/////////////////////////////////////////////////////////////////////////////// // Name: wx/memtext.h // Purpose: wxMemoryText allows to use wxTextBuffer without a file // Created: 14.11.01 // Author: Morten Hanssen // Copyright: (c) 2001 wxWindows team // Licence: wxWindows license /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_MEMTEXT_H #define _WX_MEMTEXT_H #include "wx/defs.h" // there is no separate setting for wxMemoryText, it's smallish anyhow #if wxUSE_TEXTBUFFER // ---------------------------------------------------------------------------- // wxMemoryText // ---------------------------------------------------------------------------- class wxMemoryText : public wxTextBuffer { public: // Constructors. wxMemoryText() { } wxMemoryText(const wxString& name) : wxTextBuffer(name) { } protected: virtual bool OnExists() const { return FALSE; } virtual bool OnOpen(const wxString & WXUNUSED(strBufferName), wxTextBufferOpenMode WXUNUSED(OpenMode)) { return TRUE; } virtual bool OnClose() { return TRUE; } virtual bool OnRead(wxMBConv& WXUNUSED(conv)) { return TRUE; } virtual bool OnWrite(wxTextFileType WXUNUSED(typeNew), wxMBConv& WXUNUSED(conv) = wxConvUTF8) { return TRUE; } }; #endif // wxUSE_TEXTBUFFER #endif // _WX_MEMTEXT_H