///////////////////////////////////////////////////////////////////////////// // Name: wx/mgl/brush.h // Purpose: // Author: Vaclav Slavik // Id: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_BRUSH_H__ #define __WX_BRUSH_H__ #include "wx/defs.h" #include "wx/object.h" #include "wx/string.h" #include "wx/gdiobj.h" #include "wx/bitmap.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxBitmap; class WXDLLEXPORT wxBrush; //----------------------------------------------------------------------------- // wxBrush //----------------------------------------------------------------------------- class WXDLLEXPORT wxBrush: public wxBrushBase { public: wxBrush() {} wxBrush(const wxColour &colour, int style = wxSOLID); wxBrush(const wxBitmap &stippleBitmap); ~wxBrush() {} bool operator == (const wxBrush& brush) const; bool operator != (const wxBrush& brush) const; bool Ok() const; virtual int GetStyle() const; wxColour &GetColour() const; wxBitmap *GetStipple() const; void SetColour(const wxColour& col); void SetColour(unsigned char r, unsigned char g, unsigned char b); void SetStyle(int style); void SetStipple(const wxBitmap& stipple); // implementation: void* GetMaskPattern() const; void* GetPixPattern() const; protected: // ref counting code virtual wxObjectRefData *CreateRefData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; private: DECLARE_DYNAMIC_CLASS(wxBrush) }; #endif // __WX_BRUSH_H__