/////////////////////////////////////////////////////////////////////////////// // Name: tests/vectors/vectors.cpp // Purpose: wxVector unit test // Author: Vaclav Slavik // Created: 2007-07-07 // Copyright: (c) 2007 Vaclav Slavik /////////////////////////////////////////////////////////////////////////////// // ---------------------------------------------------------------------------- // headers // ---------------------------------------------------------------------------- #include "testprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif // WX_PRECOMP #include "wx/vector.h" // ---------------------------------------------------------------------------- // simple class capable of detecting leaks of its objects // ---------------------------------------------------------------------------- class CountedObject { public: CountedObject(int n = 0) : m_n(n) { ms_count++; } CountedObject(const CountedObject& co) : m_n(co.m_n) { ms_count++; } ~CountedObject() { ms_count--; } int GetValue() const { return m_n; } static int GetCount() { return ms_count; } private: static int ms_count; int m_n; }; int CountedObject::ms_count = 0; // ---------------------------------------------------------------------------- // simple class capable of checking its "this" pointer validity // ---------------------------------------------------------------------------- class SelfPointingObject { public: SelfPointingObject() { m_self = this; } SelfPointingObject(const SelfPointingObject&) { m_self = this; } ~SelfPointingObject() { CPPUNIT_ASSERT( this == m_self ); } // the assignment operator should not modify our "this" pointer so // implement it just to prevent the default version from doing it SelfPointingObject& operator=(const SelfPointingObject&) { return *this; } private: SelfPointingObject *m_self; }; // ---------------------------------------------------------------------------- // test class // ---------------------------------------------------------------------------- class VectorsTestCase : public CppUnit::TestCase { public: VectorsTestCase() {} private: CPPUNIT_TEST_SUITE( VectorsTestCase ); CPPUNIT_TEST( PushPopTest ); CPPUNIT_TEST( Insert ); CPPUNIT_TEST( Erase ); CPPUNIT_TEST( Iterators ); CPPUNIT_TEST( Objects ); CPPUNIT_TEST( NonPODs ); CPPUNIT_TEST( Resize ); CPPUNIT_TEST( Swap ); CPPUNIT_TEST( Sort ); CPPUNIT_TEST_SUITE_END(); void PushPopTest(); void Insert(); void Erase(); void Iterators(); void Objects(); void NonPODs(); void Resize(); void Swap(); void Sort(); DECLARE_NO_COPY_CLASS(VectorsTestCase) }; // register in the unnamed registry so that these tests are run by default CPPUNIT_TEST_SUITE_REGISTRATION( VectorsTestCase ); // also include in its own registry so that these tests can be run alone CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( VectorsTestCase, "VectorsTestCase" ); void VectorsTestCase::PushPopTest() { wxVector v; CPPUNIT_ASSERT( v.size() == 0 ); v.push_back(1); CPPUNIT_ASSERT( v.size() == 1 ); v.push_back(2); CPPUNIT_ASSERT( v.size() == 2 ); v.push_back(42); CPPUNIT_ASSERT( v.size() == 3 ); CPPUNIT_ASSERT( v[0] == 1 ); CPPUNIT_ASSERT( v[1] == 2 ); CPPUNIT_ASSERT( v[2] == 42 ); v.pop_back(); CPPUNIT_ASSERT( v.size() == 2 ); CPPUNIT_ASSERT( v[0] == 1 ); CPPUNIT_ASSERT( v[1] == 2 ); v.pop_back(); CPPUNIT_ASSERT( v.size() == 1 ); CPPUNIT_ASSERT( v[0] == 1 ); v.pop_back(); CPPUNIT_ASSERT( v.size() == 0 ); CPPUNIT_ASSERT( v.empty() ); wxVector vEmpty; } void VectorsTestCase::Insert() { wxVector v; v.insert(v.end(), 'a'); CPPUNIT_ASSERT( v.size() == 1 ); CPPUNIT_ASSERT( v[0] == 'a' ); v.insert(v.end(), 'b'); CPPUNIT_ASSERT( v.size() == 2 ); CPPUNIT_ASSERT( v[0] == 'a' ); CPPUNIT_ASSERT( v[1] == 'b' ); v.insert(v.begin(), '0'); CPPUNIT_ASSERT( v.size() == 3 ); CPPUNIT_ASSERT( v[0] == '0' ); CPPUNIT_ASSERT( v[1] == 'a' ); CPPUNIT_ASSERT( v[2] == 'b' ); v.insert(v.begin() + 2, 'X'); CPPUNIT_ASSERT( v.size() == 4 ); CPPUNIT_ASSERT( v[0] == '0' ); CPPUNIT_ASSERT( v[1] == 'a' ); CPPUNIT_ASSERT( v[2] == 'X' ); CPPUNIT_ASSERT( v[3] == 'b' ); } void VectorsTestCase::Erase() { wxVector v; v.push_back(1); v.push_back(2); v.push_back(3); v.push_back(4); CPPUNIT_ASSERT( v.size() == 4 ); v.erase(v.begin(), v.end()-1); CPPUNIT_ASSERT( v.size() == 1 ); CPPUNIT_ASSERT( v[0] == 4 ); v.clear(); v.push_back(1); v.push_back(2); v.push_back(3); v.push_back(4); CPPUNIT_ASSERT( v.size() == 4 ); v.erase(v.begin()); CPPUNIT_ASSERT( v.size() == 3 ); CPPUNIT_ASSERT( v[0] == 2 ); CPPUNIT_ASSERT( v[1] == 3 ); CPPUNIT_ASSERT( v[2] == 4 ); } void VectorsTestCase::Iterators() { wxVector v; v.push_back(1); v.push_back(2); v.push_back(3); v.push_back(4); int value = 1; for ( wxVector::iterator i = v.begin(); i != v.end(); ++i, ++value ) { CPPUNIT_ASSERT_EQUAL( value, *i ); } } void VectorsTestCase::Objects() { wxVector v; v.push_back(CountedObject(1)); v.push_back(CountedObject(2)); v.push_back(CountedObject(3)); v.erase(v.begin()); CPPUNIT_ASSERT_EQUAL( 2, v.size() ); CPPUNIT_ASSERT_EQUAL( 2, CountedObject::GetCount() ); v.clear(); CPPUNIT_ASSERT_EQUAL( 0, CountedObject::GetCount() ); } void VectorsTestCase::NonPODs() { wxVector v; v.push_back(SelfPointingObject()); v.push_back(SelfPointingObject()); v.push_back(SelfPointingObject()); v.erase(v.begin()); v.clear(); // try the same with wxString, which is not POD, but is implemented in // a movable way (this won't assert, but would crash or show some memory // problems under Valgrind if wxString couldn't be safely moved with // memmove()): wxVector vs; vs.push_back("one"); vs.push_back("two"); vs.push_back("three"); vs.erase(vs.begin()); vs.clear(); } void VectorsTestCase::Resize() { wxVector v; v.resize(3); CPPUNIT_ASSERT_EQUAL( 3, v.size() ); CPPUNIT_ASSERT_EQUAL( 3, CountedObject::GetCount() ); CPPUNIT_ASSERT_EQUAL( 0, v[0].GetValue() ); CPPUNIT_ASSERT_EQUAL( 0, v[1].GetValue() ); CPPUNIT_ASSERT_EQUAL( 0, v[2].GetValue() ); v.resize(1); CPPUNIT_ASSERT_EQUAL( 1, v.size() ); CPPUNIT_ASSERT_EQUAL( 1, CountedObject::GetCount() ); v.resize(4, CountedObject(17)); CPPUNIT_ASSERT_EQUAL( 4, v.size() ); CPPUNIT_ASSERT_EQUAL( 4, CountedObject::GetCount() ); CPPUNIT_ASSERT_EQUAL( 0, v[0].GetValue() ); CPPUNIT_ASSERT_EQUAL( 17, v[1].GetValue() ); CPPUNIT_ASSERT_EQUAL( 17, v[2].GetValue() ); CPPUNIT_ASSERT_EQUAL( 17, v[3].GetValue() ); } void VectorsTestCase::Swap() { wxVector v1, v2; v1.push_back(17); v1.swap(v2); CPPUNIT_ASSERT( v1.empty() ); CPPUNIT_ASSERT_EQUAL( 1, v2.size() ); CPPUNIT_ASSERT_EQUAL( 17, v2[0] ); v1.push_back(9); v2.swap(v1); CPPUNIT_ASSERT_EQUAL( 1, v1.size() ); CPPUNIT_ASSERT_EQUAL( 17, v1[0] ); CPPUNIT_ASSERT_EQUAL( 1, v2.size() ); CPPUNIT_ASSERT_EQUAL( 9, v2[0] ); v2.clear(); v1.swap(v2); CPPUNIT_ASSERT( v1.empty() ); } void VectorsTestCase::Sort() { size_t idx; wxVector v; v.push_back(5); v.push_back(7); v.push_back(2); v.push_back(9); v.push_back(4); v.push_back(1); v.push_back(3); v.push_back(8); v.push_back(0); v.push_back(6); wxVectorSort(v); for (idx=1; idx