///////////////////////////////////////////////////////////////////////////// // Name: game.cpp // Purpose: Life! game logic // Author: Guillermo Rodriguez Garcia, // Modified by: // Created: Jan/2000 // RCS-ID: $Id$ // Copyright: (c) 2000, Guillermo Rodriguez Garcia // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// // ========================================================================== // headers, declarations, constants // ========================================================================== #ifdef __GNUG__ #pragma implementation "game.h" #endif // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/log.h" #include "wx/module.h" #include "game.h" #include // for memset #define ARRAYSIZE 1024 // static array for BeginFind & co. #define ALLOCBOXES 16 // number of cellboxes to alloc at once #define MAXDEAD 8 // tics before removing cellbox from list // ========================================================================== // CellBox // ========================================================================== #define HASH(x, y) (((x >> 3) & 0x7f) << 7) + ((y >> 3) & 0x7f) #define HASHSIZE 16384 // hash table size (do not change!) #define CELLBOX 8 // cells in a cellbox (do not change!) class LifeCellBox { public: // members inline bool IsAlive(int dx, int dy) const; inline bool SetCell(int dx, int dy, bool alive); // attributes wxInt32 m_x, m_y; // position in universe wxUint32 m_live1, m_live2; // alive cells (1 bit per cell) wxUint32 m_old1, m_old2; // old values for m_live1, 2 wxUint32 m_on[8]; // neighbouring info wxUint32 m_dead; // been dead for n generations LifeCellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes LifeCellBox *m_prev, *m_next; // in linked list LifeCellBox *m_hprev, *m_hnext; // in hash table }; // IsAlive: // Returns whether cell dx, dy in this box is alive // bool LifeCellBox::IsAlive(int dx, int dy) const { if (dy > 3) return (m_live2 & 1 << ((dy - 4) * 8 + dx)) ? true : false ; else return (m_live1 & 1 << ((dy) * 8 + dx)) ? true : false ; } // SetCell: // Sets cell dx, dy in this box to 'alive', returns true if // the previous value was different, false if it was the same. // bool LifeCellBox::SetCell(int dx, int dy, bool alive) { if (IsAlive(dx, dy) != alive) { if (dy > 3) m_live2 ^= 1 << ((dy - 4) * 8 + dx); else m_live1 ^= 1 << ((dy) * 8 + dx); // reset this here to avoid updating problems m_dead = 0; return true; } else return false; } // ========================================================================== // Life // ========================================================================== // -------------------------------------------------------------------------- // Ctor and dtor // -------------------------------------------------------------------------- Life::Life() { // pattern description m_name = wxEmptyString; m_rules = wxEmptyString; m_description = wxEmptyString; // pattern data m_numcells = 0; m_boxes = new LifeCellBox *[HASHSIZE]; m_head = NULL; m_available = NULL; for (int i = 0; i < HASHSIZE; i++) m_boxes[i] = NULL; // state vars for BeginFind & FindMore m_cells = new LifeCell[ARRAYSIZE]; m_ncells = 0; m_findmore = false; m_changed = false; } Life::~Life() { Clear(); delete[] m_boxes; delete[] m_cells; } // Clear: // Clears the board, freeing all storage. // void Life::Clear() { LifeCellBox *c, *nc; // clear the hash table pointers for (int i = 0; i < HASHSIZE; i++) m_boxes[i] = NULL; // free used boxes c = m_head; while (c) { nc = c->m_next; delete c; c = nc; } m_head = NULL; // free available boxes c = m_available; while (c) { nc = c->m_next; delete c; c = nc; } m_available = NULL; // reset state m_name = wxEmptyString; m_rules = wxEmptyString; m_description = wxEmptyString; m_numcells = 0; } // -------------------------------------------------------------------------- // Test and set individual cells // -------------------------------------------------------------------------- // IsAlive: // Returns whether cell (x, y) is alive. // bool Life::IsAlive(wxInt32 x, wxInt32 y) { LifeCellBox *c = LinkBox(x, y, false); return (c && c->IsAlive( x - c->m_x, y - c->m_y )); } // SetCell: // Sets or clears cell (x, y), according to the 'alive' param. // void Life::SetCell(wxInt32 x, wxInt32 y, bool alive) { LifeCellBox *c = LinkBox(x, y); wxUint32 dx = x - c->m_x; wxUint32 dy = y - c->m_y; if (c->SetCell(dx, dy, alive)) { if (alive) m_numcells++; else m_numcells--; } } void Life::SetPattern(const LifePattern& pattern) { wxArrayString data = pattern.m_shape; wxString line; long x = 0, y = 0; Clear(); for (size_t n = 0; n < data.GetCount(); n++) { line = data[n]; if ( (line.GetChar(0) != wxT('*')) && (line.GetChar(0) != wxT('.')) ) { // assume that it is a digit or a minus sign line.BeforeFirst(wxT(' ')).ToLong(&x); line.AfterFirst(wxT(' ')).ToLong(&y); } else { // pattern data for (size_t k = 0; k < line.Len(); k++) SetCell(x + k, y, line.GetChar(k) == wxT('*')); y++; } } m_name = pattern.m_name; m_rules = pattern.m_rules; m_description = pattern.m_description; } // -------------------------------------------------------------------------- // Cellbox management functions // -------------------------------------------------------------------------- // CreateBox: // Creates a box in x, y, either taking it from the list // of available boxes, or allocating a new one. // LifeCellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv) { LifeCellBox *c; // if there are no available boxes, alloc a few more if (!m_available) for (int i = 1; i <= ALLOCBOXES; i++) { c = new LifeCellBox(); if (!c) { // TODO: handle memory errors. Note that right now, if we // couldn't allocate at least one cellbox, we will crash // before leaving CreateBox(). Probably we should try to // allocate some boxes *before* the m_available list goes // empty, so that we have a margin to handle errors // gracefully. wxLogFatalError(_("Out of memory! Aborting...")); // NOTREACHED } c->m_next = m_available; m_available = c; } // take a cellbox from the list of available boxes c = m_available; m_available = c->m_next; // reset everything memset((void *) c, 0, sizeof(LifeCellBox)); c->m_x = x; c->m_y = y; // insert c in the list c->m_next = m_head; m_head = c; if (c->m_next) c->m_next->m_prev = c; // insert c in the hash table c->m_hnext = m_boxes[hv]; m_boxes[hv] = c; if (c->m_hnext) c->m_hnext->m_hprev = c; return c; } // LinkBox: // Returns a pointer to the box (x, y); if it didn't exist yet, // it returns NULL or creates a new one, depending on the value // of the 'create' parameter. // LifeCellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create) { wxUint32 hv; LifeCellBox *c; x &= 0xfffffff8; y &= 0xfffffff8; hv = HASH(x, y); // search in the hash table for (c = m_boxes[hv]; c; c = c->m_hnext) if ((c->m_x == x) && (c->m_y == y)) return c; // if not found, and (create == true), create a new one return create? CreateBox(x, y, hv) : (LifeCellBox*) NULL; } // KillBox: // Removes this box from the list and the hash table and // puts it in the list of available boxes. // void Life::KillBox(LifeCellBox *c) { wxUint32 hv = HASH(c->m_x, c->m_y); // remove from the list if (c != m_head) c->m_prev->m_next = c->m_next; else m_head = c->m_next; // remove from the hash table if (c != m_boxes[hv]) c->m_hprev->m_hnext = c->m_hnext; else m_boxes[hv] = c->m_hnext; // update neighbours if (c->m_next) c->m_next->m_prev = c->m_prev; if (c->m_hnext) c->m_hnext->m_hprev = c->m_hprev; if (c->m_up) c->m_up->m_dn = NULL; if (c->m_dn) c->m_dn->m_up = NULL; if (c->m_lf) c->m_lf->m_rt = NULL; if (c->m_rt) c->m_rt->m_lf = NULL; // append to the list of available boxes c->m_next = m_available; m_available = c; } // -------------------------------------------------------------------------- // Navigation // -------------------------------------------------------------------------- LifeCell Life::FindCenter() { double sx, sy; int n; sx = 0.0; sy = 0.0; n = 0; LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead) { sx += c->m_x; sy += c->m_y; n++; } if (n > 0) { sx = (sx / n) + CELLBOX / 2; sy = (sy / n) + CELLBOX / 2; } LifeCell cell; cell.i = (wxInt32) sx; cell.j = (wxInt32) sy; return cell; } LifeCell Life::FindNorth() { wxInt32 x = 0, y = 0; bool first = true; LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_y < y))) { x = c->m_x; y = c->m_y; first = false; } LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } LifeCell Life::FindSouth() { wxInt32 x = 0, y = 0; bool first = true; LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_y > y))) { x = c->m_x; y = c->m_y; first = false; } LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } LifeCell Life::FindWest() { wxInt32 x = 0, y = 0; bool first = true; LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_x < x))) { x = c->m_x; y = c->m_y; first = false; } LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } LifeCell Life::FindEast() { wxInt32 x = 0, y = 0; bool first = true; LifeCellBox *c; for (c = m_head; c; c = c->m_next) if (!c->m_dead && ((first) || (c->m_x > x))) { x = c->m_x; y = c->m_y; first = false; } LifeCell cell; cell.i = first? 0 : x + CELLBOX / 2; cell.j = first? 0 : y + CELLBOX / 2; return cell; } // -------------------------------------------------------------------------- // FindMore & co. // -------------------------------------------------------------------------- // DoLine: // Post eight cells to the cell arrays - leave out the fourth // argument (or pass 0, the default value) to post alive cells // only, else it will post cells which have changed. // void Life::DoLine(wxInt32 x, wxInt32 y, wxUint32 live, wxUint32 old) { wxUint32 diff = (live ^ old) & 0xff; if (!diff) return; for (wxInt32 k = 8; k; k--, x++) { if (diff & 0x01) { m_cells[m_ncells].i = x; m_cells[m_ncells].j = y; m_ncells++; } diff >>= 1; } } void Life::BeginFind(wxInt32 x0, wxInt32 y0, wxInt32 x1, wxInt32 y1, bool changed) { // TODO: optimize for the case where the maximum number of // cellboxes that fit in the specified viewport is smaller // than the current total of boxes; iterating over the list // should then be faster than searching in the hash table. m_x0 = m_x = x0 & 0xfffffff8; m_y0 = m_y = y0 & 0xfffffff8; m_x1 = (x1 + 7) & 0xfffffff8; m_y1 = (y1 + 7) & 0xfffffff8; m_findmore = true; m_changed = changed; } bool Life::FindMore(LifeCell *cells[], size_t *ncells) { LifeCellBox *c; *cells = m_cells; m_ncells = 0; if (m_changed) { for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0) for ( ; m_x <= m_x1; m_x += 8) { if ((c = LinkBox(m_x, m_y, false)) == NULL) continue; // check whether there is enough space left in the array if (m_ncells > (ARRAYSIZE - 64)) { *ncells = m_ncells; return false; } DoLine(m_x, m_y , c->m_live1, c->m_old1 ); DoLine(m_x, m_y + 1, c->m_live1 >> 8, c->m_old1 >> 8 ); DoLine(m_x, m_y + 2, c->m_live1 >> 16, c->m_old1 >> 16); DoLine(m_x, m_y + 3, c->m_live1 >> 24, c->m_old1 >> 24); DoLine(m_x, m_y + 4, c->m_live2, c->m_old2 ); DoLine(m_x, m_y + 5, c->m_live2 >> 8, c->m_old2 >> 8 ); DoLine(m_x, m_y + 6, c->m_live2 >> 16, c->m_old2 >> 16); DoLine(m_x, m_y + 7, c->m_live2 >> 24, c->m_old2 >> 24); } } else { for ( ; m_y <= m_y1; m_y += 8, m_x = m_x0) for ( ; m_x <= m_x1; m_x += 8) { if ((c = LinkBox(m_x, m_y, false)) == NULL) continue; // check whether there is enough space left in the array if (m_ncells > (ARRAYSIZE - 64)) { *ncells = m_ncells; return false; } DoLine(m_x, m_y , c->m_live1 ); DoLine(m_x, m_y + 1, c->m_live1 >> 8 ); DoLine(m_x, m_y + 2, c->m_live1 >> 16); DoLine(m_x, m_y + 3, c->m_live1 >> 24); DoLine(m_x, m_y + 4, c->m_live2 ); DoLine(m_x, m_y + 5, c->m_live2 >> 8 ); DoLine(m_x, m_y + 6, c->m_live2 >> 16); DoLine(m_x, m_y + 7, c->m_live2 >> 24); } } *ncells = m_ncells; m_findmore = false; return true; } // -------------------------------------------------------------------------- // Evolution engine // -------------------------------------------------------------------------- extern unsigned char *g_tab; extern int g_tab1[]; extern int g_tab2[]; // NextTic: // Advance one step in evolution :-) // bool Life::NextTic() { LifeCellBox *c, *up, *dn, *lf, *rt; wxUint32 t1, t2, t3, t4; bool changed = false; m_numcells = 0; // Stage 1: // Compute neighbours of each cell // // WARNING: unrolled loops and lengthy code follows! // c = m_head; while (c) { if (! (c->m_live1 || c->m_live2)) { c = c->m_next; continue; } up = c->m_up; dn = c->m_dn; lf = c->m_lf; rt = c->m_rt; // up t1 = c->m_live1 & 0x000000ff; if (t1) { if (!up) { up = LinkBox(c->m_x, c->m_y - 8); up->m_dn = c; } t2 = g_tab1[t1]; up->m_on[7] += t2; c->m_on[1] += t2; c->m_on[0] += g_tab2[t1]; } // down t1 = (c->m_live2 & 0xff000000) >> 24; if (t1) { if (!dn) { dn = LinkBox(c->m_x, c->m_y + 8); dn->m_up = c; } t2 = g_tab1[t1]; dn->m_on[0] += t2; c->m_on[6] += t2; c->m_on[7] += g_tab2[t1]; } t1 = c->m_live1; t2 = c->m_live2; // left if (t1 & 0x01010101) { if (!lf) { lf = LinkBox(c->m_x - 8, c->m_y); lf->m_rt = c; } if (t1 & 0x00000001) { if (!lf->m_up) { lf->m_up = LinkBox(c->m_x - 8, c->m_y - 8); lf->m_up->m_dn = lf; } lf->m_up->m_on[7] += 0x10000000; lf->m_on[0] += 0x10000000; lf->m_on[1] += 0x10000000; } if (t1 & 0x00000100) { lf->m_on[0] += 0x10000000; lf->m_on[1] += 0x10000000; lf->m_on[2] += 0x10000000; } if (t1 & 0x00010000) { lf->m_on[1] += 0x10000000; lf->m_on[2] += 0x10000000; lf->m_on[3] += 0x10000000; } if (t1 & 0x01000000) { lf->m_on[2] += 0x10000000; lf->m_on[3] += 0x10000000; lf->m_on[4] += 0x10000000; } } if (t2 & 0x01010101) { if (!lf) { lf = LinkBox(c->m_x - 8, c->m_y); lf->m_rt = c; } if (t2 & 0x00000001) { lf->m_on[3] += 0x10000000; lf->m_on[4] += 0x10000000; lf->m_on[5] += 0x10000000; } if (t2 & 0x00000100) { lf->m_on[4] += 0x10000000; lf->m_on[5] += 0x10000000; lf->m_on[6] += 0x10000000; } if (t2 & 0x00010000) { lf->m_on[5] += 0x10000000; lf->m_on[6] += 0x10000000; lf->m_on[7] += 0x10000000; } if (t2 & 0x01000000) { if (!lf->m_dn) { lf->m_dn = LinkBox(c->m_x - 8, c->m_y + 8); lf->m_dn->m_up = lf; } lf->m_on[6] += 0x10000000; lf->m_on[7] += 0x10000000; lf->m_dn->m_on[0] += 0x10000000; } } // right if (t1 & 0x80808080) { if (!rt) { rt = LinkBox(c->m_x + 8, c->m_y); rt->m_lf = c; } if (t1 & 0x00000080) { if (!rt->m_up) { rt->m_up = LinkBox(c->m_x + 8, c->m_y - 8); rt->m_up->m_dn = rt; } rt->m_up->m_on[7] += 0x00000001; rt->m_on[0] += 0x00000001; rt->m_on[1] += 0x00000001; } if (t1 & 0x00008000) { rt->m_on[0] += 0x00000001; rt->m_on[1] += 0x00000001; rt->m_on[2] += 0x00000001; } if (t1 & 0x00800000) { rt->m_on[1] += 0x00000001; rt->m_on[2] += 0x00000001; rt->m_on[3] += 0x00000001; } if (t1 & 0x80000000) { rt->m_on[2] += 0x00000001; rt->m_on[3] += 0x00000001; rt->m_on[4] += 0x00000001; } } if (t2 & 0x80808080) { if (!rt) { rt = LinkBox(c->m_x + 8, c->m_y); rt->m_lf = c; } if (t2 & 0x00000080) { rt->m_on[3] += 0x00000001; rt->m_on[4] += 0x00000001; rt->m_on[5] += 0x00000001; } if (t2 & 0x00008000) { rt->m_on[4] += 0x00000001; rt->m_on[5] += 0x00000001; rt->m_on[6] += 0x00000001; } if (t2 & 0x00800000) { rt->m_on[5] += 0x00000001; rt->m_on[6] += 0x00000001; rt->m_on[7] += 0x00000001; } if (t2 & 0x80000000) { if (!rt->m_dn) { rt->m_dn = LinkBox(c->m_x + 8, c->m_y + 8); rt->m_dn->m_up = rt; } rt->m_on[6] += 0x00000001; rt->m_on[7] += 0x00000001; rt->m_dn->m_on[0] += 0x00000001; } } // inner cells int i; for (i = 1; i <= 3; i++) { t1 = ((c->m_live1) >> (i * 8)) & 0x000000ff; if (t1) { c->m_on[i - 1] += g_tab1[t1]; c->m_on[i ] += g_tab2[t1]; c->m_on[i + 1] += g_tab1[t1]; } } for (i = 0; i <= 2; i++) { t1 = ((c->m_live2) >> (i * 8)) & 0x000000ff; if (t1) { c->m_on[i + 3] += g_tab1[t1]; c->m_on[i + 4] += g_tab2[t1]; c->m_on[i + 5] += g_tab1[t1]; } } c->m_up = up; c->m_dn = dn; c->m_lf = lf; c->m_rt = rt; c = c->m_next; } // Stage 2: // Stabilize // c = m_head; while (c) { t1 = 0; t2 = 0; t3 = c->m_live1; c->m_old1 = t3; t4 = c->m_on[0]; t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 ) & 0xf) ]; t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 4 ) & 0xf) ] << 4; t4 = c->m_on[1]; t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 8 ) & 0xf) ] << 8; t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 12) & 0xf) ] << 12; t4 = c->m_on[2]; t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 16) & 0xf) ] << 16; t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 20) & 0xf) ] << 20; t4 = c->m_on[3]; t1 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 24) & 0xf) ] << 24; t1 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 28) & 0xf) ] << 28; t3 = c->m_live2; c->m_old2 = t3; t4 = c->m_on[4]; t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 ) & 0xf) ]; t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 4 ) & 0xf) ] << 4; t4 = c->m_on[5]; t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 8 ) & 0xf) ] << 8; t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 12) & 0xf) ] << 12; t4 = c->m_on[6]; t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 16) & 0xf) ] << 16; t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 20) & 0xf) ] << 20; t4 = c->m_on[7]; t2 |= g_tab[ ((t4 & 0x0000ffff) << 4 ) + ((t3 >> 24) & 0xf) ] << 24; t2 |= g_tab[ ((t4 & 0xffff0000) >> 12) + ((t3 >> 28) & 0xf) ] << 28; c->m_on[0] = c->m_on[1] = c->m_on[2] = c->m_on[3] = c->m_on[4] = c->m_on[5] = c->m_on[6] = c->m_on[7] = 0; c->m_live1 = t1; c->m_live2 = t2; // count alive cells #if 1 wxUint32 t1_, t2_; t1_ = (t1 & 0x55555555) + (t1 >> 1 & 0x55555555); t1_ = (t1_ & 0x33333333) + (t1_ >> 2 & 0x33333333); t2_ = (t2 & 0x55555555) + (t2 >> 1 & 0x55555555); t2_ = (t2_ & 0x33333333) + (t2_ >> 2 & 0x33333333) + t1_; t2_ = (t2_ & 0x0F0F0F0F) + (t2_ >> 4 & 0x0F0F0F0F); t2_ = (t2_ & 0x00FF00FF) + (t2_ >> 8 & 0x00FF00FF); m_numcells += (t2_ & 0xFF) + (t2_ >> 16 & 0xFF); #else // Original, slower code for (int i = 0; i < 32; i++) { if (t1 & (1 << i)) m_numcells++; if (t2 & (1 << i)) m_numcells++; } #endif changed |= ((t1 ^ c->m_old1) || (t2 ^ c->m_old2)); // mark, and discard if necessary, dead boxes if (t1 || t2) { c->m_dead = 0; c = c->m_next; } else { LifeCellBox *aux = c->m_next; if (c->m_dead++ > MAXDEAD) KillBox(c); c = aux; } } return changed; } // ========================================================================== // LifeModule // ========================================================================== // A module to pregenerate lookup tables without having to do it // from the application. class LifeModule: public wxModule { DECLARE_DYNAMIC_CLASS(LifeModule) public: LifeModule() {}; bool OnInit(); void OnExit(); }; IMPLEMENT_DYNAMIC_CLASS(LifeModule, wxModule) bool LifeModule::OnInit() { // see below g_tab = new unsigned char [0xfffff]; if (!g_tab) return false; for (wxUint32 i = 0; i < 0xfffff; i++) { wxUint32 val = i >> 4; wxUint32 old = i & 0x0000f; wxUint32 live = 0; for (int j = 0; j < 4; j++) { live >>= 1; if (((val & 0xf) == 3) || (((val & 0xf) == 2) && (old & 0x1))) live |= 0x8; old >>= 1; val >>= 4; } g_tab[i] = (unsigned char) live; } return true; } void LifeModule::OnExit() { delete [] g_tab; } // This table converts from number of neighbors (like in on[]) to // bits, for a set of four cells. It takes as index a five-digit // hexadecimal value (0xNNNNB) where Ns hold number of neighbors // for each cell and B holds their previous state. // unsigned char *g_tab; // This table converts from bits (like in live1, live2) to number // of neighbors for each cell in the upper or lower row. // int g_tab1[]= { 0x00000000, 0x00000011, 0x00000111, 0x00000122, 0x00001110, 0x00001121, 0x00001221, 0x00001232, 0x00011100, 0x00011111, 0x00011211, 0x00011222, 0x00012210, 0x00012221, 0x00012321, 0x00012332, 0x00111000, 0x00111011, 0x00111111, 0x00111122, 0x00112110, 0x00112121, 0x00112221, 0x00112232, 0x00122100, 0x00122111, 0x00122211, 0x00122222, 0x00123210, 0x00123221, 0x00123321, 0x00123332, 0x01110000, 0x01110011, 0x01110111, 0x01110122, 0x01111110, 0x01111121, 0x01111221, 0x01111232, 0x01121100, 0x01121111, 0x01121211, 0x01121222, 0x01122210, 0x01122221, 0x01122321, 0x01122332, 0x01221000, 0x01221011, 0x01221111, 0x01221122, 0x01222110, 0x01222121, 0x01222221, 0x01222232, 0x01232100, 0x01232111, 0x01232211, 0x01232222, 0x01233210, 0x01233221, 0x01233321, 0x01233332, 0x11100000, 0x11100011, 0x11100111, 0x11100122, 0x11101110, 0x11101121, 0x11101221, 0x11101232, 0x11111100, 0x11111111, 0x11111211, 0x11111222, 0x11112210, 0x11112221, 0x11112321, 0x11112332, 0x11211000, 0x11211011, 0x11211111, 0x11211122, 0x11212110, 0x11212121, 0x11212221, 0x11212232, 0x11222100, 0x11222111, 0x11222211, 0x11222222, 0x11223210, 0x11223221, 0x11223321, 0x11223332, 0x12210000, 0x12210011, 0x12210111, 0x12210122, 0x12211110, 0x12211121, 0x12211221, 0x12211232, 0x12221100, 0x12221111, 0x12221211, 0x12221222, 0x12222210, 0x12222221, 0x12222321, 0x12222332, 0x12321000, 0x12321011, 0x12321111, 0x12321122, 0x12322110, 0x12322121, 0x12322221, 0x12322232, 0x12332100, 0x12332111, 0x12332211, 0x12332222, 0x12333210, 0x12333221, 0x12333321, 0x12333332, 0x11000000, 0x11000011, 0x11000111, 0x11000122, 0x11001110, 0x11001121, 0x11001221, 0x11001232, 0x11011100, 0x11011111, 0x11011211, 0x11011222, 0x11012210, 0x11012221, 0x11012321, 0x11012332, 0x11111000, 0x11111011, 0x11111111, 0x11111122, 0x11112110, 0x11112121, 0x11112221, 0x11112232, 0x11122100, 0x11122111, 0x11122211, 0x11122222, 0x11123210, 0x11123221, 0x11123321, 0x11123332, 0x12110000, 0x12110011, 0x12110111, 0x12110122, 0x12111110, 0x12111121, 0x12111221, 0x12111232, 0x12121100, 0x12121111, 0x12121211, 0x12121222, 0x12122210, 0x12122221, 0x12122321, 0x12122332, 0x12221000, 0x12221011, 0x12221111, 0x12221122, 0x12222110, 0x12222121, 0x12222221, 0x12222232, 0x12232100, 0x12232111, 0x12232211, 0x12232222, 0x12233210, 0x12233221, 0x12233321, 0x12233332, 0x22100000, 0x22100011, 0x22100111, 0x22100122, 0x22101110, 0x22101121, 0x22101221, 0x22101232, 0x22111100, 0x22111111, 0x22111211, 0x22111222, 0x22112210, 0x22112221, 0x22112321, 0x22112332, 0x22211000, 0x22211011, 0x22211111, 0x22211122, 0x22212110, 0x22212121, 0x22212221, 0x22212232, 0x22222100, 0x22222111, 0x22222211, 0x22222222, 0x22223210, 0x22223221, 0x22223321, 0x22223332, 0x23210000, 0x23210011, 0x23210111, 0x23210122, 0x23211110, 0x23211121, 0x23211221, 0x23211232, 0x23221100, 0x23221111, 0x23221211, 0x23221222, 0x23222210, 0x23222221, 0x23222321, 0x23222332, 0x23321000, 0x23321011, 0x23321111, 0x23321122, 0x23322110, 0x23322121, 0x23322221, 0x23322232, 0x23332100, 0x23332111, 0x23332211, 0x23332222, 0x23333210, 0x23333221, 0x23333321, 0x23333332 }; // This table converts from bits (like in live1, live2) to number // of neighbors for each cell in the same row (excluding ourselves) // int g_tab2[]= { 0x00000000, 0x00000010, 0x00000101, 0x00000111, 0x00001010, 0x00001020, 0x00001111, 0x00001121, 0x00010100, 0x00010110, 0x00010201, 0x00010211, 0x00011110, 0x00011120, 0x00011211, 0x00011221, 0x00101000, 0x00101010, 0x00101101, 0x00101111, 0x00102010, 0x00102020, 0x00102111, 0x00102121, 0x00111100, 0x00111110, 0x00111201, 0x00111211, 0x00112110, 0x00112120, 0x00112211, 0x00112221, 0x01010000, 0x01010010, 0x01010101, 0x01010111, 0x01011010, 0x01011020, 0x01011111, 0x01011121, 0x01020100, 0x01020110, 0x01020201, 0x01020211, 0x01021110, 0x01021120, 0x01021211, 0x01021221, 0x01111000, 0x01111010, 0x01111101, 0x01111111, 0x01112010, 0x01112020, 0x01112111, 0x01112121, 0x01121100, 0x01121110, 0x01121201, 0x01121211, 0x01122110, 0x01122120, 0x01122211, 0x01122221, 0x10100000, 0x10100010, 0x10100101, 0x10100111, 0x10101010, 0x10101020, 0x10101111, 0x10101121, 0x10110100, 0x10110110, 0x10110201, 0x10110211, 0x10111110, 0x10111120, 0x10111211, 0x10111221, 0x10201000, 0x10201010, 0x10201101, 0x10201111, 0x10202010, 0x10202020, 0x10202111, 0x10202121, 0x10211100, 0x10211110, 0x10211201, 0x10211211, 0x10212110, 0x10212120, 0x10212211, 0x10212221, 0x11110000, 0x11110010, 0x11110101, 0x11110111, 0x11111010, 0x11111020, 0x11111111, 0x11111121, 0x11120100, 0x11120110, 0x11120201, 0x11120211, 0x11121110, 0x11121120, 0x11121211, 0x11121221, 0x11211000, 0x11211010, 0x11211101, 0x11211111, 0x11212010, 0x11212020, 0x11212111, 0x11212121, 0x11221100, 0x11221110, 0x11221201, 0x11221211, 0x11222110, 0x11222120, 0x11222211, 0x11222221, 0x01000000, 0x01000010, 0x01000101, 0x01000111, 0x01001010, 0x01001020, 0x01001111, 0x01001121, 0x01010100, 0x01010110, 0x01010201, 0x01010211, 0x01011110, 0x01011120, 0x01011211, 0x01011221, 0x01101000, 0x01101010, 0x01101101, 0x01101111, 0x01102010, 0x01102020, 0x01102111, 0x01102121, 0x01111100, 0x01111110, 0x01111201, 0x01111211, 0x01112110, 0x01112120, 0x01112211, 0x01112221, 0x02010000, 0x02010010, 0x02010101, 0x02010111, 0x02011010, 0x02011020, 0x02011111, 0x02011121, 0x02020100, 0x02020110, 0x02020201, 0x02020211, 0x02021110, 0x02021120, 0x02021211, 0x02021221, 0x02111000, 0x02111010, 0x02111101, 0x02111111, 0x02112010, 0x02112020, 0x02112111, 0x02112121, 0x02121100, 0x02121110, 0x02121201, 0x02121211, 0x02122110, 0x02122120, 0x02122211, 0x02122221, 0x11100000, 0x11100010, 0x11100101, 0x11100111, 0x11101010, 0x11101020, 0x11101111, 0x11101121, 0x11110100, 0x11110110, 0x11110201, 0x11110211, 0x11111110, 0x11111120, 0x11111211, 0x11111221, 0x11201000, 0x11201010, 0x11201101, 0x11201111, 0x11202010, 0x11202020, 0x11202111, 0x11202121, 0x11211100, 0x11211110, 0x11211201, 0x11211211, 0x11212110, 0x11212120, 0x11212211, 0x11212221, 0x12110000, 0x12110010, 0x12110101, 0x12110111, 0x12111010, 0x12111020, 0x12111111, 0x12111121, 0x12120100, 0x12120110, 0x12120201, 0x12120211, 0x12121110, 0x12121120, 0x12121211, 0x12121221, 0x12211000, 0x12211010, 0x12211101, 0x12211111, 0x12212010, 0x12212020, 0x12212111, 0x12212121, 0x12221100, 0x12221110, 0x12221201, 0x12221211, 0x12222110, 0x12222120, 0x12222211, 0x12222221 };