///////////////////////////////////////////////////////////////////////////// // Name: wx/mgl/palette.h // Purpose: // Author: Vaclav Slavik // Created: 2001/03/11 // Id: $Id$ // Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com) // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef __WX_PALETTE_H__ #define __WX_PALETTE_H__ #include "wx/defs.h" #include "wx/object.h" #include "wx/gdiobj.h" #include "wx/gdicmn.h" //----------------------------------------------------------------------------- // classes //----------------------------------------------------------------------------- class WXDLLEXPORT wxPalette; struct palette_t; //----------------------------------------------------------------------------- // wxPalette //----------------------------------------------------------------------------- class WXDLLEXPORT wxPalette: public wxPaletteBase { DECLARE_DYNAMIC_CLASS(wxPalette) public: wxPalette(); wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue); ~wxPalette(); bool operator == (const wxPalette& palette) const; bool operator != (const wxPalette& palette) const; virtual bool Ok() const; bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue); int GetPixel(unsigned char red, unsigned char green, unsigned char blue) const; bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const; // implementation virtual int GetColoursCount() const; palette_t *GetMGLpalette_t() const; }; #endif // __WX_PALETTE_H__