///////////////////////////////////////////////////////////////////////////// // Name: bmpbuttn.h // Purpose: interface of wxBitmapButton // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// /** @class wxBitmapButton A bitmap button is a control that contains a bitmap. Notice that since wxWidgets 2.9.1 bitmap display is supported by the base wxButton class itself and the only tiny advantage of using this class is that it allows to specify the bitmap in its constructor, unlike wxButton. Please see the base class documentation for more information about images support in wxButton. @beginStyleTable @style{wxBU_LEFT} Left-justifies the bitmap label. @style{wxBU_TOP} Aligns the bitmap label to the top of the button. @style{wxBU_RIGHT} Right-justifies the bitmap label. @style{wxBU_BOTTOM} Aligns the bitmap label to the bottom of the button. @endStyleTable Note that the wxBU_EXACTFIT style supported by wxButton is not used by this class as bitmap buttons don't have any minimal standard size by default. @beginEventEmissionTable{wxCommandEvent} @event{EVT_BUTTON(id, func)} Process a wxEVT_COMMAND_BUTTON_CLICKED event, when the button is clicked. @endEventTable @library{wxcore} @category{ctrl} @appearance{bitmapbutton.png} @see wxButton */ class wxBitmapButton : public wxButton { public: /** Default ctor. */ wxBitmapButton(); /** Constructor, creating and showing a button. @param parent Parent window. Must not be @NULL. @param id Button identifier. The value wxID_ANY indicates a default value. @param bitmap Bitmap to be displayed. @param pos Button position. If ::wxDefaultPosition is specified then a default position is chosen. @param size Button size. If ::wxDefaultSize is specified then the button is sized appropriately for the bitmap. @param style Window style. See wxBitmapButton. @param validator Window validator. @param name Window name. @remarks The bitmap parameter is normally the only bitmap you need to provide, and wxWidgets will draw the button correctly in its different states. If you want more control, call any of the functions SetBitmapPressed(), SetBitmapFocus(), SetBitmapDisabled(). @see Create(), wxValidator */ wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); /** Button creation function for two-step creation. For more details, see wxBitmapButton(). */ bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW, const wxValidator& validator = wxDefaultValidator, const wxString& name = wxButtonNameStr); };