///////////////////////////////////////////////////////////////////////////// // Name: fontdlg.h // Purpose: documentation for wxFontDialog class // Author: wxWidgets team // RCS-ID: $Id$ // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// /** @class wxFontDialog @wxheader{fontdlg.h} This class represents the font chooser dialog. @library{wxcore} @category{cmndlg} @seealso Overview, wxFontData, wxGetFontFromUser */ class wxFontDialog : public wxDialog { public: //@{ /** Constructor. Pass a parent window, and optionally the @ref overview_wxfontdata "font data" object to be used to initialize the dialog controls. If the default constructor is used, Create() must be called before the dialog can be shown. */ wxFontDialog(); wxFontDialog(wxWindow* parent); wxFontDialog(wxWindow* parent, const wxFontData& data); //@} //@{ /** Creates the dialog if it the wxFontDialog object had been initialized using the default constructor. Returns @true on success and @false if an error occurred. */ bool Create(wxWindow* parent); bool Create(wxWindow* parent, const wxFontData& data); //@} //@{ /** Returns the @ref overview_wxfontdata "font data" associated with the font dialog. */ const wxFontData GetFontData(); const wxFontData& GetFontData(); //@} /** Shows the dialog, returning @c wxID_OK if the user pressed Ok, and @c wxID_CANCEL otherwise. If the user cancels the dialog (ShowModal returns @c wxID_CANCEL), no font will be created. If the user presses OK, a new wxFont will be created and stored in the font dialog's wxFontData structure. */ int ShowModal(); }; // ============================================================================ // Global functions/macros // ============================================================================ /** Shows the font selection dialog and returns the font selected by user or invalid font (use @ref wxFont::isok wxFont:IsOk to test whether a font is valid) if the dialog was cancelled. @param parent The parent window for the font selection dialog @param fontInit If given, this will be the font initially selected in the dialog. @param caption If given, this will be used for the dialog caption. */ wxFont wxGetFontFromUser(wxWindow* parent, const wxFont& fontInit, const wxString& caption = wxEmptyString);