///////////////////////////////////////////////////////////////////////////// // Name: thread.cpp // Purpose: wxWindows thread sample // Author: Guilhem Lavaux, Vadim Zeitlin // Modified by: // Created: 06/16/98 // RCS-ID: $Id$ // Copyright: (c) 1998-2002 wxWindows team // Licence: wxWindows license ///////////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #if !wxUSE_THREADS #error "This sample requires thread support!" #endif // wxUSE_THREADS #include "wx/thread.h" #include "wx/dynarray.h" #include "wx/time.h" #include "wx/progdlg.h" // define this to use wxExecute in the exec tests, otherwise just use system #define USE_EXECUTE #ifdef USE_EXECUTE #define EXEC(cmd) wxExecute((cmd), wxEXEC_SYNC) #else #define EXEC(cmd) system(cmd) #endif class MyThread; WX_DEFINE_ARRAY(wxThread *, wxArrayThread); // Define a new application type class MyApp : public wxApp { public: MyApp(); virtual ~MyApp(); virtual bool OnInit(); public: // all the threads currently alive - as soon as the thread terminates, it's // removed from the array wxArrayThread m_threads; // crit section protects access to all of the arrays below wxCriticalSection m_critsect; // the (mutex, condition) pair used to wait for the threads to exit, see // MyFrame::OnQuit() wxMutex m_mutexAllDone; wxCondition m_condAllDone; // the last exiting thread should signal m_condAllDone if this is true // (protected by the same m_critsect) bool m_waitingUntilAllDone; }; // Create a new application object IMPLEMENT_APP(MyApp) // Define a new frame type class MyFrame: public wxFrame { public: // ctor MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h); // operations void WriteText(const wxString& text) { m_txtctrl->WriteText(text); } // accessors for MyWorkerThread (called in its context!) bool Cancelled(); protected: // callbacks void OnQuit(wxCommandEvent& event); void OnClear(wxCommandEvent& event); void OnStartThread(wxCommandEvent& event); void OnStartThreads(wxCommandEvent& event); void OnStopThread(wxCommandEvent& event); void OnPauseThread(wxCommandEvent& event); void OnResumeThread(wxCommandEvent& event); void OnStartWorker(wxCommandEvent& event); void OnWorkerEvent(wxCommandEvent& event); void OnUpdateWorker(wxUpdateUIEvent& event); void OnExecMain(wxCommandEvent& event); void OnExecThread(wxCommandEvent& event); void OnShowCPUs(wxCommandEvent& event); void OnAbout(wxCommandEvent& event); void OnIdle(wxIdleEvent &event); private: // helper function - creates a new thread (but doesn't run it) MyThread *CreateThread(); // just some place to put our messages in wxTextCtrl *m_txtctrl; // remember the number of running threads and total number of threads size_t m_nRunning, m_nCount; // the progress dialog which we show while worker thread is running wxProgressDialog *m_dlgProgress; // was the worker thread cancelled by user? bool m_cancelled; // protects m_cancelled wxCriticalSection m_critsectWork; DECLARE_EVENT_TABLE() }; // ID for the menu commands enum { THREAD_QUIT = 1, THREAD_TEXT = 101, THREAD_CLEAR, THREAD_START_THREAD = 201, THREAD_START_THREADS, THREAD_STOP_THREAD, THREAD_PAUSE_THREAD, THREAD_RESUME_THREAD, THREAD_START_WORKER, THREAD_EXEC_MAIN, THREAD_EXEC_THREAD, THREAD_SHOWCPUS, THREAD_ABOUT, WORKER_EVENT // this one gets sent from the worker thread }; // ---------------------------------------------------------------------------- // GUI thread // ---------------------------------------------------------------------------- class MyThread : public wxThread { public: MyThread(MyFrame *frame); // thread execution starts here virtual void *Entry(); // called when the thread exits - whether it terminates normally or is // stopped with Delete() (but not when it is Kill()ed!) virtual void OnExit(); // write something to the text control void WriteText(const wxString& text); public: size_t m_count; MyFrame *m_frame; }; MyThread::MyThread(MyFrame *frame) : wxThread() { m_count = 0; m_frame = frame; } void MyThread::WriteText(const wxString& text) { wxString msg; // before doing any GUI calls we must ensure that this thread is the only // one doing it! wxMutexGuiEnter(); msg << text; m_frame->WriteText(msg); wxMutexGuiLeave(); } void MyThread::OnExit() { wxCriticalSectionLocker locker(wxGetApp().m_critsect); wxArrayThread& threads = wxGetApp().m_threads; threads.Remove(this); if ( threads.IsEmpty() ) { // signal the main thread that there are no more threads left if it is // waiting for us if ( wxGetApp().m_waitingUntilAllDone ) { wxGetApp().m_waitingUntilAllDone = FALSE; wxMutexLocker lock(wxGetApp().m_mutexAllDone); wxGetApp().m_condAllDone.Signal(); } } } void *MyThread::Entry() { wxString text; text.Printf(wxT("Thread 0x%x started (priority = %u).\n"), GetId(), GetPriority()); WriteText(text); // wxLogMessage(text); -- test wxLog thread safeness for ( m_count = 0; m_count < 10; m_count++ ) { // check if we were asked to exit if ( TestDestroy() ) break; text.Printf(wxT("[%u] Thread 0x%x here.\n"), m_count, GetId()); WriteText(text); // wxSleep() can't be called from non-GUI thread! wxThread::Sleep(1000); } text.Printf(wxT("Thread 0x%x finished.\n"), GetId()); WriteText(text); // wxLogMessage(text); -- test wxLog thread safeness return NULL; } // ---------------------------------------------------------------------------- // worker thread // ---------------------------------------------------------------------------- class MyWorkerThread : public wxThread { public: MyWorkerThread(MyFrame *frame); // thread execution starts here virtual void *Entry(); // called when the thread exits - whether it terminates normally or is // stopped with Delete() (but not when it is Kill()ed!) virtual void OnExit(); public: MyFrame *m_frame; size_t m_count; }; MyWorkerThread::MyWorkerThread(MyFrame *frame) : wxThread() { m_frame = frame; m_count = 0; } void MyWorkerThread::OnExit() { } void *MyWorkerThread::Entry() { for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ ) { // check if we were asked to exit if ( TestDestroy() ) break; // create any type of command event here wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT ); event.SetInt( m_count ); // send in a thread-safe way wxPostEvent( m_frame, event ); // wxSleep() can't be called from non-main thread! wxThread::Sleep(200); } wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT ); event.SetInt(-1); // that's all wxPostEvent( m_frame, event ); return NULL; } // ---------------------------------------------------------------------------- // a thread which simply calls wxExecute // ---------------------------------------------------------------------------- class MyExecThread : public wxThread { public: MyExecThread(const wxChar *command) : wxThread(wxTHREAD_JOINABLE), m_command(command) { Create(); } virtual ExitCode Entry() { return (ExitCode)EXEC(m_command); } private: wxString m_command; }; // ---------------------------------------------------------------------------- // implementation // ---------------------------------------------------------------------------- BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(THREAD_QUIT, MyFrame::OnQuit) EVT_MENU(THREAD_CLEAR, MyFrame::OnClear) EVT_MENU(THREAD_START_THREAD, MyFrame::OnStartThread) EVT_MENU(THREAD_START_THREADS, MyFrame::OnStartThreads) EVT_MENU(THREAD_STOP_THREAD, MyFrame::OnStopThread) EVT_MENU(THREAD_PAUSE_THREAD, MyFrame::OnPauseThread) EVT_MENU(THREAD_RESUME_THREAD, MyFrame::OnResumeThread) EVT_MENU(THREAD_EXEC_MAIN, MyFrame::OnExecMain) EVT_MENU(THREAD_EXEC_THREAD, MyFrame::OnExecThread) EVT_MENU(THREAD_SHOWCPUS, MyFrame::OnShowCPUs) EVT_MENU(THREAD_ABOUT, MyFrame::OnAbout) EVT_UPDATE_UI(THREAD_START_WORKER, MyFrame::OnUpdateWorker) EVT_MENU(THREAD_START_WORKER, MyFrame::OnStartWorker) EVT_MENU(WORKER_EVENT, MyFrame::OnWorkerEvent) EVT_IDLE(MyFrame::OnIdle) END_EVENT_TABLE() MyApp::MyApp() : m_condAllDone(m_mutexAllDone) { // the mutex associated with a condition must be initially locked, it will // only be unlocked when we call Wait() m_mutexAllDone.Lock(); m_waitingUntilAllDone = FALSE; } MyApp::~MyApp() { // the mutex must be unlocked before being destroyed m_mutexAllDone.Unlock(); } // `Main program' equivalent, creating windows and returning main app frame bool MyApp::OnInit() { // uncomment this to get some debugging messages from the trace code // on the console (or just set WXTRACE env variable to include "thread") //wxLog::AddTraceMask("thread"); // Create the main frame window MyFrame *frame = new MyFrame((wxFrame *)NULL, "wxWindows threads sample", 50, 50, 450, 340); // Make a menubar wxMenuBar *menuBar = new wxMenuBar; wxMenu *menuFile = new wxMenu; menuFile->Append(THREAD_CLEAR, "&Clear log\tCtrl-L"); menuFile->AppendSeparator(); menuFile->Append(THREAD_QUIT, "E&xit\tAlt-X"); menuBar->Append(menuFile, "&File"); wxMenu *menuThread = new wxMenu; menuThread->Append(THREAD_START_THREAD, "&Start a new thread\tCtrl-N"); menuThread->Append(THREAD_START_THREADS, "Start &many threads at once"); menuThread->Append(THREAD_STOP_THREAD, "S&top a running thread\tCtrl-S"); menuThread->AppendSeparator(); menuThread->Append(THREAD_PAUSE_THREAD, "&Pause a running thread\tCtrl-P"); menuThread->Append(THREAD_RESUME_THREAD, "&Resume suspended thread\tCtrl-R"); menuThread->AppendSeparator(); menuThread->Append(THREAD_START_WORKER, "Start &worker thread\tCtrl-W"); menuBar->Append(menuThread, "&Thread"); wxMenu *menuExec = new wxMenu; menuExec->Append(THREAD_EXEC_MAIN, "&Launch a program from main thread\tF5"); menuExec->Append(THREAD_EXEC_THREAD, "L&aunch a program from a thread\tCtrl-F5"); menuBar->Append(menuExec, "&Execute"); wxMenu *menuHelp = new wxMenu; menuHelp->Append(THREAD_SHOWCPUS, "&Show CPU count"); menuHelp->AppendSeparator(); menuHelp->Append(THREAD_ABOUT, "&About..."); menuBar->Append(menuHelp, "&Help"); frame->SetMenuBar(menuBar); // Show the frame frame->Show(TRUE); SetTopWindow(frame); return TRUE; } // My frame constructor MyFrame::MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h) : wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h)) { m_nRunning = m_nCount = 0; m_dlgProgress = (wxProgressDialog *)NULL; CreateStatusBar(2); m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0), wxTE_MULTILINE | wxTE_READONLY); } MyThread *MyFrame::CreateThread() { MyThread *thread = new MyThread(this); if ( thread->Create() != wxTHREAD_NO_ERROR ) { wxLogError(wxT("Can't create thread!")); } wxCriticalSectionLocker enter(wxGetApp().m_critsect); wxGetApp().m_threads.Add(thread); return thread; } void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) ) { static long s_num = 10; s_num = wxGetNumberFromUser("How many threads to start: ", "", "wxThread sample", s_num, 1, 10000, this); if ( s_num == -1 ) { s_num = 10; return; } size_t count = (size_t)s_num, n; wxArrayThread threads; // first create them all... for ( n = 0; n < count; n++ ) { wxThread *thr = CreateThread(); // we want to show the effect of SetPriority(): the first thread will // have the lowest priority, the second - the highest, all the rest // the normal one if ( n == 0 ) thr->SetPriority(WXTHREAD_MIN_PRIORITY); else if ( n == 1 ) thr->SetPriority(WXTHREAD_MAX_PRIORITY); else thr->SetPriority(WXTHREAD_DEFAULT_PRIORITY); threads.Add(thr); } wxString msg; msg.Printf(wxT("%d new threads created."), count); SetStatusText(msg, 1); // ...and then start them for ( n = 0; n < count; n++ ) { threads[n]->Run(); } } void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) ) { MyThread *thread = CreateThread(); if ( thread->Run() != wxTHREAD_NO_ERROR ) { wxLogError(wxT("Can't start thread!")); } SetStatusText("New thread started.", 1); } void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) ) { wxGetApp().m_critsect.Enter(); // stop the last thread if ( wxGetApp().m_threads.IsEmpty() ) { wxLogError(wxT("No thread to stop!")); wxGetApp().m_critsect.Leave(); } else { wxThread *thread = wxGetApp().m_threads.Last(); // it's important to leave critical section before calling Delete() // because delete will (implicitly) call OnExit() which also tries // to enter the same crit section - would dead lock. wxGetApp().m_critsect.Leave(); thread->Delete(); SetStatusText("Thread stopped.", 1); } } void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) ) { wxCriticalSectionLocker enter(wxGetApp().m_critsect); // resume first suspended thread size_t n = 0, count = wxGetApp().m_threads.Count(); while ( n < count && !wxGetApp().m_threads[n]->IsPaused() ) n++; if ( n == count ) { wxLogError(wxT("No thread to resume!")); } else { wxGetApp().m_threads[n]->Resume(); SetStatusText("Thread resumed.", 1); } } void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) ) { wxCriticalSectionLocker enter(wxGetApp().m_critsect); // pause last running thread int n = wxGetApp().m_threads.Count() - 1; while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() ) n--; if ( n < 0 ) { wxLogError(wxT("No thread to pause!")); } else { wxGetApp().m_threads[n]->Pause(); SetStatusText("Thread paused.", 1); } } // set the frame title indicating the current number of threads void MyFrame::OnIdle(wxIdleEvent &event) { wxCriticalSectionLocker enter(wxGetApp().m_critsect); // update the counts of running/total threads size_t nRunning = 0, nCount = wxGetApp().m_threads.Count(); for ( size_t n = 0; n < nCount; n++ ) { if ( wxGetApp().m_threads[n]->IsRunning() ) nRunning++; } if ( nCount != m_nCount || nRunning != m_nRunning ) { m_nRunning = nRunning; m_nCount = nCount; wxLogStatus(this, wxT("%u threads total, %u running."), nCount, nRunning); } //else: avoid flicker - don't print anything } void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) ) { // NB: although the OS will terminate all the threads anyhow when the main // one exits, it's good practice to do it ourselves -- even if it's not // completely trivial in this example // tell all the threads to terminate: note that they can't terminate while // we're deleting them because they will block in their OnExit() -- this is // important as otherwise we might access invalid array elements { wxGetApp().m_critsect.Enter(); // check if we have any threads running first const wxArrayThread& threads = wxGetApp().m_threads; size_t count = threads.GetCount(); if ( count ) { // we do, ask them to stop for ( size_t n = 0; n < count; n++ ) { threads[n]->Delete(); } // set the flag for MyThread::OnExit() wxGetApp().m_waitingUntilAllDone = TRUE; } wxGetApp().m_critsect.Leave(); if ( count ) { // now wait for them to really terminate but leave the GUI mutex // before doing it as otherwise we might dead lock wxMutexGuiLeave(); wxGetApp().m_condAllDone.Wait(); wxMutexGuiEnter(); } //else: no threads to terminate, no condition to wait for } Close(TRUE); } void MyFrame::OnExecMain(wxCommandEvent& WXUNUSED(event)) { wxLogMessage(wxT("The exit code from the main program is %ld"), EXEC("/bin/echo \"main program\"")); } void MyFrame::OnExecThread(wxCommandEvent& WXUNUSED(event)) { MyExecThread thread(wxT("/bin/echo \"child thread\"")); thread.Run(); wxLogMessage(wxT("The exit code from a child thread is %ld"), (long)thread.Wait()); } void MyFrame::OnShowCPUs(wxCommandEvent& WXUNUSED(event)) { wxString msg; int nCPUs = wxThread::GetCPUCount(); switch ( nCPUs ) { case -1: msg = "Unknown number of CPUs"; break; case 0: msg = "WARNING: you're running without any CPUs!"; break; case 1: msg = "This system only has one CPU."; break; default: msg.Printf(wxT("This system has %d CPUs"), nCPUs); } wxLogMessage(msg); } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) ) { wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n" "(c) 1998 Julian Smart, Guilhem Lavaux\n" "(c) 1999 Vadim Zeitlin\n" "(c) 2000 Robert Roebling", "About wxThread sample", wxOK | wxICON_INFORMATION); dialog.ShowModal(); } void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event)) { m_txtctrl->Clear(); } void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event) { event.Enable( m_dlgProgress == NULL ); } void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event)) { MyWorkerThread *thread = new MyWorkerThread(this); if ( thread->Create() != wxTHREAD_NO_ERROR ) { wxLogError(wxT("Can't create thread!")); } m_dlgProgress = new wxProgressDialog ( "Progress dialog", "Wait until the thread terminates or press [Cancel]", 100, this, wxPD_CAN_ABORT | wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME | wxPD_REMAINING_TIME ); // thread is not running yet, no need for crit sect m_cancelled = FALSE; thread->Run(); } void MyFrame::OnWorkerEvent(wxCommandEvent& event) { #if 0 WriteText( "Got message from worker thread: " ); WriteText( event.GetString() ); WriteText( "\n" ); #else int n = event.GetInt(); if ( n == -1 ) { m_dlgProgress->Destroy(); m_dlgProgress = (wxProgressDialog *)NULL; // the dialog is aborted because the event came from another thread, so // we may need to wake up the main event loop for the dialog to be // really closed wxWakeUpIdle(); } else { if ( !m_dlgProgress->Update(n) ) { wxCriticalSectionLocker lock(m_critsectWork); m_cancelled = TRUE; } } #endif } bool MyFrame::Cancelled() { wxCriticalSectionLocker lock(m_critsectWork); return m_cancelled; }