///////////////////////////////////////////////////////////////////////////// // Name: wx/generic/colour.h // Purpose: wxColour class // Author: Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GENERIC_COLOUR_H_ #define _WX_GENERIC_COLOUR_H_ #include "wx/object.h" // Colour class WXDLLEXPORT wxColour: public wxColourBase { public: // constructors // ------------ DEFINE_STD_WXCOLOUR_CONSTRUCTORS // copy ctors and assignment operators wxColour(const wxColour& col); wxColour& operator=(const wxColour& col); // dtor virtual ~wxColour(); // accessors virtual bool IsOk() const { return m_isInit; } unsigned char Red() const { return m_red; } unsigned char Green() const { return m_green; } unsigned char Blue() const { return m_blue; } unsigned char Alpha() const { return m_alpha; } // comparison bool operator==(const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue && m_alpha == colour.m_alpha && m_isInit == colour.m_isInit); } bool operator!=(const wxColour& colour) const { return !(*this == colour); } protected: // Helper function void Init(); virtual void InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a); private: bool m_isInit; unsigned char m_red; unsigned char m_blue; unsigned char m_green; unsigned char m_alpha; private: DECLARE_DYNAMIC_CLASS(wxColour) }; #endif // _WX_GENERIC_COLOUR_H_