///////////////////////////////////////////////////////////////////////////// // Name: aui/dockart.h // Purpose: interface of wxAuiDockArt // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @todo TOWRITE */ enum wxAuiPaneDockArtSetting { wxAUI_DOCKART_SASH_SIZE = 0, wxAUI_DOCKART_CAPTION_SIZE = 1, wxAUI_DOCKART_GRIPPER_SIZE = 2, wxAUI_DOCKART_PANE_BORDER_SIZE = 3, wxAUI_DOCKART_PANE_BUTTON_SIZE = 4, wxAUI_DOCKART_BACKGROUND_COLOUR = 5, wxAUI_DOCKART_SASH_COLOUR = 6, wxAUI_DOCKART_ACTIVE_CAPTION_COLOUR = 7, wxAUI_DOCKART_ACTIVE_CAPTION_GRADIENT_COLOUR = 8, wxAUI_DOCKART_INACTIVE_CAPTION_COLOUR = 9, wxAUI_DOCKART_INACTIVE_CAPTION_GRADIENT_COLOUR = 10, wxAUI_DOCKART_ACTIVE_CAPTION_TEXT_COLOUR = 11, wxAUI_DOCKART_INACTIVE_CAPTION_TEXT_COLOUR = 12, wxAUI_DOCKART_BORDER_COLOUR = 13, wxAUI_DOCKART_GRIPPER_COLOUR = 14, wxAUI_DOCKART_CAPTION_FONT = 15, wxAUI_DOCKART_GRADIENT_TYPE = 16 }; /** @todo TOWRITE */ enum wxAuiPaneDockArtGradients { wxAUI_GRADIENT_NONE = 0, wxAUI_GRADIENT_VERTICAL = 1, wxAUI_GRADIENT_HORIZONTAL = 2 }; /** @todo TOWRITE */ enum wxAuiPaneButtonState { wxAUI_BUTTON_STATE_NORMAL = 0, wxAUI_BUTTON_STATE_HOVER = 1, wxAUI_BUTTON_STATE_PRESSED = 2 }; /** @todo TOWRITE */ enum wxAuiButtonId { wxAUI_BUTTON_CLOSE = 101, wxAUI_BUTTON_MAXIMIZE_RESTORE = 102, wxAUI_BUTTON_MINIMIZE = 103, wxAUI_BUTTON_PIN = 104, wxAUI_BUTTON_OPTIONS = 105, wxAUI_BUTTON_WINDOWLIST = 106, wxAUI_BUTTON_LEFT = 107, wxAUI_BUTTON_RIGHT = 108, wxAUI_BUTTON_UP = 109, wxAUI_BUTTON_DOWN = 110, wxAUI_BUTTON_CUSTOM1 = 201, wxAUI_BUTTON_CUSTOM2 = 202, wxAUI_BUTTON_CUSTOM3 = 203 }; /** @class wxAuiDockArt wxAuiDockArt is part of the wxAUI class framework. See also @ref overview_aui. wxAuiDockArt is the art provider: provides all drawing functionality to the wxAui dock manager. This allows the dock manager to have a plugable look-and-feel. By default, a wxAuiManager uses an instance of this class called wxAuiDefaultDockArt which provides bitmap art and a colour scheme that is adapted to the major platforms' look. You can either derive from that class to alter its behaviour or write a completely new dock art class. Call wxAuiManager::SetArtProvider to force wxAUI to use your new dock art provider. @library{wxaui} @category{aui} @see wxAuiManager, wxAuiPaneInfo */ class wxAuiDockArt { public: /** Constructor. */ wxAuiDockArt(); /** Destructor. */ virtual ~wxAuiDockArt(); /** Draws a background. */ virtual void DrawBackground(wxDC& dc, wxWindow* window, int orientation, const wxRect& rect) = 0; /** Draws a border. */ virtual void DrawBorder(wxDC& dc, wxWindow* window, const wxRect& rect, wxAuiPaneInfo& pane) = 0; /** Draws a caption. */ virtual void DrawCaption(wxDC& dc, wxWindow* window, const wxString& text, const wxRect& rect, wxAuiPaneInfo& pane) = 0; /** Draws a gripper. */ virtual void DrawGripper(wxDC& dc, wxWindow* window, const wxRect& rect, wxAuiPaneInfo& pane) = 0; /** Draws a button in the pane's title bar. @a button can be one of the values of @b wxAuiButtonId. @a button_state can be one of the values of @b wxAuiPaneButtonState. */ virtual void DrawPaneButton(wxDC& dc, wxWindow* window, int button, int button_state, const wxRect& rect, wxAuiPaneInfo& pane) = 0; /** Draws a sash between two windows. */ virtual void DrawSash(wxDC& dc, wxWindow* window, int orientation, const wxRect& rect) = 0; /** Get the colour of a certain setting. @a id can be one of the colour values of @b wxAuiPaneDockArtSetting. */ virtual wxColour GetColour(int id) = 0; /** Get a font setting. */ virtual wxFont GetFont(int id) = 0; /** Get the value of a certain setting. @a id can be one of the size values of @b wxAuiPaneDockArtSetting. */ virtual int GetMetric(int id) = 0; /** Set a certain setting with the value @e colour. @a id can be one of the colour values of @b wxAuiPaneDockArtSetting. */ virtual void SetColour(int id, const wxColour& colour) = 0; /** Set a font setting. */ virtual void SetFont(int id, const wxFont& font) = 0; /** Set a certain setting with the value @e new_val. @a id can be one of the size values of @b wxAuiPaneDockArtSetting. */ virtual void SetMetric(int id, int new_val) = 0; };