///////////////////////////////////////////////////////////////////////////// // Name: region.h // Purpose: wxRegion class // Author: Markus Holzem, Julian Smart // Modified by: // Created: 01/02/97 // RCS-ID: $Id$ // Copyright: (c) Julian Smart // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_REGION_H_ #define _WX_REGION_H_ #ifdef __GNUG__ #pragma interface "region.h" #endif #include "wx/list.h" #include "wx/gdiobj.h" class WXDLLEXPORT wxRect; class WXDLLEXPORT wxPoint; enum wxRegionContain { wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2 }; // So far, for internal use only enum wxRegionOp { wxRGN_AND, // Creates the intersection of the two combined regions. wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1. wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2. wxRGN_OR, // Creates the union of two combined regions. wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas. }; class WXDLLEXPORT wxRegion : public wxGDIObject { DECLARE_DYNAMIC_CLASS(wxRegion); friend class WXDLLEXPORT wxRegionIterator; public: wxRegion(long x, long y, long w, long h); wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight); wxRegion(const wxRect& rect); wxRegion(WXHRGN hRegion); // Hangs on to this region wxRegion(void); ~wxRegion(void); //# Copying inline wxRegion(const wxRegion& r) { Ref(r); } inline wxRegion& operator = (const wxRegion& r) { Ref(r); return (*this); } //# Modify region // Clear current region void Clear(void); // Union rectangle or region with this. inline bool Union(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_OR); } inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); } inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); } // Intersect rectangle or region with this. inline bool Intersect(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_AND); } inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); } inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); } // Subtract rectangle or region from this: // Combines the parts of 'this' that are not part of the second region. inline bool Subtract(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_DIFF); } inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); } inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); } // XOR: the union of two combined regions except for any overlapping areas. inline bool Xor(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_XOR); } inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); } inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); } //# Information on region // Outer bounds of region void GetBox(long& x, long& y, long&w, long &h) const; wxRect GetBox(void) const ; // Is region empty? bool Empty(void) const; inline bool IsEmpty(void) const { return Empty(); } //# Tests // Does the region contain the point (x,y)? wxRegionContain Contains(long x, long y) const; // Does the region contain the point pt? wxRegionContain Contains(const wxPoint& pt) const; // Does the region contain the rectangle (x, y, w, h)? wxRegionContain Contains(long x, long y, long w, long h) const; // Does the region contain the rectangle rect? wxRegionContain Contains(const wxRect& rect) const; // Internal bool Combine(long x, long y, long width, long height, wxRegionOp op); bool Combine(const wxRegion& region, wxRegionOp op); bool Combine(const wxRect& rect, wxRegionOp op); }; class WXDLLEXPORT wxRegionIterator : public wxObject { DECLARE_DYNAMIC_CLASS(wxRegionIterator); public: wxRegionIterator(void); wxRegionIterator(const wxRegion& region); ~wxRegionIterator(void); void Reset(void) { m_current = 0; } void Reset(const wxRegion& region); operator bool (void) const { return m_current < m_numRects; } bool HaveRects(void) const { return m_current < m_numRects; } void operator ++ (void); void operator ++ (int); long GetX(void) const; long GetY(void) const; long GetW(void) const; long GetWidth(void) const { return GetW(); } long GetH(void) const; long GetHeight(void) const { return GetH(); } private: long m_current; long m_numRects; wxRegion m_region; wxRect* m_rects; }; #endif // _WX_REGION_H_