///////////////////////////////////////////////////////////////////////////// // Purpose: XML resources editor // Author: Vaclav Slavik // Created: 2000/05/05 // RCS-ID: $Id$ // Copyright: (c) 2000 Vaclav Slavik // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma interface "nodesdb.h" #endif #ifndef _NODESDB_H_ #define _NODESDB_H_ #include "wx/dynarray.h" class WXDLLEXPORT wxXmlNode; class WXDLLEXPORT wxString; class WXDLLEXPORT wxPathList; class PropertyInfo { public: PropertyInfo() {} PropertyInfo(const wxString& atype, const wxString& aname, const wxString& amoreinfo) : Type(atype), Name(aname), MoreInfo(amoreinfo) {} PropertyInfo& operator=(const PropertyInfo& p) { Type = p.Type; Name = p.Name; MoreInfo = p.MoreInfo; return *this; } wxString Type; wxString Name; wxString MoreInfo; }; WX_DECLARE_OBJARRAY(PropertyInfo, PropertyInfoArray); class NodeInfo { public: wxString NodeClass; wxString Type; PropertyInfoArray Props; wxArrayString DerivedFrom; bool Abstract; wxString ChildType; int Icon; void Read(const wxString& filename, wxPathList& list); }; WX_DECLARE_OBJARRAY(NodeInfo, NodeInfoArray); class NodesDb { public: NodesDb(); void Load(); void LoadDir(const wxString& path); void LoadFile(const wxString& file); NodeInfoArray& GetNodesInfo() { return m_Infos; } static NodesDb *Get(); private: static NodesDb *ms_Instance; NodeInfoArray m_Infos; wxArrayString m_Paths; }; #endif