/* * Copyright (C) 1998 Janne Löf * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ // For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #ifdef __WXMSW__ #include #endif #include "lw.h" #include #include #include #define MK_ID(a,b,c,d) ((((wxUint32)(a))<<24)| \ (((wxUint32)(b))<<16)| \ (((wxUint32)(c))<< 8)| \ (((wxUint32)(d)) )) #define ID_FORM MK_ID('F','O','R','M') #define ID_LWOB MK_ID('L','W','O','B') #define ID_PNTS MK_ID('P','N','T','S') #define ID_SRFS MK_ID('S','R','F','S') #define ID_SURF MK_ID('S','U','R','F') #define ID_POLS MK_ID('P','O','L','S') #define ID_COLR MK_ID('C','O','L','R') static wxInt32 read_char(FILE *f) { int c = fgetc(f); return c; } static wxInt32 read_short(FILE *f) { // the execution path was not always correct // when using the direct evaluation in the return statement wxInt32 first = read_char(f) ; wxInt32 second = read_char(f) ; return (first<<8) | second ; } static wxInt32 read_long(FILE *f) { // the execution path was not always correct // when using the direct evaluation in the return statement wxInt32 first = read_char(f) ; wxInt32 second = read_char(f) ; wxInt32 third = read_char(f) ; wxInt32 fourth = read_char(f) ; return (first<<24) | (second<<16) | (third<<8) | fourth ; } static GLfloat read_float(FILE *f) { wxInt32 x = read_long(f); return *(GLfloat*)&x; } static int read_string(FILE *f, char *s) { int c; int cnt = 0; do { c = read_char(f); if (cnt < LW_MAX_NAME_LEN) s[cnt] = c; else s[LW_MAX_NAME_LEN-1] = 0; cnt++; } while (c != 0); /* if length of string (including \0) is odd skip another byte */ if (cnt%2) { read_char(f); cnt++; } return cnt; } static void read_srfs(FILE *f, int nbytes, lwObject *lwo) { int guess_cnt = lwo->material_cnt; while (nbytes > 0) { lwMaterial *material; /* allocate more memory for materials if needed */ if (guess_cnt <= lwo->material_cnt) { guess_cnt += guess_cnt/2 + 4; lwo->material = (lwMaterial*) realloc(lwo->material, sizeof(lwMaterial)*guess_cnt); } material = lwo->material + lwo->material_cnt++; /* read name */ nbytes -= read_string(f,material->name); /* defaults */ material->r = 0.7f; material->g = 0.7f; material->b = 0.7f; } lwo->material = (lwMaterial*) realloc(lwo->material, sizeof(lwMaterial)*lwo->material_cnt); } static void read_surf(FILE *f, int nbytes, lwObject *lwo) { int i; char name[LW_MAX_NAME_LEN]; lwMaterial *material = NULL; /* read surface name */ nbytes -= read_string(f,name); /* find material */ for (i=0; i< lwo->material_cnt; i++) { if (strcmp(lwo->material[i].name,name) == 0) { material = &lwo->material[i]; break; } } /* read values */ while (nbytes > 0) { int id = read_long(f); int len = read_short(f); nbytes -= 6 + len + (len%2); switch (id) { case ID_COLR: material->r = read_char(f) / 255.0; material->g = read_char(f) / 255.0; material->b = read_char(f) / 255.0; read_char(f); /* dummy */ break; default: fseek(f, len+(len%2), SEEK_CUR); } } } static void read_pols(FILE *f, int nbytes, lwObject *lwo) { int guess_cnt = lwo->face_cnt; while (nbytes > 0) { lwFace *face; int i; /* allocate more memory for polygons if necessary */ if (guess_cnt <= lwo->face_cnt) { guess_cnt += guess_cnt + 4; lwo->face = (lwFace*) realloc((void*) lwo->face, sizeof(lwFace)*guess_cnt); } face = lwo->face + lwo->face_cnt++; /* number of points in this face */ face->index_cnt = read_short(f); nbytes -= 2; /* allocate space for points */ face->index = (int*) calloc(sizeof(int)*face->index_cnt,1); /* read points in */ for (i=0; iindex_cnt; i++) { face->index[i] = read_short(f); nbytes -= 2; } /* read surface material */ face->material = read_short(f); nbytes -= 2; /* skip over detail polygons */ if (face->material < 0) { int det_cnt; face->material = -face->material; det_cnt = read_short(f); nbytes -= 2; while (det_cnt-- > 0) { int cnt = read_short(f); fseek(f, cnt*2+2, SEEK_CUR); nbytes -= cnt*2+2; } } face->material -= 1; } /* readjust to true size */ lwo->face = (lwFace*) realloc(lwo->face, sizeof(lwFace)*lwo->face_cnt); } static void read_pnts(FILE *f, int nbytes, lwObject *lwo) { int i; lwo->vertex_cnt = nbytes / 12; lwo->vertex = (float*) calloc(sizeof(GLfloat)*lwo->vertex_cnt*3, 1); for (i=0; ivertex_cnt; i++) { lwo->vertex[i*3+0] = read_float(f); lwo->vertex[i*3+1] = read_float(f); lwo->vertex[i*3+2] = read_float(f); } } int lw_is_lwobject(const char *lw_file) { FILE *f = fopen(lw_file, "rb"); if (f) { wxInt32 form = read_long(f); wxInt32 nlen = read_long(f); wxInt32 lwob = read_long(f); fclose(f); if (form == ID_FORM && nlen != 0 && lwob == ID_LWOB) return TRUE; } return FALSE; } lwObject *lw_object_read(const char *lw_file) { FILE *f = NULL; lwObject *lw_object = NULL; wxInt32 form_bytes = 0; wxInt32 read_bytes = 0; /* open file */ f = fopen(lw_file, "rb"); if (f == NULL) { return NULL; } /* check for headers */ if (read_long(f) != ID_FORM) { fclose(f); return NULL; } form_bytes = read_long(f); read_bytes += 4; if (read_long(f) != ID_LWOB) { fclose(f); return NULL; } /* create new lwObject */ lw_object = (lwObject*) calloc(sizeof(lwObject),1); /* read chunks */ while (read_bytes < form_bytes) { wxInt32 id = read_long(f); wxInt32 nbytes = read_long(f); read_bytes += 8 + nbytes + (nbytes%2); switch (id) { case ID_PNTS: read_pnts(f, nbytes, lw_object); break; case ID_POLS: read_pols(f, nbytes, lw_object); break; case ID_SRFS: read_srfs(f, nbytes, lw_object); break; case ID_SURF: read_surf(f, nbytes, lw_object); break; default: fseek(f, nbytes + (nbytes%2), SEEK_CUR); } } fclose(f); return lw_object; } void lw_object_free(lwObject *lw_object) { if (lw_object->face) { int i; for (i=0; iface_cnt; i++) free(lw_object->face[i].index); free(lw_object->face); } free(lw_object->material); free(lw_object->vertex); free(lw_object); } #define PX(i) (lw_object->vertex[face->index[i]*3+0]) #define PY(i) (lw_object->vertex[face->index[i]*3+1]) #define PZ(i) (lw_object->vertex[face->index[i]*3+2]) void lw_object_show(const lwObject *lw_object) { int i,j; int prev_index_cnt = -1; int prev_material = -1; GLfloat prev_nx = 0; GLfloat prev_ny = 0; GLfloat prev_nz = 0; for (i=0; iface_cnt; i++) { GLfloat ax,ay,az,bx,by,bz,nx,ny,nz,r; const lwFace *face = lw_object->face+i; /* ignore faces with less than 3 points */ if (face->index_cnt < 3) continue; /* calculate normal */ ax = PX(1) - PX(0); ay = PY(1) - PY(0); az = PZ(1) - PZ(0); bx = PX(face->index_cnt-1) - PX(0); by = PY(face->index_cnt-1) - PY(0); bz = PZ(face->index_cnt-1) - PZ(0); nx = ay * bz - az * by; ny = az * bx - ax * bz; nz = ax * by - ay * bx; r = sqrt(nx*nx + ny*ny + nz*nz); if (r < 0.000001) /* avoid division by zero */ continue; nx /= r; ny /= r; nz /= r; /* glBegin/glEnd */ if (prev_index_cnt != face->index_cnt || prev_index_cnt > 4) { if (prev_index_cnt > 0) glEnd(); prev_index_cnt = face->index_cnt; switch (face->index_cnt) { case 3: glBegin(GL_TRIANGLES); break; case 4: glBegin(GL_QUADS); break; default: glBegin(GL_POLYGON); } } /* update material if necessary */ if (prev_material != face->material) { prev_material = face->material; glColor3f(lw_object->material[face->material].r, lw_object->material[face->material].g, lw_object->material[face->material].b); } /* update normal if necessary */ if (nx != prev_nx || ny != prev_ny || nz != prev_nz) { prev_nx = nx; prev_ny = ny; prev_nz = nz; glNormal3f(nx,ny,nz); } /* draw polygon/triangle/quad */ for (j=0; jindex_cnt; j++) glVertex3f(PX(j),PY(j),PZ(j)); } /* if glBegin was called call glEnd */ if (prev_index_cnt > 0) glEnd(); } GLfloat lw_object_radius(const lwObject *lwo) { int i; double max_radius = 0.0; for (i=0; ivertex_cnt; i++) { GLfloat *v = &lwo->vertex[i*3]; double r = v[0]*v[0] + v[1]*v[1] + v[2]*v[2]; if (r > max_radius) max_radius = r; } return sqrt(max_radius); } void lw_object_scale(lwObject *lwo, GLfloat scale) { int i; for (i=0; ivertex_cnt; i++) { lwo->vertex[i*3+0] *= scale; lwo->vertex[i*3+1] *= scale; lwo->vertex[i*3+2] *= scale; } }