///////////////////////////////////////////////////////////////////////////// // Name: icon.h // Purpose: // Author: Robert Roebling // Id: $Id$ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __GTKICONH__ #define __GTKICONH__ #if defined(__GNUG__) && !defined(__APPLE__) #pragma interface #endif #include "wx/defs.h" #include "wx/object.h" #include "wx/bitmap.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class wxIcon; //----------------------------------------------------------------------------- // wxIcon //----------------------------------------------------------------------------- class wxIcon: public wxBitmap { public: wxIcon(); wxIcon( const wxIcon& icon); wxIcon( const char **bits, int width=-1, int height=-1 ); // For compatibility with wxMSW where desired size is sometimes required to // distinguish between multiple icons in a resource. wxIcon( const wxString& filename, int type = wxBITMAP_TYPE_XPM, int WXUNUSED(desiredWidth)=-1, int WXUNUSED(desiredHeight)=-1 ) : wxBitmap(filename, type) { } wxIcon( char **bits, int width=-1, int height=-1 ); wxIcon(const wxIconLocation& loc) : wxBitmap(loc.GetFileName(), wxBITMAP_TYPE_ANY) { } wxIcon& operator=(const wxIcon& icon); bool operator==(const wxIcon& icon) const { return m_refData == icon.m_refData; } bool operator!=(const wxIcon& icon) const { return !(*this == icon); } // create from bitmap (which should have a mask unless it's monochrome): // there shouldn't be any implicit bitmap -> icon conversion (i.e. no // ctors, assignment operators...), but it's ok to have such function void CopyFromBitmap(const wxBitmap& bmp); private: DECLARE_DYNAMIC_CLASS(wxIcon) }; #endif // __GTKICONH__