 0; // destroy the heap-allocated object having the ID ObjectID, this may be used if an object // is embedded in another object and set via value semantics, so the intermediate // object can be destroyed after safely virtual void DestroyObject(int ObjectID, wxClassInfo *ClassInfo) = 0; // set the corresponding property virtual void SetProperty(int ObjectID, const wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo , const wxxVariant &VariantValue) = 0; // sets the corresponding property (value is an object) virtual void SetPropertyAsObject(int ObjectId, const wxClassInfo *ClassInfo, const wxPropertyInfo* PropertyInfo , int valueObjectId) = 0; // sets the corresponding event handler virtual void SetConnect(int EventSourceObjectID, const wxClassInfo *EventSourceClassInfo, const wxDelegateTypeInfo *delegateInfo , const wxClassInfo *EventSinkClassInfo , const wxHandlerInfo* handlerInfo , int EventSinkObjectID ) = 0; }; /* wxRuntimeDepersister implements the callbacks that will depersist an object into a running memory image, as opposed to writing C++ initialization code to bring the object to life. */ class wxRuntimeDepersister : public wxDepersister { struct wxRuntimeDepersisterInternal ; wxRuntimeDepersisterInternal * m_data ; public : wxRuntimeDepersister() ; ~wxRuntimeDepersister() ; // returns the object having the corresponding ID fully constructed wxObject *GetObject(int objectID) ; // allocate the new object on the heap, that object will have the passed in ID virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ; // initialize the already allocated object having the ID ObjectID with the Create method // creation parameters which are objects are having their Ids passed in objectIDValues // having objectId <> wxInvalidObjectID virtual void CreateObject(int ObjectID, const wxClassInfo *ClassInfo, int ParamCount, wxxVariant *VariantValues , int *objectIDValues, const wxClassInfo **objectClassInfos ) ; // destroy the heap-allocated object having the ID ObjectID, this may be used if an object // is embedded in another object and set via value semantics, so the intermediate // object can be destroyed after safely virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; // set the corresponding property virtual void SetProperty(int objectID, const wxClassInfo *classInfo, const wxPropertyInfo* propertyInfo , const wxxVariant &variantValue); // sets the corresponding property (value is an object) virtual void SetPropertyAsObject(int objectId, const wxClassInfo *classInfo, const wxPropertyInfo* propertyInfo , int valueObjectId) ; // sets the corresponding event handler virtual void SetConnect(int eventSourceObjectID, const wxClassInfo *eventSourceClassInfo, const wxDelegateTypeInfo *delegateInfo , const wxClassInfo *eventSinkClassInfo , const wxHandlerInfo* handlerInfo , int eventSinkObjectID ) ; }; /* wxDepersisterCode implements the callbacks that will depersist an object into a C++ initialization function. */ class wxTextOutputStream ; class wxCodeDepersister : public wxDepersister { private : struct wxCodeDepersisterInternal ; wxCodeDepersisterInternal * m_data ; wxTextOutputStream *m_fp; wxString ValueAsCode( const wxxVariant ¶m ) ; public: wxCodeDepersister(wxTextOutputStream *out) ; ~wxCodeDepersister() ; // allocate the new object on the heap, that object will have the passed in ID virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ; // initialize the already allocated object having the ID ObjectID with the Create method // creation parameters which are objects are having their Ids passed in objectIDValues // having objectId <> wxInvalidObjectID virtual void CreateObject(int objectID, const wxClassInfo *classInfo, int paramCount, wxxVariant *variantValues , int *objectIDValues, const wxClassInfo **objectClassInfos ) ; // destroy the heap-allocated object having the ID ObjectID, this may be used if an object // is embedded in another object and set via value semantics, so the intermediate // object can be destroyed after safely virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; // set the corresponding property virtual void SetProperty(int objectID, const wxClassInfo *classInfo, const wxPropertyInfo* propertyInfo , const wxxVariant &variantValue); // sets the corresponding property (value is an object) virtual void SetPropertyAsObject(int objectId, const wxClassInfo *classInfo, const wxPropertyInfo* propertyInfo , int valueObjectId) ; // sets the corresponding event handler virtual void SetConnect(int eventSourceObjectID, const wxClassInfo *eventSourceClassInfo, const wxDelegateTypeInfo *delegateInfo , const wxClassInfo *eventSinkClassInfo , const wxHandlerInfo* handlerInfo , int eventSinkObjectID ) ; }; #endif // wxUSE_EXTENDED_RTTI #endif