///////////////////////////////////////////////////////////////////////////// // Name: glcanvas.h // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // RCS-ID: $Id$ // Copyright: (c) Stefan Csomor // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #if defined(__GNUG__) && !defined(__APPLE__) # pragma interface "glcanvas.h" #endif #ifndef _WX_GLCANVAS_H_ #define _WX_GLCANVAS_H_ #include "wx/setup.h" #if wxUSE_GLCANVAS #include "wx/palette.h" #include "wx/scrolwin.h" #include "wx/app.h" #ifdef __DARWIN__ # include # include #else # include # include #endif //--------------------------------------------------------------------------- // Constants for attriblist //--------------------------------------------------------------------------- enum { WX_GL_RGBA=1, /* use true color palette */ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */ WX_GL_DOUBLEBUFFER, /* use doublebuffer */ WX_GL_STEREO, /* use stereoscopic display */ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */ WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */ WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */ }; class WXDLLEXPORT wxGLCanvas; /* forward reference */ class WXDLLEXPORT wxGLContext: public wxObject { public: wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win, const wxPalette& WXUNUSED(palette), const wxGLContext *other /* for sharing display lists */ ); ~wxGLContext(); void SetCurrent(); void Update(); // must be called after window drag/grows/zoom or clut change void SetColour(const wxChar *colour); void SwapBuffers(); inline wxWindow* GetWindow() const { return m_window; } inline AGLDrawable GetDrawable() const { return m_drawable; } public: AGLContext m_glContext; AGLDrawable m_drawable; wxWindow* m_window; }; class WXDLLEXPORT wxGLCanvas: public wxWindow { DECLARE_CLASS(wxGLCanvas) public: wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas") , int *attribList = 0, const wxPalette& palette = wxNullPalette); wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"), int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette ); wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"), int *attribList = 0, const wxPalette& palette = wxNullPalette ); ~wxGLCanvas(); bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attribList, const wxPalette& palette); void SetCurrent(); void SetColour(const wxChar *colour); void SwapBuffers(); void UpdateContext(); void SetViewport(); virtual bool Show(bool show = TRUE) ; // Unlike some other platforms, this must get called if you override it. // It sets the viewport correctly and update the context. // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.) void OnSize(wxSizeEvent& event); virtual void MacSuperChangedPosition() ; virtual void MacTopLevelWindowChangedPosition() ; virtual void MacSuperShown( bool show ) ; void MacUpdateView() ; inline wxGLContext* GetContext() const { return m_glContext; } protected: wxGLContext* m_glContext; bool m_macCanvasIsShown ; DECLARE_EVENT_TABLE() }; #endif // wxUSE_GLCANVAS #endif // _WX_GLCANVAS_H_