///////////////////////////////////////////////////////////////////////////// // Name: wx/fontenc.h // Purpose: wxFontEncoding constants // Author: Vadim Zeitlin // Modified by: // Created: 29.03.00 // RCS-ID: $Id$ // Copyright: (c) Vadim Zeitlin // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_FONTENC_H_ #define _WX_FONTENC_H_ #include "wx/string.h" // font encodings enum wxFontEncoding { wxFONTENCODING_SYSTEM = -1, // system default wxFONTENCODING_DEFAULT, // current default encoding // ISO8859 standard defines a number of single-byte charsets wxFONTENCODING_ISO8859_1, // West European (Latin1) wxFONTENCODING_ISO8859_2, // Central and East European (Latin2) wxFONTENCODING_ISO8859_3, // Esperanto (Latin3) wxFONTENCODING_ISO8859_4, // Baltic (old) (Latin4) wxFONTENCODING_ISO8859_5, // Cyrillic wxFONTENCODING_ISO8859_6, // Arabic wxFONTENCODING_ISO8859_7, // Greek wxFONTENCODING_ISO8859_8, // Hebrew wxFONTENCODING_ISO8859_9, // Turkish (Latin5) wxFONTENCODING_ISO8859_10, // Variation of Latin4 (Latin6) wxFONTENCODING_ISO8859_11, // Thai wxFONTENCODING_ISO8859_12, // doesn't exist currently, but put it // here anyhow to make all ISO8859 // consecutive numbers wxFONTENCODING_ISO8859_13, // Baltic (Latin7) wxFONTENCODING_ISO8859_14, // Latin8 wxFONTENCODING_ISO8859_15, // Latin9 (a.k.a. Latin0, includes euro) wxFONTENCODING_ISO8859_MAX, // Cyrillic charset soup (see http://czyborra.com/charsets/cyrillic.html) wxFONTENCODING_KOI8, // we don't support any of KOI8 variants wxFONTENCODING_ALTERNATIVE, // same as MS-DOS CP866 wxFONTENCODING_BULGARIAN, // used under Linux in Bulgaria // what would we do without Microsoft? They have their own encodings // for DOS wxFONTENCODING_CP437, // original MS-DOS codepage wxFONTENCODING_CP850, // CP437 merged with Latin1 wxFONTENCODING_CP852, // CP437 merged with Latin2 wxFONTENCODING_CP855, // another cyrillic encoding wxFONTENCODING_CP866, // and another one // and for Windows wxFONTENCODING_CP874, // WinThai wxFONTENCODING_CP932, // Japanese (shift-JIS) wxFONTENCODING_CP936, // Chinese simplified (GB) wxFONTENCODING_CP949, // Korean (Hangul charset) wxFONTENCODING_CP950, // Chinese (traditional - Big5) wxFONTENCODING_CP1250, // WinLatin2 wxFONTENCODING_CP1251, // WinCyrillic wxFONTENCODING_CP1252, // WinLatin1 wxFONTENCODING_CP1253, // WinGreek (8859-7) wxFONTENCODING_CP1254, // WinTurkish wxFONTENCODING_CP1255, // WinHebrew wxFONTENCODING_CP1256, // WinArabic wxFONTENCODING_CP1257, // WinBaltic (same as Latin 7) wxFONTENCODING_CP12_MAX, wxFONTENCODING_UTF7, // UTF-7 Unicode encoding wxFONTENCODING_UTF8, // UTF-8 Unicode encoding wxFONTENCODING_UNICODE, // Unicode - currently used only by // wxEncodingConverter class wxFONTENCODING_MAX }; // ---------------------------------------------------------------------------- // types // ---------------------------------------------------------------------------- #if wxUSE_GUI // This private structure specifies all the parameters needed to create a font // with the given encoding on this platform. // // Under X, it contains the last 2 elements of the font specifications // (registry and encoding). // // Under Windows, it contains a number which is one of predefined CHARSET_XXX // values. // // Under all platforms it also contains a facename string which should be // used, if not empty, to create fonts in this encoding (this is the only way // to create a font of non-standard encoding (like KOI8) under Windows - the // facename specifies the encoding then) struct WXDLLEXPORT wxNativeEncodingInfo { wxString facename; // may be empty meaning "any" wxFontEncoding encoding; // so that we know what this struct represents #if defined(__WXMSW__) || defined(__WXPM__) || defined(__WXMAC__) wxNativeEncodingInfo() : facename() , encoding(wxFONTENCODING_SYSTEM) , charset(0) /* ANSI_CHARSET */ { } int charset; #elif defined(_WX_X_FONTLIKE) wxString xregistry, xencoding; #elif defined(__WXMGL__) int mglEncoding; #else #error "Unsupported toolkit" #endif // this struct is saved in config by wxFontMapper, so it should know to // serialise itself (implemented in platform-specific code) bool FromString(const wxString& s); wxString ToString() const; }; #endif // wxUSE_GUI #endif // _WX_FONTENC_H_