///////////////////////////////////////////////////////////////////////////// // Name: mfctest.cpp // Purpose: Sample to demonstrate mixing MFC and wxWidgets code // Author: Julian Smart // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // This sample pops up an initial wxWidgets frame, with a menu item // that allows a new MFC window to be created. Note that CDummyWindow // is a class that allows a wxWidgets window to be seen as a CWnd // for the purposes of specifying a valid main window to the // MFC initialisation. // // You can easily modify this code so that an MFC window pops up // initially as the main frame, and allows wxWidgets frames to be // created subsequently. // // (1) Make MyApp::OnInit not create a main window. // (2) Make MFC's InitInstance create a main window, and remove // creation of CDummyWindow. // // This can be accomplished by setting START_WITH_MFC_WINDOW to 1 below. #define START_WITH_MFC_WINDOW 0 // // IMPORTANT NOTES: // // (1) You may need to set wxUSE_MFC to 1 in include/wx/msw/setup.h but // normally this shouldn't be needed any longer, i.e. it works without // it for me (VZ) // // (2) You should link with MFC DLL, not static libraries: or, to use static // run-time libraries, use this command for both building wxWidgets and // the sample: // // nmake -f makefile.vc BUILD=debug SHARED=0 DEBUG_RUNTIME_LIBS=0 RUNTIME_LIBS=static all // // Unless the run-time library settings match for wxWidgets and MFC, you // will get link errors for symbols such as __mbctype, __argc, and __argv // // (3) If you see bogus memory leaks within the MSVC IDE on exit, in this // sample or in your own project, you must be using __WXDEBUG__ + // WXUSINGDLL + _AFXDLL // Unfortunately this confuses the MSVC/MFC leak detector. To do away with // these bogus memory leaks, add this to the list of link objects, make it // first: mfc[version][u]d.lib // - [version] -> 42 or 70 or 80 etc // - u if using Unicode // Disable deprecation warnings from headers included from stdafx.h for VC8+ #ifndef _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS #endif // Also define WINVER to avoid warnings about it being undefined from the // platform SDK headers (usually this is not necessary because it is done by wx // headers but here we include the system ones before them) #ifndef WINVER #define WINVER 0x0600 #endif #include "stdafx.h" // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/evtloop.h" #include "resource.h" #include "mfctest.h" ///////////////////////////////////////////////////////////////////////////// // theApp: // Just creating this application object runs the whole application. // CTheApp theApp; // wxWidgets elements // Define a new application type class MyApp: public wxApp { public: virtual bool OnInit(); // we need to override this as the default behaviour only works when we're // running wxWidgets main loop, not MFC one virtual void ExitMainLoop(); wxFrame *CreateFrame(); }; class MyCanvas: public wxScrolledWindow { public: MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size); void OnPaint(wxPaintEvent& event); void OnMouseEvent(wxMouseEvent& event); DECLARE_EVENT_TABLE() }; class MyChild: public wxFrame { public: MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style); virtual ~MyChild(); void OnQuit(wxCommandEvent& event); void OnNew(wxCommandEvent& event); void OnActivate(wxActivateEvent& event); MyCanvas *canvas; DECLARE_EVENT_TABLE() }; // ID for the menu quit command #define HELLO_QUIT 1 #define HELLO_NEW 2 DECLARE_APP(MyApp) // notice use of IMPLEMENT_APP_NO_MAIN() instead of the usual IMPLEMENT_APP! IMPLEMENT_APP_NO_MAIN(MyApp) #ifdef _UNICODE // In Unicode build MFC normally requires to manually change the entry point to // wWinMainCRTStartup() but to avoid having to modify the project options to do // it we provide an adapter for it. extern "C" int wWinMainCRTStartup(); int WINAPI WinMain(HINSTANCE, HINSTANCE, char *, int) { wWinMainCRTStartup(); } #endif // _UNICODE CMainWindow::CMainWindow() { LoadAccelTable( wxT("MainAccelTable") ); Create( NULL, wxT("Hello Foundation Application"), WS_OVERLAPPEDWINDOW, rectDefault, NULL, wxT("MainMenu") ); } void CMainWindow::OnPaint() { CString s = wxT("Hello, Windows!"); CPaintDC dc( this ); CRect rect; GetClientRect( rect ); dc.SetTextAlign( TA_BASELINE | TA_CENTER ); dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) ); dc.SetBkMode(TRANSPARENT); dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ), s, s.GetLength() ); } void CMainWindow::OnAbout() { CDialog about( wxT("AboutBox"), this ); about.DoModal(); } void CMainWindow::OnTest() { wxMessageBox(wxT("This is a wxWidgets message box.\nWe're about to create a new wxWidgets frame."), wxT("wxWidgets"), wxOK); wxGetApp().CreateFrame(); } // CMainWindow message map: // Associate messages with member functions. // // It is implied that the ON_WM_PAINT macro expects a member function // "void OnPaint()". // // It is implied that members connected with the ON_COMMAND macro // receive no arguments and are void of return type, e.g., "void OnAbout()". // BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd ) //{{AFX_MSG_MAP( CMainWindow ) ON_WM_PAINT() ON_COMMAND( IDM_ABOUT, OnAbout ) ON_COMMAND( IDM_TEST, OnTest ) //}}AFX_MSG_MAP END_MESSAGE_MAP() BOOL CTheApp::InitInstance() { if ( !CWinApp::InitInstance() ) return FALSE; // TODO: cmd line parsing WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); wxSetInstance(m_hInstance); wxApp::m_nCmdShow = m_nCmdShow; int argc = 0; wxChar **argv = NULL; wxEntryStart(argc, argv); if ( !wxTheApp || !wxTheApp->CallOnInit() ) return FALSE; #if START_WITH_MFC_WINDOW // Demonstrate creation of an initial MFC main window. m_pMainWnd = new CMainWindow(); m_pMainWnd->ShowWindow( m_nCmdShow ); m_pMainWnd->UpdateWindow(); #else // Demonstrate creation of an initial wxWidgets main window. // Wrap wxWidgets window in a dummy MFC window and // make the main window. if (wxTheApp && wxTheApp->GetTopWindow()) { m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND()); } #endif return TRUE; } int CTheApp::ExitInstance() { #if !START_WITH_MFC_WINDOW delete m_pMainWnd; #endif if ( wxTheApp ) wxTheApp->OnExit(); wxEntryCleanup(); return CWinApp::ExitInstance(); } // Override this to provide wxWidgets message loop compatibility BOOL CTheApp::PreTranslateMessage(MSG *msg) { wxEventLoop * const evtLoop = static_cast(wxEventLoop::GetActive()); if ( evtLoop && evtLoop->PreProcessMessage(msg) ) return TRUE; return CWinApp::PreTranslateMessage(msg); } BOOL CTheApp::OnIdle(LONG WXUNUSED(lCount)) { return wxTheApp && wxTheApp->ProcessIdle(); } /********************************************************************* * wxWidgets elements ********************************************************************/ bool MyApp::OnInit() { if ( !wxApp::OnInit() ) return false; #if !START_WITH_MFC_WINDOW // as we're not inside wxWidgets main loop, the default logic doesn't work // in our case and we need to do this explicitly SetExitOnFrameDelete(true); (void) CreateFrame(); #endif return true; } void MyApp::ExitMainLoop() { // instead of existing wxWidgets main loop, terminate the MFC one ::PostQuitMessage(0); } wxFrame *MyApp::CreateFrame() { MyChild *subframe = new MyChild(NULL, wxT("Canvas Frame"), wxPoint(10, 10), wxSize(300, 300), wxDEFAULT_FRAME_STYLE); subframe->SetTitle(wxT("wxWidgets canvas frame")); // Give it a status line subframe->CreateStatusBar(); // Make a menubar wxMenu *file_menu = new wxMenu; file_menu->Append(HELLO_NEW, wxT("&New MFC Window")); file_menu->Append(HELLO_QUIT, wxT("&Close")); wxMenuBar *menu_bar = new wxMenuBar; menu_bar->Append(file_menu, wxT("&File")); // Associate the menu bar with the frame subframe->SetMenuBar(menu_bar); int width, height; subframe->GetClientSize(&width, &height); MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height)); canvas->SetCursor(wxCursor(wxCURSOR_PENCIL)); subframe->canvas = canvas; subframe->Show(true); // Return the main frame window return subframe; } BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow) EVT_PAINT(MyCanvas::OnPaint) EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent) END_EVENT_TABLE() // Define a constructor for my canvas MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size) : wxScrolledWindow(parent, -1, pos, size) { } // Define the repainting behaviour void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event)) { wxPaintDC dc(this); dc.SetFont(* wxSWISS_FONT); dc.SetPen(* wxGREEN_PEN); dc.DrawLine(0, 0, 200, 200); dc.DrawLine(200, 0, 0, 200); dc.SetBrush(* wxCYAN_BRUSH); dc.SetPen(* wxRED_PEN); dc.DrawRectangle(100, 100, 100, 50); dc.DrawRoundedRectangle(150, 150, 100, 50, 20); dc.DrawEllipse(250, 250, 100, 50); dc.DrawLine(50, 230, 200, 230); dc.DrawText(wxT("This is a test string"), 50, 230); } // This implements a tiny doodling program! Drag the mouse using // the left button. void MyCanvas::OnMouseEvent(wxMouseEvent& event) { static long s_xpos = -1; static long s_ypos = -1; wxClientDC dc(this); dc.SetPen(* wxBLACK_PEN); wxPoint pos = event.GetPosition(); if (s_xpos > -1 && s_ypos > -1 && event.Dragging()) { dc.DrawLine(s_xpos, s_ypos, pos.x, pos.y); } s_xpos = pos.x; s_ypos = pos.y; } BEGIN_EVENT_TABLE(MyChild, wxFrame) EVT_MENU(HELLO_QUIT, MyChild::OnQuit) EVT_MENU(HELLO_NEW, MyChild::OnNew) EVT_ACTIVATE(MyChild::OnActivate) END_EVENT_TABLE() MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style) : wxFrame(frame, -1, title, pos, size, style) { canvas = NULL; } MyChild::~MyChild() { if ( IsLastBeforeExit() ) PostQuitMessage(0); } void MyChild::OnQuit(wxCommandEvent& WXUNUSED(event)) { Close(true); } void MyChild::OnNew(wxCommandEvent& WXUNUSED(event)) { CMainWindow *mainWin = new CMainWindow(); mainWin->ShowWindow( TRUE ); mainWin->UpdateWindow(); } void MyChild::OnActivate(wxActivateEvent& event) { if (event.GetActive() && canvas) canvas->SetFocus(); } // Dummy MFC window for specifying a valid main window to MFC, using // a wxWidgets HWND. CDummyWindow::CDummyWindow(HWND hWnd) { Attach(hWnd); } // Don't let the CWnd destructor delete the HWND CDummyWindow::~CDummyWindow() { Detach(); }