/////////////////////////////////////////////////////////////////////////////// // Name: wx/mac/carbon/evtloop.h // Purpose: declaration of wxEventLoop for wxMac // Author: Vadim Zeitlin // Modified by: // Created: 2006-01-12 // RCS-ID: $Id$ // Copyright: (c) 2006 Vadim Zeitlin // Licence: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MAC_CARBON_EVTLOOP_H_ #define _WX_MAC_CARBON_EVTLOOP_H_ // set wxMAC_USE_RUN_APP_EVENT_LOOP to 1 if the standard // RunApplicationEventLoop function should be used, otherwise // the lower level CarbonEventLoop will be used // // in the long run we should make this 1 by default but we will have to clean // up event handling to make sure we don't miss handling of things like pending // events etc and perhaps we will also have to pipe events through an // ueber-event-handler to make sure we have one place to do all these // house-keeping functions #define wxMAC_USE_RUN_APP_EVENT_LOOP 0 // ---------------------------------------------------------------------------- // wxEventLoop // ---------------------------------------------------------------------------- #if wxMAC_USE_RUN_APP_EVENT_LOOP class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase { public: wxGUIEventLoop() { m_exitcode = 0; } // implement base class pure virtuals virtual int Run(); virtual void Exit(int rc = 0); virtual bool Pending() const; virtual bool Dispatch(); private: int m_exitcode; }; #else // manual event loop class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopManual { public: wxGUIEventLoop() { } virtual bool Pending() const; virtual bool Dispatch(); // implement base class pure virtual virtual void WakeUp(); }; #endif // auto/manual event loop #endif // _WX_MAC_CARBON_EVTLOOP_H_