///////////////////////////////////////////////////////////////////////////// // Name: wx/msw/window.h // Purpose: wxWindowMSW class // Author: Julian Smart // Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling, // elimination of Default(), ... // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_WINDOW_H_ #define _WX_WINDOW_H_ // --------------------------------------------------------------------------- // constants // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- // wxWindow declaration for MSW // --------------------------------------------------------------------------- class WXDLLEXPORT wxWindowMSW : public wxWindowBase { friend class wxSpinCtrl; friend class wxSlider; friend class wxRadioBox; #if defined __VISUALC__ && __VISUALC__ <= 1200 friend class wxWindowMSW; #endif public: wxWindowMSW() { Init(); } wxWindowMSW(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr) { Init(); Create(parent, id, pos, size, style, name); } virtual ~wxWindowMSW(); bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr); // implement base class pure virtuals virtual void SetLabel(const wxString& label); virtual wxString GetLabel() const; virtual void Raise(); virtual void Lower(); virtual bool Show( bool show = true ); virtual void SetFocus(); virtual void SetFocusFromKbd(); virtual bool Reparent(wxWindowBase *newParent); virtual void WarpPointer(int x, int y); virtual void Refresh( bool eraseBackground = true, const wxRect *rect = (const wxRect *) NULL ); virtual void Update(); virtual void Freeze(); virtual void Thaw(); virtual bool IsFrozen() const { return m_frozenness > 0; } virtual void SetWindowStyleFlag(long style); virtual void SetExtraStyle(long exStyle); virtual bool SetCursor( const wxCursor &cursor ); virtual bool SetFont( const wxFont &font ); virtual int GetCharHeight() const; virtual int GetCharWidth() const; virtual void GetTextExtent(const wxString& string, int *x, int *y, int *descent = (int *) NULL, int *externalLeading = (int *) NULL, const wxFont *theFont = (const wxFont *) NULL) const; virtual void SetScrollbar( int orient, int pos, int thumbVisible, int range, bool refresh = true ); virtual void SetScrollPos( int orient, int pos, bool refresh = true ); virtual int GetScrollPos( int orient ) const; virtual int GetScrollThumb( int orient ) const; virtual int GetScrollRange( int orient ) const; virtual void ScrollWindow( int dx, int dy, const wxRect* rect = (wxRect *) NULL ); virtual bool ScrollLines(int lines); virtual bool ScrollPages(int pages); virtual void SetLayoutDirection(wxLayoutDirection dir); virtual wxLayoutDirection GetLayoutDirection() const; virtual wxCoord AdjustForLayoutDirection(wxCoord x, wxCoord width, wxCoord widthTotal) const; #if wxUSE_DRAG_AND_DROP virtual void SetDropTarget( wxDropTarget *dropTarget ); #endif // wxUSE_DRAG_AND_DROP // Accept files for dragging virtual void DragAcceptFiles(bool accept); #ifndef __WXUNIVERSAL__ // Native resource loading (implemented in src/msw/nativdlg.cpp) // FIXME: should they really be all virtual? virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id); virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name); wxWindow* GetWindowChild1(wxWindowID id); wxWindow* GetWindowChild(wxWindowID id); #endif // __WXUNIVERSAL__ #if wxUSE_HOTKEY // install and deinstall a system wide hotkey virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode); virtual bool UnregisterHotKey(int hotkeyId); #endif // wxUSE_HOTKEY #ifdef __POCKETPC__ bool IsContextMenuEnabled() const { return m_contextMenuEnabled; } void EnableContextMenu(bool enable = true) { m_contextMenuEnabled = enable; } #endif // window handle stuff // ------------------- WXHWND GetHWND() const { return m_hWnd; } void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; } virtual WXWidget GetHandle() const { return GetHWND(); } void AssociateHandle(WXWidget handle); void DissociateHandle(); // does this window have deferred position and/or size? bool IsSizeDeferred() const; // these functions allow to register a global handler for the given Windows // message: it will be called from MSWWindowProc() of any window which gets // this event if it's not processed before (i.e. unlike a hook procedure it // does not override the normal processing) // // notice that if you want to process a message for a given window only you // should override its MSWWindowProc() instead // type of the handler: it is called with the message parameters (except // that the window object is passed instead of window handle) and should // return true if it handled the message or false if it should be passed to // DefWindowProc() typedef bool (*MSWMessageHandler)(wxWindowMSW *win, WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); // install a handler, shouldn't be called more than one for the same message static bool MSWRegisterMessageHandler(int msg, MSWMessageHandler handler); // unregister a previously registered handler static void MSWUnregisterMessageHandler(int msg, MSWMessageHandler handler); // implementation from now on // ========================== // event handlers // -------------- void OnPaint(wxPaintEvent& event); void OnEraseBackground(wxEraseEvent& event); #ifdef __WXWINCE__ void OnInitDialog(wxInitDialogEvent& event); #endif public: // Windows subclassing void SubclassWin(WXHWND hWnd); void UnsubclassWin(); WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; } void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; } // return true if the window is of a standard (i.e. not wxWidgets') class // // to understand why does it work, look at SubclassWin() code and comments bool IsOfStandardClass() const { return m_oldWndProc != NULL; } wxWindow *FindItem(long id) const; wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const; // MSW only: true if this control is part of the main control virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; } #if wxUSE_TOOLTIPS // MSW only: true if this window or any of its children have a tooltip virtual bool HasToolTips() const { return GetToolTip() != NULL; } #endif // wxUSE_TOOLTIPS // translate wxWidgets style flags for this control into the Windows style // and optional extended style for the corresponding native control // // this is the function that should be overridden in the derived classes, // but you will mostly use MSWGetCreateWindowFlags() below virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const ; // get the MSW window flags corresponding to wxWidgets ones // // the functions returns the flags (WS_XXX) directly and puts the ext // (WS_EX_XXX) flags into the provided pointer if not NULL WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const { return MSWGetStyle(GetWindowStyle(), exflags); } // update the real underlying window style flags to correspond to the // current wxWindow object style (safe to call even if window isn't fully // created yet) void MSWUpdateStyle(long flagsOld, long exflagsOld); // translate wxWidgets coords into Windows ones suitable to be passed to // ::CreateWindow() // // returns true if non default coords are returned, false otherwise bool MSWGetCreateWindowCoords(const wxPoint& pos, const wxSize& size, int& x, int& y, int& w, int& h) const; // get the HWND to be used as parent of this window with CreateWindow() virtual WXHWND MSWGetParent() const; // creates the window of specified Windows class with given style, extended // style, title and geometry (default values // // returns true if the window has been created, false if creation failed bool MSWCreate(const wxChar *wclass, const wxChar *title = NULL, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, WXDWORD style = 0, WXDWORD exendedStyle = 0); virtual bool MSWCommand(WXUINT param, WXWORD id); #ifndef __WXUNIVERSAL__ // Create an appropriate wxWindow from a HWND virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd); // Make sure the window style reflects the HWND style (roughly) virtual void AdoptAttributesFromHWND(); #endif // __WXUNIVERSAL__ // Setup background and foreground colours correctly virtual void SetupColours(); // ------------------------------------------------------------------------ // helpers for message handlers: these perform the same function as the // message crackers from - they unpack WPARAM and LPARAM into // the correct parameters // ------------------------------------------------------------------------ void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam, WXWORD *id, WXHWND *hwnd, WXWORD *cmd); void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam, WXWORD *state, WXWORD *minimized, WXHWND *hwnd); void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam, WXWORD *code, WXWORD *pos, WXHWND *hwnd); void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam, WXHDC *hdc, WXHWND *hwnd); void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam, WXWORD *item, WXWORD *flags, WXHMENU *hmenu); // ------------------------------------------------------------------------ // internal handlers for MSW messages: all handlers return a boolean value: // true means that the handler processed the event and false that it didn't // ------------------------------------------------------------------------ // there are several cases where we have virtual functions for Windows // message processing: this is because these messages often require to be // processed in a different manner in the derived classes. For all other // messages, however, we do *not* have corresponding MSWOnXXX() function // and if the derived class wants to process them, it should override // MSWWindowProc() directly. // scroll event (both horizontal and vertical) virtual bool MSWOnScroll(int orientation, WXWORD nSBCode, WXWORD pos, WXHWND control); // child control notifications virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result); // owner-drawn controls need to process these messages virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item); virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item); // the rest are not virtual bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate); bool HandleInitDialog(WXHWND hWndFocus); bool HandleDestroy(); bool HandlePaint(); bool HandlePrintClient(WXHDC hDC); bool HandleEraseBkgnd(WXHDC hDC); bool HandleMinimize(); bool HandleMaximize(); bool HandleSize(int x, int y, WXUINT flag); bool HandleSizing(wxRect& rect); bool HandleGetMinMaxInfo(void *mmInfo); bool HandleEnterSizeMove(); bool HandleExitSizeMove(); bool HandleShow(bool show, int status); bool HandleActivate(int flag, bool minimized, WXHWND activate); bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control); bool HandleCtlColor(WXHBRUSH *hBrush, WXHDC hdc, WXHWND hWnd); bool HandlePaletteChanged(WXHWND hWndPalChange); bool HandleQueryNewPalette(); bool HandleSysColorChange(); bool HandleDisplayChange(); bool HandleCaptureChanged(WXHWND gainedCapture); virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam); bool HandleQueryEndSession(long logOff, bool *mayEnd); bool HandleEndSession(bool endSession, long logOff); bool HandleSetFocus(WXHWND wnd); bool HandleKillFocus(WXHWND wnd); bool HandleDropFiles(WXWPARAM wParam); bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags); bool HandleMouseMove(int x, int y, WXUINT flags); bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam); bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = false); bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam); bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam); #if wxUSE_ACCEL bool HandleHotKey(WXWPARAM wParam, WXLPARAM lParam); #endif #ifdef __WIN32__ int HandleMenuChar(int chAccel, WXLPARAM lParam); #endif // Create and process a clipboard event specified by type. bool HandleClipboardEvent( WXUINT nMsg ); bool HandleQueryDragIcon(WXHICON *hIcon); bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg); bool HandlePower(WXWPARAM wParam, WXLPARAM lParam, bool *vetoed); // Window procedure virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); // Calls an appropriate default window procedure virtual WXLRESULT MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam); // message processing helpers // return false if the message shouldn't be translated/preprocessed but // dispatched normally virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg); // return true if the message was preprocessed and shouldn't be dispatched virtual bool MSWProcessMessage(WXMSG* pMsg); // return true if the message was translated and shouldn't be dispatched virtual bool MSWTranslateMessage(WXMSG* pMsg); // called when the window is about to be destroyed virtual void MSWDestroyWindow(); // this function should return the brush to paint the children controls // background or 0 if this window doesn't impose any particular background // on its children // // the base class version returns a solid brush if we have a non default // background colour or 0 otherwise virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, WXHWND hWnd); // return the background brush to use for painting the given window by // quering the parent windows via their MSWGetBgBrushForChild() recursively // // hWndToPaint is normally NULL meaning this window itself, but it can also // be a child of this window which is used by the static box and could be // potentially useful for other transparent controls WXHBRUSH MSWGetBgBrush(WXHDC hDC, WXHWND hWndToPaint = NULL); // gives the parent the possibility to draw its children background, e.g. // this is used by wxNotebook to do it using DrawThemeBackground() // // return true if background was drawn, false otherwise virtual bool MSWPrintChild(WXHDC WXUNUSED(hDC), wxWindow * WXUNUSED(child)) { return false; } // some controls (e.g. wxListBox) need to set the return value themselves // // return true to let parent handle it if we don't, false otherwise virtual bool MSWShouldPropagatePrintChild() { return true; } // Responds to colour changes: passes event on to children. void OnSysColourChanged(wxSysColourChangedEvent& event); // initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX) void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags); // check if mouse is in the window bool IsMouseInWindow() const; // check if a native double-buffering applies for this window virtual bool IsDoubleBuffered() const; // synthesize a wxEVT_LEAVE_WINDOW event and set m_mouseInWindow to false void GenerateMouseLeave(); // virtual function for implementing internal idle // behaviour virtual void OnInternalIdle(); protected: // this allows you to implement standard control borders without // repeating the code in different classes that are not derived from // wxControl virtual wxBorder GetDefaultBorderForControl() const; // choose the default border for this window virtual wxBorder GetDefaultBorder() const; #if wxUSE_MENUS_NATIVE virtual bool DoPopupMenu( wxMenu *menu, int x, int y ); #endif // wxUSE_MENUS_NATIVE // the window handle WXHWND m_hWnd; // the old window proc (we subclass all windows) WXFARPROC m_oldWndProc; // additional (MSW specific) flags bool m_mouseInWindow:1; bool m_lastKeydownProcessed:1; // the size of one page for scrolling int m_xThumbSize; int m_yThumbSize; // implement the base class pure virtuals virtual void DoClientToScreen( int *x, int *y ) const; virtual void DoScreenToClient( int *x, int *y ) const; virtual void DoGetPosition( int *x, int *y ) const; virtual void DoGetSize( int *width, int *height ) const; virtual void DoGetClientSize( int *width, int *height ) const; virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); virtual void DoSetClientSize(int width, int height); virtual void DoCaptureMouse(); virtual void DoReleaseMouse(); virtual void DoEnable(bool enable); // this simply moves/resizes the given HWND which is supposed to be our // sibling (this is useful for controls which are composite at MSW level // and for which DoMoveWindow() is not enough) // // returns true if the window move was deferred, false if it was moved // immediately (no error return) bool DoMoveSibling(WXHWND hwnd, int x, int y, int width, int height); // move the window to the specified location and resize it: this is called // from both DoSetSize() and DoSetClientSize() and would usually just call // ::MoveWindow() except for composite controls which will want to arrange // themselves inside the given rectangle virtual void DoMoveWindow(int x, int y, int width, int height); #if wxUSE_TOOLTIPS virtual void DoSetToolTip( wxToolTip *tip ); // process TTN_NEEDTEXT message properly (i.e. fixing the bugs in // comctl32.dll in our code -- see the function body for more info) bool HandleTooltipNotify(WXUINT code, WXLPARAM lParam, const wxString& ttip); #endif // wxUSE_TOOLTIPS // the helper functions used by HandleChar/KeyXXX methods wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lParam = 0, WXWPARAM wParam = 0) const; // default OnEraseBackground() implementation, return true if we did erase // the background, false otherwise (i.e. the system should erase it) bool DoEraseBackground(WXHDC hDC); // generate WM_CHANGEUISTATE if it's needed for the OS we're running under // // action should be one of the UIS_XXX constants // state should be one or more of the UISF_XXX constants // if action == UIS_INITIALIZE then it doesn't seem to matter what we use // for state as the system will decide for us what needs to be set void MSWUpdateUIState(int action, int state = 0); private: // common part of all ctors void Init(); // the (non-virtual) handlers for the events bool HandleMove(int x, int y); bool HandleMoving(wxRect& rect); bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags); bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result); // number of calls to Freeze() minus number of calls to Thaw() unsigned int m_frozenness; // current defer window position operation handle (may be NULL) WXHANDLE m_hDWP; protected: // When deferred positioning is done these hold the pending changes, and // are used for the default values if another size/pos changes is done on // this window before the group of deferred changes is completed. wxPoint m_pendingPosition; wxSize m_pendingSize; private: #ifdef __POCKETPC__ bool m_contextMenuEnabled; #endif DECLARE_DYNAMIC_CLASS(wxWindowMSW) DECLARE_NO_COPY_CLASS(wxWindowMSW) DECLARE_EVENT_TABLE() }; // ---------------------------------------------------------------------------- // inline functions // ---------------------------------------------------------------------------- // --------------------------------------------------------------------------- // global functions // --------------------------------------------------------------------------- // kbd code translation WXDLLEXPORT int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0); WXDLLEXPORT WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual = NULL); // window creation helper class: before creating a new HWND, instantiate an // object of this class on stack - this allows to process the messages sent to // the window even before CreateWindow() returns class wxWindowCreationHook { public: wxWindowCreationHook(wxWindowMSW *winBeingCreated); ~wxWindowCreationHook(); }; // ---------------------------------------------------------------------------- // global objects // ---------------------------------------------------------------------------- // notice that this hash must be defined after wxWindow declaration as it // needs to "see" its dtor and not just forward declaration #include "wx/hash.h" // pseudo-template HWND <-> wxWindow hash table WX_DECLARE_HASH(wxWindowMSW, wxWindowList, wxWinHashTable); extern wxWinHashTable *wxWinHandleHash; #endif // _WX_WINDOW_H_