///////////////////////////////////////////////////////////////////////////// // Name: wx/cocoa/dialog.h // Purpose: wxDialog class // Author: David Elliott // Modified by: // Created: 2002/12/15 // RCS-ID: $Id: // Copyright: David Elliott // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_COCOA_DIALOG_H_ #define _WX_COCOA_DIALOG_H_ #include "wx/defs.h" // NOTE: we don't need panel.h, but other things expect it to be included #include "wx/panel.h" #include "wx/cocoa/NSPanel.h" WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr; // ======================================================================== // wxDialog // ======================================================================== class WXDLLEXPORT wxDialog : public wxDialogBase, protected wxCocoaNSPanel { DECLARE_DYNAMIC_CLASS(wxDialog) DECLARE_EVENT_TABLE() WX_DECLARE_COCOA_OWNER(NSPanel,NSWindow,NSWindow) // ------------------------------------------------------------------------ // initialization // ------------------------------------------------------------------------ public: wxDialog() { Init(); } // Constructor with a modal flag, but no window id - the old convention wxDialog(wxWindow *parent, const wxString& title, bool modal, int x = -1, int y= -1, int width = 500, int height = 500, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = wxDialogNameStr) { Init(); long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ; Create(parent, -1, title, wxPoint(x, y), wxSize(width, height), style | modalStyle, name); } // Constructor with no modal flag - the new convention. wxDialog(wxWindow *parent, wxWindowID winid, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = wxDialogNameStr) { Init(); Create(parent, winid, title, pos, size, style, name); } bool Create(wxWindow *parent, wxWindowID winid, const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE, const wxString& name = wxDialogNameStr); ~wxDialog(); protected: void Init(); // ------------------------------------------------------------------------ // Cocoa specifics // ------------------------------------------------------------------------ protected: virtual void CocoaDelegate_windowWillClose(void); virtual bool Cocoa_canBecomeMainWindow(bool &canBecome) { canBecome = true; return true; } // ------------------------------------------------------------------------ // Implementation // ------------------------------------------------------------------------ public: virtual bool Show(bool show = true); void SetModal(bool flag); virtual bool IsModal() const { return m_isModal; } bool m_isModal; // For now, same as Show(TRUE) but returns return code virtual int ShowModal(); // may be called to terminate the dialog with the given return code virtual void EndModal(int retCode); // ------------------------------------------------------------------------ // Event handlers // ------------------------------------------------------------------------ protected: void OnCloseWindow(wxCloseEvent& event); // Standard buttons void OnOK(wxCommandEvent& event); void OnApply(wxCommandEvent& event); void OnCancel(wxCommandEvent& event); // end either modal or modeless dialog void EndDialog(int rc); }; #endif // _WX_COCOA_DIALOG_H_