///////////////////////////////////////////////////////////////////////////// // Name: menu.h // Purpose: interface of wxMenuBar // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxMenuBar A menu bar is a series of menus accessible from the top of a frame. @remarks To respond to a menu selection, provide a handler for EVT_MENU, in the frame that contains the menu bar. If you have a toolbar which uses the same identifiers as your EVT_MENU entries, events from the toolbar will also be processed by your EVT_MENU event handlers. Tip: under Windows, if you discover that menu shortcuts (for example, Alt-F to show the file menu) are not working, check any EVT_CHAR events you are handling in child windows. If you are not calling event.Skip() for events that you don't process in these event handlers, menu shortcuts may cease to work. @library{wxcore} @category{menus} @see wxMenu, @ref overview_events */ class wxMenuBar : public wxWindow { public: /** Construct an empty menu bar. @param style If wxMB_DOCKABLE the menu bar can be detached (wxGTK only). */ wxMenuBar(long style = 0); /** Construct a menu bar from arrays of menus and titles. @param n The number of menus. @param menus An array of menus. Do not use this array again - it now belongs to the menu bar. @param titles An array of title strings. Deallocate this array after creating the menu bar. @param style If wxMB_DOCKABLE the menu bar can be detached (wxGTK only). @beginWxPerlOnly Not supported by wxPerl. @endWxPerlOnly */ wxMenuBar(size_t n, wxMenu* menus[], const wxString titles[], long style = 0); /** Destructor, destroying the menu bar and removing it from the parent frame (if any). */ virtual ~wxMenuBar(); /** Adds the item to the end of the menu bar. @param menu The menu to add. Do not deallocate this menu after calling Append(). @param title The title of the menu, must be non-empty. @return @true on success, @false if an error occurred. @see Insert() */ virtual bool Append(wxMenu* menu, const wxString& title); /** Checks or unchecks a menu item. @param id The menu item identifier. @param check If @true, checks the menu item, otherwise the item is unchecked. @remarks Only use this when the menu bar has been associated with a frame; otherwise, use the wxMenu equivalent call. */ void Check(int id, bool check); /** Enables or disables (greys out) a menu item. @param id The menu item identifier. @param enable @true to enable the item, @false to disable it. @remarks Only use this when the menu bar has been associated with a frame; otherwise, use the wxMenu equivalent call. */ void Enable(int id, bool enable); /** Enables or disables a whole menu. @param pos The position of the menu, starting from zero. @param enable @true to enable the menu, @false to disable it. @remarks Only use this when the menu bar has been associated with a frame. */ virtual void EnableTop(size_t pos, bool enable); /** Finds the menu item object associated with the given menu item identifier. @param id Menu item identifier. @param menu If not @NULL, menu will get set to the associated menu. @return The found menu item object, or @NULL if one was not found. @beginWxPerlOnly In wxPerl this method takes just the @a id parameter; in scalar context it returns the associated @c Wx::MenuItem, in list context it returns a 2-element list (item, submenu). @endWxPerlOnly */ virtual wxMenuItem* FindItem(int id, wxMenu* menu = NULL) const; /** Returns the index of the menu with the given @a title or @c wxNOT_FOUND if no such menu exists in this menubar. The @a title parameter may specify either the menu title (with accelerator characters, i.e. @c "&File") or just the menu label (@c "File") indifferently. */ int FindMenu(const wxString& title) const; /** Finds the menu item id for a menu name/menu item string pair. @param menuString Menu title to find. @param itemString Item to find. @return The menu item identifier, or wxNOT_FOUND if none was found. @remarks Any special menu codes are stripped out of source and target strings before matching. */ virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const; /** Gets the help string associated with the menu item identifier. @param id The menu item identifier. @return The help string, or the empty string if there was no help string or the menu item was not found. @see SetHelpString() */ wxString GetHelpString(int id) const; /** Gets the label associated with a menu item. @param id The menu item identifier. @return The menu item label, or the empty string if the item was not found. @remarks Use only after the menubar has been associated with a frame. */ wxString GetLabel(int id) const; /** Returns the label of a top-level menu. Note that the returned string does not include the accelerator characters which could have been specified in the menu title string during its construction. @param pos Position of the menu on the menu bar, starting from zero. @return The menu label, or the empty string if the menu was not found. @remarks Use only after the menubar has been associated with a frame. @deprecated This function is deprecated in favour of GetMenuLabel() and GetMenuLabelText(). @see SetLabelTop() */ wxString GetLabelTop(size_t pos) const; /** Returns the menu at @a menuIndex (zero-based). */ wxMenu* GetMenu(size_t menuIndex) const; /** Returns the number of menus in this menubar. */ size_t GetMenuCount() const; /** Returns the label of a top-level menu. Note that the returned string includes the accelerator characters that have been specified in the menu title string during its construction. @param pos Position of the menu on the menu bar, starting from zero. @return The menu label, or the empty string if the menu was not found. @remarks Use only after the menubar has been associated with a frame. @see GetMenuLabelText(), SetMenuLabel() */ virtual wxString GetMenuLabel(size_t pos) const; /** Returns the label of a top-level menu. Note that the returned string does not include any accelerator characters that may have been specified in the menu title string during its construction. @param pos Position of the menu on the menu bar, starting from zero. @return The menu label, or the empty string if the menu was not found. @remarks Use only after the menubar has been associated with a frame. @see GetMenuLabel(), SetMenuLabel() */ virtual wxString GetMenuLabelText(size_t pos) const; /** Inserts the menu at the given position into the menu bar. Inserting menu at position 0 will insert it in the very beginning of it, inserting at position GetMenuCount() is the same as calling Append(). @param pos The position of the new menu in the menu bar @param menu The menu to add. wxMenuBar owns the menu and will free it. @param title The title of the menu. @return @true on success, @false if an error occurred. @see Append() */ virtual bool Insert(size_t pos, wxMenu* menu, const wxString& title); /** Determines whether an item is checked. @param id The menu item identifier. @return @true if the item was found and is checked, @false otherwise. */ bool IsChecked(int id) const; /** Determines whether an item is enabled. @param id The menu item identifier. @return @true if the item was found and is enabled, @false otherwise. */ bool IsEnabled(int id) const; /** Redraw the menu bar */ virtual void Refresh(bool eraseBackground = true, const wxRect* rect = NULL); /** Removes the menu from the menu bar and returns the menu object - the caller is responsible for deleting it. This function may be used together with Insert() to change the menubar dynamically. @see Replace() */ virtual wxMenu* Remove(size_t pos); /** Replaces the menu at the given position with another one. @param pos The position of the new menu in the menu bar @param menu The menu to add. @param title The title of the menu. @return The menu which was previously at position pos. The caller is responsible for deleting it. @see Insert(), Remove() */ virtual wxMenu* Replace(size_t pos, wxMenu* menu, const wxString& title); /** Sets the help string associated with a menu item. @param id Menu item identifier. @param helpString Help string to associate with the menu item. @see GetHelpString() */ void SetHelpString(int id, const wxString& helpString); /** Sets the label of a menu item. @param id Menu item identifier. @param label Menu item label. @remarks Use only after the menubar has been associated with a frame. @see GetLabel() */ void SetLabel(int id, const wxString& label); /** Sets the label of a top-level menu. @param pos The position of a menu on the menu bar, starting from zero. @param label The menu label. @remarks Use only after the menubar has been associated with a frame. @deprecated This function has been deprecated in favour of SetMenuLabel(). @see GetLabelTop() */ void SetLabelTop(size_t pos, const wxString& label); /** Sets the label of a top-level menu. @param pos The position of a menu on the menu bar, starting from zero. @param label The menu label. @remarks Use only after the menubar has been associated with a frame. */ virtual void SetMenuLabel(size_t pos, const wxString& label); }; /** @class wxMenu A menu is a popup (or pull down) list of items, one of which may be selected before the menu goes away (clicking elsewhere dismisses the menu). Menus may be used to construct either menu bars or popup menus. A menu item has an integer ID associated with it which can be used to identify the selection, or to change the menu item in some way. A menu item with a special identifier -1 is a separator item and doesn't have an associated command but just makes a separator line appear in the menu. @note Please note that @e wxID_ABOUT and @e wxID_EXIT are predefined by wxWidgets and have a special meaning since entries using these IDs will be taken out of the normal menus under MacOS X and will be inserted into the system menu (following the appropriate MacOS X interface guideline). On PalmOS @e wxID_EXIT is disabled according to Palm OS Companion guidelines. Menu items may be either @e normal items, @e check items or @e radio items. Normal items don't have any special properties while the check items have a boolean flag associated to them and they show a checkmark in the menu when the flag is set. wxWidgets automatically toggles the flag value when the item is clicked and its value may be retrieved using either wxMenu::IsChecked method of wxMenu or wxMenuBar itself or by using wxEvent::IsChecked when you get the menu notification for the item in question. The radio items are similar to the check items except that all the other items in the same radio group are unchecked when a radio item is checked. The radio group is formed by a contiguous range of radio items, i.e. it starts at the first item of this kind and ends with the first item of a different kind (or the end of the menu). Notice that because the radio groups are defined in terms of the item positions inserting or removing the items in the menu containing the radio items risks to not work correctly. @section menu_allocation Allocation strategy All menus must be created on the @b heap because all menus attached to a menubar or to another menu will be deleted by their parent when it is deleted. The only exception to this rule are the popup menus (i.e. menus used with wxWindow::PopupMenu()) as wxWidgets does not destroy them to allow reusing the same menu more than once. But the exception applies only to the menus themselves and not to any submenus of popup menus which are still destroyed by wxWidgets as usual and so must be heap-allocated. As the frame menubar is deleted by the frame itself, it means that normally all menus used are deleted automatically. @section menu_eventhandling Event handling If the menu is part of a menubar, then wxMenuBar event processing is used. With a popup menu (see wxWindow::PopupMenu), there is a variety of ways to handle a menu selection event (@c wxEVT_COMMAND_MENU_SELECTED): - Provide @c EVT_MENU handlers in the window which pops up the menu, or in an ancestor of that window (the simplest method); - Derive a new class from wxMenu and define event table entries using the @c EVT_MENU macro; - Set a new event handler for wxMenu, through wxEvtHandler::SetNextHandler, specifying an object whose class has @c EVT_MENU entries; Note that instead of static @c EVT_MENU macros you can also use dynamic connection; see @ref overview_events_bind. @library{wxcore} @category{menus} @see wxMenuBar, wxWindow::PopupMenu, @ref overview_events, @ref wxFileHistory "wxFileHistory (most recently used files menu)" */ class wxMenu : public wxEvtHandler { public: /** Constructs a wxMenu object. @param style If set to wxMENU_TEAROFF, the menu will be detachable (wxGTK only). */ wxMenu(long style); /** Constructs a wxMenu object with a title. @param title Title at the top of the menu (not always supported). @param style If set to wxMENU_TEAROFF, the menu will be detachable (wxGTK only). */ wxMenu(const wxString& title, long style = 0); /** Destructor, destroying the menu. @note Under Motif, a popup menu must have a valid parent (the window it was last popped up on) when being destroyed. Therefore, make sure you delete or re-use the popup menu @e before destroying the parent window. Re-use in this context means popping up the menu on a different window from last time, which causes an implicit destruction and recreation of internal data structures. */ virtual ~wxMenu(); /** Adds a menu item. @param id The menu command identifier. @param item The string to appear on the menu item. See wxMenuItem::SetItemLabel() for more details. @param helpString An optional help string associated with the item. By default, the handler for the @c wxEVT_MENU_HIGHLIGHT event displays this string in the status line. @param kind May be @c wxITEM_SEPARATOR, @c wxITEM_NORMAL, @c wxITEM_CHECK or @c wxITEM_RADIO. Example: @code m_pFileMenu->Append(ID_NEW_FILE, "&New file\tCTRL+N", "Creates a new XYZ document"); @endcode or even better for stock menu items (see wxMenuItem::wxMenuItem): @code m_pFileMenu->Append(wxID_NEW, "", "Creates a new XYZ document"); @endcode @remarks This command can be used after the menu has been shown, as well as on initial creation of a menu or menubar. @see AppendSeparator(), AppendCheckItem(), AppendRadioItem(), AppendSubMenu(), Insert(), SetLabel(), GetHelpString(), SetHelpString(), wxMenuItem */ wxMenuItem* Append(int id, const wxString& item = wxEmptyString, const wxString& helpString = wxEmptyString, wxItemKind kind = wxITEM_NORMAL); /** Adds a submenu. @deprecated This function is deprecated, use AppendSubMenu() instead. @param id The menu command identifier. @param item The string to appear on the menu item. @param subMenu Pull-right submenu. @param helpString An optional help string associated with the item. By default, the handler for the wxEVT_MENU_HIGHLIGHT event displays this string in the status line. @see AppendSeparator(), AppendCheckItem(), AppendRadioItem(), AppendSubMenu(), Insert(), SetLabel(), GetHelpString(), SetHelpString(), wxMenuItem */ wxMenuItem* Append(int id, const wxString& item, wxMenu* subMenu, const wxString& helpString = wxEmptyString); /** Adds a menu item object. This is the most generic variant of Append() method because it may be used for both items (including separators) and submenus and because you can also specify various extra properties of a menu item this way, such as bitmaps and fonts. @param menuItem A menuitem object. It will be owned by the wxMenu object after this function is called, so do not delete it yourself. @remarks See the remarks for the other Append() overloads. @see AppendSeparator(), AppendCheckItem(), AppendRadioItem(), AppendSubMenu(), Insert(), SetLabel(), GetHelpString(), SetHelpString(), wxMenuItem */ wxMenuItem* Append(wxMenuItem* menuItem); /** Adds a checkable item to the end of the menu. @see Append(), InsertCheckItem() */ wxMenuItem* AppendCheckItem(int id, const wxString& item, const wxString& help = wxEmptyString); /** Adds a radio item to the end of the menu. All consequent radio items form a group and when an item in the group is checked, all the others are automatically unchecked. @note Radio items are not supported under wxMotif. @see Append(), InsertRadioItem() */ wxMenuItem* AppendRadioItem(int id, const wxString& item, const wxString& help = wxEmptyString); /** Adds a separator to the end of the menu. @see Append(), InsertSeparator() */ wxMenuItem* AppendSeparator(); /** Adds the given @a submenu to this menu. @a text is the text shown in the menu for it and @a help is the help string shown in the status bar when the submenu item is selected. */ wxMenuItem* AppendSubMenu(wxMenu* submenu, const wxString& text, const wxString& help = wxEmptyString); /** Inserts a break in a menu, causing the next appended item to appear in a new column. */ virtual void Break(); /** Checks or unchecks the menu item. @param id The menu item identifier. @param check If @true, the item will be checked, otherwise it will be unchecked. @see IsChecked() */ void Check(int id, bool check); /** Deletes the menu item from the menu. If the item is a submenu, it will @b not be deleted. Use Destroy() if you want to delete a submenu. @param id Id of the menu item to be deleted. @see FindItem(), Destroy(), Remove() */ bool Delete(int id); /** Deletes the menu item from the menu. If the item is a submenu, it will @b not be deleted. Use Destroy() if you want to delete a submenu. @param item Menu item to be deleted. @see FindItem(), Destroy(), Remove() */ bool Delete(wxMenuItem* item); /** Deletes the menu item from the menu. If the item is a submenu, it will be deleted. Use Remove() if you want to keep the submenu (for example, to reuse it later). @param id Id of the menu item to be deleted. @see FindItem(), Deletes(), Remove() */ bool Destroy(int id); /** Deletes the menu item from the menu. If the item is a submenu, it will be deleted. Use Remove() if you want to keep the submenu (for example, to reuse it later). @param item Menu item to be deleted. @see FindItem(), Deletes(), Remove() */ bool Destroy(wxMenuItem* item); /** Enables or disables (greys out) a menu item. @param id The menu item identifier. @param enable @true to enable the menu item, @false to disable it. @see IsEnabled() */ void Enable(int id, bool enable); /** Finds the menu item object associated with the given menu item identifier and, optionally, the position of the item in the menu. Unlike FindItem(), this function doesn't recurse but only looks at the direct children of this menu. @param id The identifier of the menu item to find. @param pos If the pointer is not @NULL, it is filled with the item's position if it was found or @c (size_t)wxNOT_FOUND otherwise. @return Menu item object or @NULL if not found. */ wxMenuItem *FindChildItem(int id, size_t *pos = NULL) const; /** Finds the menu id for a menu item string. @param itemString Menu item string to find. @return Menu item identifier, or wxNOT_FOUND if none is found. @remarks Any special menu codes are stripped out of source and target strings before matching. */ virtual int FindItem(const wxString& itemString) const; /** Finds the menu item object associated with the given menu item identifier and, optionally, the (sub)menu it belongs to. @param id Menu item identifier. @param menu If the pointer is not @NULL, it will be filled with the item's parent menu (if the item was found) @return Menu item object or NULL if none is found. */ wxMenuItem* FindItem(int id, wxMenu** menu = NULL) const; /** Returns the wxMenuItem given a position in the menu. */ wxMenuItem* FindItemByPosition(size_t position) const; /** Returns the help string associated with a menu item. @param id The menu item identifier. @return The help string, or the empty string if there is no help string or the item was not found. @see SetHelpString(), Append() */ virtual wxString GetHelpString(int id) const; /** Returns a menu item label. @param id The menu item identifier. @return The item label, or the empty string if the item was not found. @see GetLabelText(), SetLabel() */ wxString GetLabel(int id) const; /** Returns a menu item label, without any of the original mnemonics and accelerators. @param id The menu item identifier. @return The item label, or the empty string if the item was not found. @see GetLabel(), SetLabel() */ wxString GetLabelText(int id) const; /** Returns the number of items in the menu. */ size_t GetMenuItemCount() const; //@{ /** Returns the list of items in the menu. wxMenuItemList is a pseudo-template list class containing wxMenuItem pointers, see wxList. */ wxMenuItemList& GetMenuItems() const; const wxMenuItemList& GetMenuItems() const; //@} /** Returns the title of the menu. @remarks This is relevant only to popup menus, use wxMenuBar::GetMenuLabel for the menus in the menubar. @see SetTitle() */ const wxString& GetTitle() const; /** Inserts the given @a item before the position @a pos. Inserting the item at position GetMenuItemCount() is the same as appending it. @see Append(), Prepend() */ wxMenuItem* Insert(size_t pos, wxMenuItem* item); /** Inserts the given @a item before the position @a pos. Inserting the item at position GetMenuItemCount() is the same as appending it. @see Append(), Prepend() */ wxMenuItem* Insert(size_t pos, int id, const wxString& item = wxEmptyString, const wxString& helpString = wxEmptyString, wxItemKind kind = wxITEM_NORMAL); /** Inserts a checkable item at the given position. @see Insert(), AppendCheckItem() */ wxMenuItem* InsertCheckItem(size_t pos, int id, const wxString& item, const wxString& helpString = wxEmptyString); /** Inserts a radio item at the given position. @see Insert(), AppendRadioItem() */ wxMenuItem* InsertRadioItem(size_t pos, int id, const wxString& item, const wxString& helpString = wxEmptyString); /** Inserts a separator at the given position. @see Insert(), AppendSeparator() */ wxMenuItem* InsertSeparator(size_t pos); /** Determines whether a menu item is checked. @param id The menu item identifier. @return @true if the menu item is checked, @false otherwise. @see Check() */ bool IsChecked(int id) const; /** Determines whether a menu item is enabled. @param id The menu item identifier. @return @true if the menu item is enabled, @false otherwise. @see Enable() */ bool IsEnabled(int id) const; /** Inserts the given @a item at position 0, i.e. before all the other existing items. @see Append(), Insert() */ wxMenuItem* Prepend(wxMenuItem* item); /** Inserts the given @a item at position 0, i.e. before all the other existing items. @see Append(), Insert() */ wxMenuItem* Prepend(int id, const wxString& item = wxEmptyString, const wxString& helpString = wxEmptyString, wxItemKind kind = wxITEM_NORMAL); /** Inserts a checkable item at position 0. @see Prepend(), AppendCheckItem() */ wxMenuItem* PrependCheckItem(int id, const wxString& item, const wxString& helpString = wxEmptyString); /** Inserts a radio item at position 0. @see Prepend(), AppendRadioItem() */ wxMenuItem* PrependRadioItem(int id, const wxString& item, const wxString& helpString = wxEmptyString); /** Inserts a separator at position 0. @see Prepend(), AppendSeparator() */ wxMenuItem* PrependSeparator(); /** Removes the menu item from the menu but doesn't delete the associated C++ object. This allows you to reuse the same item later by adding it back to the menu (especially useful with submenus). @param id The identifier of the menu item to remove. @return A pointer to the item which was detached from the menu. */ wxMenuItem* Remove(int id); /** Removes the menu item from the menu but doesn't delete the associated C++ object. This allows you to reuse the same item later by adding it back to the menu (especially useful with submenus). @param item The menu item to remove. @return A pointer to the item which was detached from the menu. */ wxMenuItem* Remove(wxMenuItem* item); /** Sets an item's help string. @param id The menu item identifier. @param helpString The help string to set. @see GetHelpString() */ virtual void SetHelpString(int id, const wxString& helpString); /** Sets the label of a menu item. @param id The menu item identifier. @param label The menu item label to set. @see Append(), GetLabel() */ void SetLabel(int id, const wxString& label); /** Sets the title of the menu. @param title The title to set. @remarks This is relevant only to popup menus, use wxMenuBar::SetLabelTop for the menus in the menubar. @see GetTitle() */ virtual void SetTitle(const wxString& title); /** Sends events to @a source (or owning window if @NULL) to update the menu UI. This is called just before the menu is popped up with wxWindow::PopupMenu, but the application may call it at other times if required. */ void UpdateUI(wxEvtHandler* source = NULL); };