///////////////////////////////////////////////////////////////////////////// // Name: view.cpp // Purpose: View classes // Author: Julian Smart // Modified by: // Created: 04/01/98 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_DOC_VIEW_ARCHITECTURE #error You must set wxUSE_DOC_VIEW_ARCHITECTURE to 1 in setup.h! #endif #include "docview.h" #include "doc.h" #include "view.h" IMPLEMENT_DYNAMIC_CLASS(DrawingView, wxView) // For drawing lines in a canvas static float xpos = -1; static float ypos = -1; BEGIN_EVENT_TABLE(DrawingView, wxView) EVT_MENU(DOODLE_CUT, DrawingView::OnCut) END_EVENT_TABLE() // What to do when a view is created. Creates actual // windows for displaying the view. bool DrawingView::OnCreate(wxDocument *doc, long WXUNUSED(flags) ) { if (!singleWindowMode) { // Multiple windows m_frame = wxGetApp().CreateChildFrame(doc, this, true); m_frame->SetTitle(wxT("DrawingView")); m_canvas = GetMainFrame()->CreateCanvas(this, m_frame); #ifdef __X__ // X seems to require a forced resize int x, y; m_frame->GetSize(&x, &y); m_frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y); #endif m_frame->Show(true); } else { // Single-window mode m_frame = GetMainFrame(); m_canvas = GetMainFrame()->m_canvas; m_canvas->m_view = this; // Associate the appropriate frame with this view. SetFrame(m_frame); // Make sure the document manager knows that this is the // current view. Activate(true); // Initialize the edit menu Undo and Redo items doc->GetCommandProcessor()->SetEditMenu(((MyFrame*)m_frame)->m_editMenu); doc->GetCommandProcessor()->Initialize(); } return true; } // Sneakily gets used for default print/preview // as well as drawing on the screen. void DrawingView::OnDraw(wxDC *dc) { dc->SetFont(*wxNORMAL_FONT); dc->SetPen(*wxBLACK_PEN); wxList::compatibility_iterator node = GetDocument()->GetDoodleSegments().GetFirst(); while (node) { DoodleSegment *seg = (DoodleSegment *)node->GetData(); seg->Draw(dc); node = node->GetNext(); } } DrawingDocument* DrawingView::GetDocument() { return wxStaticCast(wxView::GetDocument(), DrawingDocument); } void DrawingView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint)) { if (m_canvas) m_canvas->Refresh(); /* Is the following necessary? #ifdef __WXMSW__ if (canvas) canvas->Refresh(); #else if (canvas) { wxClientDC dc(canvas); dc.Clear(); OnDraw(& dc); } #endif */ } // Clean up windows used for displaying the view. bool DrawingView::OnClose(bool deleteWindow) { if (!GetDocument()->Close()) return false; // Clear the canvas in case we're in single-window mode, // and the canvas stays. m_canvas->ClearBackground(); m_canvas->m_view = NULL; m_canvas = NULL; wxString s(wxTheApp->GetAppDisplayName()); if (m_frame) m_frame->SetTitle(s); SetFrame(NULL); Activate(false); if (deleteWindow && !singleWindowMode) { delete m_frame; return true; } return true; } void DrawingView::OnCut(wxCommandEvent& WXUNUSED(event) ) { DrawingDocument* doc = GetDocument(); doc->GetCommandProcessor()->Submit(new DrawingCommand(wxT("Cut Last Segment"), DOODLE_CUT, doc, NULL)); } IMPLEMENT_DYNAMIC_CLASS(TextEditView, wxView) BEGIN_EVENT_TABLE(TextEditView, wxView) EVT_MENU(wxID_COPY, TextEditView::OnCopy) EVT_MENU(wxID_PASTE, TextEditView::OnPaste) EVT_MENU(wxID_SELECTALL, TextEditView::OnSelectAll) END_EVENT_TABLE() bool TextEditView::OnCreate(wxDocument *doc, long WXUNUSED(flags) ) { m_frame = wxGetApp().CreateChildFrame(doc, this, false); wxSize size = m_frame->GetClientSize(); m_textsw = new MyTextWindow(this, m_frame, wxPoint(0, 0), size, wxTE_MULTILINE); m_frame->SetTitle(wxT("TextEditView")); #ifdef __X__ // X seems to require a forced resize int x, y; m_frame->GetSize(&x, &y); m_frame->SetSize(wxDefaultCoord, wxDefaultCoord, x, y); #endif m_frame->Show(true); Activate(true); return true; } // Handled by wxTextWindow void TextEditView::OnDraw(wxDC *WXUNUSED(dc) ) { } void TextEditView::OnUpdate(wxView *WXUNUSED(sender), wxObject *WXUNUSED(hint) ) { } bool TextEditView::OnClose(bool deleteWindow) { if (!GetDocument()->Close()) return false; Activate(false); if (deleteWindow) { wxDELETE(m_frame) return true; } return true; } /* * Window implementations */ BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent) END_EVENT_TABLE() // Define a constructor for my canvas MyCanvas::MyCanvas(DrawingView* view, wxFrame* frame, const wxPoint& pos, const wxSize& size, const long style): wxScrolledWindow(frame, wxID_ANY, pos, size, style) { m_view = view; } // Define the repainting behaviour void MyCanvas::OnDraw(wxDC& dc) { if (m_view) m_view->OnDraw(& dc); } // This implements a tiny doodling program. Drag the mouse using // the left button. void MyCanvas::OnMouseEvent(wxMouseEvent& event) { if (!m_view) return; static DoodleSegment *currentSegment = NULL; wxClientDC dc(this); PrepareDC(dc); dc.SetPen(*wxBLACK_PEN); wxPoint pt(event.GetLogicalPosition(dc)); if (currentSegment && event.LeftUp()) { if (currentSegment->m_lines.GetCount() == 0) { delete currentSegment; currentSegment = NULL; } else { // We've got a valid segment on mouse left up, so store it. DrawingDocument* doc = m_view->GetDocument(); doc->GetCommandProcessor()->Submit(new DrawingCommand(wxT("Add Segment"), DOODLE_ADD, doc, currentSegment)); m_view->GetDocument()->Modify(true); currentSegment = NULL; } } if ( (xpos > -1) && (ypos > -1) && event.Dragging()) { if (!currentSegment) currentSegment = new DoodleSegment; DoodleLine *newLine = new DoodleLine; newLine->x1 = (long)xpos; newLine->y1 = (long)ypos; newLine->x2 = pt.x; newLine->y2 = pt.y; currentSegment->m_lines.Append(newLine); dc.DrawLine( (long)xpos, (long)ypos, pt.x, pt.y); } xpos = pt.x; ypos = pt.y; } // Define a constructor for my text subwindow MyTextWindow::MyTextWindow(wxView* view, wxFrame* frame, const wxPoint& pos, const wxSize& size, const long style): wxTextCtrl(frame, wxID_ANY, wxEmptyString, pos, size, style) { m_view = view; }